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  • DCEmu Featured News Articles

    by Published on June 8th, 2009 22:05

    News via Nintendomax

    Nicholas Scheltema offers Factory bots "on Game Boy Advance and participates in the PDRoms Coding Competition v4.01. You control the movement of robots in a factory, and need them to take raw materials from a distributor, put them into a processor, then take the subject matter and put it in a collector, all have a number of movements restricted.

    Quote:
    The purpose of the game is to control the movement of robots on a factory floor, and get them to take raw material from a dispenser, put them in a processor, then take the processed material and drop it into a Collector.

    This is accomplished by placing instructions on the factory floor grid, and when a robot passes over the instruction, it obeys it. Instructions including turning four different directions, and performing an action. The action that is performed is dependent on what is nearby, this will either be picking up a nearby object, dropping a carried object, or nothing, if nothing applies. It's also possible to introduce additional robots to a stage.

    There are other obstacles that need to be overcome, such as reaching the different colored buttons that control the various machines and barriers, and reaching conveyor belts that may be needed to transport objects across a stage.

    Each stage requires a sequence to be planned, and played out over and over again until at least 5 pieces of processed material are collected. Timing plays an especially important role in successfully getting the robots to perform the set sequence, so play often involves adjusting the location of instructions to alter it slightly.

    The number of instructions available are limited per course. Solving each stage requires careful use of the available instructions perfectly to plan a successful sequence.

    Download and Give Feedback Via Comments ...
    by Published on June 8th, 2009 22:05

    News via Nintendomax

    Nicholas Scheltema offers Factory bots "on Game Boy Advance and participates in the PDRoms Coding Competition v4.01. You control the movement of robots in a factory, and need them to take raw materials from a distributor, put them into a processor, then take the subject matter and put it in a collector, all have a number of movements restricted.

    Quote:
    The purpose of the game is to control the movement of robots on a factory floor, and get them to take raw material from a dispenser, put them in a processor, then take the processed material and drop it into a Collector.

    This is accomplished by placing instructions on the factory floor grid, and when a robot passes over the instruction, it obeys it. Instructions including turning four different directions, and performing an action. The action that is performed is dependent on what is nearby, this will either be picking up a nearby object, dropping a carried object, or nothing, if nothing applies. It's also possible to introduce additional robots to a stage.

    There are other obstacles that need to be overcome, such as reaching the different colored buttons that control the various machines and barriers, and reaching conveyor belts that may be needed to transport objects across a stage.

    Each stage requires a sequence to be planned, and played out over and over again until at least 5 pieces of processed material are collected. Timing plays an especially important role in successfully getting the robots to perform the set sequence, so play often involves adjusting the location of instructions to alter it slightly.

    The number of instructions available are limited per course. Solving each stage requires careful use of the available instructions perfectly to plan a successful sequence.

    Download and Give Feedback Via Comments ...
    by Published on June 8th, 2009 22:02

    News/release from Pete_Lockwood

    Tired of the horrendous poker games available for the DS (all flashy graphics and lousy functionality) I decided to write my own.

    The whole driver behind wanting to play on the DS was to be able to play poker at lunchtime in an office environment, where cards and chips might be frowned upon

    The game currently supports No-Limit Texas Hold-Em for up to 6 players in wireless multiplayer mode or a 6 player Hold-Em or Omaha Hi 'standalone' mode where you play all 6 hands (good for debugging and kinda interesting as a simulator).

    The wireless doesn't use an Access Point - it uses the DS->DS hack I documented a while ago here.

    It auto-saves after each hand so you can begin a tournament and come back later to finish it. It's pretty resilient to occasional networking glitches - if one of the DSes crashes , it can simply be rebooted and rejoin the game. Come to that 5 of the 6 could crash and they'd all be able to pick back up - not so with the existing networked poker games, where if one DS dies the tournament is dead. Another feature we didn't find elsewhere is the rabbit hunt so that's been added too


    Source code lives here and a binary download is also available here. If you try to build from the source you'll need to update your DSWifi library as discussed in the DS->DS thread above.

    It's not perfect, it's not a good example of proper programming practices, it'll crash occasionally (at a rate of once or twice per 5 hours played in our experience), but we've been playing with it for a few months and greatly prefer it over the commercial offerings. If nothing else, it's a simple example of a multiplayer game that actually works pretty well without using an AP.

    Download and Give Feedback Via Comments ...
    by Published on June 8th, 2009 22:00

    No doubt the major talk of E3 2009 was all about the motion-sensing technologies demoed by Sony and Microsoft at their press conferences. Microsoft’s Project Natal’s major selling point is full-body recognition and the promise of a controller-less game experience, while Sony’s PlayStation Eye-powered motion tech aims to turn a single controller into any virtual item imaginable (i.e. swords, tennis racquets, whips, whiskey bottle, etc.).

    Well, it certainly didn't take long for some classic politicking to emerge regarding the technologies. Sony’s director of marketing John Holler told Gamasutra that the PlayStation Eye is “more accurate and more precise” than Microsoft’s motion-sensing tech, and, even though Project Natal’s full-body scanning capabilities are “impressive,” it also, allegedly, suffers from “depth issues on the Z-axis.”

    This assessment is obviously impossible to confirm until some impartial testing can be done, so I’ll just have to take Holler’s comments with a PS3-emblazoned grain of salt for now. What’s perhaps more interesting about this whole ridiculously premature debate about technologies that are still years away from landing in living rooms is that Project Natal certainly does seem designed to out-casual the casual gaming genre Nintendo ushered in with the Wii, while Sony’s approach looks to be more “gamer-oriented,” as one analyst told Gamasutra earlier this week.

    Again, it’s far too early to tell what the results will be when Sony and Microsoft eventually release their respective motion-sensing technologies, so for now, it looks like we’ll have to settle for premature potshots and unconfirmed tech assessments. Lucky us.

    http://g4tv.com/thefeed/blog/post/69...xzz0HsHdQTMS&D ...
    by Published on June 8th, 2009 21:51

    Sms Plus the Sega Master System and Game Gear emulator has been ported to Dingoo Linux.

    Download Here ...
    by Published on June 8th, 2009 21:49

    A new release of a Gameboy emulator for the Dingoo a320 using Dingoo linux has been released.

    Download Here ...
    by Published on June 8th, 2009 21:47

    News/release from joyrider



    Waternet is a puzzle game where you to connect pipes to each other so that water flows through it.

    You can do this depending on the game mode in 3 ways : by sliding rows and columns, rotating invidual
    pipes or by doing both at the same time. Waternet has 3 difficulties each difficulty has 2 grid sizes
    and 20 static levels which makes a total of 180 static levels. Besides static levels there's also a
    random mode for each difficulty where levels will be generated on the fly for u to play.

    This is a staticly compiled binary so it will work on any root file system

    Download Here ...

    2xRick 

    by Published on June 8th, 2009 21:43

    News/release from Dunny (Port) / JAYCET / PulkoMandy for Gp2x



    A port of xRick (which is a Rick Dangerous Remake). Source included, you can jump with the Y button

    -recompilation with open2x prebuilt lib (the best lib package)
    -reduce CPU speed from 200MHz to 66Mhz (edit xrick.ini to change it)
    -apply RAM tweak (edit xrick.ini to change it)
    -apply gamma correction (edit xrick.ini to change it)
    -change icon by rokdcasbah one.

    UPDATE by PulkoMandy:
    -Set resolution to 320x240 so you don't get garbage at the bottom of the screen
    -Save the high scores

    Download Here ...
    by Published on June 8th, 2009 21:41

    News/release from PulkoMandy for Gp2x



    What is GrafX2? ?!

    It's a bitmap paint program that allows you to draw in more than 60 video resolutions (including most of the standard Amiga resolutions : 320x200, 320x256, 320x512, 640x256, 640x512, etc... provided your videocard knows how to handle them). It was written to run under DOS, but the code you'll find here was modified to use SDL and modern operating systems.

    This program is dedicated to everybody who knows what a single pixel is. Its layout is not very different from the famous Deluxe Paint or Brilliance, so it will be quite easy to handle it if you know at least one of these programs. If you aren't used to the art of drawing with up to 256 colors, it will be a little more difficult for you, but you should give it a try (or more, because most of the power of this program won't show up on the first try). Then, you might eventually like to draw the oldskool way with GrafX2?.

    The program, although still unfinished (but perfectly operational) offers all the useful tools you can expect from a bitmap paint program (if they aren't already available, they will be). We took most of the best ideas from other paint programs and added many other original and very useful tools, just to try to bring you the best 256-color bitmap paint program for PC. It's up to you to decide if we have succeeded, so please download it, try it and make your own opinion. By the way, it's FREEWARE and open source !

    The gp2x port is actively maintained by the Grafx2 project team, so please report bugs to us so we can improve the program !

    This version was heavily debugged and should be a lot easier to use. You can customize the shortcuts to use any button for selecting a function. The program starts in 320x240 resolution which should make it more useable. Default settings: B = left click, Y = right click, L = shift, R = ctrl, stickclick = alt. Other buttons free for any use you want to map them to. Left and right click can also be remapped. other can't.

    Download Here ...
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