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  • DCEmu Featured News Articles

    by Published on January 25th, 2009 00:26

    Copper has released a new version of his arcade emulator for the Nintendo DS that supports the game 1942, heres whats supported:



    V1.1: 24/01/2008
    * Added an icon file. Nds
    * Backup of hi-scores in a file . Sav
    * Rewrote sound AY-8910 from the source code of MAME 0129

    V1.0: 10/01/2008
    * First release
    * Version 1.3.1 compiled with libnds
    * The file is unzipped rom emulator automatically

    All games supported:
    Name
    1942 (Revision B) 1942
    1942 (Revision A) 1942a 1942
    1942 (First Version) 1942b 1942
    1942 (Williams Electronics license) 1942w 1942

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 23:50

    FBA4PSP is an emulator for PGM, Cave, CPS, Seta, Sega, Konami, etc on PSP. It emulates MC68000/Z80 based arcade games. OopsWare ported FinalBurn Alpha to PSP.

    Notes: 大的问题基本上都解决了,可以正常游戏了 Working now 已知问题:还不支持存盘 Game saving is not supported 使用方法: Usage: 1. 目前只支持kov2.zip和kov2106.zip It only supports kov2.zip and kov2106.zip 2. 如果zip包里有sango2.rom文件,必须改名为kov2_v100_hongkong .asic If there is sango2.rom in your zip file, please rename to kov2_v100_hongkong.asic 暂时不打算做存盘功能了。 Saving state function will not be implemented recently. 预祝广大网友新春快乐! Happy Chinese New Year!

    Changes: ARM7 CPU and kov2 drivers are added

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 23:28

    News/release from BenHur

    About teaching an old dog new tricks: the new version of intraFont supports scrolling text - just like in the XMB, when there's not enough space to display a whole line at once. There are four different scrolling styles: left, seesaw (back&forth), right and through (sweep from right to left).

    intraFont 0.26 is now available. Changes:
    bug fixed where text could be mis-aligned after newline character (thanks to Slasher)
    bug fixed in multi-byte string parsing (thanks to xart)
    in scrolling text newline characters are replaced by spaces (to prevent graphical glitches)
    Outlook: In the next version I plan to add chinese characters and support for traditional (Big5) and simplified (GBK) chinese.

    See you, BenHur

    http://forums.qj.net/showthread.php?t=146839 ...
    by Published on January 24th, 2009 23:26

    News/release from MoOm

    Boombastic is a bomberman-like where the player controls a tank that can drop bombs or rockets draw. The goal is to be the last remaining tank life on the plateau.

    The animation, graphics and I. A. are very successful and fun to play is present. The stress of choosing the place where we set the bomb is there and get to win, at least in "Hard" is not easy but possible.

    This game is a serious competitor to the podium and the only thing missing to make it an unavoidable homebrew is the ability to play through a number of ad-hoc mode, or better yet, via the Internet. Let us hope that the author will discuss these options in a future version.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 23:16

    News/release from EXTER.

    The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colors (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.

    The controls in this homebrew are designed to easily perform "Move notation" algorithms.

    From the Readme:

    Quote:
    PSP Rubik's Cube v1.00 by EXTER.

    Controls:
    R: Front move.
    Sqaure: Left move.
    Circle: Right move.
    Triangle: Up move.
    Cross: Down move.
    Left: Rotate cube left.
    Right: Rotate cube right.
    Up: Rotate cube up.
    Down: Rotate cube down.
    L + R: Front Inverted move.
    L + Sqaure: Left Inverted move.
    L + Circle: Right Inverted move.
    L + Triangle: Up Inverted move.
    L + X: Down Inverted move.
    L + Left: Rotate cube clockwise.
    L + Right: Rotate cube counter-clockwise.
    Select: Undo move.

    Hold Start for 3 seconds to scramble the cube.

    Hold L + Start for 3 seconds to solve the cube.

    Use the analog stick to peek at the sides of the cube.


    Note:
    Tested on 5.00 M33-6, but it should work on any homebrew-enabled firmware.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 23:11

    Batchaki has released a new space shooter for the PSP:



    Download Here and Give Feedback Via Comments ...
    by Published on January 24th, 2009 23:03

    News/release from MrE

    Hi all,

    I'm finally releasing a preview version of VIVA (VIVA Is A Visual shell Altnerative).

    Admittidly the preview doesn't have much linked yet, we're releasing for you to get your comments in on the UI and to prove we have beat Project4 in 2 main aspects.

    What the version has:
    Ability to load the XMB or VIVA during boot time, pressing the left shoulder button loads the XMB, not pressing loads VIVA. No files have to be written unlike Project4.
    ISO/CSO loading (fixed path) with the M33 and NP9660 driver, Project4 only had the ISOFs driver.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 22:59

    News/release from Dragula96

    dragula96 and Team Vortex are Happy to intruduce: Magic: The Life Counter , a utillity tool to help keep track of life for up to 4 players while playing Magic: The Gathering* Trading Card Game.

    Read Me file:
    -------------------------------
    Magic:The Life Counter version 1.0
    By Dragula96 & stifpsp(Team Vortex)
    January 23,2009 -Relase Date

    DESCRIPTION:

    This is an application to keep track of the Life Points of up to 4 players
    for people that like to play Magic:The Gathering.

    CONTROLS:

    UP/DOWN: player 1
    TRIANGLE/CROSS: player 2
    LEFT/RIGHT: player 3
    SQUARE/CIRCLE: player 4
    SELECT:Reset life points

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 22:46

    News/release from sceners

    Requeriments: slim only, it uses extended slim memory.

    Instructions: copy to root and run an umd. The plugin will automatically log the umd driver read petitions in RAM. Whenever you want the log to end, press L+R in the game and the log will be written to ms0:/drivers.txt.

    Caution: if you log an umd or an iso in normal mode (with umd required), DO NOT USE slim cache.

    When comparing two drivers.txt, make sure you compare lines that are equal (except in time).

    Don't forget to disable the plugin when you have finished to use it, as it may break some homebrews.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2009 22:42

    News/release from pspflashsystem

    Hi,

    I turn on the forum to publish the 6th version prxutility + + providing many new and participating in competitions pspgen.com

    Without further ado here is the CHANGELOG:


    Hide / Show line numbers | Hide code | Select All

    ********************** Of New prxutility + + version 6.0 (final version for the competition organized by PSPGEN.COM ):********** ************

    * Code reorganized and optimized

    * Compatibility with firmware 4.01 M33, 5.00 M33 and 5.02 GEN

    * Separation now prxutility + + prx into two:
    - One for xmb (VSH)
    - One for game

    * New in the Information menu (on the battery ...):
    - The menu has been slightly modified level available on the screen
    - The time remaining is shown otherwise faƧcon more understandable:
    now there are a remaining time in hours and minutes remaining that lets you know precisely the remaining
    - Add the date in the form day / month / year
    - Addition of hours in the form (s): minute (s): second (s)
    - You can now know the current thread running
    - Added display your PSP firmware
    - Added model Pommel
    - The menu information can now be fully translated (in English (file: trad.en this in the "language" of prxutility + +) or French (file: trad.fr this in the "language" of prxutility + +))

    * All keys prxutility + + are now customizable:
    go to the files in the "configuration" of prxutility + +:
    - Or prxutility [VSH]. Ini to change the keys used by prxutility + + in xmb
    - Or prxutility [game]. Ini to change the keys used by prxutility + + in game
    This allows the user greater ease of use in games, homebrews ...

    * Add a file explorer and folders that allows both games, homebrews in the xmb:
    - Consult both the memory stick, the flash0 the flash1 the Flash2 and Flash3 by simply pressing START
    - Delete files, folders (but if the files are present in a folder, it will not be deleted but will only files deleted).
    However, the suppression is possible only in the memory stick to "protect" users who are not accustomed to handling flash0 :/...
    - Launch of eboot, prx, iso and cso

    * Now when you access a menu of prxutility + + (but also for the file explorer) the keys xmb or homebrews, games are blocked to improve the comfort of navigation in the menu prxutility + +

    * Prxutility + + 6.0 also allows you to start the recovery in full sail it ETDE xmb like the custom firmwares GEN, however:
    - To save the change: just select exit recovery menu and then press the keys prxutility + + to leave the recovery.
    If you do not want to save the changes, simply press the keys prxutility + + to leave the recovery.
    In both cases, the PSP rebootera then.
    - The recovery can not be launched in full or homebrew games

    * Creating a history of access to the xmb and play, with homebrew:
    - Creation of a text file in the folder prxutility + + (named for lastaccessxmb.txt xmb access and access to lastaccessgame.txt in game)
    which included the date and time of last access
    - While also creating a history in the "historyaccessxmb" for VSH and historyaccessgame "game for having access to all xmb and game (with date and time of access each time) (these files are located in the prxutility file + +)
    - Possibility to erase the entire history (text + historical record) or the game xmb

    * Add in the Configuration menu to release or (re) block keys (the xmb, games ...) in access menus prxutility + + (except the file browser)

    * Adding a 3-second delay before you can view the menus (to prevent bugs in the start of the PSP)

    * Another important novelty of prxutility + + is the integration of a keyboard rather easy to use (by pressing L and R buttons by default, but modifiable see above).
    Abbreviation of certain information on the keyboard:
    - ENTER = before the text (to save a file or start the application whose path has been entered in the text box)
    - DEL = delete the last character of your sasi
    - Ms0: / = shortcut that enables direct "ms0: /" in the text box
    - SPACE space
    - TXT = toggles in the way of writing text (ie "Text Writer" see below)
    - APPL = toggles in launch mode of application (ie "Launch App" see below)
    - JUM = line
    - TYPE = switching between the mode of writing upper and lower case
    The keyboard can be two major tasks:
    - The first (entitled "Text Writer") allows you to write text directly from the xmb or in game, handy if you want to write a note to remember.
    To save what you wrote, simply select JUM (= line) and write directly on the new space without the path where you want to register: there is a keyboard in the "ms0: /" which lets you select when to view directly into the area before
    "ms0: /" which makes your life easier ^ ^. Example: You can enter as a way: "ms0: / blabla.txt. After entering the path: START press ENTER or select the keyboard to register
    - The second (entitled "Lauch App") lets you eboot, iso, cso prx and entering the road from the keyboard and pressing START or selecting ENTER

    In the "Text Writer", the number of lines written is displayed
    ...
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