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    by Published on February 20th, 2009 00:02

    News/release from Minik

    Vectoroids is a clone of the classic arcade game "Asteroids" by Atari. Your objective is to maneuver a space ship within a field of asteroids, and shoot them into smaller and smaller pieces, eventually destroying them completely.

    Download and Give Feedback Via Comments ...
    by Published on February 19th, 2009 23:55

    News from HackMii Team:

    A few months ago we released a small, hidden channel called “DVDX” which essentially allowed homebrew to read DVDs on any Wii console without requiring hardware modifications. Since that release some things that you are probably all aware of have happened: Nintendo released an update that blocks the installation of fake-signed titles like The Homebrew Channel or said DVDX installer and we published a workaround for the Homebrew Channel one day later.

    However, we did neither have the time nor the intention to release a similar workaround for the DVDX installer since there certainly are better solutions to this problem and because we thought we would be able to release BootMii very soon. This was apparently not the case because we are still working on BootMii today. The only solution to get DVDX installed was to use questionable methods that are normally only used by pirates and definitely not recommended by us or, given that you were lucky, to use comex’ installer while it still worked.

    There still seems to be a demand for a working installer though and I therefore decided to port our method of installing The Homebrew Channel to the DVDX installer. While doing this the “advanced” and the “patchmii” installation method had to be removed. They wouldn’t be of any use anyways since there is no sane possibility to install a hacked IOS on an updated Wii. You can therefore only use this installer if you have a Wii without hardware modifications because it will force libdi to always use the so-called DVD video mode which is not supported by many modchips. I’m afraid that you’ll have to wait for BootMii if you have a modchip without DVD support and want homebrew to be able to read your DVDs and if you did not install a hacked IOS and DVDX previously.
    Please note that this only is a temporary solution that was only released due to the high demand. It will be replaced with a better solution once BootMii is available.

    Just download dvdx34.zip and extract it to your SD card. You should then be able to launch the installer from the Homebrew Channel.

    Download and Give Feedback Via Comments ...
    by Published on February 19th, 2009 23:53

    News from HackMii Team:

    From the checker statistics, we’re seeing about 10% of Wiis with the new boot1 (all newer ones). What will happen to those new Wiis that have it?

    At first, BootMii will not be compatible with those Wiis. A modified boot2 will not run on them, period. However, there is a way of accomplishing some of BootMii’s goals on those Wiis, by installing BootMii as the System Menu’s IOS, or as an entirely separate IOS, for example. There are pros and cons to these options, and they’re not as good as installing BootMii as boot2, but they are possibilities worth exploring. We won’t support them when BootMii first comes out (lest we delay it even further), but one or more of them might come in the future.


    Since people seem to love to compare Preloader to BootMii, I’m going to throw it in the comparison as well. Here’s a table comparing the following attributes of the four solutions:

    Brick resistance: chances of it helping you if you brick your Wii
    Update resistance: chances of surviving a Nintendo update
    Update safety: chances of causing a brick when the Wii is updated in the future
    Code execution: what kinds of code you can actually run with it
    Complexity: how many things can go wrong while using it
    Low-level install: how easy it is to install using a hardware programmer
    Compatible with return: does “Return to Wii Menu” run it?
    Note that the metrics on the table are mostly relative to one another. “Low” doesn’t mean crap, it means lower than “Medium” or “High”.

    BootMii as (separate) IOS is a special case. It would be useful for people who want to use software designed to run under BootMii (that is, using custom ARM code, not IOS) starting from code under IOS, without regard for having it run on boot or brick-safety. This is basically a completely safe option, but also the least powerful one.

    Brick resistance: BootMii as boot2 has high brick resistance because it _only_ relies on boot1 and boot2, which are in a reserved area of NAND. BootMii-boot2 will run even if your entire NAND Filesystem is hosed, and only requires the first megabyte or so of NAND to be intact (containing boot1 and boot2). BootMii as IOS does quite a bit worse, because it does require a sane NAND Filesystem, and also a sane enough structure that the original boot2 won’t choke on it. However, it doesn’t require any PPC code to run, nor does it run any additional drivers (for example, WC24), so some failure modes related to system files are eliminated. Preloader also depends on the System Menu IOS and runs on the PPC side, so it only saves you from brick problems that affect the System Menu (although these are pretty popular, so it’s still significant) - it won’t help for anything affecting IOS. Of note is that BootMii-boot2 doesn’t require anything on NAND that is dependent on your NAND keys, so the parts of NAND that are required are exactly the same (at least among Wiis with the same boot1 version).

    Update resistance: BootMii as boot2 is likely to survive updates, because it’ll only be overwritten if boot2 is updated. Nintendo has never done that so far. BootMii as IOS would be overwritten with a System Menu IOS update, and Preloader would be overwritten with a System Menu update, both of which happen often and are pretty likely. Interestingly, BootMii as a regular IOS is more likely to survive, simply because it would be installed alongside existing software and won’t be overwritten by any update. None of the options will survive a targeted attack - this is just a measure of how likely a “normal” update will remove them.

    Update safety: BootMii as boot2 is essentially 100% safe. This is because boot1 can’t be changed, so the only thing that will affect it is a boot2 update. This would remove it, but that wouldn’t cause a brick. The only way an update could brick a Wii with BootMii as boot2 would be due to a deliberate sabotage attempt by Nintendo (”if we detect bootmii, deliberately brick that Wii”), which won’t happen because they would likely be held legally liable for the damage. BootMii as an IOS, on the other hand, could cause a bad brick if boot2 is updated to check the signature of the installed System Menu IOS. Boot2 hasn’t been updated yet, so this gives BootMii as SysMenu IOS a slightly better chance than Preloader, which would suffer from the same issue if either the System Menu IOS or boot2 are updated to perform this check. Since BootMii as a separate IOS doesn’t participate in the boot process, it is obviously 100% safe (unless Nintendo does something stupid like crash if any unsigned software is found, but that’s not going to happen because it would cause legal trouble as well).

    Code execution: This is pretty simple. BootMii lets you run ARM (Starlet) code, which gives you full control (including the possibility of running PPC code). Preloader just lets you run PPC code under IOS.

    Complexity: BootMii-boot2 is very simple. It only depends (obviously) on boot1 and
    ...
    by Published on February 19th, 2009 23:48

    News from Zodttd

    I have recently released genesis4iphone v3.0.0 publicly. genesis4iphone is a Sega Genesis and Sega CD emulator for the iPhone & iPod Touch. It’s source code is based on Notaz awesome work on PicoDrive. You can find this release in the Games section of Cydia without the need to add any sources.

    Download Here and Give Feedback Via Comments ...
    by Published on February 19th, 2009 23:39

    A Go Nintendo reader - from the retail sector by the looks of it, given the breadth of tips - has come forward with loads of new information on EA & Activision's 2009 lineup.

    Details are scarce beyond some brief listings, so we'll move straight into those. Note that there are some Lucasarts games in there, we're guessing because in many PAL territories Activision handle Lucasarts distribution and PR.

    Here's the new info (ie stuff we didn't already know):


    - Brutal Legend is coming to the Wii

    - Activision's DJ Hero is tentatively scheduled to appear in July, though may well slip

    - The DJ Hero peripheral features three coloured buttons, a turntable and a fader

    - A second LEGO Indiana Jones game will be out before Christmas

    - Activision will release a new Guitar Hero song pack around the holiday season

    - Star Wars: Battlefront III is still alive, but probably won't be out until 2010

    Of course, none of this is confirmed. And even were you to be convinced of its legitimacy, as we know, the information given to retailers in February and what actually transpires in November may be two completely different things.

    But it's certainly enough to chew on for a little while, no?

    http://kotaku.com/5156237/rumor-brut...i--lego-indy-2 ...
    by Published on February 19th, 2009 23:28



    Nyko shows off exactly what their Trans-Port technology can do with the introduction of a vibrating nunchuck attachment and gun controller for their Nintendo remote alternative, the Wand.

    Announced at the Consumer Electronics Show earlier this year, Nyko's Wand is a replacement for the standard Wii remote that uses electronic triggers instead of mechanical ones to transmit data to attached devices. What exactly does that mean? It means your nunchuck can rumble.

    The Wired Kama is a wired version of Nyko's wireless nunchuck controller which, unlike the standard Nintendo nunchuck, can vibrate along with the Wand in games that support vibration feedback. It's only a small difference from the shipping standard, but as Sony's original Sixaxis controller for the PlayStation 3 taught us, a little rumble goes a long way.

    http://kotaku.com/5156558/nykos-wii-...umble-nunchuck ...
    by Published on February 19th, 2009 23:28



    Nyko shows off exactly what their Trans-Port technology can do with the introduction of a vibrating nunchuck attachment and gun controller for their Nintendo remote alternative, the Wand.

    Announced at the Consumer Electronics Show earlier this year, Nyko's Wand is a replacement for the standard Wii remote that uses electronic triggers instead of mechanical ones to transmit data to attached devices. What exactly does that mean? It means your nunchuck can rumble.

    The Wired Kama is a wired version of Nyko's wireless nunchuck controller which, unlike the standard Nintendo nunchuck, can vibrate along with the Wand in games that support vibration feedback. It's only a small difference from the shipping standard, but as Sony's original Sixaxis controller for the PlayStation 3 taught us, a little rumble goes a long way.

    http://kotaku.com/5156558/nykos-wii-...umble-nunchuck ...
    by Published on February 19th, 2009 23:24

    The Oregon Trail is hitting the road from standard mobile to a more evolved form on iPhone and iPod Touch. Gameloft is set to make the title -- in which players take their band of settlers from Independence, MI to Willamette Mall Valley in Oregon -- available on the App Store, either February 28 or March 1. Gameloft has yet to announce an official price for the game.

    This next-gen mobile Trail has eight "skill-based" minigames, with some using the accelerometer. Of course, the title will also include the standard laundry list of random events and diseases to keep players on their toes. 'Cause, you know, it's just not The Oregon Trail unless some poor child dies of dysentery

    http://www.joystiq.com/2009/02/18/or...to-the-iphone/ ...
    by Published on February 19th, 2009 23:23

    Listen, we're for the advancement of realism and ethical dialogue in video games just as much as the next ludo-snob, but we can't help but miss the good old days when justice -- sweet, unwavering justice -- was dealt from the glassy tip of a Light Gun. Imagine our delight when we heard tell that Headstrong Games, developer of the overcompensating peripheral-packing zombie shooter House of the Dead: Overkill, had expressed interest in revitalizing another of Sega's classic franchises: Virtua Cop.

    When pressed in a recent interview with Cubed3, Overkill producer Neil McEwen explained that Headstrong Games would "love to do Virtua Cop or another light gun game for Sega." According to McEwen, the collaboration began when Sega approached the developer with the hopes of working together on one of Sega's franchises. They ultimately settled on House of the Dead, but should the relationship continue, we might just see the return of everyone's favorite destruction-prone pair of virtual flatfeet

    http://www.joystiq.com/2009/02/18/ho...ng-new-virtua/ ...
    by Published on February 19th, 2009 23:21

    In a quest to end the bitterness between the Xbox 360 and the color red, Microsoft appears to be reconciling the two in a new Xbox 360 Elite SKU. The unannounced product has stumbled into the public eye much in the same way that many of Microsoft's secrets do -- first a rumor, then a retailer inventory listing and then an innocent mention in a New Zealand-bound press release.

    Alright, maybe that last one doesn't quite adhere to the formula, but according to Kotaku, an MS New Zealand promotion for the upcoming release of Halo Wars -- buy a 360, get a free copy of the game! -- explicitly excluded "the Red Xbox 360 Elite console which is exclusive to EB games." You know, that one that hasn't been announced, and that certainly won't be announced "at this time."

    Though mention of the system has been stricken from the online version of the press release, we'd be immensely disappointed if the system, whether tied to Resident Evil 5 or not, failed to make an appearance. We can't let all these Red Rig of Death jokes go to waste!

    http://www.joystiq.com/2009/02/19/re...press-release/ ...
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