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  • DCEmu Featured News Articles

    by Published on April 14th, 2009 19:36

    At this year's Game Developers Conference a talk called Independent Game Sales revealed that Nintendo has a minimum download threshold for WiiWare games that must be met before the developer is paid. The speaker, Gamasutra publisher and Independent Game Festival chairman Simon Carless, said this number is somewhere in the mid-quadruple digits for America and low quadruples for other territories. Unless a game passes over this number of downloads, the developer doesn't get paid at all.

    Carless estimated that multiple independent WiiWare games will not pass the threshold and not return any of the developer's investment. He also guessed that this threshold is in place to deter developers from tossing loads of shovelware onto the service.

    There have been two primary barriers for little-known games on WiiWare. Until recently, storage has been an issue on the Wii. This is now fixed as of last month, but another hurdle remains: WiiWare games don't offer any sort of trial, so gamers can't check them out first to see if they like them as they can on Xbox Live Arcade.

    As of this writing, Nintendo could not be reached for comment. The company has not released any official information about the sales of WiiWare games. Carless has heard that Nintendo might be changing this minimum threshold policy so that developers can eventually cash a paycheck from WiiWare.

    http://uk.wii.ign.com/articles/972/972642p1.html ...
    by Published on April 14th, 2009 19:34

    While gamers in America are just now getting their first sampling of Utsusu Made in Wario (aka Wario Ware Snapped), Japan is getting set for the next entry in the series. Actually, make that "entries," plural. Made in Ore and Asobu Made in Ore are gearing up for their respective April 29 releases on the DS and Wii. Today Nintendo opened up official sites for the two highly connected games, offering new details and first video footage.

    First the DS title, Made in Ore. This is the main game in the duo. In Made in Ore ("Ore" is Japanese for "Me," making this translate to "Made in Me"), you make your very own Wario Ware-style mini-game, creating backgrounds, characters, and even music themes. Separately from the mini games, you can also make short musical records and four frame black and white comics. Your works can be traded with other DS players, who can then proceed to make their own edits. The cartridge can hold up to 90 original creations.

    The WiiWare title, Asobu Made in Ore, is basically a viewing/playing app for Wario Ware mini games ("Asobu" is Japanese for "Play"). Using this, you can send your Made in Ore creations from the DS to the Wii to view or play on the big screen. You can also use the WiiWare title as a storage space, as it can store a lot more content -- up to 72 of each of the mini-games, records and manga.

    Both the WiiWare and DS titles ship with pre-installed samples of the three types of content. For the DS, you get at least 90 of each. For the WiiWare version, you get 72 games, 18 comics and 18 records. The pre-installed content is unique across the two platforms and can be traded.

    The two titles will also share download content. Nintendo will be offering downloadable mini-games at a rate of two per week. These can be accessed through either version. Nintendo supposedly plans on offering mini games from famous game designers, making this something you'll want to keep an eye on.

    The DS version is the more expensive of the two titles, as it's a full retail release costing 4,800 yen. The WiiWare version is 800 WiiPoints.

    This pricing and release information is just for Japan, of course. We'll let you know once Nintendo finalizes release information for other territories.

    http://uk.wii.ign.com/articles/972/972588p1.html ...
    by Published on April 14th, 2009 19:34

    While gamers in America are just now getting their first sampling of Utsusu Made in Wario (aka Wario Ware Snapped), Japan is getting set for the next entry in the series. Actually, make that "entries," plural. Made in Ore and Asobu Made in Ore are gearing up for their respective April 29 releases on the DS and Wii. Today Nintendo opened up official sites for the two highly connected games, offering new details and first video footage.

    First the DS title, Made in Ore. This is the main game in the duo. In Made in Ore ("Ore" is Japanese for "Me," making this translate to "Made in Me"), you make your very own Wario Ware-style mini-game, creating backgrounds, characters, and even music themes. Separately from the mini games, you can also make short musical records and four frame black and white comics. Your works can be traded with other DS players, who can then proceed to make their own edits. The cartridge can hold up to 90 original creations.

    The WiiWare title, Asobu Made in Ore, is basically a viewing/playing app for Wario Ware mini games ("Asobu" is Japanese for "Play"). Using this, you can send your Made in Ore creations from the DS to the Wii to view or play on the big screen. You can also use the WiiWare title as a storage space, as it can store a lot more content -- up to 72 of each of the mini-games, records and manga.

    Both the WiiWare and DS titles ship with pre-installed samples of the three types of content. For the DS, you get at least 90 of each. For the WiiWare version, you get 72 games, 18 comics and 18 records. The pre-installed content is unique across the two platforms and can be traded.

    The two titles will also share download content. Nintendo will be offering downloadable mini-games at a rate of two per week. These can be accessed through either version. Nintendo supposedly plans on offering mini games from famous game designers, making this something you'll want to keep an eye on.

    The DS version is the more expensive of the two titles, as it's a full retail release costing 4,800 yen. The WiiWare version is 800 WiiPoints.

    This pricing and release information is just for Japan, of course. We'll let you know once Nintendo finalizes release information for other territories.

    http://uk.wii.ign.com/articles/972/972588p1.html ...
    by Published on April 14th, 2009 19:31

    Nintendo is setting the stage for a blockbuster summer with the announcement of two hotly anticipated product releases. The new Wii MotionPlus™ accessory will hit U.S. retailers on June 8, taking the motion-sensing controls of the popular Wii™ system to new levels of precision and performance. What's more, these control enhancements will be on vibrant display when the Wii Sports Resort™ game launches on July 26, offering a beach-themed follow-up to the groundbreaking Wii Sports™ game. Wii Sports comes packed with the Wii console. It grew into a worldwide phenomenon and continues to attract millions of new players to the world of video games. Each Wii Sports Resort game comes packed with a single Wii MotionPlus accessory.

    When used with specially designed games, Wii MotionPlus tracks players' movements in finer detail and with greater accuracy than ever before, building upon the innovative wireless function of the motion-sensing Wii Remote™ controller. Even the slightest twist of the wrist or turn of the body is replicated exactly on the TV screen, allowing users to become even more immersed in Wii game play. Designed for easy attachment to the Wii Remote controller, the Wii MotionPlus accessory will be offered at an MSRP of $19.99.

    Wii Sports Resort takes the inclusive, fun and intuitive controls of the original Wii Sports to the next level, introducing a whole new set of entertaining and physically immersive activities. With the deep control enhancements of Wii MotionPlus, veteran Wii users and newcomers alike can enjoy unprecedented gaming precision as they cruise on a water scooter, duel with swords, throw a Frisbee® and much more. Wii Sports Resort and Wii MotionPlus will be offered together at an MSRP of $49.99.

    "Wii MotionPlus represents a new evolution in video game control. The variety of fun games in Wii Sports Resort show off its incredible precision," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Developers around the world are busy working on new ways to incorporate Wii MotionPlus controls into inventive experiences for consumers."

    Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com. For more information about Nintendo, visit www.Nintendo.com. ...
    by Published on April 14th, 2009 19:25

    SEGA and Sumo Digital's Virtua Tennis 2009 is to support MotionPlus – making it the first game to support the peripheral upon its US release on June 8.

    Nintendo revealed that Virtua Tennis 2009 will utilize MotionPlus in its release date announcement earlier today, a fact that SEGA has since confirmed to IGN.

    Virtua Tennis 2009 releases at an as yet undisclosed date in May – and with Wii Sports Resort not accompanying the launch of MotionPlus and EA's Grand Slam Tennis due in the US on June 15, it will be the only game to support MotionPlus when it hits North American shelves on June 8.

    http://uk.wii.ign.com/articles/972/972548p1.html ...
    by Published on April 14th, 2009 19:21

    Moonlight has released a new version of his awesome shell for the Nintendo DS that does just about everything:

    Support file formats.

    Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
    MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
    Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
    Playlist formats: M3U, WPL
    Picture formats: JPG, BMP, GIF, PNG, PSD
    Support DPG movie files.
    Support text files.


    --------------------------------------------------------------------------------
    Limitations concerning format.

    NDS: Not support commercial NDSROM files.
    WMA: Not support 'loss-less' and 'voice mode' format WMA files.
    M4A, AAC, WMA: Not support encrypted files.
    MID: Not support 'Standard MIDI file format.2' format.
    SPC: Tone quality is very bad.
    Chiptune: Only the first track is performed. The FM sound chip cannot be emulated.
    Playlist: Support encode is ANSI, S-JIS, UTF-8, CP437, CP850, CP1252.
    Text file: Support encode is ANSI, S-JIS, UTF-8, UTF-16BE, UTF-16LE. Auto detection only.

    Information is displayed in the file list. MP3, Jpeg, BMP, PSD, DPG only.


    --------------------------------------------------------------------------------
    Limitations concerning file with large size.

    Picture formats: The size that exceeds 3648x2736 pixels cannot be displayed.
    Text file: The line that exceeds 131072 lines is disregarded.
    MOD: The file that exceeds about 500KByte might not be able to be reproduced.
    MID, RCP, R36: The file that exceeds about 500KByte might not be able to be reproduced.

    Heres whats new:

    In beta.10, there is a bug concerning soft reset. SoftReset is possible. SoftReset is impossible. I got the report of both. I do not find the cause. sorry. (SoftReset is NDS file restart function. )

    Download Here and Give Feedback Via Comments ...
    by Published on April 14th, 2009 18:58

    News via emurussia

    Nintendo Gameboy Advance emulator for Sony PSP based on gPSP and gPSP kai source code has been updated.

    Changes:
    - fixed bug of previous version.

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 18:53

    The Doplhin team have updated the Nintendo GameCube and Nintendo Wii emulator for Windows

    Heres whats new:

    - more rumble power Xbox360 controller;
    - fixed crash on wii disc iso properties;
    - fixed stop of DSP HLE/LLE;
    - Added OpenAL support for DSP;
    - Added Support for Frame dumping (aka Avi recording);
    - SDL 1.2 as default instead of 1.3;
    - minor video changes;
    - loads and loads of DSP changes in the dspcore.

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 18:53

    The Doplhin team have updated the Nintendo GameCube and Nintendo Wii emulator for Windows

    Heres whats new:

    - more rumble power Xbox360 controller;
    - fixed crash on wii disc iso properties;
    - fixed stop of DSP HLE/LLE;
    - Added OpenAL support for DSP;
    - Added Support for Frame dumping (aka Avi recording);
    - SDL 1.2 as default instead of 1.3;
    - minor video changes;
    - loads and loads of DSP changes in the dspcore.

    Download and Give Feedback Via Comments ...
    by Published on April 14th, 2009 16:03


    Nintendo's (NTDOY) Wii Sports Resort, a game we were already expecting to be one of the biggest sellers of the summer, just got even more attractive.

    Nintendo announced this morning it will bundle the "Wii MotionPlus," a snap-on attachment to the Wii's wand-like controller, in with the new Wii Sports game. The device promises to make the Wii's motion-sensing controls far more accurate.

    Nintendo is basically giving away the MotionPlus: The Wii Sports Resort-MotionPlus bundle retails for $50, average for a game (hits stores July 26). And Nintendo will also sell the unit separately for $20 starting June 8, a price far lower than we're used to for videogame accessories.

    We're not sure how much the device will add to existing Wii games, but already a few third-party titles like EA's (ERTS) Grand Slam Tennis (coming out June 18) will explicitly use MotionPlus.

    It's a fantastic strategy for Nintendo. Especially if MotionPlus proves to work with older games, we think Wii owners will turn out in droves to buy the new Wii Sports and pick up the device. The move also raises the bar for Wii competitors the Xbox and PS3 -- with Nintendo putting out new features for its console at low cost, both Microsoft (MSFT) and Sony (SNE) will be on the defensive all summer.

    Source Business insider ...
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