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    by Published on October 9th, 2012 23:45
    1. Categories:
    2. Wii U News
    Article Preview

    Nintendo of America boss Reggie Fils-Aime believes Nintendo TVii will serve as a "better mousetrap" for consumers than existing online TV services.
    According to the platform holder, the built-inWii U service will let users to find, watch and engage with TV content "in entirely new ways".They'll be able to use the Wii U GamePad to browse and search for programming from sources they're subscribed to, including cable and satellite channels, video-on-demand services and recorded TiVo shows.
    The Wii U GamePad can also function as an infrared TV control, a second, 6.2-inch TV screen, and play home to a programming guide. The service will be available in the US and Canada at launch for users with a wireless broadband internet connection.
    Fils-Aime told The Seattle Times: "The way that I would say it is Nintendo TV is certainly going to be something that every member of the family picks up and engages in at least once a day."
    Asked if he thinks Nintendo has designed a superior TV offering for a family, the executive responded: "We think we have. In terms of a way to find what you want, to actually watch it on the big screen or on the small screen and then to be socially engaged on it, yeah, we do think we've created a better mousetrap.
    "If the consumer just wants to add VOD [video on demand] to their TV, there are a lot of different ways to do that. I think the value we bring is by providing the consumer a better way to find all of that content.
    "And here's the example: if you have Amazon video services ... for you to find what's on there, what's hot, what's trending, is pretty tough. Now say you've got Amazon plus Netflix plus Hulu Plus and you're trying to figure out what it is you're trying to watch - that's what Nintendo TV really solves.
    "Based on the way you watch TV -- which is based on shows, based on the actors, based on the genres, based on what your friends are watching -- we solve that equation by letting you search that way across all of your entertainment. For us, we think that's the big idea."
    Fils-Aime also said he expects plenty of users to engage with each other about content they're watching using Twitter, Facebook and Wii U's embedded social networking service, Miiverse, all of which "is possible through Nintendo TV". Last week he predicted that Miiverse will be "a true killer application for the system".
    Nintendo has confirmed a Wii U release date of November 18 in the US, and a Wii U release date of November 30 in Europe. The company has set the US Wii U price at $299 for the basic model, while the UK Wii U price starts at £230.

    http://www.computerandvideogames.com...rap-for-users/
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    by Published on October 9th, 2012 23:31
    1. Categories:
    2. Apple News
    Article Preview

    If you've been waiting impatiently to get your hands on the latest cellular radio-less iOS device, we've got good news. The fifth gen iPod touch with its elongated screen and colorful backplate is available today in Apple stores across the country. And, if you preordered the slinky aluminum and glass media player, it should already be in the mail. The latest edition of the nano, which is becoming more and more like its larger sibling the touch every day, is also popping up on shelves. The seventh generation of the tiny player, complete with multi touch screen and 16GB of storage, is cropping in Apple stores for $149 starting today. Let us know in the comments if you decided to pick up either device.
    http://www.engadget.com/2012/10/09/f...d-in-the-mail/
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    by Published on October 9th, 2012 23:29
    1. Categories:
    2. DCEmu
    Article Preview

    Haggling is so popular that it's virtually mandatory in some parts of the world, and yet it's rarely an option in the online space outside of informal auctions. If Amazon ever puts its newly granted patent into practice, however, we could soon be trying for a better price without the mock drama of a face-to-face encounter. The retailer's proposed haggling system lets buyers and sellers make offers and counteroffers until they reach a happy medium, but with the kind of honesty check we only wish we could have in person. Both buyers and sellers get ratings that would account for their flexibility, typical closing prices and how likely they are to drop a deal before it's done -- a combination that hopefully excludes the cheapskates and those who'd simply keep our wheels spinning. Even if Amazon pulls the trigger on negotiated sales, though, it's a fairly safe bet that there won't be any leeway on that Kindle Fire HD.
    http://www.engadget.com/2012/10/09/a...ggling-system/
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    by Published on October 9th, 2012 23:27
    1. Categories:
    2. Android News
    Article Preview

    We've been seeing a mysterious Android 4.1.2 update mentioned in conjunction with a few unreleaseddevices in the past few hours, so it's only fitting that we're seeing the official release today. Google's Android Open Source Project lead Jean-Baptiste Queru has posted word that the 4.1.2 release should be available on Tuesday for at least those relying on pure AOSP builds of the mobile OS. While we haven't seen the update reach our own devices yet, some Nexus 7 owners already report getting 4.1.2 on their tablets with a pleasant surprise in store: in addition to the expected bug fixes and performance boosts, the software lets the home screen rotate to landscape mode on the smaller Jelly Bean slate. We're keeping an eye out for when other hardware gets the patch, although it's expected that the Galaxy Nexus, Nexus S and Xoom will follow quickly enough.

    http://www.engadget.com/2012/10/09/a...e-home-screen/
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    by Published on October 9th, 2012 23:22
    1. Categories:
    2. Apple News,
    3. Apple iPad,
    4. Apple iPhone
    Article Preview

    We speak with iOS developers about Apple clamping down on third-party app promotion

    Apple

    Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...
    apple.com


    A little over a week ago, the folks at PocketGamer.bizdiscovered an interesting new clause in Apple's App Review Guidelines, which could indicate Apple's intent to restrict any app that promotes titles from a different developer. It's likely that Apple is simply targeting app promotion services, and not game developers themselves, but depending on if/how Apple enforces the new clause, some game makers could have a hard time getting the promotion they need in the App Store.
    Interestingly, the developers GamesIndustry International chatted with were either not worried about it or were even in favor of Apple's continual management of the App Store.
    "Apple has done business this way since the 1970s. Their business model is to lock people into tightly controlled, proprietary ecosystems. They use openness only to the point that it benefits them, then increasingly clamp down with further controls. We shouldn't be surprised by it. This frankly Draconian approach is also why they provide products and ecosystems that are generally superior to their competition. They take control; sometimes it is to our benefit and sometimes it isn't. This is just the latest example of shifting toward a greater degree of control now that their business model is established and predominant," explained Dirk Knemeyer, Founder & Chairman, Involution Studios.
    "I don't think it's cause for great concern," added Ernest Woo, CEO, Woo Games. "We're still planning to ship ErnCon with Flurry, Tapjoy, and Chartboost integrated for cross-promotion opportunities. If Apple clamps down on use of such SDKs for cross-promotion then us app developers will just have to get creative!"
    William Volk, CCO of PlayScreen, isn't worried about the app promotion services clamp down as much as the overhaul of the App Store itself. Similar to when Microsoft revamped the dashboard and it became harder to find indie games, the new App Store design doesn't play nice with giving categories prominence.
    "The bigger issue is that categories are now buried in the new App Store, so that even if you did 'buy' placement into a sub category of games, it's not going to matter as much as it used to. It takes far more clicks to even get to a category -- and when you get there, you'll see ONE app instead of 25," Volk lamented. "Ad options are likely to be limited to more conventional advertising, such as iAds, interstitials and video."
    "My opinion is that management of the app store is a good thing in the long run. This is the biggest reason why apps are so much more successful in the Apple App Store than on Android"
    Dave Castelnuovo

    The situation is perhaps best summed up by Dave Castelnuovo, co-founder of Bolt Creative. Castelnuovo understands the concerns from both Apple's perspective and from developers. Apple wants to be able to maintain the integrity of its App Store, but developers would like to have a chance at least of some promotion. In the end, Castelnuovo sees the App Store management as a positive that game makers should welcome.
    Here's his full response:
    "From reading the clause, it's clear to me, that Apple only has an issue with apps that look like an 'app store' - apps that have lists of other apps where their sole goal is to make money through the affiliate program or in promoting apps for money. It doesn't apply to a non-promotional app that is just promoting another app through their news feed. Otherwise they would have to ban all mobile advertising."
    "This is a tough issue to comment on. Each side has a valid point and taken to extremes, both sides can be bad for the ecosystem."
    "Apple is mainly concerned with the integrity of their app rankings. They want the top spots to go to the apps that are most deserving, the ones that users actually enjoy. If it looks like the rank lists are getting stagnant and it would be a better service to users to shake things up, they want the ability, through features and ranking algorithms, to make it so users find more value in the listings."
    "App promotion services can interfere with these efforts. Not always, most of the time they make such a minimal impact that it really doesn't matter, but every now and then a service comes along that has the power to radically shape the rank lists outside of Apple's control. Tapjoy was the first example of this and I agree that services like Tapjoy, which allow developers to buy their way into the top of these lists, is a disservice to consumers. Nowadays, with the whole freemium promotion craziness, I think that these apps, as a whole, are starting to make an impact that Apple can't manage."
    "On the other side, you have developers with legitimate concerns about discoverability and getting their app out to the masses. If you take away their ability to effectively market and promote themselves, then they are at the mercy of Apple. They
    ...
    by Published on October 9th, 2012 22:44
    1. Categories:
    2. Wii U News

    Warner Interactive’s Batman: Arkham City Armoured Edition is to be a Wii U launch day game.
    The title had previously been penciled in for the console’s “launch window”. It will now release alongside the console itself on November 30th.
    It’s developed not by Rocksteady but instead by Warner Bros Games Montreal. It offers fundamentally the same experience as the Xbox, PS3 and PC version, although several alterations have been made to make use of the Wii U GamePad.
    Also included in the SKU is all of the DLC available on other platforms as well as new suits and tech offering additional in-game powers
    “Batman: Arkham City Armoured Edition harnesses the power of the Wii U system and the Wii U GamePad with features that allow fans to further immerse themselves in the role of Batman like never before,” Warner Interactive president Martin Tremblay stated.
    “WB Games Montréal evolved the incredible hit game by Rocksteady into a truly unique experience on Wii U.”

    http://www.mcvuk.com/news/read/batma...-title/0104205
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    by Published on October 9th, 2012 22:37
    1. Categories:
    2. DCEmu
    Article Preview

    Half-Life and Portal developer Valve is inviting gamers from the Seattle and Bellevue area to visit its offices to test both unreleased games, and hardware prototypes. Interested parties need to fill out a playtester survey, according to community developer Burton Johnsey, who announced the move on the Steam forum. He also intimated that international playtesters would be considered in the future.

    http://www.edge-online.com/news/valv...e-playtesting/
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    by Published on October 9th, 2012 22:34
    1. Categories:
    2. PC News

    concealment points out a rebuttal from PCWorld of the increasingly commonclaims that we live in a post-PC world."It's an intriguing proposition, but don't count on mobile devices killing off your desktop PC any time soon. While mobile gear is certainly convenient when you're trying to conduct business on the go, it's nowhere near as convenient as a desktop when you're trying to complete serious work in an office environment. Sure, your phone, tablet or even laptop might conveniently fit in your pocket or backpack, but all these devices are fraught with compromises, whether it's computing power, screen size, or, well, a really expensive price tag."

    http://hardware.slashdot.org/story/1...c-live-forever
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    by Published on October 9th, 2012 22:27
    1. Categories:
    2. PC News

    Microsoft has revealed its next wave of motion control technology with Digits: a bracelet device that takes gesture input from a human hand and renders it in real time 3D.
    Microsoft has already gained a strong foothold in motion control technology with the Kinect, and with the Digits bracelet it adds fine motor control -where the kinect has serious trouble- to its arsenal.

    Developers working with the device will have a new frontier of interface options available to them like gesture-based controls in games, sign-based typing, and even turning the pages on an e-reader as if they were three dimensional objects.
    To enhance the user's immersion and sense of control, the device also renders the hand in real-time 3D.
    Digits can even keep track of all this while the user is moving around- an obstacle many rival systems have failed to overcome.

    http://www.develop-online.net/news/4...ontrol-in-hand
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    by Published on October 9th, 2012 22:25
    1. Categories:
    2. Joypad News

    Logitech’s latest offering combines high speed, quiet mechanical keys with dual-zone backlighting.
    “I’ve been using pre-production models of the G710+ for a while now and I think gamers will be really pleased with the attention to detail that we put in this keyboard,” said Logitech’s Charles Bathel on thecompany’s official blog.
    “Honestly, keeping quiet and not telling anyone about this keyboard was one of the hardest things I’ve ever had to do at Logitech.”
    The G710+ has premium mechanical switches that give both a tactile key-press feel as well as reducing the clicking noise that some other mechanical switches have.
    All 110 keys of the G70+ are calibrated to prevent anti-ghosting. The keyboard features six programmable G-keys – with three macros per key, users can configure up to 18 individual functions per game.
    Logitech’s latest gaming keyboard comes with a removable palm rest so you’ve got that extra support when you need it but also the option to remove it when it’s in the way.
    The whole keyboard comes backlit in white LED light and can be adjusted to one of four different brightness levels.
    System requirements are as follows:

    • Windows 8, Windows 7 or Windows Vista
    • Two available High-Speed USB (2.0) port
    • 70 MB of available hard disk space
    • Internet connection for optional software download

    The Logitech G710+ mechanical gaming keyboard will arrive at retail in the US this October priced at $150, and will be available in Europe at the beginning of December.

    http://www.pcr-online.biz/news/read/...eyboard/029340
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