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  • DCEmu Featured News Articles

    by Published on December 23rd, 2008 22:47

    via Computer and Video Games


    PS3 was noted for being a particularly expensive console to make on its release year of 2006, but the cost of making them has almost halved, according to electronics research company iSuppli.

    The original launch day versions of PS3 were said to cost Sony around $840 per unit to make. Sony was selling them for $599 in the US (£425 over here).

    Since then, PS3s have lost PS2 game support, a couple of USB and memory card ports, and gained bigger hard drives, that the revisions seem to have paid off.

    According to iSuppli (via Business Week), who did a recent tear-down of the latest PS3s available, those costs are now down to around $440 per unit, which Sony sells on for $399 (or £299).

    If the figures are accurate, that would put Sony's losses per console down from around $240 to just $40 per unit.

    "Sony is one step ahead of us and probably has plans to re-spin the hardware to reduce the costs yet again," said iSuppli analyst Andrew Rassweiler, who reckons Sony could reach the break-even point in 2009.

    Despite expectations, Sony has insisted it has "no plans" for a price reduction on PS3 in March next year, in which the company expects to sell 10 million consoles. ...
    by Published on December 23rd, 2008 22:46

    via Games Industry


    FIFA 09 is the UK's Christmas 2008 number one game, jumping up two places to leapfrog Call of Duty: World at War and Mario Kart Wii.

    It will have surprised many who believed that Call of Duty was going to stay at the top, but the Activision shooter fell back to number two, followed by Mario Kart.

    Need for Speed: Undercover remained in fourth place, while Brain Training held steady in fifth.

    Wii Play was up one place to sixth, while the Bond brand clearly proved popular with gift-givers as Quantum of Solace jumped up from 13th to seventh place.

    Professor Layton and the Curious Village made a creditable debut in eighth, while Tomb Raider: Underworld was in ninth and Wii Fit took tenth.

    A number of the big names moves up a few places elsewhere on the chart, including LittleBigPlanet, Prince of Persia and Far Cry 2, but Fallout 3 was the biggest loser in the top twenty, dropping from sixth to 14th place.

    In all Nintendo took the most places with five titles in the top ten, while EA and Activision Blizzard had two apiece and Eidos one.

    The full top ten is as follows:
    • FIFA 09 (EA)
    • Call of Duty: World at War (Activision Blizzard)
    • Mario Kart Wii (Nintendo)
    • Need for Speed: Undercover (EA)
    • Brain Training (Nintendo)
    • Wii Play (Nintendo)
    • Quantum of Solace (Activision Blizzard)
    • Professor Layton and the Curious Village (Nintendo)
    • Tomb Raider: Underworld (Eidos)
    • Wii Fit (Nintendo)

    Chart information Copyright ELSPA. ...
    by Published on December 23rd, 2008 22:46

    via Games Industry


    FIFA 09 is the UK's Christmas 2008 number one game, jumping up two places to leapfrog Call of Duty: World at War and Mario Kart Wii.

    It will have surprised many who believed that Call of Duty was going to stay at the top, but the Activision shooter fell back to number two, followed by Mario Kart.

    Need for Speed: Undercover remained in fourth place, while Brain Training held steady in fifth.

    Wii Play was up one place to sixth, while the Bond brand clearly proved popular with gift-givers as Quantum of Solace jumped up from 13th to seventh place.

    Professor Layton and the Curious Village made a creditable debut in eighth, while Tomb Raider: Underworld was in ninth and Wii Fit took tenth.

    A number of the big names moves up a few places elsewhere on the chart, including LittleBigPlanet, Prince of Persia and Far Cry 2, but Fallout 3 was the biggest loser in the top twenty, dropping from sixth to 14th place.

    In all Nintendo took the most places with five titles in the top ten, while EA and Activision Blizzard had two apiece and Eidos one.

    The full top ten is as follows:
    • FIFA 09 (EA)
    • Call of Duty: World at War (Activision Blizzard)
    • Mario Kart Wii (Nintendo)
    • Need for Speed: Undercover (EA)
    • Brain Training (Nintendo)
    • Wii Play (Nintendo)
    • Quantum of Solace (Activision Blizzard)
    • Professor Layton and the Curious Village (Nintendo)
    • Tomb Raider: Underworld (Eidos)
    • Wii Fit (Nintendo)

    Chart information Copyright ELSPA. ...
    by Published on December 23rd, 2008 14:49



    Apple's claims that the iPhone is a console might carry a bit more weight if the thing had, you know, some physical inputs. Touchscreens and tilt sensors are great, but without at least a couple of buttons and a D-pad it's kind of a hard sell to your average gamer. Inputs are exactly what the iControlPad case for the iPhone adds, and we've got confirmation that the thing is at long last heading to production. The pic above is the final prototype, set to be colored black upon release -- and we presume those gaping holes will be filled with something other than air, too. No word on an anticipated ship date or price, but -- great as it may be -- without Apple support we don't expect it'll to do much to help the iPhone's gaming cred anyhow.

    http://www.engadget.com/2008/12/23/i...-warms-hearts/ ...
    by Published on December 23rd, 2008 14:49



    Apple's claims that the iPhone is a console might carry a bit more weight if the thing had, you know, some physical inputs. Touchscreens and tilt sensors are great, but without at least a couple of buttons and a D-pad it's kind of a hard sell to your average gamer. Inputs are exactly what the iControlPad case for the iPhone adds, and we've got confirmation that the thing is at long last heading to production. The pic above is the final prototype, set to be colored black upon release -- and we presume those gaping holes will be filled with something other than air, too. No word on an anticipated ship date or price, but -- great as it may be -- without Apple support we don't expect it'll to do much to help the iPhone's gaming cred anyhow.

    http://www.engadget.com/2008/12/23/i...-warms-hearts/ ...
    by Published on December 23rd, 2008 14:45

    jamesholodnak has released a new Nes Emulator for the PS2, heres the release information:

    Here is the update PS2 beta preview. I finally got my PS2 from a friends house, then made changes to NESEMU accordingly to fix any problems in the PS2 port.

    The PS2 port had been untested since around version 0.1.27, when main development had shifted direction from only PS2 to all platforms, with Win32 being the active development target.

    Details
    Fixed ROM loading, tested with .nes, .unf/.unif, and .fds files. Also tried them all GZipped.
    All IRX's and BIOS files should be placed in the "nesemu" folder on the first memory card. (ex: mc0:/nesemu/ with uLaunchelf, you will need to copy the files and create the directory on your own.).
    No longer requires two controllers to start up.
    No longer requires a hard disk, but hard drive support is flaky, and doesn't support GZip.
    ROMs on the hard drive should be stored in the "+NES" partition.
    USB loading is still unsupported.
    PS2 NESEMU installer coming shortly, based upon the Wii "NESEMU Channel" installer.
    Any features/problems/etc should be emailed to jamesholodnak at gmail dot com

    Download and Give Feedback Via Comments

    Thanks to http://www.pdroms.de/news/ for the news. ...
    by Published on December 23rd, 2008 14:45

    jamesholodnak has released a new Nes Emulator for the PS2, heres the release information:

    Here is the update PS2 beta preview. I finally got my PS2 from a friends house, then made changes to NESEMU accordingly to fix any problems in the PS2 port.

    The PS2 port had been untested since around version 0.1.27, when main development had shifted direction from only PS2 to all platforms, with Win32 being the active development target.

    Details
    Fixed ROM loading, tested with .nes, .unf/.unif, and .fds files. Also tried them all GZipped.
    All IRX's and BIOS files should be placed in the "nesemu" folder on the first memory card. (ex: mc0:/nesemu/ with uLaunchelf, you will need to copy the files and create the directory on your own.).
    No longer requires two controllers to start up.
    No longer requires a hard disk, but hard drive support is flaky, and doesn't support GZip.
    ROMs on the hard drive should be stored in the "+NES" partition.
    USB loading is still unsupported.
    PS2 NESEMU installer coming shortly, based upon the Wii "NESEMU Channel" installer.
    Any features/problems/etc should be emailed to jamesholodnak at gmail dot com

    Download and Give Feedback Via Comments

    Thanks to http://www.pdroms.de/news/ for the news. ...
    by Published on December 23rd, 2008 14:41

    Ifcaros has released a new version of Tetris for the PS2, heres whats new:

    Changes:

    - Back to freesd. thanks lukasz
    - Now it should run on the ps3 without the need of psxloader

    Download and Give Feedback Via Comments

    Thanks to http://www.pdroms.de/news/ for the news. ...
    by Published on December 23rd, 2008 14:41

    Ifcaros has released a new version of Tetris for the PS2, heres whats new:

    Changes:

    - Back to freesd. thanks lukasz
    - Now it should run on the ps3 without the need of psxloader

    Download and Give Feedback Via Comments

    Thanks to http://www.pdroms.de/news/ for the news. ...
    by Published on December 23rd, 2008 14:17

    Sony Computer Entertainment America Inc. (SCEA) announced today the North American release of MLB 09 The Show™ available for PLAYSTATION?3 (PS3™), PSP? (PlayStation?Portable), and PlayStation?2. MLB 09 The Show will arrive in stores in time for Spring Training as the longest running, officially licensed baseball title, delivering true-to-life gameplay, deeper franchise and season modes, and incredible detail not found in any other title.

    "The MLB franchise has been recognized as the industry leader in terms of realism and overall gameplay and we're looking to stay at the forefront by taking it to another level with MLB 09 The Show," said Scott A. Steinberg, Vice President, Product Marketing, SCEA. "With enhanced gameplay features and more attention to detail than ever before, MLB 09 The Show is prepared to deliver an unsurpassed next-gen baseball experience."

    MLB 09 The Show continues to set itself apart from the other MLB games on the market with its attention to detail and unparalleled gameplay. Looking to build on that reputation, the game has added several new features and subtleties that play a huge role in bringing the baseball experience to life. Incredible stadium detail and signage, wear and tear on the field, dusk to night lighting transitions, and stadium JumboTron animations help immerse users in the ultimate baseball experience.

    The popular "Road to the Show" feature returns, giving fans the chance to play offense and defense and truly immerse themselves in gameplay from a custom-created player's perspective. This year, Road to the Show includes interactive training and coaching as users navigate through a career that culminates with a shot at the big leagues. "Online Season Leagues" are also newly available, allowing fully functional drafts and providing players with a flex calendar to play games ahead in the schedule. Also back for PS3 and PlayStation 2 is "Franchise Mode," complete with the long anticipated 40-man roster. In Franchise Mode, fans must think and act like an owner while dealing with issues such as salary arbitration, waiver transactions, and September call-ups along the way. However winning games isn't the only thing that matters, as users must deal with clubhouse chemistry, roster management, and other issues that arise over the course of a season.

    MLB 09 The Show brings back the ability to create custom music tracks using the "My MLB Music" feature. However for this year, players will be able to edit music tracks to assign batter walk-up tunes using the "Custom Music" feature. Additionally, fans can record their own customized chants and yells and integrate them seamlessly into the ambient crowd noise to create an even more personalized rivalry.

    The popular "Pitcher/Batter Analysis" feature returns on MLB 09 The Show for PS3 and PSP, detailing the breakdown of how a batter has performed based on pitch type and result. The game offers up 17 different pitch types for players to master and MLB 09 The Show details the different pitch grips and arm angles that hitters must address. Players can also hone their skills using a wide variety of "Training/Practice" drills, with each set of drills focusing on a different area of the game. Utilizing the "Progressive Batting Performance" feature, players are rewarded for superior skills at the plate but are also penalized for hitting slumps.

    Once users master the basics and create highlights of their own, they can save each dazzling play to the PS3 hard drive with the "Replay Vault" feature, where every key play in the field and clutch at-bat can be replayed at any time. Also new to the highlight system is "End of Game Replays" where users are given an instant post-game summary of the most exciting and important plays of the game.

    For fans who want to take their game on the road, MLB 09 The Show for PSP delivers big baseball action in the palm of your hand by utilizing core gameplay features found on the PS3 version. Unique to PSP, MLB 09 The Show will feature "SportsConnect News2Go" which offers fans the ability to go online to select and save the latest news feeds to their Memory Stick Duo and review at their leisure.

    Exclusive for PlayStation 2 is the unrivaled "Player Creator", providing users with endless possibilities for creating players, including everything down to their player's face with EyeToy?. Users can also adjust their personal rituals, swings, and even emotions as they create and place themselves in the heat of a pennant race. ...
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