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    by Published on March 19th, 2009 22:52

    MEZstudios has posted an entry in the Neoflash Coding comp:

    So Mario Touch N Go is a unique platformer. Its unique because
    it lets Mario & Yoshi fly around in the sky and not walk on the
    ground plus all the enemies are i the air, it also has touch controls
    hence the name Touch N Go, i used some of the code from the palib/demos
    but i mostly edited it into mine! i call it the Touch engine , so i just wanted to
    tell you that and i hope to release a new demo soon but i have released one on
    palib today but its only 10 ten downloads and i doubt you will get it unless your
    a member of palib. But i might post it later oh yeah the nly improvement from the alpha
    demo is that you use the touch screen!

    i really worked hard on my touch engine so please dont make me go under rank 10 plz i know this is alpha but its realy good just try!!

    my blog : http://mario-touchngo.blogspot.com/
    my youtube chn (subscribe!!) : http://www.youtube.com/MEZreviews

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2009 22:44

    news via psphacks

    NoEffex dropped me a note yesterday concerning a new project from developer Murderface. Paying homage to NitePR is the new CodePR: “…it’s focused on what’s useful, what’s handy, what’s fast…” And Murderface is no doubt a man of his word. Check it out and enjoy cheating all your favourite PSP titles with ease.

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2009 22:39

    News/release from BenHur

    intraFont 0.31 is out

    With this update it's possible to print a string with characters that are stored in different font files. I.e. you can mix latin, japanese, chinese, korean and symbol characters as you like. This is done by setting an alternative font with intraFontSetAltFont(). The alternative font is used in case the main font does not contain a certain glyph. (If you want to mix more than two fonts: you can set another alternative font for the alternative font and so on...)

    intraFont 0.31 is also smaller than previous versions: libccc (the character code conversion library used by intraFont) is now able to decompress and use the firmwares own character code conversion tables. Decompression is done with the help of libLZR 0.11, which was released yesterday.

    Finally, intraFont 0.31 fixes a bug in intraFontMeasureTextUCS2( ) that was introduced in version 0.30.

    http://www.psp-programming.com/benhur ...
    by Published on March 19th, 2009 22:35

    News/release from Torch:

    The various Lockdown applications were getting out of hand so from this update I've consolidated them into a single Pack.

    ========================= =================
    Lockdown Pack 2 Changelog
    ========================= =================

    Lockdown XMB Style updated to v4.1
    ------------------------------------------
    Fixed a critical bug where a new installation of Lockdown XMB Style would hang after entering a new password for the first time.

    Lockdown unchanged at v4.0
    Lockdown In-Game unchanged at v2.0

    Lockdown allows you to password protect your PSP from prying eyes.
    You can also protect the Recovery Menu so that the protection can't be bypassed at all.

    Lockdown XMB Style uses the XMB Wave as the background, and is only for the PSP Slim.
    Big time thanks to Dark_Alex for his VLF library, without which Lockdown XMB Style would have been impossible. Also thanks for adding the Plugins Disable feature in 5.00M33-2

    Lockdown In-Game will require you to enter a password when you resume your PSP from suspend mode. Useful to prevent other people from messing up your progress if you put the PSP in suspend during a game.

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2009 22:27

    News/release from bboyjcm

    The project was stareted by Mr.Game a long time ago.... (in 2006)
    I found this game pretty nice and thats why i decided to continue Mr.Game's work.

    Description:

    Quote:
    It's a normal top view paintball game. The 2 players shoot at each other. Each hit can equal 1 or 2 points. That depends if you got a good hit on the other player. Once someone gets to 10 then the game is over.

    Here is the changelog:

    Quote:
    ||||+ Game Menus:
    ~Main Menu
    ~Map Selection Menu
    ~End Of The Game Menu
    ||||+ 5 Maps In Total
    ~The old one
    ~4 New
    ||||+ New GFX
    ~Eboot Icon
    ~Eboot Background
    ~Player Models With Transperency
    ~Maps
    ||||+ Compatible With Both PSP Phat & PSP Slim
    ||||+ Readme & Changelog files are now included
    ||||+ Some Bug Fixes
    ||||+ Loading is now functional

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2009 22:16

    EA Sports announced today that NCAA Football 10 launch on July 14 for Xbox 360, PlayStation 3, PlayStation 2 and PSP. The release touts "new online modes" that "push the bar on innovation."

    It also mentions Season Showdown, a new mode that allows players to pick a favorite school and show their support in a "nationwide competition." Credits will be earned in-game, as well as in "web-based games" that can then be spent in Season Showdown to show support. Your guess is as good as ours as to what that actually means.

    Each week ncaafootball10.com will post blogs, news, features, and videos that will lead up to the eventual launch of NCAA Football 10 on July 14. Just as last season, different athletes will be featured on every cover of the game.

    Other, smaller features of NCAA Football 10 include field goal nets, flags waving in the wind, and camera flashes in the crowd during pivotal moments.

    Watch for NCAA Football 10 to hit store shelves in Xbox 360, PlayStation 3, PlayStation 2 and PSP flavors on July 14.

    http://uk.psp.ign.com/articles/964/964220p1.html ...
    by Published on March 19th, 2009 22:11

    Bill Blake has posted a new app for PS3 Linux:

    X.Org X11 joystick input driver.
    - Rebuild for YDL 6.1

    Download Here and Give Feedback Via Comments ...
    by Published on March 19th, 2009 22:09

    Bill Blake has updated d2x-rebirth for PS3 Linux:

    This is the port of Descent 2, the famous 3D game for PC. D2X is based on source code that was released the 14 December 1999 by Parallax Software Corporation. To use this package you'll need some datafiles installed in /usr/share/games/descent2. See INSTALL.txt.
    - Update to v0.55.1 for YDL 6.1 / PS3

    Download Here and Give Feedback Via Comments ...
    by Published on March 19th, 2009 22:07

    Bill Blake has updated scummVM for PS3 Linux:

    ScummVM is an interpreter that will play graphic adventure games written for LucasArts' SCUMM virtual machine (such as Day of the Tentacle and Monkey Island), Sierra's AGI adventures (such as early King's Quest and Space Quest games), Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files, Revolution Software's Beneath a Steel Sky and Broken Sword 1 and 2, Interactive Binary Illusions' Flight of the Amazon Queen, Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth, Westwood's Legend of Kyrandia, and various others.

    - Update to 0.13.0 / Rebuild for YDL 6.1

    Download Here and Give Feedback Via Comments ...
    by Published on March 19th, 2009 21:56

    Samel has updated his entry in the Neoflash Coding comp:

    Nickname: Giacometti Luca - Samel
    Project name : SnailRace
    From: Cuneo, Italy, Europe
    Division : DS GAME
    Original submission : YES
    Support for Motion Card : NO
    In last NEO Compo this project have won in the top 10 : NO
    Download link: http://www.donotjava.netsons.org/Dow...ce20090319.zip
    Installation:
    Just unzip, dldi patch and put the SnailRace directory in the root of your card.
    Description: [from the README.TXT]
    -------------------------------------------------------------------------------
    SNAIL RACE
    -------------------------------------------------------------------------------

    Here we are, another game from Samel [aka Luca Giacometti].

    -------------------------------------------------------------------------------
    CONTACTS
    -------------------------------------------------------------------------------

    E-Mail: [email protected]
    MSN: [email protected]
    G-Talk: [email protected]
    ICQ: 273419562

    -------------------------------------------------------------------------------
    Game details
    -------------------------------------------------------------------------------

    Type: can be played on the ds but it's also a good card game.
    Player: 0-6.
    Age: 5+ and don't think it's for kid, it's easy but NOT ONLY FOR KID!!!! 8p.
    CPU: play with your friends or versus the AI on your ds. Or even watch the
    AI play by itself.

    -------------------------------------------------------------------------------
    INSTALLATION
    -------------------------------------------------------------------------------

    Extract the archive [may be you already done this]
    Patch the nds file with dldi
    Put the obtained directory in the root of your card
    ENJOY!

    That's all.

    -------------------------------------------------------------------------------
    THE DECK
    -------------------------------------------------------------------------------

    Following the cards list.

    -BLUE CARD
    5 card with a value of 1
    4 card with a value of 2
    2 card with a value of 3
    2 card with a value of 4
    2 card with a value of 5
    1 card with a value of 7
    -GREEN CARD
    5 card with a value of 1
    4 card with a value of 2
    2 card with a value of 3
    2 card with a value of 4
    2 card with a value of 5
    1 card with a value of 7
    -RED CARD
    5 card with a value of 1
    4 card with a value of 2
    2 card with a value of 3
    2 card with a value of 4
    2 card with a value of 5
    1 card with a value of 7
    -BLACK CARD
    12 card with a value of -4

    -------------------------------------------------------------------------------
    RULEZ
    -------------------------------------------------------------------------------

    The goal of the game it's to make snails complete some races.

    Snails starts at 0 and end a race at 14+.

    If a snails reach 14+ with your card, then you get one "Finish" point and X
    "Speed" point where X is the final value of the snail [let's say you play a
    card and a snail reach 16, then you get one "Finish" point and 16 "Speed"
    point].

    Each players start with eight card and draw a card at the end of each of his
    turns [if the deck is not exausted].

    On each turn players must play one and only one card.

    Colored card can only be played on the snail of the same color.
    Black card can be played on whatever snail you like.

    When a player plays a card on a snail it moves forward [or backward in the
    case of black card] of a number equals to the card value [let's say that the red
    snail is at 4 and you play a red 2, then the snail runs at 6].

    The winner is the player with most "Finish" point, on draw the winner is the
    player with most "Speed" point, on draw ... the game is a DRAW! ) .

    Enjoy!

    -------------------------------------------------------------------------------
    PROJECT DETAILS
    -------------------------------------------------------------------------------

    Design of the card game: samel
    Code for the ds version: samel
    Gfx for the ds version: samel [with help from the net]
    Sound for the ds version: from the net [www.freesound.org]


    -------------------------------------------------------------------------------
    CONTROLS
    -------------------------------------------------------------------------------

    All the game use just the stylo, i'll make a newer version with full key
    support as soon as possible.
    During the game there are some waiting moments [when a snail runs, when you
    hear the victory sound etc.]. You can skip them with any key [stylus or
    buttons, also the d-pad]. Also the splash screen, the credits and the results
    may be skipped with any key [stylus or button, also the d-pad].

    -------------------------------------------------------------------------------
    EXTRA
    -------------------------------------------------------------------------------

    Ok, now that you know all the good thing about the game let me tell you a
    secret.
    If you like to change the theme of the game you can modify the image in the
    SnailRace directory.
    Just select a new theme [let's say ... ROBORACE] and redraw all the image
    ...
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