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  • DCEmu Featured News Articles

    by Published on June 10th, 2009 22:08

    Namco Bandai announced three Tales series games simultaneously, and now whenever we get an update on one, it seems the other two follow.

    The latest on Tales of Vesperia PS3, Tales of Graces and Tales of Versus comes from the usual source: leaked information from Jump Magazine.

    For PS3's Vesperia the magazine confirms a final Japanese release date of September 17. Namco Bandai is working some magic for the PS3 version and has somehow managed to add pirate Patty to the opening anime sequence. It's good that they're putting in the effort, as Japanese players are going to have to pay 7,800 yen for the game. That's about 80 bucks, but it's the same price 360 owners had to pay.

    For Wii's Tales of Graces, the magazine offers a first look at the heroine, Sophie. She joins Asbel as the only characters revealed so far for the game. Sophie has lost her memory when she first meets Asbel. The name "Sophie" is actually something Asbel decided to give her.

    Screens in the magazine show the two characters fighting alongside one another. Aside from that, Namco Bandai is keeping very quiet on this particular installment, which is one of the main "mothership" titles for the franchise.

    Finally, the Tales of Versus update. As usual, the new information concerns new characters. Joining the growing cast of playable combatants in this Tales series fighter are Rita (from Vesperia), Tear Grants (Abyss), Kyle Dunamis (Destiny 2), Senel Coolidge (Legendia), Lloyd Irving (Symphonia) and Colette Brunelle (Symphonia).

    Versus will lead off this season's Tales fun with a Japanese release set for August 8.

    http://uk.wii.ign.com/articles/993/993495p1.html ...
    by Published on June 10th, 2009 22:06

    Playrix Entertainment, a top-tier developer of such worldwide popular titles as Fishdom H2O: Hidden Odyssey, Call of Atlantis, 4 Elements, Fishdom, etc., announced commitment to expand its products onto the various platforms in order to deliver the unique Playrix experience to the widest possible audience. The company will initially target the iPhone, Nintendo DS and Wii further exploring the vibrant console market.

    "We continue to look into the opportunity of bringing our games to the wide array of gaming platforms," said Igor Bukhman, Playrix's COO and co-founder. "We rolled out the iPhone adaptation of our flagship title The Rise of Atlantis™ via our publisher partner in late May. Now we are gearing up towards the release of 4 Elements for the iPhone via our partners later this month. Moreover, we are scaling up our efforts to expand our products onto the iPhone internally. At the same time we have plans to port our games to the Nintendo DS having signed a number of agreements. Around the World in 80 Days for the DS is due out in mid-July with Fishdom next in line. We realize that having a multi-platform strategy drives business growth and gives a chance to deliver the Playrix fun far beyond the PC audience. That's why we are open to all possible distribution opportunities."

    In January 2009 Playrix launched its hit titles for the Apple Macintosh line of personal computers announcing spectacular results of the products ported. The latest hit game Fishdom H2O: Hidden Odyssey is to see its Mac release later in June 2009. ...
    by Published on June 10th, 2009 22:06

    Playrix Entertainment, a top-tier developer of such worldwide popular titles as Fishdom H2O: Hidden Odyssey, Call of Atlantis, 4 Elements, Fishdom, etc., announced commitment to expand its products onto the various platforms in order to deliver the unique Playrix experience to the widest possible audience. The company will initially target the iPhone, Nintendo DS and Wii further exploring the vibrant console market.

    "We continue to look into the opportunity of bringing our games to the wide array of gaming platforms," said Igor Bukhman, Playrix's COO and co-founder. "We rolled out the iPhone adaptation of our flagship title The Rise of Atlantis™ via our publisher partner in late May. Now we are gearing up towards the release of 4 Elements for the iPhone via our partners later this month. Moreover, we are scaling up our efforts to expand our products onto the iPhone internally. At the same time we have plans to port our games to the Nintendo DS having signed a number of agreements. Around the World in 80 Days for the DS is due out in mid-July with Fishdom next in line. We realize that having a multi-platform strategy drives business growth and gives a chance to deliver the Playrix fun far beyond the PC audience. That's why we are open to all possible distribution opportunities."

    In January 2009 Playrix launched its hit titles for the Apple Macintosh line of personal computers announcing spectacular results of the products ported. The latest hit game Fishdom H2O: Hidden Odyssey is to see its Mac release later in June 2009. ...
    by Published on June 10th, 2009 22:06

    Playrix Entertainment, a top-tier developer of such worldwide popular titles as Fishdom H2O: Hidden Odyssey, Call of Atlantis, 4 Elements, Fishdom, etc., announced commitment to expand its products onto the various platforms in order to deliver the unique Playrix experience to the widest possible audience. The company will initially target the iPhone, Nintendo DS and Wii further exploring the vibrant console market.

    "We continue to look into the opportunity of bringing our games to the wide array of gaming platforms," said Igor Bukhman, Playrix's COO and co-founder. "We rolled out the iPhone adaptation of our flagship title The Rise of Atlantis™ via our publisher partner in late May. Now we are gearing up towards the release of 4 Elements for the iPhone via our partners later this month. Moreover, we are scaling up our efforts to expand our products onto the iPhone internally. At the same time we have plans to port our games to the Nintendo DS having signed a number of agreements. Around the World in 80 Days for the DS is due out in mid-July with Fishdom next in line. We realize that having a multi-platform strategy drives business growth and gives a chance to deliver the Playrix fun far beyond the PC audience. That's why we are open to all possible distribution opportunities."

    In January 2009 Playrix launched its hit titles for the Apple Macintosh line of personal computers announcing spectacular results of the products ported. The latest hit game Fishdom H2O: Hidden Odyssey is to see its Mac release later in June 2009. ...
    by Published on June 10th, 2009 22:05

    EA was looking at introducing a motion controller of its own – and was assessing the same technology that powers Microsoft's Project Natal.

    "We almost invested to create a platform extension like that for some of the games we're working on," EA's John Riccitiello told Kotaku, "We're very pleased, frankly, that it showed up at Microsoft, because I'd rather them pay for that. They can leverage it better, and we can build software. But I felt the market wanted that technology and I'm glad it's coming."

    EA has been one of the biggest champions of motion control and is the earliest adopter of the Wii's Motion Plus peripheral with Grand Slam Tennis, while EA Sports Active also introduced its own accessories that complemented the Wii's existing configurations.

    Its own solution for the Xbox 360 would have followed similar lines as the approach unveiled by Microsoft at last week's E3. 'We were looking at a camera system' said Riccitiello, 'In fact we were looking at the camera system they ended up going with. That technology's pretty compelling.'

    http://uk.wii.ign.com/articles/993/993408p1.html ...
    by Published on June 10th, 2009 21:40

    The Dolphin Team have released a new version of the Gamecube and Wii Emulator for WIndows

    Heres whats new:

    Notable changes since the last bi-weekly build:
    Fixed idle skipping in the JITIL build.
    Fix handling of various pad modes Luigi's Mansion finally has correct triggers
    Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
    More intuitive scaling/resolution settings for the OpenGL plugin.
    Mad hax included to patch Wave Race: Blue Storm
    Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
    Also fixed other things, probably too numerous to mention.
    OpenGL: fix leaking of fragment shaders
    Some improvements to the wii dvd device, can almost boot from wii menu

    New features:
    File platform is shown in the gamelist, and it is a sortable category.
    WAD files can be shown in the gamelist
    Framelimiter added (from Iulius)
    Added ability to tack on custom shaders in the OpenGL plugin.

    ...And of course, a host of other bugfixes and smaller changes.

    Download and Give Feedback Via Comments ...
    by Published on June 10th, 2009 21:40

    The Dolphin Team have released a new version of the Gamecube and Wii Emulator for WIndows

    Heres whats new:

    Notable changes since the last bi-weekly build:
    Fixed idle skipping in the JITIL build.
    Fix handling of various pad modes Luigi's Mansion finally has correct triggers
    Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
    More intuitive scaling/resolution settings for the OpenGL plugin.
    Mad hax included to patch Wave Race: Blue Storm
    Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
    Also fixed other things, probably too numerous to mention.
    OpenGL: fix leaking of fragment shaders
    Some improvements to the wii dvd device, can almost boot from wii menu

    New features:
    File platform is shown in the gamelist, and it is a sortable category.
    WAD files can be shown in the gamelist
    Framelimiter added (from Iulius)
    Added ability to tack on custom shaders in the OpenGL plugin.

    ...And of course, a host of other bugfixes and smaller changes.

    Download and Give Feedback Via Comments ...
    by Published on June 10th, 2009 21:20

    DCEmu Member and Coder Samurai X has posted this on Lavalit:

    I will tidy up what ever projects are left such as Dreamcast, xbox, gp2x and not introduce any new features. This way people should be able to play on all consoles as my parting gift to all of you.


    As for the website and sourceforge, I'm handing it over to Damon. We will move it to his hosting company and it should for the most part be transparent for all of you.


    It has been a pleasure working with all of you but life has me real busy, though you will probably still see me lurking around here and there.

    From all at DCEmu we thank SX for his work on the Openbor Project, good luck with real life. ...
    by Published on June 10th, 2009 21:20

    DCEmu Member and Coder Samurai X has posted this on Lavalit:

    I will tidy up what ever projects are left such as Dreamcast, xbox, gp2x and not introduce any new features. This way people should be able to play on all consoles as my parting gift to all of you.


    As for the website and sourceforge, I'm handing it over to Damon. We will move it to his hosting company and it should for the most part be transparent for all of you.


    It has been a pleasure working with all of you but life has me real busy, though you will probably still see me lurking around here and there.

    From all at DCEmu we thank SX for his work on the Openbor Project, good luck with real life. ...
    by Published on June 10th, 2009 21:20

    DCEmu Member and Coder Samurai X has posted this on Lavalit:

    I will tidy up what ever projects are left such as Dreamcast, xbox, gp2x and not introduce any new features. This way people should be able to play on all consoles as my parting gift to all of you.


    As for the website and sourceforge, I'm handing it over to Damon. We will move it to his hosting company and it should for the most part be transparent for all of you.


    It has been a pleasure working with all of you but life has me real busy, though you will probably still see me lurking around here and there.

    From all at DCEmu we thank SX for his work on the Openbor Project, good luck with real life. ...
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