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  • DCEmu Featured News Articles

    by Published on June 12th, 2009 21:07

    pedroduarte0 has today released a new version of the port of Doom to the PS2, heres the release news:

    New features:

    - Savegame handling for different WAD : Now savegames from doom1 and doom2 and other WADs can happy cohexist at the same memory card.

    Important: This means that your previous saves needs to be renamed at the PS2DOOM memory card folder. Use uLaunchELF for that (copy the save files to a USB storage device for example, rename those at your computer – see below, delete those same files at the memory card and copy the renamed saves from the USB device back to the PS2DOOM memory card folder). Refer to uLaunchELF documentation for this operations (I won’t offer help at this subject).

    Until now, the saves follows the scheme for all the WADs : doomsav0.dsg, doomsav1.dsg, and so on. For now on, the saves reflect the WAD name:

    For doom2.wad savegames, you should use the the naming scheme : doom2sav0.dsg, doom2sav1.dsg, etc. Similarly for doom1.wad saves, this will be doom1sav0.dsg, doom1sav1.dsg.

    For doom.wad, the filenames should be doomsav0.dsg, etc. You get the picture (sorry to explain this to detail, but I wanted to keep this clear).

    Bug fixes:

    - Should work with the doom2f.wad (I don’t own it). It should run with previous versions (memory requirements issue since sounds weren’t being downsampled)
    - Previous/next weapon selection was buggy (some weapons weren’t selectable) – fixed
    - Fixed a crash when a lump is not found (doom.wad at “menu slideshow”) – original sources bug?
    - Save/load file handle fixed (no more trying to load/save from empty slots)

    I also realised the the source files cosmitoFileIO.c and cosmitoFileIO.h weren’t being included at the distribution archives… Going to fix that.

    Download and Give feedback Via Comments ...
    by Published on June 12th, 2009 20:46

    News via http://gbatemp.net/index_guest.php

    Tic-Tac XO is a NES homebrew that puts a new spin on an old game. Players can swap spaces, use power-ups, and more. Please see the change log for more information.

    QUOTE(Change Log)
    • All new music, which you can hear in the downloadable NSF below
    • A couple of instruction screens
    • A very easy to locate easter egg that's not shown in the screenshots here
    • Some minor cosmetic changes, seen in the screenshots below
    • A computer that is unbeatable without obtaining power-ups
    • A way to finish the game and get an ending screen

    http://robertlbryant.com/gaming/ttxo.htm ...
    by Published on June 12th, 2009 20:43

    News from Drunkencoders:

    The following DS components have just been updated and are now available through the devkitPro updater.

    libnds 1.3.5

    * complete fifo system.
    * passing null texture source to glTexImage2D sets texture parameters and allocates space.

    dswifi 0.3.9

    * Fix MAC address.
    * Make DNS output more correct.

    default arm7 0.5.4

    * Rebuilt with latest libraries.

    http://drunkencoders.com/2009/06/11/...dswifi-update/ ...
    by Published on June 12th, 2009 20:41

    Evil dragon posted this status report over at Openpandora:

    Geez, I just got some up-to-date news I don't want to hold back.

    The TV Out cable design is also finished and a prototype can be produced within five days. Nice

    Hi there,

    forgive me for not posting any updates for a loooong time - first I have been rather busy with shipping out 200 WIZ (and I'm just one single person doing all that), then there's the typical daily work like managing the File Archives, checking the boards... well, and I have to do all this in my spare time since I (like anybody else in the project) still has to earn some money as we can't live from the Pandora.

    Anyways, I've just been able to check up everything that happened and where the status is, and during the last weeks A LOT of good stuff has happened.

    Shall we start?

    1. The boards

    We had to fix one minor fault a few weeks ago and already received and tested five new ones - and the good news is: They're ALL working fine (no soldering problems, all our hardware tests were sucessful). So we got a 100% rate from those.
    We'll do more testing, but the planned first mass production run (100 boards which will actually be used for final Pandoras) is on July 13th, though it might be a few days earlier or later. Of course we'll try to get some pictures of the first 100 boards for you.

    2. The analogue nubs
    You might've read that there were some problems with the analogue nubs. Well, they had serious firmware problems and the company went bankrupt... so we had two problems: We need to pay TWICE (the new company we got has to be paid again) and the firmware had to be fixed. Both has happened already. The new firmware is already there (Pickle showed the new nubs in a video) and it is working without an problems. Another issue solved

    3. The Keymat
    It was pretty perfect already, however, the pressure and gaming controls could be enhanced. So we did that - and the new version is already at the moulding company, so the new mats shall also be finished very soon. As there were some keys misaligned, we used the time to fix that up, too.
    If you want to know what exactly happened: wider holes around screw pegs, made game button cups wider to make them softer, slightly more travel to 1mm, keypad buttons raised 0.5mm, a couple of other little guide holes moved.

    4. CE and FCC
    CE tests will happen as soon as I get a finished board and prototype case, which should happen while the case moulds are being done, so there's no time problem. I've got a few CE testing companies around the corner where I can just drop-by and test everything. We shouldn't have a problem with FCC either - as we only need FCC if we sell WITHIN the US. We don't do that yet, we sell from UK and Germany, so FCC is not necessary. It WILL have to be done once there's a US based reseller, but that's nothing to worry about for the first batch.

    5. The case
    That's our only issue for now, we're still working on fixing minor issues. It really does take a long time making something near perfect - and that's what we plan to do. Another problem is that neither CNC nor SLA cases are good enough to check if everything fits perfectly. Don't worry, there's already a solution for that.
    The only thing we had to fix is the height of the DPad (so it works better) and the hinge. The rest was already pretty good. So we most probably won't need another CNC case, just another DPad which can be done within a few days. We hope Dave will be ready will all that fixes until next week. Yeah, we know that's a long time... but because of the financial crisis (once agin...) a lot of guys at Daves work lost their job and he now basically has to do twice the work at his daytime job, leaving him less time to work on the Pandora case. We're really really grateful he does work on it making it perfect.
    Now, onto the solution I mentioned above: The moulding company offered their help. Together with the final model data, they will receive basically a complete Pandora (all parts, LCD, hinge, board, keymat, etc.) and will check before moulding that everything will fit. They are very experienced with stuff like that, so that does help a lot. The downside is that this adds a few more days (moulding now takes approx. 45 days instead of 35) but it will ensure that everything fits and we don't have to start all over again.
    That time frame also does allow us to do CE testing and change some stuff if need be without losing any time.

    6. Software
    Software and drivers are already VERY advanced. Mostly everything works fine, only WiFi is giving some issues. The hardware is fine, lowlevel tests with WiFi do work, but it doesn't work yet within the Angström image. If we can't fix it until the Pandora is ready, it will be fixed with an (automatic) firmware update, don't worry.

    So, I hope I could show you what did happen. Of course, there were a lot more boring things going on (organizing between all the companies, signing NDAs, talking about licenses, etc.) but I think I did post the most interesting parts ...
    by Published on June 12th, 2009 20:41

    Evil dragon posted this status report over at Openpandora:

    Geez, I just got some up-to-date news I don't want to hold back.

    The TV Out cable design is also finished and a prototype can be produced within five days. Nice

    Hi there,

    forgive me for not posting any updates for a loooong time - first I have been rather busy with shipping out 200 WIZ (and I'm just one single person doing all that), then there's the typical daily work like managing the File Archives, checking the boards... well, and I have to do all this in my spare time since I (like anybody else in the project) still has to earn some money as we can't live from the Pandora.

    Anyways, I've just been able to check up everything that happened and where the status is, and during the last weeks A LOT of good stuff has happened.

    Shall we start?

    1. The boards

    We had to fix one minor fault a few weeks ago and already received and tested five new ones - and the good news is: They're ALL working fine (no soldering problems, all our hardware tests were sucessful). So we got a 100% rate from those.
    We'll do more testing, but the planned first mass production run (100 boards which will actually be used for final Pandoras) is on July 13th, though it might be a few days earlier or later. Of course we'll try to get some pictures of the first 100 boards for you.

    2. The analogue nubs
    You might've read that there were some problems with the analogue nubs. Well, they had serious firmware problems and the company went bankrupt... so we had two problems: We need to pay TWICE (the new company we got has to be paid again) and the firmware had to be fixed. Both has happened already. The new firmware is already there (Pickle showed the new nubs in a video) and it is working without an problems. Another issue solved

    3. The Keymat
    It was pretty perfect already, however, the pressure and gaming controls could be enhanced. So we did that - and the new version is already at the moulding company, so the new mats shall also be finished very soon. As there were some keys misaligned, we used the time to fix that up, too.
    If you want to know what exactly happened: wider holes around screw pegs, made game button cups wider to make them softer, slightly more travel to 1mm, keypad buttons raised 0.5mm, a couple of other little guide holes moved.

    4. CE and FCC
    CE tests will happen as soon as I get a finished board and prototype case, which should happen while the case moulds are being done, so there's no time problem. I've got a few CE testing companies around the corner where I can just drop-by and test everything. We shouldn't have a problem with FCC either - as we only need FCC if we sell WITHIN the US. We don't do that yet, we sell from UK and Germany, so FCC is not necessary. It WILL have to be done once there's a US based reseller, but that's nothing to worry about for the first batch.

    5. The case
    That's our only issue for now, we're still working on fixing minor issues. It really does take a long time making something near perfect - and that's what we plan to do. Another problem is that neither CNC nor SLA cases are good enough to check if everything fits perfectly. Don't worry, there's already a solution for that.
    The only thing we had to fix is the height of the DPad (so it works better) and the hinge. The rest was already pretty good. So we most probably won't need another CNC case, just another DPad which can be done within a few days. We hope Dave will be ready will all that fixes until next week. Yeah, we know that's a long time... but because of the financial crisis (once agin...) a lot of guys at Daves work lost their job and he now basically has to do twice the work at his daytime job, leaving him less time to work on the Pandora case. We're really really grateful he does work on it making it perfect.
    Now, onto the solution I mentioned above: The moulding company offered their help. Together with the final model data, they will receive basically a complete Pandora (all parts, LCD, hinge, board, keymat, etc.) and will check before moulding that everything will fit. They are very experienced with stuff like that, so that does help a lot. The downside is that this adds a few more days (moulding now takes approx. 45 days instead of 35) but it will ensure that everything fits and we don't have to start all over again.
    That time frame also does allow us to do CE testing and change some stuff if need be without losing any time.

    6. Software
    Software and drivers are already VERY advanced. Mostly everything works fine, only WiFi is giving some issues. The hardware is fine, lowlevel tests with WiFi do work, but it doesn't work yet within the Angström image. If we can't fix it until the Pandora is ready, it will be fixed with an (automatic) firmware update, don't worry.

    So, I hope I could show you what did happen. Of course, there were a lot more boring things going on (organizing between all the companies, signing NDAs, talking about licenses, etc.) but I think I did post the most interesting parts ...
    by Published on June 12th, 2009 20:36

    Browsing through Pocketheaven forums i noticed this post by DCEmu Member/Coder Ingramb:

    If a new version comes out, it will use a folder rather than the root. Never got around to doing this. If someone wants to release an unofficial version with this enabled, that's fine with me.

    Frame skip wont help too much, because as JLSoft says, video rendering is fast. Loading data from the card is slow. Emulating the CPU is slow. These things are harder to skip unfortunately.

    When is a new version coming out? Not really working on NeoDS for now. There are other projects I am interested in. I would like to return at some point, but there is only so much time. We'll see. In the meantime, the source is out there. If anyone wants to release versions that adds some commonly requested features like loading roms from a different folder, that's cool. I'm even willing to offer some help, either through this board or via email.

    http://www.pocketheaven.com/boards/v...6451&start=120 ...
    by Published on June 12th, 2009 20:33

    A video of a supposed new exploit has been posted on youtube, like all exploits its best to take with a light pinch of salt until a release occurs, many site inc yours personally have been duped before by supposed exploits, many started by sites just wanting the clicks, but because this is a video you can make your own minds up.

    ...
    by Published on June 12th, 2009 20:26

    MetaFight has updated Harmonium to v1 beta2

    Harmonium is, to put it plainly, a musical doodling tool. The user can manipulate notes on a 16x16 grid to create melodies within a pentatonic scale. On top of this already addictive concept, you can bring things to life by enabling Conway's Game of Life!

    It's not the easiest thing to explain, so just try it!

    It is important to mention, as well, that the concept behind Harmonium isn't my own. André Michelle has a very similar application on his website which served as Harmonium's inspiration.

    Changelog
    11 June 2009, v1 beta2

    Implemented a few features I'd like feedback on before implementing the rest and releasing v1.
    New features:
    Adjustable tempo
    Adjustable volume
    2 new GoL modes
    Grid shifting
    64 grid history
    New timing mechanism means even playback
    Typematic to make grid shifting and history browsing faster and easier.


    Download and Give feedback Via Comments ...
    by Published on June 12th, 2009 20:21

    Square Enix has been promising a June Japanese date for Final Fantasy Crystal Chronicles My Life as a Dark Lord for some time now. Today, things got specific. The game is now due for Japanese release on June 30.

    Pricing is set at 1,000 WiiPoints. This is 500 WiiPoints lower than the game's predecessor, My Life as a King. It's possible that Square Enix will be offering paid download content for Dark Lord as they did for King, although the company has yet to make any announcements towards this end.

    To go along with this announcement, we've managed to get our hands on some new screens of the game. Check it out in our media section.

    Also be sure and visit the download section of the game's official Japanese site for some sweet wallpapers.

    My Life as a Dark Lord is expected for stateside release some time in 2009.

    http://uk.wii.ign.com/articles/994/994228p1.html ...
    by Published on June 12th, 2009 20:20

    SEGA and High Voltage Software are proud to announce that The Conduit has gone gold, and will ship to North America on June 23rd, 2009. A unique first-person shooter, The Conduit is an original IP featuring an intense conspiracy-laden single-player campaign that brings an unparalleled shooter experience exclusively to the Nintendo Wii. Soon you will be able to arm yourself with an arsenal of sci-fi gadgets and high-powered weapons as you fight against aliens, rogue agents and other enemy forces. Additionally, be ready to dominate your friends from around the globe in up-to-12-person online multiplayer battles!

    Be ready to defend on June 23rd, 2009.

    For more information on The Conduit please visit: www.conduitgame.com ...
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