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  • DCEmu Featured News Articles

    by Published on March 17th, 2009 19:20

    Nintendo is sending out invitations to get early hands-on time with the DSi. The invites are going to Platinum members of Club Nintendo and will allow these VIPs to try out the upgraded portable a couple weeks before it is launched on April 5.

    The invite IGN received is for a sneak preview event at the GameStop on Powell Street in downtown San Francisco, March 22. Space is apparently limited, and Platinum members will be admitted on a first come, first served basis. Attendees must RSVP if planning to participate. The invites are only being sent to Platinum members who live near an event.

    Members of Club Nintendo attain Platinum status after registering 600 coins worth of Nintendo products. Wii games normally are worth 50 coins and DS titles are 30.

    http://uk.ds.ign.com/articles/963/963304p1.html ...
    by Published on March 17th, 2009 19:18

    Since the launch of the Nintendo Channel for the Wii earlier this year, Nintendo has been providing a DS Download Service with demos of released and upcoming DS games. Wii owners can boot up the DS Download Service through the Nintendo Channel and download various playable demos directly to their Nintendo DS, using the Download Play option. It works in the same way as the in-store download stations. The third-party games get updated every week and we've got info on this week's batch to let you know a little more about what you're getting.

    The week of March 16

    Monsters vs. Aliens Demo
    The Dreamworks film's coming out relatively soon, and to piggy back on that release Activision's put Griptonite to work on a DS game. The demo features the Missing Link as he uses his Spider-Man like skills to get through the alien structure.

    TrackMania DS Demo
    What was once a PC phenomenon is now a Nintendo DS game. In the full product you'll get to test your arcade driving skills on a variety of different track settings (including your own creations). The demo that hit the Nintendo Channel is just a sampling of the gameplay within the final product.

    Avalon Code Demo
    XSeed continues to crank out the Japanese imports. This latest action RPG introduces a few strategic elements, and the demo now available on the Nintendo Channel gives you a sampling of the gameplay items you can expect in the extensive adventure.




    --------------------------------------------------------------------------------
    Nintendo also keeps a selection of first party titles up for download. They're not cycled out as often and most of them have been there since the Nintendo Channel launched.

    Personal Trainer: Cooking Lasagna Demo
    The Nintendo DS cookbook is now available in stores, and to give owners a little taste test (ha ha) Nintendo's thrown a freebie demo of the software up on the Nintendo Channel where you can follow along, step by step, to make some truly kick-ass lasagna.

    Personal Trainer: Math Demo
    If you're unsure if math can be fun on the Nintendo DS, give this demo a download: you'll take part in the game's Kageyama method in solving math problems using the touchscreen to hand write all the answers as quickly as possible.

    Mystery Case Files: MillionHeir
    The demo offers one of the levels for the hide and seek portion of the game. Players are given five minutes to find eight items in the level. Upon completion, players can start again, and find eight different items. We played it three times without having to repeat items.

    Brain Age
    The older sibling of the Brain Age 2 demo. It's the same kind of deal. There's a Brain Age Test minigame that has players shout colors into the DS microphone. The training game is a simple math problem test that uses the touch screen to write. Sudoku is in this one too, which means you've got two free sudoku puzzles you can play if you get both demos.

    Brain Age 2
    The Brain Age 2 demo features three quick play modes. There's the Brain Age Test that will give the player an approximate brain age based on a verbal match of rock, paper, scissors. There's also a quick play training mode that shows off the rotating letters minigame, complete with touch screen letter recognition. Finally the Quick play sudoku lets players enjoy a quick sudoku puzzle in one of the better presentations for the system.

    Flash Focus
    Flash Focus is a game designed to improve focus and hand-eye coordination. It features a simplified Eye Age test where players remember the direction letters are facing as they flash by on the screen. The training game is more hands on. It's a baseball minigame where players have to tap the ball to hit it. The pitches get harder each time the player connects with the ball and the game ranks you at the end.

    Crosswords DS
    For the non-Sudoku inclined, Crosswords DS features the classic crossword puzzles that have been gracing newspapers long before number puzzles. The demo features the classic Crosswords mode, one of three gameplay modes in the final version. Players can select the difficulty of the puzzle, as well as the option to turn on an assist mode that lets the player know if the answer is right or wrong. The whole demo uses the touch screen so players can see how well the letter recognition system works.

    http://uk.ds.ign.com/articles/963/963053p1.html ...
    by Published on March 17th, 2009 19:17

    Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced that Gardening Mama for Nintendo DS will ship on March 31st. Developed by Cooking Mama Limited, the team that created the award-winning Cooking Mama franchise that has sold 3.7 million units domestically, Gardening Mama stars the iconic culinary cutie in the first ever gardening game. Gamers anxious to get growing can download a playable demo currently in approximately 10,000 Nintendo kiosks at major retailers nationwide.

    Gardening Mama transforms the stylus into a universal gardening tool that players will use to plant, nurture and harvest 37 different varieties of flowers, fruits and vegetables. Gamers can manage their garden through the seeding, blooming and maturation phases, and then produce items from the plants they've grown. A robust multiplayer mode lets up to four friends compete to grow the biggest harvest and Treasure Box mode lets players share items they've grown with online friends. In addition, players can change Mama's outfit to their liking while customizing the screen design to their preference.

    Gardening Mama will launch March 31st for a suggested retail price of $29.99. To watch the gameplay trailer and learn more, please visit the official site at www.gardeningmama.com. ...
    by Published on March 17th, 2009 18:50

    MetaFight has released Shiny Red Tank v0.1.1a

    Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

    The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

    So, in short, this project still has a long way to go.

    I hope you enjoy it!

    -- MetaFight

    Changelog
    17 March 2009, v0.1.1a

    Minor physics tweaks
    Implemented 2nd player.

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 18:48

    PinballWizard, WarpedFlash, and Arikado have released a demo of their upcoming library:



    The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications.

    Current Project Status
    Arikado is one linking error away from finishing the library's source code. Tantric is assisting Arikado with this error.

    Download
    Demonstration Application - Download

    The Main Features of the Library
    Allows the user to return to the loader or the system menu
    Allows the user to reset or shutdown his/her Wii
    Displays sprites for up to 4 connected wiimotes
    Displays which wiimotes are synced to the Wii
    Displays if the balance board is synced to the Wii
    Open Source
    Incorporating the library into your programs
    Arikado has made some changes and will rewrite this section upon the release of the library.

    Ports
    At them moment, The HOMEbrew Menu Standard Library is only compatible with programs that use libwiisprite. However, several ports are underway in order to widen compatibility. If you would like to do a port, it would be appreciated if you say so before you do the port, so that the authors (and users) know that the port is underway. Right now, the authors are not working on any ports as they are consumed with just pushing out the initial release for libwiisprite users.
    ...
    by Published on March 17th, 2009 18:33

    AgentQ has released a new version of the port of scummVm for the Nintendo DS, heres the release information:

    Please test this new beta version of ScummVM, and post your results here. If you try this out, please post how you got on here, whether it worked or not.

    When you post, try to include:
    * Your card reader
    * The game you were testing (including which language it runs in)

    If you see problems, please post the details of those too.

    Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com

    New features:
    - Access to the global ScummVM main menu. Hold select during the game to access it.


    Supported Games


    Build A:
    Manic Mansion
    Zak McKracken and the Alien Mindbenders
    Indiana Jones and the Last Crusade
    Loom
    Passport to Adventure
    The Secret of Monkey Island
    Monkey Island 2: LeChuck's Revenge
    Indiana Jones and the Fate of Atlantis
    Day of the Tentacle
    Sam & Max Hit the Road
    Bear Stormin' (DOS version only)
    Fatty Bear's Birthday Surprise (DOS version only)
    Fatty Bear's Fun Pack (DOS version only)
    Putt-Putt's Fun Pack (DOS version only)
    Putt-Putt Goes to the Moon (DOS version only)
    Putt-Putt Joins the Parade (DOS version only)

    Build B:
    Beneath a Steel Sky
    Flight of the Amazon Queen

    Build C:
    Simon the Sorcerer 1/2
    Elvira 1/2
    Waxworks (Amiga version only)

    Build D:
    Sierra AGI games
    Gobliiins 1 - 3
    Bargon Attack
    Ween: The Prophecy
    Future Wars
    Lost in Time

    Build E:
    Inherit the Earth (DOS Floppy version only)

    Build F:
    Kyrandia 1 - 3 (I'm not sure which ones will work, please test them!)

    Build G:
    Lure of the Temptress

    Build H:
    Nippon Safes

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 18:15

    In a guest lecture at Macquarie University on Monday night (AEST), Distinguished Professor Anderson, Director of Centre of the Study of Violence at Iowa State University spoke of the risks of violent videogames, presenting a series of findings that would surprise even the most seasoned gamers.

    "Research was clear by 1975 that media violence caused aggressive behaviour," Prof. Anderson said.

    "We know that short term exposure to violent media can lead to aggressive behaviour and aggressive thinking within five minutes of watching a violent film or playing a violent game, while long term exposure can lead to aggression into early adulthood."

    To highlight this connection, Prof. Anderson examined the likelihood of violent videogames leading to aggressive behaviour by drawing on well-known examples of cause and effect. Such examples included the chances of regular consumption of aspirin leading to heart attacks, the chances of asbestos causing cancer, and the chances of condom use reducing the risk of contracting HIV. In all these examples, violent videogames proved to be a higher risk factor, going as far as being approximately three times more likely to happen than asbestos exposure leading to cancer.

    On the scale of youth violence risk factors, violent videogames were more likely to increase aggression than substance abuse, poverty, and anti-social peers.

    Anderson was careful to point out that this did not necessarily mean that everyone who played violent videogames would begin committing violent acts. Rather, violent games made players more prepared to think aggressive thoughts.

    He cited another study where college students were asked to play a pro-social, neutral, and violent game, after which each was tested to see how willing they were to help their peers solve puzzles. The study showed that those who played non-violent, pro-social games were more inclined to be helpful by choosing easier puzzles for their peers to complete, whereas those who had just played violent games chose difficult puzzles to impede on their peers' ability to complete the challenge.

    While Anderson believes that this increase in aggressive behaviour is a cause for concern, he doesn't think that violent games are solely to be blamed for anti-social behaviour.

    "Extreme acts of violence always require multiple risk factors being present. You just don't ever have a school shooter, for example, who only has one risk factor. It just doesn't happen. There's usually four, five, six, seven risk factors, sometimes more. Media violence is one of those risk factors." he said.

    "Does that mean playing violent videogames is going to create a school shooter? No, not if there aren't any other risk factors. But in kids who have a lot of other risk factors, can it contribute to the likelihood of some sort of extreme violent behaviour occurring? Probably, it can. More so than other risk factors? We don't know. There's no data on it."

    Despite these findings, Anderson believes that games can be great teaching tools and, in many cases, can lead to positive behavioural changes. Titles such as Chibi Robot, Mario Sunshine, and Food Force were some examples of games he mentioned that lead to pro-social behaviour in children, encouraging them to be more helpful.

    "There are some games out there that teach kids how to manage diabetes, ADHD and asthma, and kids who engage in those kinds of pro-social games experienced fewer health consequences," he said.

    Anderson's lecture ended with what seemed to be the obvious: ways of reducing the impacts of aggression caused by violent games.

    "We have empirical evidence that shows that adult involvement reduces the harmful impact of violent media," he said.

    "We have data on that from several studies now. It's not conclusive, but it does suggest adult involvement is very important."

    So it seems like it's not all doom and gloom. We can have our cake and eat it too. Sort of.

    http://uk.wii.ign.com/articles/963/963251p1.html ...
    by Published on March 17th, 2009 18:13

    Codemii have released a new version of the Homebrew Browser:

    17 March 2009 (v0.2.5c)

    Fixed issue with utilities section that was causing it to be empty
    Fixed zip progress issue
    This update is just a quick fix for the issue that’s occurred when adding a new application to the utilities list. Also while I was at it I believe the zip progress issue has been fixed too.

    Download and Give Feedback Via Comments ...
    by Published on March 17th, 2009 18:08

    News via Aep

    A new version of the input plugin for PS2 emulators LilyPad has been released.

    http://forums.ngemu.com/ps2-plugin-q...lame-name.html ...
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