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    by Published on August 15th, 2012 02:41
    1. Categories:
    2. Wii U News

    Capcom has confirmed to MCV that it will reveal its first Wii U game ‘very soon.' But it won't be shown at Gamescom, the publishers says.
    Capcom has historically been a major support of Nintendo and its new platforms. The company has already released a number of titles on 3DS based on its top franchises, including Street Fighter, Resident Evil and Monster Hunter.
    But so far it has yet to commit to Wii U. In fact, MCV understands that a number of publishers are preparing Wii U announcements – with only Ubisoft, EA and Warner Bros the major vocal supporters to the console thus far.
    “There is a rumour that we are working on a Wii U game,” Capcom’s head of marketing for US and Europe Michael Pattison told MCV.
    “It won’t be at this show. But we do have something waiting in the wings, and we will be talking about that very soon.”
    Capcom held a press conference this afternoon at Gamescom, and it was very light on Nintendo properties. Instead, the company focused on its big core IPs including Resident Evil 6, Lost Planet 3, Street Fighter X Tekken, DmC: Devil May Cry and a brand new IP, Remember Me.

    http://www.mcvuk.com/news/read/capco...y-soon/0101226
    ...
    by Published on August 15th, 2012 02:39
    1. Categories:
    2. Wii U News

    Sony looked to answer its critics that said Vita was given short shrift at E3, with a blockbuster Gamescom showing.
    The platform holder took to unveiling blockbuster IP including Call of Duty, Killzone and Assassin's Creed, while showing new IP Tearaway.
    It follows an E3 where Sony was criticised for not talking enough about its new portable. Sony boss Andrew House told MCV at the time he was 'surprised by that reaction.'

    BIG THIRD-PARTY BRANDS AND BUNDLES
    Finally, Sony was able to lift the lid on its big Vita brands - including an impressive looking demo of the Call of Duty Vita title.
    Sony is backing third parties in a major way on Vita, even combining the console's biggest games with the hardware in six new bundles this Q4. Players can get Vita bundles featuring Call of Duty and LittleBigPlanet.

    It is reminiscent of the Sony of old, which used exclusive third party support to help drive sales of PS2 and PS One.

    KILLZONE LEADS SONY'S BRANDS
    There was no sign of Gran Turismo for Vita, but Sony's other big names were on show for Vita. The upcoming Ratchet and Clank: Q-Force is coming to Vita as is a new Killzone game called Mercenary.
    "Killzone for PlayStation Vita will be a first person shooter that is just not possible on any other platform," said Sony Euro boss Jim Ryan.


    CROSS-BUY REVEALED
    Best of all for consumers, more games that utilise 'Cross-buy' are coming. Those who buy Ratchet & Clank: Q-Force, Sly Cooper or PlayStation All-Stars on Vita or PS3, will be able to own the game on both platforms.
    It is a sensible move that may become increasingly the norm as we move towards the cloud model. It also effectively allows Sony to leverage PS3's userbase to increase Vita sales, making it extra attractive to own both devices.

    NEW IP
    But it wasn't just about the big brands and their bundles. Sony is still building new IP for Vita, and one of the big surprises of the show was Tearaway. The game is developed by one of Sony's most acclaimed studios, Media Molecule, which is the team behind LittleBigPlanet. The title utilises pretty much all of Vita's various control mechanisms, and looked stunning. It is an adventure game that is inspired by 'paper'. Media Molecule likened the game to a 'buddy move'.

    PS PLUS TO VITA
    Sony's premium PSN online service has been only for PS3 up until now, but at Gamescom PlayStation Plus was extended to PS Vita. Sony is placing a significant emphasis on PlayStation Plus, which you can read more about in this week's MCV. The PS Plus roll-out is once again a new way to encourage PS3 owners to upgrade to PlayStation Vita.

    http://www.mcvuk.com/news/read/sony-...o-vita/0101231
    ...
    by Published on August 15th, 2012 02:38
    1. Categories:
    2. Raspberry Pi
    Article Preview


    Only 80s kids will get this: remember when computers had built-in keyboards, like the Apple II line, or the Commodore 64? That’s a form factor duplicated by case modders many times over the years, but [preamp]‘s project is the first time its been done using a Raspi (German, Google translation).
    For his build, [preamp] used what he considers the best keyboard in the world, theCherry G80-3000. Except for the HDMI port, just about every plug was moved to the back side of the keyboard with the help of an Ethernet jack, a USB hub, and RCA jack. Audio is missing, but for an extremely portable system [preamp]‘s RaspCherry Pi is at the top of its class.
    We were wondering when someone would shove a Raspi into a keyboard, and we couldn’t be happier that [preamp] chose a Cherry keyboard for his build; they’re wonderful input devices second only to the 8 pound behemeoth used to write this post.
    http://hackaday.com/2012/08/14/turni...-raspberry-pi/ ...
    by Published on August 15th, 2012 02:30
    1. Categories:
    2. PS3 News

    Gamescom: PS3 titles Rain, Puppeteer and Until Dawn prove SCE commitment to original titles

    Vita may have been about the big brands at Gamescom this week, but PS3 was almost the exact opposite - with Sony announcing even more new IP during its press conference.
    Joining the already announced new IP of Beyond, Last of Us and Wonderbook were there new games from Sony's Japanese studios – Puppeteer, Rain and Until Dawn.

    "PlayStation has a history of delivering the unexpected both in our software and in our hardware," said Sony Europe president Jim Ryan. "We will continue to do that."
    PS3 is seven years old in the US and Japan this year, and Sony will be hoping that by continuing to develop new concepts and original ideas, it can help extend the console lifecycle and keep sales of PS3 steady ahead of the inevitable PS4.
    To read more on Sony's new IP and Gamescom Press Conference, click here to read an extended version of this article on our sister-site MCV.

    http://www.develop-online.net/news/4...mescom-showing
    ...
    by Published on August 15th, 2012 02:28
    1. Categories:
    2. PC News

    Crysis3 tech video highlights the engine behind latest in FPS franchise

    Crytek has released a Crysis 3 trailer showing off the powerful new engine behind the latest addition to their best-selling first person shooter franchise.
    CryEngine3 is the newest version of a game engine that seemed photo-realistic in its first incarnation, and has gotten a step closer to that lofty goal with a host of new features.

    The video shows the remnants of a one-time metropolis overgrown with lush vegetation, a mix that harkens back to the first two games in the series.
    In terms of a tech trailer, it seems to cast CryEngine3 as a more flexible developer environment, ready for use in both next and current generation titles: online, offline, or free-to-play.
    New features include real-time volumetric fog and cloud shadow pixel-accurate displacement mapping, tessellated vegetation, unlimited particle FX lighting, integrated cloth and vegetation simulation, and perhaps most important of all - "top secret tessellated toad tech".

    http://www.develop-online.net/news/4...off-CryEngine3
    ...
    by Published on August 15th, 2012 02:25
    1. Categories:
    2. Android News,
    3. Apple iPhone

    That and more revealed in InMobi's UK Mobile Media Consumption Report for Q2 2012.
    The average Brit spends an average of 2.5 hours a day using their mobile device, according to mobile ad network InMobi, and the attachment is so strong for 48 per cent that mobile ads are influencing their shopping decisions.
    That's on par with PC which also drives 48 per cent of spends, and just behind TV ads which accounts for 55 per cent.
    71 per cent of non m-commerce users are set to adopt the tech in the next 12 months, while one-fifth willing to spend more than £20 through mobile purchases.
    The figure spikes to 26 per cent for early users of the tech, with results showing they're willing to splash out £50 via their phones and tablets.

    http://www.mobile-ent.biz/news/read/...choices/019014
    ...
    by Published on August 15th, 2012 02:23
    1. Categories:
    2. DCEmu

    The Pure is just 8mm thick and pretty darn affordable at £69.
    Measuring just 8mm thick, the BeBook Pure is the thinnest e-ink e-reader in the world - by way of comparison Amazon's thinnest device is the Kindle Keyboard at 8.5mm.
    With in a rubber shell and loaded with 4GB memory, the £69 device also supports micro SD cards up to 32GB.
    Some potential customers may be put off by the lack of a touchscreen (the Pure is operated using five hard keys beneath the display and two on the side) but at £20 less than the cheapest Kindle and less than similar models from Kobo and Barnes & Noble, this new entrant to the competitive ereader market may find some love.
    The Pure supports a variety of file formats, including the PDF and epub standards (with or without DRM) in addition to less used formats like .txt and .html.
    While the battery isn't going to blow the world away, BeBook claim it can run for three weeks on a single charge and is good for around 12,000 pageviews.

    http://www.mobile-ent.biz/news/read/...-reader/019020
    ...
    by Published on August 14th, 2012 13:09
    1. Categories:
    2. PC News
    Article Preview

    When we last left Acer's Iconia Tab A110, it was going to be yet another 7-inch Android 4.0 tablet. No big deal. The proposition just became a little more intriguing now that online shop Ebuyer has posted what might be formal press shots of the A110 sporting a fresh coat of Jelly Bean, making it one of the first third-party Android 4.1 tablets that we've seen. Assuming the gallery isn't just a clever attempt to whip customers into a frenzy, the posting suggests Acer's design will follow the Nexus 7 formula all the way through to the stock interface. About the only differences are that empty home screen and incredibly generic wallpaper. Where it goes awry is the timing: without any hint of a release date, we don't know if a Jelly Bean update would push the A110 beyond its original summer launch target. Any truth to the story, however, can only mean good things for the tablet's larger A210 sibling.

    http://www.ebuyer.com/394008-acer-ic...c-ht-hapek-001
    ...
    by Published on August 14th, 2012 13:08
    1. Categories:
    2. DCEmu

    Consumers spend a lot of time complaining about day one DLC. The thing is, they spend a lot of time buying it, too.
    It’s a phenomenon seen across the entire industry. The amount of vitriol aimed at Call of Duty, for instance, would suggest that it’s not popular. When in fact it’s the best selling series of the modern era.
    The simple fact remains that what a gamer says is often not what a gamer does. (Plus, never forget that the online vocal minority do not and never have spoken for the majority.)
    “Contrary to what you might hear on the internet fans do want more content,” BioWare’s director of online development Fernando Melo told an audience at GDC Europe, as reported by IGN.
    “They tend to say, ‘I want it now’. The problem with day one content and the challenge around it is that the right answer for now is different for every player. There is no single right time, there is no single now. It’s subjective, and it’s unique to every player.”
    Melo went on to explain that DLC does a great job of keeping players actively engaged in the game, with player activity spiking significantly every time new content is issued.
    Interestingly, each DLC release is also accompanied by a jump in sales of previously released content.
    Also of note is the fact that while retail sales of game typically drop off soon after launch and never recover, DLC purchasing habits have a slower but more consistent pattern. “DLC is really safe, from a risk perspective”, Melo added.
    None of which addresses the core consumer issue – if DLC content is ready for day one, then why is it not included in the game proper?
    DLC traditionally falls into two camps. On the one hand you have studios like Rockstar. It works hard on completing a title and getting it to consumers. Once that is achieved it goes away and develops further content, the work on which is funded by the resulting sales.
    On the other side of the table there’s strategised DLC. This is content designed purely with one purpose – increasing the revenue generated by each game sale. Much of it is developed in tandem with the main product (and can sometimes even be found residing on the disc that consumers already own) and only ring-fenced from the main game as selling it separately will increase revenue.
    Publishers and developers, however, will deny this until they’re blue in the face. And BioWare is no exception.
    “If you have a consistent culture of how you’re communicating to your fans, that will increase the number of people that are more likely to believe in your explanation,” Melo added, dodging the issue.
    “You’re not lying to them, but they will take whatever you’re saying as like, ‘you’re lying to us’. That will always be there. The only way that that’s going to go away is you fast forward a few more years, where this is just normal. Every game is digital from day one. Every game is an ongoing service, almost like an MMO, where on any given day new content shows up. Maybe that’s part of the base package, and maybe it’s a premium feature.”
    The conclusion to be drawn is obvious – if consumers really reject the idea of day one DLC then all they need do is not purchase it. All publisher decisions are financiall lead. If day one DLC didn’t sell, it wouldn’t be offered.
    Moaning on the internet will change nothing. As is often the way in life, do the only thing you can that get’s noticed – vote with your wallet.

    http://www.mcvuk.com/news/read/day-o...and-it/0101219
    ...
    by Published on August 14th, 2012 13:07
    1. Categories:
    2. Ouya Android Console

    Julie Uhrman, the CEO of Ouya, has said that her company feels a burden of responsibility to deliver on all of its promises for its thousands of backers.
    The Ouya Kickstarter closed last week having raised an astonishing total of $8,596,475 from 63,416 separate backers.
    “We’ve been stunned by the extraordinary support,” Uhrman told MCV. “We continue to see people pre-ordering from our website even now that the Kickstarter is over. And we feel a real responsibility to deliver for those who are backing us.”
    The company remains “confident” that the machine will be ready to begin shipping in March, and admitted to MCV that sales projections have been revised upwards “given the extraordinary demand from Kickstarter”.
    Also revealed was the fact that the company has plans to update Ouya both through software AND hardware revisions, though it’s unclear whether or not a second version of the hardware is already in pre-production.
    Uhrman went on to claim that Ouya is not being positioned as a rival to products like Xbox, PlayStation and Nintendo, suggesting that many gamers will own one alongside these other machines.
    “We think OUYA will succeed by carving out a niche of it’s own,” she added. “Gamers like me own and enjoy several platforms. We think that there’s plenty of room for alternatives to the traditional consoles and we intend to prove that.
    “People were ready for a change. Games on a TV have not had a meaningful new model – unlike mobile or web games – in 25+ years. It's time for a more open system.
    “Even triple-A game developers wish they could be more creative and experimental, but the current console market's economics make that difficult. So a traditional console gamer would buy OUYA for a wider range of games. And since OUYA costs less than buying two traditional console games, it's going to be appealing for traditional gamers to try.”
    Uhrman also addressed the decision to build Ouya around the use of a standard controller. The decision has been questioned by some considering Ouya’s use of the Android operating system. Android has an extensive games library already, of course, but the vast majority is designed for touchscreen devices.
    “We need to reiterate that OUYA will not be merely a home for Android ports,” she added. “We will feature new content specifically designed for our platform. We believe a controller creates a fundamentally better game experience. You need precision, and fast response time, to create an emotional bond between player and game on a TV. A touchscreen alone can’t do that. That said, our touchscreen accommodate games made to work better with one.”

    http://www.mcvuk.com/news/read/ouya-...ked-us/0101224
    ...
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