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  • DCEmu Featured News Articles

    by Published on January 1st, 2009 19:56



    We were in support of Robert Peloni, the sole developer of homebrew RPG Bob's Game, when he began a 100-day lock-in to convince Nintendo to sell him the SDK he needed to release his game on DS. At least, we were on day 12 of said protest. We're 21 days in now, and things are getting ... well, they're getting a little odd.

    What kind of odd? Well, Peloni has started releasing the addresses of Nintendo execs and offering semi-creepy holiday greetings to Reggie. Oh, also, he's begun threatening to ... well, as he said:

    "If I cannot legitimately publish my game, the only option left to fulfill this goal is to bundle a KILLER APP with a DSi enabled 'homebrew device.' ... 'bob's game' is being translated into many languages, including Japanese, and will be released worldwide. Unfortunately, this has the potential to significantly cut into Nintendo's bottom line."

    We still hope Bob can work something out, we just ... well, we can see why Nintendo might be a little hesitant about working with him.

    http://www.joystiq.com/2008/12/31/bo...kind-of-weird/ ...
    by Published on January 1st, 2009 19:45

    Well, that was a wild way to end 2008, but Zune 30 users should be back in the saddle now that 2009 is here, as of about 7 am EST. In case you missed Microsoft's sage advice on the issue, you'll need to let the player completely drain its battery, then plug it back into a power source and all should be right as rain. Hopefully you didn't do anything drastic like removing the battery (voids the warranty) or use up all 10 of your free Zune Pass songs during those dark, dark hours of Zunelessness.

    http://www.engadget.com/2009/01/01/w...to-the-social/ ...
    by Published on January 1st, 2009 19:44



    So, it didn't quite land before midnight as some had hoped, but we're sure you were partying too hard to notice. The Dev-Team just launched its long-awaited iPhone 3G unlock, dubbed "yellowsn0w," and while they're still working out a few kinks (terming this release a 0.9 beta release), reports are already pouring in of successful unlocks. It's also been confirmed that this release will work with the iPhone's latest v2.2 firmware, and in fact requires that the phone be updated to v2.2 to run at all -- much to the chagrin of folks who've held off on that update at the Dev-Team's behest, we're sure, but hopefully all will soon be forgotten in the new year... already freer than the last! Hit up the read link for download instructions and caveats.

    http://blog.iphone-dev.org/post/6779...eat-yellowsn0w

    http://www.engadget.com/2009/01/01/i...me-yellowsn0w/ ...
    by Published on January 1st, 2009 01:20

    News/release from Suloku

    Wii/GameCube memory card manager is a project which has evolved from the mcbackup libOGC example back on 2006.

    That example was intended to backup gamesaves over network and Akot added SD card support (trhought the SD gecko adapter) on 2007.

    In early 2008 justb and dsbomb rebaptized the project to it's current name, added support for savegame deleting, showing the savegames information and developed a nice GUI for it.

    Now, here is gcmm, ported to wii and libfat. More important, mcbackup has never correctly restored the savegames, though it may sometimes work, it seems to be pure luck.

    This has been fixed. Enjoy.

    Features:

    -Backup savegames to front SD (wii) or SD gecko (gc)in GCI format.

    -Restore gci savegames to memory card.

    -Delete savegames.

    Limitations:

    -Only supports the GCI format. Anyway it's the most used and ther are tools to convert other formats into GCI.

    -Protected gamesaves will only be able to be restored on the card it was backuped from. Even though, some protected savegames will still not work as some save protection rely in the situation of the gamesave on the memory card.

    -Official Nintendo memory cards won't work in Wii mode for now due to a change in the DSP.

    WIP:

    -Add full raw memory card image backup and restore. Thanks to Masken for information and sources.

    Additional notes about protected savegames:

    Protected savegames rely on the serial ID that is given to the memory card when it is formated. That's why they won't work in other cards and why they won't work on the same card if that has been formatted.

    Restoring a raw image to a diferent card has still to be tested to see if that will permit using a protected gamesave on another memory card.

    Thanks to:

    -SoftDev

    -Costis

    -Masken

    -Justb & dsbomb

    -CowTRobo & Samsom for very useful old sources

    Download and Give Feedback Via Comments ...
    by Published on January 1st, 2009 01:20

    News/release from Suloku

    Wii/GameCube memory card manager is a project which has evolved from the mcbackup libOGC example back on 2006.

    That example was intended to backup gamesaves over network and Akot added SD card support (trhought the SD gecko adapter) on 2007.

    In early 2008 justb and dsbomb rebaptized the project to it's current name, added support for savegame deleting, showing the savegames information and developed a nice GUI for it.

    Now, here is gcmm, ported to wii and libfat. More important, mcbackup has never correctly restored the savegames, though it may sometimes work, it seems to be pure luck.

    This has been fixed. Enjoy.

    Features:

    -Backup savegames to front SD (wii) or SD gecko (gc)in GCI format.

    -Restore gci savegames to memory card.

    -Delete savegames.

    Limitations:

    -Only supports the GCI format. Anyway it's the most used and ther are tools to convert other formats into GCI.

    -Protected gamesaves will only be able to be restored on the card it was backuped from. Even though, some protected savegames will still not work as some save protection rely in the situation of the gamesave on the memory card.

    -Official Nintendo memory cards won't work in Wii mode for now due to a change in the DSP.

    WIP:

    -Add full raw memory card image backup and restore. Thanks to Masken for information and sources.

    Additional notes about protected savegames:

    Protected savegames rely on the serial ID that is given to the memory card when it is formated. That's why they won't work in other cards and why they won't work on the same card if that has been formatted.

    Restoring a raw image to a diferent card has still to be tested to see if that will permit using a protected gamesave on another memory card.

    Thanks to:

    -SoftDev

    -Costis

    -Masken

    -Justb & dsbomb

    -CowTRobo & Samsom for very useful old sources

    Download and Give Feedback Via Comments ...
    by Published on January 1st, 2009 01:14

    News/release via gp32spain

    Is ready the latest stable version of this remake, with a bunch of new features:

    Improvements in graphics.
    Improvements in the sound.
    Improvements to the gameplay.
    Corrected many failures, (the game can be completed entirely, not as the previous version).
    Improvements in stability.
    Improvements in the documentation, and generally in all aspects.

    It is not a final version and there is still work to graphic and sound, but the schedule is completed.

    Official website: http://www.phantomaspc.org
    Download Official: http://www.phantomaspc.org/files/Phantomas1.8X.zip
    ...
    by Published on January 1st, 2009 01:11

    Former PlayStation exclusive series Way of the Samurai is making the platform jump. Publisher Spike announced its intentions to bring Way of the Samurai 3 to the Xbox 360 in February.

    Originally released on the PlayStation 3 in November, Way of the Samurai 3 (aka Samurai Dou 3) debuted in Japan with 81,000 units sold. Not bad for a week's worth of sales, but developer Acquire and Spike may want to up those numbers with a port for Xbox 360 owners. The new version, dated for February 26th in Japan, will have "new elements" and offer downloadable content of some form.

    Hopefully, that means we're one step closer to a Western release, regardless of the platform. I've always loved these quirky, if graphically underwhelming samurai adventure games. Who's with me? Anyone?

    http://kotaku.com/5121824/way-of-the...th-to-xbox-360 ...
    by Published on January 1st, 2009 01:10

    As 2008 comes to a close (or has already for those of you in The Future) it's always fun to look back on a year's worth of purchases and obsessively list twelve months of consumption.

    This year represents, as far as I know, my biggest haul. The reason? This is the year I started to get review copies of games — a blessing and a curse. The total? Exactly 54 games for the PlayStation 2, PlayStation 3, PSP, Nintendo DS, Wii, Xbox 360 and PC — just slightly more than one game per week. The majority of them I paid out of pocket for (including that copy of Cruis'n), with some courtesy of publishers or developers (Resistance 2, for example). One was a gift!

    Hit the jump for my own personal list and leave your own 2008 haul in the comments.

    Advance Wars: Days of Ruin (DS)
    Arcana Heart (PS2)
    Banjo Kazooie: Nuts & Bolts (Xbox 360)
    BioShock (Xbox 360)
    Blastworks (Wii)
    Braid (Xbox 360)
    Call of Duty 4 (Xbox 360)
    Castlevania Judgment (Wii)
    Castlevania: Order of Ecclesia (DS)
    Condemned 2: Bloodshot (Xbox 360)
    Cruis'n (Wii)
    Darkstalkers Collection (PS2)
    Dead Rising (Xbox 360)
    Dead Space (Xbox 360)
    echochrome (PS3)
    Fable II (Xbox 360)
    Final Fantasy III (DS)
    Game Party 2 (Wii)
    Gears of War 2 (Xbox 360)
    Golden Axe: Beast Rider (Xbox 360)
    Haze (PS3)
    The House of the Dead 2 & 3 Return (Wii)
    Ikaruga (Xbox 360)
    Left 4 Dead (Xbox 360)
    Lips (Xbox 360)
    LittleBigPlanet (PS3)
    Metal Gear Solid 4 (PS3)
    Metal Slug 7 (DS)
    Midnight Club Los Angeles (Xbox 360)
    Mortal Kombat vs. DC Universe (Xbox 360)
    N+ (Xbox 360)
    Omega Five (Xbox 360)
    Pac-Man Championship Edition (Xbox 360)
    Peggle Nights (PC)
    PixelJunk Eden (PS3)
    PixelJunk Racers (PS3)
    Portal: Still Alive (Xbox 360)
    Resistance 2 (PS3)
    Rez HD (Xbox 360)
    R-Type Command (PSP)
    SEGA Ages 2500: Phantasy Star Complete Collection (PS2)
    SEGA Ages 2500: Fantasy Zone Complete Collection (PS2)
    Silent Hill Homecoming (Xbox 360)
    Soul Bubbles (DS)
    Soulcalibur IV (PS3)
    Super Smash Bros. Brawl (Wii)
    Too Human (Xbox 360)
    The Last Guy (PS3)
    The Legend of Zelda: Twilight Princess (Wii)
    Viva Pinata: Trouble in Paradise (Xbox 360)
    Wario Land Shake It! (Wii)
    WarTech (Xbox 360)
    Wii Music (Wii)
    World of Goo (PC)
    Of that 54, I "beat" 22. Six I haven't played at all. The majority of the games acquired in 2008 were for the Xbox 360 (bias!!) with the least represented on my list being the PSP with just one game. Actually, I'm not sure if I got the Parodius Portable collection this year or last.

    Anyway, make with the crazed listing!

    http://kotaku.com/5121864/show-me-th...-show-you-mine ...
    by Published on January 1st, 2009 01:10

    As 2008 comes to a close (or has already for those of you in The Future) it's always fun to look back on a year's worth of purchases and obsessively list twelve months of consumption.

    This year represents, as far as I know, my biggest haul. The reason? This is the year I started to get review copies of games — a blessing and a curse. The total? Exactly 54 games for the PlayStation 2, PlayStation 3, PSP, Nintendo DS, Wii, Xbox 360 and PC — just slightly more than one game per week. The majority of them I paid out of pocket for (including that copy of Cruis'n), with some courtesy of publishers or developers (Resistance 2, for example). One was a gift!

    Hit the jump for my own personal list and leave your own 2008 haul in the comments.

    Advance Wars: Days of Ruin (DS)
    Arcana Heart (PS2)
    Banjo Kazooie: Nuts & Bolts (Xbox 360)
    BioShock (Xbox 360)
    Blastworks (Wii)
    Braid (Xbox 360)
    Call of Duty 4 (Xbox 360)
    Castlevania Judgment (Wii)
    Castlevania: Order of Ecclesia (DS)
    Condemned 2: Bloodshot (Xbox 360)
    Cruis'n (Wii)
    Darkstalkers Collection (PS2)
    Dead Rising (Xbox 360)
    Dead Space (Xbox 360)
    echochrome (PS3)
    Fable II (Xbox 360)
    Final Fantasy III (DS)
    Game Party 2 (Wii)
    Gears of War 2 (Xbox 360)
    Golden Axe: Beast Rider (Xbox 360)
    Haze (PS3)
    The House of the Dead 2 & 3 Return (Wii)
    Ikaruga (Xbox 360)
    Left 4 Dead (Xbox 360)
    Lips (Xbox 360)
    LittleBigPlanet (PS3)
    Metal Gear Solid 4 (PS3)
    Metal Slug 7 (DS)
    Midnight Club Los Angeles (Xbox 360)
    Mortal Kombat vs. DC Universe (Xbox 360)
    N+ (Xbox 360)
    Omega Five (Xbox 360)
    Pac-Man Championship Edition (Xbox 360)
    Peggle Nights (PC)
    PixelJunk Eden (PS3)
    PixelJunk Racers (PS3)
    Portal: Still Alive (Xbox 360)
    Resistance 2 (PS3)
    Rez HD (Xbox 360)
    R-Type Command (PSP)
    SEGA Ages 2500: Phantasy Star Complete Collection (PS2)
    SEGA Ages 2500: Fantasy Zone Complete Collection (PS2)
    Silent Hill Homecoming (Xbox 360)
    Soul Bubbles (DS)
    Soulcalibur IV (PS3)
    Super Smash Bros. Brawl (Wii)
    Too Human (Xbox 360)
    The Last Guy (PS3)
    The Legend of Zelda: Twilight Princess (Wii)
    Viva Pinata: Trouble in Paradise (Xbox 360)
    Wario Land Shake It! (Wii)
    WarTech (Xbox 360)
    Wii Music (Wii)
    World of Goo (PC)
    Of that 54, I "beat" 22. Six I haven't played at all. The majority of the games acquired in 2008 were for the Xbox 360 (bias!!) with the least represented on my list being the PSP with just one game. Actually, I'm not sure if I got the Parodius Portable collection this year or last.

    Anyway, make with the crazed listing!

    http://kotaku.com/5121864/show-me-th...-show-you-mine ...
    by Published on January 1st, 2009 01:07

    Zielok has released a new game for the GP2X, heres the details:

    The "Next Element Deluxe" is a logical game, where your task is to destroy all the fields on the screen. To complete this task you have to rack your brain and deal with 80 levels. They all have interesting graphics and nice music. The "Next Element Deluxe" is a game with levels of rising difficulty, which tries to provide all players a lot of satisfaction.

    Features:
    - 80 levels
    - high quality graphics
    - many backgrounds
    - very good gameplay
    - many in-game music
    - user friendly interface

    Some words about a GP2X version.
    I don't have a GP2X console. I have a testers with GP2X console and they tested my games but if you found any error please write to me http://www.zielok.com/index.php?action=contact

    Download and Give Feedback Via Comments ...
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