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  • DCEmu Featured News Articles

    by Published on April 15th, 2009 21:42

    News/release from Ooblik

    This is a controller for XBMC. Written in C and not crappy LUA like the others.
    It includes the basic controls and the ability to send messages to the XBOX.

    This is an early version so it may be buggy.
    To Go To The Menu Press L+R.

    [email protected]


    Installation

    1. Extract "XBMC Controller" to your X:/PSP/GAME/ folder.

    2. Edit "config.txt". To match your XBOX IP Address and Webserver Port.

    EXAMPLE:
    xbox_ip = "xbox";
    xbox_port = 80;
    xbox_pass = "yourpassword";

    3. In XBMC make sure your webserver is enabled.


    Changes

    1.1
    - You can now control password protected webservers. (Thanks to clpetty for bringing this to my attention. XD)
    - Added option to reload configuration.
    - Controls can now be re-mapped in the configuration file.

    Download and Give Feedback Via Comments ...
    by Published on April 15th, 2009 21:16

    via Computer and Video Games


    Still playing Halo Wars while you wait for Halo: STD? Then here are a few fixes that'll be released soon to make your online experience a little more wholesome.

    No date's been set for the title update but the Halo Wars website does tell us that matchmaking bugs will be tweaked and one new feature, "that fans have been asking for", will also make the update. Guesses below? A first-person viewpoint?

    The update also re-balances things such as the Prophet of Regret's landspeed. To be honest we didn't notice he was a bit quicker. The Flaming Warthog and Honor Guard Wraith will also be made available for multiplayer skirmishes. Does that tick all your boxes?

    More info over on the official Halo Wars website. ...
    by Published on April 15th, 2009 21:15

    News/release from Light_AleX

    Clarification of the use of this application
    Let's create a situation shall we?

    Under NORMAL circumstances

    1. I create an account for the US PlayStation Store.
    2. I create an account for the EUROPE PlayStation Store.
    3. I see "Patapon 2" available on the EU PlayStation Store.
    4. However, I have already bought things on the US PlayStation Store.

    To buy and play "Patapon 2 (EU)", I would have to do the following.

    1. Connect to US PlayStation Store.
    2. Deactivate system for GAME content.
    3. Delete account on PSP and login with the EU account.
    4. Activate system for "Patapon 2".
    5. Play games.

    To switch back, I would have to reverse the above process and end up limited again to my US games.


    The above process would waste a LOT of time due to:
    A - Requires WiFi access.
    B - The length of the process.
    C - Would be terribly confusing during multi-region situations.

    Now, with PSN License Manager 0.17, you can remove all the hassle.


    This is some little project that just makes life so much easier.

    For people who buy PSN games from many regions.

    This allows people who buy PSN games from many regions without being forced to activate and deactivate their PSPs again and again just to switch from one game to another.

    It can do the following:

    Backup your PSN license.
    Restore your PSN license.
    Delete the backup license on the memory stick.
    Toggle USB Mass Storage.

    Licenses can only be used on ONE PSP so don't think this is a piracy helper.

    TESTED ON 5.00M33-6
    LEDA Installed.
    1.50 Kernel Not Installed - However, it shouldn't be a conflict as it runs in 5.XX kernel.

    Please read readme before installing and use at your own risk.

    Some more little functions may be added in the future.

    Minor update:

    -0.17
    --Added some information before files are written.
    --Toggle USB Added to allow direct access to memory stick immediately after backup without exiting to the XMB.

    Download and Give Feedback Via Comments ...
    by Published on April 15th, 2009 21:13

    via Computer and Video Games


    God of War 3 director Stig Asmussen has said that the complexity of PS3 development forced his team to "re-think things", but backs Sony's decision to go with the more complicated hardware.

    Speaking about statements made by Sony boss Kaz Hirai, that insinuated Sony intentionally made PS3 hard to develop for, Asmussen said: "From my perspective he is essentially saying that Sony made the conscious decision to make the PS3 as powerful as possible, and if that meant it was going to be a beast to program for, 'so be it'."

    He continued: "In my opinion, Sony has always been about pushing the industry forward - evolving it. In order to harness new technology fully, it might be necessary to evolve our development techniques as well.

    "What may seem really complex right now, may become the standard in a couple of years. The programmers in my studio are super sharp guys and when the PS3 first came out they were forced to rethink things a bit. But now they have a really firm grasp on the system. Basically, it is just about evolving your skills right? That's a big part about making games in general.

    "I seem to remember one time when people complained that the PS2 was hard to program for... We were able to do some pretty cool things on that system deep within its lifecycle."
    ...
    by Published on April 15th, 2009 21:05

    via Eurogamer


    Sony has confirmed you'll have to cough up some cash for the first batch of Killzone 2 downloadable content.

    As reported yesterday, the Steel & Titanium Pack will include two brand new maps.

    They won't come for free, though - "You will have to pay for the new maps," a Sony spokesperson told Eurogamer.

    So what's the damage? "Pricing is still to be confirmed."

    The Steel & Titanium Pack will be released on 30th April. ...
    by Published on April 15th, 2009 21:04

    Look around hard enough, and you may find one of the five people who are still holding out for Devil May Cry's PSP installment. If you do find an example of this rare breed, let them know that the game has officially been canceled.

    This week's Famitsu let the news be known quietly, by simply removing the game from its release list and, in a special note section below the list, marking that the game has been canned.

    Famitsu's release list has, on occasion, been wrong about such cancellations, but we're inclined to believe this one.

    http://uk.psp.ign.com/articles/972/972989p1.html ...
    by Published on April 15th, 2009 21:01

    David Reeves is ending his 14 year tenure at Sony Computer Entertainment Europe, stepping down from his position of President and CEO to be replaced by Andrew House.

    Reeves' started at SCEE in 1995, and was appointed President and CEO in 2003, since when he's been a highly visible and vocal figurehead for the company. "It has been a wonderful ride with PlayStation," said Reeves, before going on to deliver an eccentric outline of his expectations for life post-Sony.

    "I am going to spend my time now trying to repay society for all I have taken from it," he said, continuing, "If your children are having physics lessons at the local school or wondering why their ski instructor is very elderly, your car mechanic has a bad back, or the social worker keeps bringing you PSP games, then it could just be me!"

    Taking Reeves' place will be Andrew House, a long time employee of SCEE who departs his most recent post of Sony Corporation's Chief Marketing Officer, a position he took up having spent a long spell with the PlayStation business.

    "I'm very happy to welcome Andrew back to the PlayStation business and to work closely with him again" said Sony Computer Entertainment's Kaz Hirai. "I'm confident that the skills and expertise Andy has gained over the years working as Sony's CMO will contribute enormously in leading the PlayStation business in Europe/PAL countries and regions and to bring new initiatives in managing the business in the coming networked era."

    http://uk.psp.ign.com/articles/972/972984p1.html ...
    by Published on April 15th, 2009 20:56

    via Eurogamer


    Square Enix has confirmed to Eurogamer that Final Fantasy XIII has been given a winter 2009 date in Japan.

    That date was pictured at the end of the PS3 FFXIII demo, which is included in the Blu-ray release of Final Fantasy VII: Advent Children - due out tomorrow in Japan and in June in North America.

    However, European dates for both Advent Children and Final Fantasy XIII are still to be confirmed, the publisher told us this morning.

    The demo, according to a Famitsu preview (read by Gamezine, lasts for over an hour and lets players control characters Snow and Lightning. Perhaps they listen to Earth, Wind and Fire.

    Square Enix also had nothing to say about a trademark filing for Front Mission Evolved, spotted by a keen-eyed Kotaku.

    Front Mission is a strategy series in which robots beat each other up. Evolved could be a series reboot, a revamped instalment for XBLA or PSN, or simply one of the many Japanese releases heading West. [Or just a random trademark. - Ed] ...
    by Published on April 15th, 2009 20:55

    News/release from LionX:

    guile_smash is a demo that demonstrate drawing 2d graphics on the new 'libgs' included in the ps2sdk.

    it demonstrates: transparency, semi transparency, double buffering. ...

    Download and Give Feedback Via Comments ...
    by Published on April 15th, 2009 20:54

    via Games Industry


    Sony and Nintendo are "freaking out" over the success of the iPhone as a gaming platform, according to Trip Hawkins, founder of Electronic Arts.

    Speaking to VentureBeat about the success his current company, Digital Chocolate, has had with iPhone games, Hawkins explained how the popularity of the platform took the industry by surprise.

    "The iPhone for us was a spectacularly pleasant surprise," he explained. "We had no idea it was going to be as good for us as it turned out to be...

    "It's by far our most effective platform. We make as much money with these games on one device as we do putting a game on 100 different cell phone platforms."

    He added: "Between the iPod Touch and the iPhone, I think the platform is freaking out Sony and Nintendo. Apple has sold 30 million units so far and it has created tremendous awareness. It has taken ground all over the world. But it has only penetrated one half of one percent of its total market."

    Hawkins recognised that other mobile phone manufacturers hoped to build on iPhone's success with similar designs but insisted that Digital Chocolate's focus remained on Apple's device.

    "The clones are coming," he said. "Device makers, chip companies, software companies and others are getting into the act. We may experiment with putting games on those new app stores, but the urgency now is to put games on the iPhone."

    Digital Chocolate has produced four titles for the iPhone that were best sellers, with 10 million downloads in less than 100 days. ...
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