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    by Published on January 18th, 2009 19:13

    Something different from Clintorion

    I believe this is, indeed, the first real-time mmorpg playable on DS!
    I started this little project just to see if my idea would work.
    Here's the disappointing part: It's not a download!
    You have to point your Opera DS browser to the site: http://mmorpg.clint.f-sw.com
    All is done with CSS, Javascript and PHP.

    Here's a quick screenie:



    The icons on the right do the following (in order from top to bottom):
    (speech bubble) - opens/closes chat
    (inventory) - shows items. cannot open equip yet, but there are items to equip, which open the equipment when you click them.
    (fight screen) - displays battle text, shows stats of enemy.
    (player info) - click this to see the stats of whoever you have selected. Used to initiate fighting and alternate way to send PMs in game.
    (pvp switch) - turn pvp on/off. green=on, red=off. Some areas are no pvp, some are forced pvp.
    (X) - Logout of the game. (you must log out, failing to do so causes problems when you try to log back in)
    (refresh) - refreshes the game whenever you want (automatically done every couple seconds)

    Well, I hope you enjoy the very first DS compatible MMORPG!
    If you have any comments or questions, please send them to
    [email protected] (pronounced "freak")


    Edit>>
    Chat Commands:
    s] [message] - Shouts a message to all characters in the game.
    ][charactername] [message] - Private message

    Examples:
    s] Hey, what's up?
    "Player (s): Hey, what's up?" - seen by all players.

    ]Mario Hey, come fight me.
    On Luigi's screen: "<<[PM] to Mario: Hey, come fight me."
    Mario's screen: ">>[PM] from Luigi: Hey, come fight me."
    ...
    by Published on January 18th, 2009 19:05

    News via Nintendomax



    Wii port of the Handy/SDL v0.5 emulator
    ---------------------------------------

    Uses Handy/SDL v0.5
    Uses modified SDL-Port
    Uses PNGU
    Uses some string utils from the Atari800 emulator project

    Ported by raz0red
    www.twitchasylum.com

    ---

    To use the emulator, you will need to locate and place the Atari Lynx boot ROM
    (lynxboot.img) in the /apps/handysdl directory. AtariAge is currently hosting
    the rom file at the following location:

    http://www.atariage.com/Lynx/roms/LynxBoot.zip

    Roms must be placed in the /handysdl/roms directory (Currently only SD card
    loading is supported).

    ---

    Controls:

    Wiimote:

    Move : Directional pad
    A : 2
    B : 1
    Option 1 : Plus
    Option 2 : Minus
    Pause : A
    Exit : Home

    Classic controller:

    Move : Directional pad
    A : A
    B : B
    Option 1 : Plus
    Option 2 : Minus
    Pause : L/R
    Exit : Home

    ---

    Changelog:

    01/18/09 (0.1)
    - Initial version
    - Sound support
    - Wiimote/Classic controller support

    Download and Give Feedback Via Comments ...
    by Published on January 18th, 2009 19:02

    News via Nintendomax

    Splatter Castle is a homebrew game I'm making for Wii. It's a 2D platform game. Your wii needs to be enabled for homebrew to play it, but you'll have to find that information on your own. Use at your own risk.

    Download and Give Feedback Via Comments ...
    by Published on January 18th, 2009 18:52

    The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:



    A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
    >string.h< is the correct header. (Joe B)
    Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
    Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
    Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
    If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
    When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
    "You stop over concerns of your safety." now has an r in concerns. (eilu)
    Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
    Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
    You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
    Weapons have the e in them when you forget the dual wield skill. (Joe B)
    Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
    Did I mention I finished a book, Menoetius? I did? Well, I'll just bury a reference in this wall of text anyways.
    The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.

    Download and Give Feedback Via Comments ...
    by Published on January 18th, 2009 18:52

    The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:



    A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
    >string.h< is the correct header. (Joe B)
    Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
    Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
    Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
    If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
    When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
    "You stop over concerns of your safety." now has an r in concerns. (eilu)
    Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
    Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
    You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
    Weapons have the e in them when you forget the dual wield skill. (Joe B)
    Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
    Did I mention I finished a book, Menoetius? I did? Well, I'll just bury a reference in this wall of text anyways.
    The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.

    Download and Give Feedback Via Comments ...
    by Published on January 18th, 2009 18:52

    The Rogue Clone for DS/GBA and PSP has been updated, heres whats new:



    A 65535 enum added for TILE_NAMES to placate the gcc 4.3 compiler. (Malte Helmert, Joe B, Magnate)
    >string.h< is the correct header. (Joe B)
    Clean scripts improved to clean more stuff so I don't release with a broken support directory again. (Joe B)
    Executable bit removed from CREDITS.TXT and LICENCE.TXT. (Malte Helmert)
    Animated Trees no longer randomly generated in the dungeon, they are meant to only exist as a result of summons. (Kayvon, Gwazi01)
    If Baezlb'b's heart grants life save, he will no longer have his life saved, and, more importantly, the heart will no longer be destroyed. (Stefan O'Rear)
    When you convert a flesh golem into a stone golem it will no longer report both names. (Lim-Dul)
    "You stop over concerns of your safety." now has an r in concerns. (eilu)
    Spells you don't know now show up greyscale in the action bar. Similarly, if you can't cast it due to not enough mana, it is greyed out proportionaly to how much mana is needed.
    Inventory background is coloured according to your knowledge of the item, making it easier to separate out cursed/holy/regular. This also distinguishes between items you have tried on (so you know they are not cursed) vs ones you haven't tried. (Irashtar)
    You can mark items as favorite. This causes them to get a yellow background in the inventory and always be sorted first. (Pikadude No. 1)
    Weapons have the e in them when you forget the dual wield skill. (Joe B)
    Text for animate forest spell and creature tweaked to better align with the normal English speaker's concept of grammar.
    Did I mention I finished a book, Menoetius? I did? Well, I'll just bury a reference in this wall of text anyways.
    The buildall.sh script for Linux has been updated to try and make it more ebuild compatible thanks to work by Zasenko Sergey. I may have misread his patch, however, so problems in this version are likely my fault.

    Download and Give Feedback Via Comments ...
    by Published on January 18th, 2009 18:37

    News from Pickle

    This is the latest version of PrBoom 2.5.0 for the gp2x.
    Its using all the latest open2x libs and stuff. Supports everything the previous versions did, but it should work with USB keyboards (did not test)
    I used mongolito404 control code from the previous version, so thanks to him for doing most of the work.
    I was playing around with it so can be ready for the wiz and pandora, so expect it to be ready day 1.

    Note: Links may not be updated by time this posting is published

    Download --> http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,20,1164

    As a side note I have some very good improvements to wolf4sdl. This would have been a double release, but unfortunately there are still some bugs that need to be ironed out. ...
    by Published on January 18th, 2009 18:33

    Björn Giesler has released a new version of Fuse for the Nintendo Wii, heres the release details:



    Fuse is the Free Unix Spectrum Emulator by Philip Kendall, an emulator for the Sinclair ZX Spectrum, a home computer that was very popular in the 80s.

    Snapshot 2
    Pretty much untouched port created by Björn, but rebuilt against the Fuse 0.10.0.2 (list of changes here)
    Changed the way menu is navigated, now it's navigated using Wii Remote in horizontal position, just like in emulation
    Fixed toggling the checkboxes in the options - press Right on Wii Remote to toggle the option
    This snapshot has been compiled with zlib, so the application now supports .tzx and .rzx

    Download and Give Feedback Via Comments ...
    by Published on January 18th, 2009 18:28

    Updated release from joedj

    ftpii is an FTP server for the Nintendo Wii

    Version Changes
    0.0.18 Enabled SD Gecko at /gcsda and /gcsdb. (thanks dhewg!)
    Added NAND image support at /nand (libnandimg).
    Added NAND filesystem support at /isfs (libisfs).
    Added detection of device removal and insertion for Front SD, SD Gecko, USB and DVD.
    Use transparency in The Homebrew Channel icon. (thanks wilson.p.alex!)

    Download and Give Feedback Via Comments ...
    by Published on January 18th, 2009 18:23

    Personally im not sure what advantages this could bring, maybe a new exploit in the long run but someone has posted a video of a Debug Firmware Running on Retail PSP

    Heres the video:



    thoughts ? ...
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