• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on January 28th, 2009 20:15

    via Eurogamer


    Capcom has reiterated that it still plans to release Super Street Fighter II Turbo HD Remix for PlayStation Network in Europe after a report suggested the game was going round in circles between the publisher and Sony QA.

    ThePSN quoted Capcom spokesperson Leo Tan, who reportedly said the game was going back and forth due to "faults and other problems", and that the publisher was hoping to submit a new version "within three weeks".

    However, Tan told Eurogamer this morning that he didn't speak to the site in question, and issued the following statement: "We are keen to release Super Street Fighter II Turbo HD Remix on PSN in Europe as soon as we possibly can."

    HD Remix was originally released for Xbox 360 in Europe in late November, and has been available on PSN in the States since then as well, but the game has been conspicuously absent from the European store ever since.

    Which is a shame, because it's wicked. ...
    by Published on January 28th, 2009 20:12

    via Joystiq


    It's not every day Square Enix decides to release new Final Fantasy XIII media. In quite a change for the company, a new trailer has been released simultaneously worldwide. It showcases new scenarios and characters, unseen even in the infamous "Closed Theater" TGS presentations of yesteryear. It even shows -- wait for it -- real-time gameplay.

    The hype machine for the game is just beginning, as this is but the first of many countdowns to come in the future. However, will Final Fantasy loyalists be able to handle the long wait to 2010?


    Trailer at Joystiq ...
    by Published on January 28th, 2009 20:07

    Pea posted this on his site:

    The Wiz arrived yesterday - very exciting. Felt like Christmas all over again! Nothing was officially boxed, but came wrapped in loads of bubble wrap in a compact box.

    The box contained:

    Wiz (with seperate A/B/X/Y buttons)
    Breakout board
    USB power cable to breakout board
    EXT Connector cable from Wiz to board
    Serial cable from board to PC
    First impressions of the Wiz

    Nice and compact. Screen smaller than anticipated - I knew the screen size (2.8″), but compared to the device itself it looks small because it doesn’t take up much of the face (especially compared to my iphone!). Build quality is very tight. Buttons are very springy and respond with hardly a push. Smudges very easily, especially the sceen.

    Impressions of the Wiz running

    Boot time is impressive. I had heard a figure of 36 seconds, but it is more like 16 or 17. After flicking the switch, shutdown is 2-3 seconds. The menu behaves pretty badly, sometimes crashing when making a menu selection, and sometimes not responding to clicks (even though the sound plays). The ‘close’ button doesn’t respond to touches (X button only). The file browser also hung when trying to browse the SD card. The screen is very bright with high contrast and pretty much unlimited viewing angle with no colour shifting.

    First impressions of the Flash Player

    Since I have no applications yet (I’ll be trawling the ‘beta testing’ board shortly to grab some!) I could only test Flash. I chucked a couple of our Flash Lite games (Rune Mage, Old Skool and Magic Beans) on the SD card and cranked them up.

    Remember that this is the old Flash Player (Flash 7) and GPH is working on a new one which supports Flash 8 and will hopefully perform a little better.

    The games booted and ran fine (I was surprised they did so out-of-the-box). Our Flash Lite 2.0 version of Rune Mage crashed while building the first level, but the Flash Lite 1.1 version was fine. Performance is around that of our higher-end Nokia mobile phones.

    An annoying quirk of this Flash Player is that it doesn’t buffer button presses consistantly. For example, if the player is running a little slow, and you tap ‘Left, Left, Left’, the game would usually catch up and move left three times after a second or so. On the Wiz, this didn’t seem to happen all the time (only intermittently).

    I will be following this up with more posts shortly, including video of the Flash Player running, and some proper benchmarks comparing the flash player with other devices!

    http://www.pea.co.nz/?p=29 ...
    by Published on January 28th, 2009 20:01

    Evildragon has posted a video and 2 pics of the pandora in its near finished state and boy does it look bloody good.

    Heres the Video:



    and the pics:





    Heres some additional info:

    I've got two more sneak preview renderings (in HiRes!). Still not finished (real life work is still a lot at the moment), however, looking better each day.
    "What's not finished in this render?" you may ask. Well, the keyboard layout is not yet the finished one, we're working on it and it will be included as soon as we're finished with it. The same goes for the printings on the case (SD 1, SD 2, etc. We might use icons for the functions).
    Apart from that, it should look very close to the finished model.

    also this:

    While mentioning the finished model: As I told you yesterday, Michael got the FDM case and put together a first test unit. Everything fits! He didn't have much time so he taped the case and didn't put a working board inside, however, that will follow soon. Then we can actually show pictures of a working board inside that FDM case! Time to go for a real CNC case!
    ...
    by Published on January 28th, 2009 20:01

    Evildragon has posted a video and 2 pics of the pandora in its near finished state and boy does it look bloody good.

    Heres the Video:



    and the pics:





    Heres some additional info:

    I've got two more sneak preview renderings (in HiRes!). Still not finished (real life work is still a lot at the moment), however, looking better each day.
    "What's not finished in this render?" you may ask. Well, the keyboard layout is not yet the finished one, we're working on it and it will be included as soon as we're finished with it. The same goes for the printings on the case (SD 1, SD 2, etc. We might use icons for the functions).
    Apart from that, it should look very close to the finished model.

    also this:

    While mentioning the finished model: As I told you yesterday, Michael got the FDM case and put together a first test unit. Everything fits! He didn't have much time so he taped the case and didn't put a working board inside, however, that will follow soon. Then we can actually show pictures of a working board inside that FDM case! Time to go for a real CNC case!
    ...
    by Published on January 28th, 2009 19:53

    via Games Industry


    The most-downloaded piece of content of all time on Sony's PlayStation Network service is the Call of Duty 4: Modern Warfare Variety Map, while the most-downloaded game is Pain.

    That's according to statistics for the Network in the US, released by Sony and reported by Kotaku, which were correct as of January 22.

    In the week previous, the most popular games were Super Streetfighter II: Turbo HD Remix, Mortal Kombat II and Suikoden, while the favourite demo was for Star Wars: The Force unleashed.

    Meanwhile the most popular film of all time on the service was The Dark Knight, while recent favourites included Mirrors, Babyon AD and Max Payne.

    The most-downloaded TV show of all time was Family Guy, while the previous week saw 24 Season 7 and Watchmen Motion Comic Season 1 top the list.

    Sony also revealed that the most popular LittleBigPlanet costume was the Sack in the Box, while Home's favourites included the Hooded Top, the Resident Evil T-shirt and the Summer House. ...
    by Published on January 28th, 2009 19:43

    Updated release from razored

    Handy is software dedicated to emulating the Atari Lynx hardware on a standard PC. The software was originally developed by Keith Wilkins [1] and was released under the GPL on 14th April 2004.

    Handy/SDL is a port of the WIN32 sourcecode so that it can be used with the GCC compiler and the Simple Directmedia Layer (SDL) library. The Handy/SDL port was developed by the SDLEMU crew [2].

    WiiHandy/SDL is a port of the Handy/SDL sourcecode to the Wii developed by raz0red [3].

    Change Log
    --------------------------------------------

    01/28/09 (0.2)
    --------------
    - Save/restore game snapshots
    - Resuming a game (after quitting with Home)
    - Resetting a game (after quitting with Home)
    - Fixed a bug causing homebrew games to crash on load (Lode Runner, etc.)
    - Fixed a bug where games would freeze if left idle for about an hour
    - Fixed a bug where games would not load after file error
    - Fixed minor glitches in frame rate (reworked game loop)
    - Ability to rotate controls w/ game screen
    - Ability to patch Lynx ROMs w/ rotation settings (not supported for .zip)
    - Advanced menu allowing for enabling debug mode, frame rate adjustments
    - Auto-chain detection
    - Reset/power functions (via Wii and Wiimote)
    - Ability to use a custom directory name for application files

    Download and Give Feedback Via Comments ...
    by Published on January 28th, 2009 19:43

    via IGN


    An online update for Capcom's XBLA title Super Street Fighter II Turbo HD Remix is coming soon.

    A post on the Capcom-Unity blog today is short on details but confirms that a patch is forthcoming and will "be fixing many of the issues that many of you have been experiencing."

    As many fans have been speculating, the patch has been in the works for some time, but the Capcom team was unable to disclose that info until now. We still don't know when the update will hit Xbox Live Arcade and PlayStation Network or what exactly it will address.

    Super Street Fighter II Turbo HD Remix was developed by Backbone Entertainment in cooperation with Capcom and was released in November. ...
    by Published on January 28th, 2009 19:43

    via IGN


    An online update for Capcom's XBLA title Super Street Fighter II Turbo HD Remix is coming soon.

    A post on the Capcom-Unity blog today is short on details but confirms that a patch is forthcoming and will "be fixing many of the issues that many of you have been experiencing."

    As many fans have been speculating, the patch has been in the works for some time, but the Capcom team was unable to disclose that info until now. We still don't know when the update will hit Xbox Live Arcade and PlayStation Network or what exactly it will address.

    Super Street Fighter II Turbo HD Remix was developed by Backbone Entertainment in cooperation with Capcom and was released in November. ...
    by Published on January 28th, 2009 19:37

    A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

    Features
    Wiimote, Nunchuk, Classic, and Gamecube controller support
    SRAM and State saving
    IPS/UPS/PPF patch support
    Custom controller configurations
    SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
    Compatiblity based on VBA-M r778
    MEM2 ROM Storage for fast access
    Auto frame skip for those core heavy games
    Turbo speed, video zooming, widescreen, and unfiltered video options

    [What's New 1.0.7 - January 27, 2009]
    * Updated to VBA-M r847
    * Corrected sound interpolation
    * Faster SD/USB - new read-ahead cache
    * Removed trigger of back to menu for Classic Controller right joystick
    * Fixed a bug with reading files < 2048 bytes
    * Fixed GBA games on GameCube
    * Fixed homebrew GBA games on GameCube
    * Fixed some memory leaks, buffer overflows, etc
    * Code cleanup, other general bugfixes

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3