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  • DCEmu Featured News Articles

    by Published on April 29th, 2009 21:24

    Nintendo Japan is pushing forward with its plans to somehow make the DS even more widespread. We already reported on the recent use of the system as a guide for a shopping center in Tokyo Disney Resort. Today, the Nihon Keizai Shimbun (it's like a Japanese Wall Street Journal) reported that Nintendo will be offering a content creation system to allow schools, museums, nursing homes, and other public facilities to use the DS in unique new ways.

    The paper wasn't too specific, but it appears that Nintendo has created a PC-based content tool which allows partners to easily create content that an be sent out to the DS via Wi-Fi. In the case of a classroom, it would be possible for teachers to create lessons using this system, and transfer the lessons to students' DS units. Students can then respond to questions on the DS, with the teacher monitoring the results in real time.

    Schools in Kyoto and Kanagawa (an area near Tokyo) are looking into adopting Nintendo's new system. But one institution is already using the system as part of a test program. Patrons to the Museum of Kyoto can, as of today, receive voice-based descriptions of exhibits directly through their DS. The service is free.

    The paper also mentions the possibility of nursing homes using the system to manage staff schedules, staff contact lists, and to provide a message board for staff.

    Nintendo hasn't made formal announcement of the system, but now that word has broken through Nikkei, we expect to hear something official in the coming days or weeks (Japan enters a week-long holiday period later this week). We'll let you know once we've gotten specifics.

    http://uk.ds.ign.com/articles/977/977241p1.html ...
    by Published on April 29th, 2009 21:23

    Capcom is returning to the Ace Attorney franchise for another round on the Nintendo DS this winter in North America. Dubbed Ace Attorney Investigations: Miles Edgeworth, this game trades the courtroom for the crime scene to offer a new way to solve cases.

    Players will take the roll of Miles Edgeworth, a character that will be familiar to Phoenix Wright fans due to his role as the opposing prosecutor in past games. For this outing, he'll go straight to the crime scene to investigate. There, players will interact with witnesses, scour locations for evidence, and piece together evidence to make a case. A new Logic system will be used where players pick two pieces of info and combine them to discover new details. The game will feature several related episodes through a series of crimes.

    .Development for Ace Attorney Investigations is being led by Motohide Eshiro who has worked as co-producer on past Ace Attorney games.

    http://uk.ds.ign.com/articles/977/977006p1.html ...
    by Published on April 29th, 2009 21:22

    A bit of discouraging news this morning; the well-received EA-published title, Henry Hatsworth in the Puzzling Adventure isn't going to be released in Australia. The game, which was released in March in The States, received a 9.0 and garnered an Editors' Choice award from IGN US.

    Speaking with EA's Australian branch earler today, the company confirmed to IGN this was the case, saying "Unfortunately this title isn't being released locally."

    No further comments or explanations were made.

    http://uk.ds.ign.com/articles/977/977134p1.html ...
    by Published on April 29th, 2009 21:18

    News via nintendomax

    Twelfth and a beta version of Moonshell 2.00, the most popular multimedia player for the DS by the Moonlight team.


    Quote:
    2009/04/26 Version 2.00 beta.12

    DPGPlay: The pause was keeped though it sought while doing the rest.
    System: The soft reset file for DSTT was made.
    FileList: corresponded shuffle play. (but, DPG player is random play. j
    FileList: Stop power supply OFF and were able to do when it finished reproducing the playlist.
    FileList: The bug that the last character of ID3TagV1 is lost was corrected.
    TextReader: The position of a setting item was made flexible.
    System: Deleted POffMEnd.txt on / misctools / Additional folder.
    System: The bug in which the backlight was not defined by old DS was corrected.
    ScreenSaver: The idle time is revoke.
    ScreenSaver: Not the clock but the backlight can be turned off.
    ScreenSaver: The clock draws a day of the week.
    SkinFile: Changed name to MP3Cnt_p4_shuffle.png from MP3Cnt_p4_random.png.
    SkinFile: Changed Custom_BG.bmp size to 256x512pixels from 256x384pixels.
    LanguageFile: SSC_ScreenSaverTimeOutSecTitle, SSC_ScreenSaverTimeOutSec10sec, SSC_ScreenSaverTimeOutSec30sec, SSC_ScreenSaverTimeOutSec60sec, SSC_ScreenSaverTimeOutSecOff implimented.
    LanguageFile: Changed to FL_Popup_PlayMode_Shuffle from FL_Popup_PlayMode_Random.
    LanguageFile: CS_PlayListEndTitle, CS_PlayListEndLoop, CS_PlayListEndStop, CS_PlayListEndPowerOff added.
    SkinFile: SCN_WeekStr.png, SCD_WeekStr.png, SCE_WeekStr.png added.

    Download Here and Give Feedback Via Comments ...
    by Published on April 29th, 2009 21:17

    News via nintendomax

    Copper makes a new version of "Pack DS, emulator for arcade games Pacman and other similar games. Program, a new menu that offers the opportunity to view the screenshots, cabinets, and flyers for marquee emulated roms and the corrections to the safeguarding of hi-scores.

    Reminder:
    Pack-DS emulates up to 60 MAME roms in. Zip.
    -The resource pack contains screenshots, cabinets, flyers, marquees to copy in the same place as your ROM.
    -The pack contains the png images as well as a batch to convert them into resources compatible with the emulator.

    Quote:
    Since version 1.5 it is possible to display cabinets (. Cbt), catches (. Cpt), flyers (. Flr), marked (. MRQ) customized for each game
    These resources are files copied to the same location as the corresponding Roma. (root of the linker or better in a subdirectory / MAMERoms)
    If you want to use the official pack just use 7zip to unzip the files in the arhive DSPack-resources.7z.

    V1.5: 28/04/2009
    * New menu (thank you to Cid2Mizard, Kukulcan, and Mollusk progds for their help)
    * Integration of flyers, cabinets, and flyers to catch the emulator (progds and thank you for their help Cid2Mizard)
    * Bug fixes (Safeguarding of hi-scores, cannonbp)

    Download and Give Feedback Via Comments ...
    by Published on April 29th, 2009 21:10

    News via nintendomax

    Ant512 proposes a new demo of its GUI library for creating homebrews on the model window of the Amiga OS, "Woopsi.

    Quote:
    - Fixes:
    - Removed dependency PALib from filerequester example.
    - Fixed FileRequester gadget for devKitARM R24 (Quirky).
    - ListBox redraws correctly when an option is selected in single selection mode.
    - Fixed crash in SliderVertical when trying to set value if max and min values are the same (Quirky).
    - Fixed crash in SliderHorizontal when trying to set value if max and min values are the same.
    - Fixed crash when FileRequester path has trailing slash (Quirky).
    - Fixed double-click in SDL (Quirky).
    - FileRequester fixed for SDL (Quirky).
    - SDL path fixed (Quirky).
    - Escape key to quit in SDL mode (Quirky).
    - WindowBorderTop and SkinnedWindowBorderTop no longer have pointers to freed memory if window title changes (Quirky).
    - ScreenTitle and SkinnedScreenTitle no longer have pointers to freed memory if title screen changes (Quirky).
    - Flipping window with depth depth gadget no longer results in corrupted window contents.
    - Fixed const-correctness Text of various class methods.
    - SDL framebuffers initialised to black.
    - More doxygen fixes.
    - Removed WoopsiArray:: begin ().
    - Removed LinkedList:: begin ().
    - Renamed Gadget:: draw () to Widget:: redraw () and removed unnecessary overloads from all classes.
    - Const correctness fixes in Gadget class.
    - ScrollingTextbox grip adjusts scrollbar position correctly when first initialised.
    - Alert box XOR rect draws correctly when released.
    - Requester XOR rect draws correctly when released.
    - WoopsiKeyboard no longer adds decoration itself as the event handler twice; fixed XOR drawing rect when clicked / released.

    - New Features:
    - Added Gadget:: getChild () and Gadget:: getChildCount () (for leonelhs).
    - Added context menu example (for leonelhs).
    - ListData class raises events to ListDataEventHandler objects.
    - ListBox ListData listens for events.
    - Added template base class for event args passing.
    - Refactored gadget event system:
    - Replaced struct with GadgetEventArgs EventArgs class.
    - Renamed to EventHandler GadgetEventHandler.
    - Gadgets can now have multiple event handlers.
    - Replaced handleEvent () method with multiple methods.
    - Removed from enum EventType GadgetEventHandler.
    - Events ListData passed by references instead of pointers.
    - WoopsiKeyboard includes a set of new events:
    - Press
    - Release
    - Repeat
    - WoopsiKeyboard no longer stores the last key clicked.
    - WoopsiKeyboard has set of event-related classes:
    - KeyboardEventHandler
    - KeyboardEventArgs
    - Refactored event context menu system:
    - Added ContextMenuEventArgs class;
    - Removed "_value" from ContextMenu;
    - Removed "getContextMenuValue ()" from Woopsi;
    - Selected context menu item now available via ContextMenuEventArgs:: GetItem ().
    - Slider grip automatically resizes; no need to call resizeGrip ().
    - End point rects now cached (without child rects) for extra speed.
    - Gadget rect moved into separate caching RectCache class.
    - RectCache: removeOverlappedRects made non-recursive.
    - Gadget:: clipRectToHierarchy made non-recursive.
    - Added GraphicsPort:: copy () to copy regions of the framebuffer around.
    - Screen dragging code improved; uses new GraphicsPort:: copy () method.
    - Added GraphicsPort:: scroll () to scroll regions of gadgets.
    - Removed code from scrolling ScrollingPanel and rely on new scroll () method instead.
    - Added GraphicsPort:: dim () function to add functionality to all DimmedScreen gadgets.

    Download and Give Feedback Via Comments ...
    by Published on April 29th, 2009 21:00

    It's a fun Space shooter loosely based on City Bomber.
    This version has touchscreen support and updated Graphics.

    http://archive.gp2xwiz.de/cgi-bin/cf...?0,0,0,0,30,31 ...
    by Published on April 29th, 2009 20:58

    Subzero has released an update to his Game Gear and Master system emulators for the Dingoo a320

    over 80 percents of games can be run properly, that'all.

    fixed screen refresh bug on dingoo A320, no other updates... and thanks a lot for yomismo's kind reminder ^_^

    A = A

    B = B

    X = Start/Pause

    ^ = hard reset

    Power = menu

    Download and Give Feedback Via Comments ...
    by Published on April 29th, 2009 20:56

    brkirch has released a new version of Gecko:

    Gecko 1.9.0.1

    What's New:

    Moved rebooter to a menu item
    Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
    Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
    Language and video mode settings from WiiRD are now used if a game is started from WiiRD
    Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel

    Download and Give Feedback Via Comments
    ...
    by Published on April 29th, 2009 20:51

    Our GP2X Wiz finally arrived and, although we've literally only had this Linux-powered handheld in our grubby mitts for an hour, we wanted to give you our first impressions. You may recall the original GP2X, a Korean-manufactured portable media player and retro gaming box - well, the GP2X Wiz bumps it up a few notches in power and design.

    For the specs, the Wiz now has a 533MHz ARM CPU (up from 200MHz on the original) and 1GB of flash (up from 64MB). Most importantly for us, the fiddly little thumbstick-D-pad oddity of the GP2X has been replaced by a proper, normal, what-everyone-on-the-planet-expects cross-shaped pad. Given that the GP2X and its Wiz successor are targeted at retro gaming and emulation, a proper D-pad is a must. Annoyingly, the buttons on the right are also shaped like a D-pad (but they are separate buttons, as opposed to being joined in the middle), which makes them a bit too close together for our tastes.

    full hands on here --> http://www.tuxradar.com/content/hands-gp2x-wiz ...
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