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    by Published on March 25th, 2009 21:15

    via Computer and Video Games


    Namco Bandai is expected to release Katamari Damacy Tribute this year on PS3.

    The series will reportedly be getting a visual update and arrive in full HD with 1080p resolution, while the game's song list features numerous tracks from previous Katamari games, hinting that it could be a remix of past Katamari titles.

    The news comes from the latest pages of Japanese gaming mag Famitsu (via Silicon Era).

    Katamari Damacy director Keita Takahashi's set to give a game design lecture at GDC tomorrow focusing on recent release Noby Noby Boy, but perhaps we'll hear something of Katamari Damacy Tribute then. ...
    by Published on March 25th, 2009 21:10

    News/release from Senor Quack

    I need someone to do PAL TV testing for the included TV tweaker, can someone please get back to me with their experience on a PAL tv asap? I am leaving for Thailand soon and will not be able to code for quite a long time, so if no results are posted by Saturday or Sunday, it won''t get fixed. Also: the TV tweaker is not 100% complete yet, so you''ll still see the rare game like Spout that it doesn''t work with. I''ll be fixing this for v1.0

    ==============================================
    = Open2x DR6 (F100), 23rd March 2009
    ==============================================


    This should be considered a release candidate,
    so please report all bugs straight away.

    Read these instructions before starting.

    How to install:
    * Copy the contents of the ON_SD directory to the root of a FAT32 formatted SD card.
    NOTE: If you encounter problems, try a different card reader or card. Some
    F200s won''t read SDs that F100s will and vice-versa. Some card readers will
    corrupt data going to a card they don''t like. Try, try again.
    * Insert the SD card into the GP2X and boot whilst holding Start+Select
    * After the "Firmware Upgrading" screen, you will be promted to press any button - do so.
    * Wait for the installation to complete (Formatting NAND/Copying Firmware are the two stages).
    * When the image on-screen tells you to, turn off the machine.
    * Boot the machine holding Start+Select.
    * Wait for the firmware upgrade to complete
    * Done!

    New features from Senor Quack:
    ( Users requested I list my Paypal email, so here it is:
    donations or thank-yous to dansilsbygmail(DOT)com
    are of course much appreciated.. )

    * Software reset: if a program crashes or hangs, press
    VolUp+VolDown+A+B+X+Y+L+R and then release all buttons
    and watch as the Open2X kernel kills off the errant program
    and automatically relaunches GMenu2X. It should take 5
    seconds or so for the menu to start to relaunch, though
    it might take a little longer if it''s a big program.

    * TV tweaking daemon, customizable for each program. Gives
    most programs 100% perfect TV out. Will not work with some
    HW-accelerated SDL apps that used double buffering,
    however. Supports tweaking the YUV layer if you find your
    movies are off-center in the video player, too.
    NOTE: I only have an NTSC TV, so I have no way of knowing
    if this even works with PAL TVs, please get back to me
    and lemme know if it works or not.

    * Support for direct control of the GP2X from a USB gamepad.
    Joy2Xd is a new background daemon that can be fully
    customized for all sorts of USB gamepads. When running,
    the first joystick (leftmost USB port) can control
    every single GP2X button in every single GP2X app ever
    made, including GMenu2X. Play games and watch movies from
    the comfort of your couch. If an app crashes, you can
    just hit the same buttons you would on the GP2X to relaunch
    the menu: VolUp+VolDown+A+B+X+Y+L+R. For each app, you
    can configure you you want the USB joystick used to
    control the GP2X to be hidden or shown to apps. This
    configurability allows compatibility with every single
    emulator I tried. Some need the hidden option turned on,
    some have good customizability and don''t need it. Be sure
    to run the configuration program in Settings before
    turning Joy2XD on from the Open2X settings screen.

    * Controls remapping for SDL applications (and others that
    read /dev/GPIO for their button inputs). In the GMenu2X
    links settings, you''ll see you can map each GP2X button
    to a different one. This should work on every single SDL
    program every compiled for the GP2X that used the SDL
    input layer. (Some apps did not but they are very few)

    * Support for volume scaling and muting for all applications.
    Press Vol-/+ in GMenu2X and see the icon in the bottom
    right change to indicate Normal Mode, Headphones Mode, and
    Mute Mode. You can configure the volume levels in the
    Open2X settings. Mute mode entirely mutes the GP2X for
    all apps until you change it back. Headphones mode makes
    the GP2X much quieter overall so you don''t lose your
    hearing. Thanks to PokeParadox for helping me get this
    wedged into GMenu2X.

    * Support in GMenu2X for SD insertion/removal. GMenu2X now
    stores all links in a special folder on your SD: .open2x_gmenu2x/
    Hit X in GMenu2X to unmount your SD card before removing it.
    If you insert a new one, GMenu2X will automatically scan and
    display its links. Make sure your SD''s filesystems are free
    of any errors, as these can make unmounting flakey.
    Sometimes Linux just won''t let go of a filesystem and there''s
    nothing I can do about it, so sometimes you might find you
    still need to reboot if you see Gmenu2X doesn''t pick up the
    new card.

    * Touchscreen calibrator for F200s

    * LCD timings calibrator. Your timings will be applied at every
    boot. My F200 unit gained a much better screen image by
    reducing the timing to -4. Scanlines were much less
    noticable. Even F100 units can benefit. Note: FPLL mode is
    not really good to use because it is tied to the CPU speed.

    * MMUhack built right into the Open2X kernel. Write buffering
    is turned on by default for any and all apps and will not
    affect compatibility. This provides a
    ...
    by Published on March 25th, 2009 21:03

    via Computer and Video Games


    Developer Sucker Punch's sweet-looking action game inFamous just got even more intriguing with the unveiling of a 'Karma System'.

    A number of the new screens (below) for the PS3-exclusive city-roamer show off the system, which comes into use after the game's city is struck by an explosive disaster that leaves its protagonist Cole sporting super hero-like powers.

    "One of the most important aspects of inFamous is its Karma System," says Sony. "Depending on Cole's actions, he consciously shifts into either a Good or Evil Karmic State, and this is more than a superficial change. Nearly every aspect of the game, from the way pedestrians react to Cole, to the powers he can use and upgrade, to Cole's appearance, and even the story, is impacted by Cole's Karma."


    Screenshots ...
    by Published on March 25th, 2009 20:54

    News from Hackmii:

    I’ll keep this brief.

    Nintendo, as expected, half-assed the SD feature by just automating the copy to NAND. No surprise there.
    The IOS16 that warez users used to pirate is no longer an option, thank goodness.
    HBC survives. So does DVDX.
    They fixed the bug that the HBC installer and DVDX 3.4 installer use; time to bring out another one.
    Twilight Hack no longer works. I’d like to remind everyone that this exploit has been in use for over a year. Whether it comes back or a new game exploit takes its place, I think we can say it’s served us all well.
    No new problems expected with BootMii, other than needing a new exploit as mentioned above.

    http://hackmii.com/2009/03/system-menu-40-rundown/ ...
    by Published on March 25th, 2009 20:47

    DJGameFreakTheIguana has posted a new BOR game that should be compatible with Dreamcast,GP2x/PSP:

    Well here it is, my Cosmic Damage Demo. After much testing for any problems, It's ready to be released.

    -4 Players, and 4 chars(for now)
    Megaman Zero - Uses combos and freespecials
    Stealth Owl - Uses combos and freespecials
    Max - Summons, throws and Kick bombs at enimies
    Fusion Samus - Uses all projectiles

    -The Zip file comes with a controls txt file called Cosmic Controls

    -You start the game will a little less than half of your life, I forgot to set it AT half before I paked it, but Some Enemies have health you can pick yp if you kill'em.

    -no Grabs

    -4 2-Part stages, which is about half the game.

    -no boss fights yet, but there's a spoiler in the levels.txt file for those who use Paxplode

    -Enemies can hit eachother

    -this is a futuristic type game so there are many different type of Enemies

    -Let me know about what you think about the Moving Frontpanal, with the green lines and such.

    -Uses OpenBOR version 2.2000 - 2.2036(the latest won't work on my Computer )

    - Don't burn this for your dreamcast, there's a colour problem in it for some reason.

    -Go to the options menu and change your comtrols, this demo uses all attacks

    -Stage 4 music by MixerProductions on youtube, Check his Mash-ups cause they're the Sh*t.



    Now Download the Zip File Below
    Now comes with Fixed bugs!
    http://www.mediafire.com/?aztwjiuwaz2

    http://lavalit.com:8080/index.php/topic,2479.0.html ...
    by Published on March 25th, 2009 20:47

    DJGameFreakTheIguana has posted a new BOR game that should be compatible with Dreamcast,GP2x/PSP:

    Well here it is, my Cosmic Damage Demo. After much testing for any problems, It's ready to be released.

    -4 Players, and 4 chars(for now)
    Megaman Zero - Uses combos and freespecials
    Stealth Owl - Uses combos and freespecials
    Max - Summons, throws and Kick bombs at enimies
    Fusion Samus - Uses all projectiles

    -The Zip file comes with a controls txt file called Cosmic Controls

    -You start the game will a little less than half of your life, I forgot to set it AT half before I paked it, but Some Enemies have health you can pick yp if you kill'em.

    -no Grabs

    -4 2-Part stages, which is about half the game.

    -no boss fights yet, but there's a spoiler in the levels.txt file for those who use Paxplode

    -Enemies can hit eachother

    -this is a futuristic type game so there are many different type of Enemies

    -Let me know about what you think about the Moving Frontpanal, with the green lines and such.

    -Uses OpenBOR version 2.2000 - 2.2036(the latest won't work on my Computer )

    - Don't burn this for your dreamcast, there's a colour problem in it for some reason.

    -Go to the options menu and change your comtrols, this demo uses all attacks

    -Stage 4 music by MixerProductions on youtube, Check his Mash-ups cause they're the Sh*t.



    Now Download the Zip File Below
    Now comes with Fixed bugs!
    http://www.mediafire.com/?aztwjiuwaz2

    http://lavalit.com:8080/index.php/topic,2479.0.html ...
    by Published on March 25th, 2009 20:47

    DJGameFreakTheIguana has posted a new BOR game that should be compatible with Dreamcast,GP2x/PSP:

    Well here it is, my Cosmic Damage Demo. After much testing for any problems, It's ready to be released.

    -4 Players, and 4 chars(for now)
    Megaman Zero - Uses combos and freespecials
    Stealth Owl - Uses combos and freespecials
    Max - Summons, throws and Kick bombs at enimies
    Fusion Samus - Uses all projectiles

    -The Zip file comes with a controls txt file called Cosmic Controls

    -You start the game will a little less than half of your life, I forgot to set it AT half before I paked it, but Some Enemies have health you can pick yp if you kill'em.

    -no Grabs

    -4 2-Part stages, which is about half the game.

    -no boss fights yet, but there's a spoiler in the levels.txt file for those who use Paxplode

    -Enemies can hit eachother

    -this is a futuristic type game so there are many different type of Enemies

    -Let me know about what you think about the Moving Frontpanal, with the green lines and such.

    -Uses OpenBOR version 2.2000 - 2.2036(the latest won't work on my Computer )

    - Don't burn this for your dreamcast, there's a colour problem in it for some reason.

    -Go to the options menu and change your comtrols, this demo uses all attacks

    -Stage 4 music by MixerProductions on youtube, Check his Mash-ups cause they're the Sh*t.



    Now Download the Zip File Below
    Now comes with Fixed bugs!
    http://www.mediafire.com/?aztwjiuwaz2

    http://lavalit.com:8080/index.php/topic,2479.0.html ...
    by Published on March 25th, 2009 20:43

    DJGameFreakTheIguana has posted a new BOR game that should be compatible with Dreamcast,GP2x/PSP:




    Shortly after the release of the Chaotix Rage and Cosmic Damage demos, I started on this, an arcade version of my sega mod, and by arcade, i mean you play this to get to the end, but to play for the fun of it, like repeatdidly playing Multiplayer in something like Super Smash Bros. or Onimusha Blade warriors because it was fun.
    anyway I find myself Playing it this more than working on it so I'll doing the final touches on it and releasing the demo. it will be Updated with new levels and chars frequently and won't be a full mod, it will end at some point in the final Mod. this is also to basicly plan ahead, like how the mod will be set up, and what scripts I'll need, I also learned that Enemies will actually use combos like players, but sometimes(mostly the Battletaods) will repeadidly smack you around, so i'll use the follow command to stop that from happening. these are erlier Shots of the mod, I've got a bigger roster now.

    http://lavalit.com:8080/index.php/topic,2575.0.html ...
    by Published on March 25th, 2009 20:43

    DJGameFreakTheIguana has posted a new BOR game that should be compatible with Dreamcast,GP2x/PSP:




    Shortly after the release of the Chaotix Rage and Cosmic Damage demos, I started on this, an arcade version of my sega mod, and by arcade, i mean you play this to get to the end, but to play for the fun of it, like repeatdidly playing Multiplayer in something like Super Smash Bros. or Onimusha Blade warriors because it was fun.
    anyway I find myself Playing it this more than working on it so I'll doing the final touches on it and releasing the demo. it will be Updated with new levels and chars frequently and won't be a full mod, it will end at some point in the final Mod. this is also to basicly plan ahead, like how the mod will be set up, and what scripts I'll need, I also learned that Enemies will actually use combos like players, but sometimes(mostly the Battletaods) will repeadidly smack you around, so i'll use the follow command to stop that from happening. these are erlier Shots of the mod, I've got a bigger roster now.

    http://lavalit.com:8080/index.php/topic,2575.0.html ...
    by Published on March 25th, 2009 20:43

    DJGameFreakTheIguana has posted a new BOR game that should be compatible with Dreamcast,GP2x/PSP:




    Shortly after the release of the Chaotix Rage and Cosmic Damage demos, I started on this, an arcade version of my sega mod, and by arcade, i mean you play this to get to the end, but to play for the fun of it, like repeatdidly playing Multiplayer in something like Super Smash Bros. or Onimusha Blade warriors because it was fun.
    anyway I find myself Playing it this more than working on it so I'll doing the final touches on it and releasing the demo. it will be Updated with new levels and chars frequently and won't be a full mod, it will end at some point in the final Mod. this is also to basicly plan ahead, like how the mod will be set up, and what scripts I'll need, I also learned that Enemies will actually use combos like players, but sometimes(mostly the Battletaods) will repeadidly smack you around, so i'll use the follow command to stop that from happening. these are erlier Shots of the mod, I've got a bigger roster now.

    http://lavalit.com:8080/index.php/topic,2575.0.html ...
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