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    by Published on March 20th, 2009 21:03

    Prince Gohan has posted an entry in the Neoflash Coding Contest:



    Nickname: Prince Gohan
    Project name : Balloon Pop!
    From : USA
    Division : NDS GAMES
    Original entry : YES
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO
    Description: A Balloon based tower of defense game for the DS. In this game, you must prevent the different types of balloons from reaching the end of the road. Place your units on the sides of roads to defend. Angling is key! 50 Waves to win the game(on that difficulty). Game controls and more info inside the game itself.

    Credits:
    BassAceGold's MPC Music Lib (allowing me to play music made with his app)
    Salz` for doing the wonderful gfx.
    (I was unable to put the credits screen ingame due to ram limitations)

    Note: Hard mode is not available until you've played easy/medium at least once when the game resets.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 20:57

    BranMuffin has posted an entry in the Neoflash Coding Contest:

    Nickname: BranMuffin
    Project name : myPiano
    From: Canada
    Division : DS APP
    Original submission : YES
    Support for Motion Card : YES
    In last NEO Compo this project have won in the top 10 : NO
    Download link: http://www.quickfilepost.com/downloa...aa5ffc63f4eab4
    Installation: Explained in the thread
    Description: 61 note piano

    Hi! I doubt I'll get anywhere with this or win anything, but this is my piano application. It can play 5 octaves of notes (61) and can be used on the go for piano playing. Just entering for fun!

    The controls are as follows:

    Down - C
    Left - D
    Up - E
    Right - F
    B - G
    Y - A
    X - B
    A - High C

    Holding L while playing a note plays the flat of that note
    Holding R while playing a note plays the sharp of that note
    Holding L and pressing R moves the octave up by one
    Holding R and pressing L moves the octave down by one

    Pressing on the octave buttons automatically moves you to an octave

    Pressing Start lowers the octave by one
    Pressing Select increases the octave by one

    Tilting a DS Motion card left will lower the octave by one
    Tilting a DS Motion card right will increase the octave by one

    Have fun using it!

    ~BranMuffin

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 20:51

    via Computer and Video Games


    Just when we thought the Midnight Club: Los Angeles South Central release was done and dusted, there's been another twist. The 360 DLC pack has been delayed at the last minute due to an "unforeseen bug".

    "The Xbox 360 version of Midnight Club: Los Angeles South Central, set to release on Xbox Live and PlayStation Network today, has not yet gone live on Xbox Live due to an unforeseen bug in the title update," reads a Rockstar statement.

    "We are currently working as quickly as we can to resolve this issue, and we will notify everyone as soon as the DLC is made available. Thank you for understanding and your patience. Please note that this issue does not affect the DLC on the PlayStation Network - it is currently live and available for download."

    Here we go again. More details on South Central here. And probably another Midnight Club story next week. ...
    by Published on March 20th, 2009 20:49

    pront0 has posted an entry in the Neoflash Coding Contest:

    pag3 - make your own website today
    for more information visit : http://pag3.parabella.org

    Nickname: Pront0
    Project name: pag3
    Division: PSP APP
    Original enter: Yes
    Support motion: No
    Old compo winner: No
    From: Germany

    Project description:
    pag3 is a small but very complex html editor for PSP.
    You can make your own website without html knowlege.
    pag3 has been developed particularly for Neoflash coding competition!


    How to install:
    Put the dictionary "pag3" into ms0:/PSP/GAME/


    thx to:
    Bumuckl,Joshi,Mastertryce,Viper,Shoesy,wer wo was,neoflash.com,parabella.org,pspsource.de

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2009 20:49

    via Eurogamer


    The downloadable version of SOCOM: Confrontation launched on the European PlayStation Store yesterday, along with PowerUp Forever, the PSone's Silent Hill and downloadable content for Call of Duty: World at War and Midnight Club: Los Angeles.

    SOCOM, then, costs GBP 19.99 or EUR 29.99 depending on the ground under your feet, although whether you'll feel like paying that is another matter. PowerUp Forever is somewhat cheaper at GBP 6.29 / EUR 7.99 and took a bow on Xbox Live Arcade late last year. Silent Hill, of course, requires no introduction, although you might like to know it's GBP 3.99 / EUR 4.99.

    The Call of Duty: World at War map pack - reviewed later today - is GBP 7.99 / EUR 9.99, which is also what you will have to pay for the premium version of Midnight Club: Los Angeles' South Central add-on - although you can download the map extension for free.

    Elsewhere there's the Street Fighter IV Shadaloo Pack for GBP 3.19 / EUR 3.99, featuring alternative costumes for the bosses - M. Bison, Balrog, Vega, Sagat and Seth - and yet another LittleBigPlanet costume pack, this time allowing you to dress up as a Helghast trooper for GBP 2.39 / EUR 2.99.

    Elsewhere elsewhere, Sony is starting to seriously fill out the PSP end of the shop with downloadable games formerly sold on UMD, with all of the following arriving at GBP 14.99 / EUR 19.99: SOCOM: Fireteam Bravo, Twisted Metal Head-On, Splinter Cell Essentials, Everybody's Golf and Ratchet & Clank: Size Matters.

    There's also the option to buy Spinout (GBP 7.99 / EUR 9.99) and Resistance: Retribution, which is also available on UMD today. And, once again, we're forced to point out that the RRP-hugging GBP 24.99 / EUR 39.99 Sony wants for the download is a bit stiff next to the 18 quid you can find it for on Amazon or Play.

    Finally, there's lots of gunk for Rock Band and Guitar Hero, which we got bored of reporting ages ago. Sorry. ...
    by Published on March 20th, 2009 20:44

    via Eurogamer


    Idol Minds has released a patch enabling PAIN players to battle against each other online.

    It's free, according to the US PlayStation blog, and supports both voice and text chat.

    Idol Minds also tells us the premium Smack Pack DLC will arrive soon. This adds Darts and Fortress game modes playable in any of the existing areas: Movie Studio, Amusement Park, Downtown. Props will change depending on the level chosen.

    Darts is darts, but with multiple bullseyes and obstacles to avoid. Earn big points by grabbing other players or bombs en route to the board.

    Fortress can be played by four people, each occupying a floating fortress guarded by pre-picked defences. These can be as ludicrous as flying toasters, and need to intercept destructive missiles lobbed by others. Causing destruction increases points while taking damage decreases points. Players with scores reduced to zero are eliminated.

    There is no exact date or price for the Smack Pack yet.

    PAIN launched on PSN exactly a year ago today, and was the most popular downloadable game on PS3 last year. ...
    by Published on March 20th, 2009 20:41

    via Gamedaily


    The PS3's current price has been a subject of constant debate among industry analysts. Rumors of price cuts have been flying fast and wild of late, many of which see a price drop in the next month or two. Speaking to GameDaily BIZ in an interview, SCEA's Senior VP of Marketing Peter Dille sees not a high price in the PS3, but high value.

    "I think it's already well publicized that we have a very clear objective from our parent, Sony Corp., that we're to focus on a profit objective, and with those marching orders it limits the playbook when it comes to pricing and promotion," expressed Dille. "Our competition had a very aggressive pricing strategy, but they also were packing two, three, four games in with the unit weekend to weekend with different retailers, and that cost a lot of money. So we had a profit goal and they had a market share goal. We've had a very successful year; we had record revenues across our three platforms last year, and our PS3 business was up 40 percent, notwithstanding the tough climate. So we've really focused on changing the conversation away from price and trying to communicate the value inherent in the PS3."

    "I think when people start doing the apples-to-apples comparison, and see what PS3 can do, and see the value of Blu-ray, and what free online and free wi-fi with a hard drive in every box really means, it resonates," he added. "I think people are gravitating to it and we've got a lot of momentum with the launch of Killzone 2 – we're seeing a nice upsurge in our business. What we set out to do at Destination PlayStation (DPS) was to articulate our plans and lay out the road map, communicating our great software lineup. Some people probably were coming into DPS skeptical about what our plans really were, and I would venture to say that certainly all the retail partners I met with and all the publishing partners were really fired up about the year ahead for PS3.

    "We also have to work hard to gain our consumers' trust and make them comfortable that when they buy a PS3, it's going to stand the test of time. The fact of the matter is we're the only console manufacturer that's ever launched a product that's had a 10-year life-cycle. And we've done that now not once, but twice. One of the great things about the PS3 is that if you buy it today you can be confident it's going to be the centerpiece of your entertainment for the next 10 years. Economically, that's a great value."

    "Yes, in tough times people think twice about discretionary spending, but we also know people spend for value. They are looking for things that will last before they spend the money. We believe that plays right into our strengths," he noted.
    ...
    by Published on March 20th, 2009 20:37

    via Kotaku


    According to MTV Multiplayer, the PlayStation Network Bandwidth Fee Sony charges for content downloads could have publishers thinking twice about what downloadable content they offer on the PlayStation 3.

    The PlayStation Network Bandwidth Fee, instituted on October 1st of last year, charges game publishers 16 cents per gigabyte of free and paid content download via the PlayStation Network, which presumably helps Sony cover the cost of the bandwidth. The fee only covers the first 60 days of downloads for free content, while paid content accrues fees until the content is removed from the service.

    While 16 cents may not sound like much, as MTV Multiplayer points out, a one gigabyte demo downloaded one million times equals an additional $160,000 a publisher has to pay Sony, on top of licensing fees to get their games on the PlayStation 3 in the first place. Needless to say, publishers aren't too happy about the fee.

    "It definitely makes us think about how we view the distribution of content related to our games when it is free for us to do it on the web, on Xbox Live, or any other way - including broadcast - than on Sony's platform," one publishing source said. "It's a new thing we have to budget. It's not cool. It sucks."

    The whole story has been uncovered by the folks over at MTV Multiplayer, whose request for comment from Sony on the policy were declined, garnering only an assurance from Sony Computer Entertainment America spokesman Patrick Seybold that the quality of content on the PlayStation Network wouldn't be affected.

    "Of course we work closely with (publishers) to bring their amazing content to our growing audience, and we are focused on ensuring we, and our publishing partners, have a viable platform for digital distribution. We foresee no change in the high quality or quantity of demos and games available on PSN."

    So is this the cost of the PlayStation 3 maintaining free online as opposed to the Xbox 360's subscription fees, or a result of Sony's overall financial problems? As of right now there's no way to tell. All we can do, as MTV Multiplayer suggests, is keep an eye on what DLC shows up on the PlayStation Network, and hope publishers don't start holding things back in response to the unpopular new policy. ...
    by Published on March 20th, 2009 20:34

    You know the draw, so let's get down to the point:


    Playstation Portable: 43,463
    Playstation 3: 28,014
    Nintendo DSi: 27,564
    Nintendo Wii: 17,941
    Nintendo DS Lite: 11,571
    Xbox 360: 8,378
    Playstation 2: 4,844


    In rough figures; PSP tops the list again, sales down 16,000. PS3 is next, down 11,000. DSi is 3rd, down by 4,000. Wii comes 4th, sees a 1,400 rise. The old DS lite is fifth, up slightly by 300 while the Xbox 360 moves down 6th place with reduced sales by 6,000. Last in line is the PS2, down 100. Figures from Media Create. ...
    by Published on March 20th, 2009 20:23

    via Games Industry


    Nintendo has sold over 10 million copies of Wii Play in the US since its launch in February 2007, according to data provided by NPD.

    "Wii Play mini-games are fun and they get people playing together," said Cammie Dunaway, Nintendo of America's executive vice president of sales & marketing.

    "Even if you believe people are buying Wii Play solely for the controller, that indicates that there are now more than 10 million people who have an extra Wii Remote controller in their homes."

    She continued: "When added to the 12.7 million Wii Remote controllers that have sold separately, this reinforces the growing social gaming trend we have been seeing where friends and family use their Wii games as a social hub - both in person and online."

    For February 2008, Nintendo US sales were up 74 per cent, with the Wii and DS topping the region's hardware sales. ...
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