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  • DCEmu Featured News Articles

    by Published on December 21st, 2008 10:45

    SafeWallet Pro from SBSH Mobile Software is a powerful and highly secured (256-bit AES encryption) storage application allowing you to securely store various types of information. Use SafeWallet to store business and private information (credit cards information, online passwords, bank account info, registration codes, ATM PINs, emergency contacts, addresses, serial numbers, etc.) and create your own card templates for your own custom information. Enjoy full synchronization between your Windows PC and S60 device - SafeWallet Pro is shipped with a complete wallet solution for your Windows PC along with the mobile version for your S60 device.

    http://my-symbian.com/s60v3/software...uto=589&faq=15 ...
    by Published on December 21st, 2008 10:44

    I thought that software development for old Series 80 Communicators is now completely dead and that I'll have no opportunity to post any news in the S80 section ever again... What a surprise, Sami Vuori (aka Sera on our discussion forums) has just ported the classic Dodgin' Diamond 2 game to Series 80. Good work, Sera!

    http://my-symbian.com/s80/software/a...Auto=867&faq=3 ...
    by Published on December 20th, 2008 20:42

    News/release from wplaat

    Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.

    20/12/2008 Version 0.94
    - Added SDHC card support
    - Added power button support
    - Added win screen if players wins all levels.
    - Build game with new libogc 1.7.1 and devkitPPC r16 compiler

    Download and Give Feedback Via Comments ...
    by Published on December 20th, 2008 20:36

    Felix and Georg Potthast have posted a new release for the Wii:

    SDL Space Invaders is a clone of the classic Space Invaders game for the WII developed using SDL for graphics and sound.

    Download and Give Feedback Via Comments ...
    by Published on December 20th, 2008 20:11

    News/release from GEMISIS



    Finally, after months and months and months of preparation, its here!!! The new Super Smash Bros. DS demo!!! Here is the scoop on this new version:

    Installation

    1 Patch the file "SSB_DS.nds" (No quotes) with the appropriate dldi if neccassary.

    2 Place the folders titled "files" and "highs" (again no quotes) into the root folder of your homebrew device.

    3 Place SSB_DS.nds or SSB_DS.ds.gba (depending on your device) onto your homebrew device.

    4 Luanch the game

    5 Enjoy an awesome game

    Changelog


    V0.2(current)

    New Features:
    -Start with 3 levels
    -Start with 3 Characters
    -11 Unlockable levels
    -7 unlockable characters
    -A variety of characters
    -A variety of levels
    -Auto save feature
    -4 New characters
    -3 Returning Characters
    -All Brand new stages (except for maybe 2)
    -High score table (still working on fixing, but will definitely be in 3rd demo, if not this one)
    -Main Menu Music
    -1 Fight able Enemy (depends on which character, but might be fixed in time for demo)

    Known Glitches:
    -64X64 sprites heads do not touch the things above properly (working on it still)
    -may not be compatible with all flashcarts
    -Will not save on Emulator
    -certain levels glitch up with certain characters
    -certain things with character images
    -Time limit glitch
    -Certain characters on Angel Island glitch up
    -Probably other ones as well


    V0.1
    Initial Release

    Credits

    Game Made by: GEMISIS
    Menu Music thanks to: Kikaimaster
    Backgrounds, Certain Icons, and Hyrule Level thanks to: tbag
    Certain Icons thanks to: Team Rumble
    Gannon's Tower and the pictochat level thanks to: brandkak4
    levels other than Hyrule, Gannon's tower, and pictochat, and samus thanks to: hillbilly
    knuckles and Mario sprite thanks to: the kind people over at spritersresource.com
    Last 6 Characters thanks to: Cheese566 (I told you, I am not going to spoil the secret characters)
    Much thanks to Nintendo for the Super Smash Bros. Series
    A great many thanks to: The palib development team
    And finally, I would like to thank everyone who has supported this project.

    Download and Give Feedback Via Comments
    ...
    by Published on December 20th, 2008 20:06

    News/release from darkso

    Hello everybody. I am in a group of Spanish programming called DarkSceneGroup which is designing an Operating System (OS) for the DS.
    In the public the Alpha OS contains these features:
    Text-Editor. Haun can not save files.
    Buttons-testers. Failure to add the Start and Select.
    -Paint. For the moment does not save images.
    -Sound Recorder. The function of saving will be implemented.
    One-Listador Archives. At the moment only the list, allows open no nothing
    One-updater. At the moment it does not work.
    -Turn off the DS. When you click on Shut Down goes off alone.

    Functions for the new version:
    -Windows Media Player. Is implemented, but the audio sounds very weird and does not play songs normal.

    For now only expect these updates.
    This Images are from Alpha 0.1
    Downloads:
    0.1.1 Alpha
    http://galeon.com/darkso/darksolatest.nds
    Official website:
    http://darkscenegroup.blogspot.com

    Download and Give Feedback Via Comments
    ...
    by Published on December 20th, 2008 20:01

    News/release from Copper

    Here is the first version of my emulator Space Invaders ...

    This is a version that supports Roma mame zip format directly ... I took my pan & scan version that adds a scrolling to have the original graphics in the area Game This version also adds the game with the stylus and a zoom of the area Thursday on the screen the top.

    Citation
    V1.0: 20/12/2008

    * First version that uses DLDI
    * Version 1.3.1 compiled with libnds using the lib for its maxmod
    * The file is unzipped rom automatically by the emulator
    * Ability to play pen
    * During the game, the secondary screen displays a "zoomed" game
    * Further information is displayed in the menu

    Download and Give Feedback Via Comments ...
    by Published on December 20th, 2008 19:27



    DKnute (news via aep) has released a new version of the Dreamcast Emulator For Windows, heres whats new:

    The idea was to have FPGA handle the ATA interface, including DMA burst transfers, while external MCU will run part of Makaron GD code and take care of all the high-level stuff. 2GB Secure Digital card will provide necessary GD data.
    I realized that EP2C20 can easily host both the interface and a soft-core NIOS II CPU with all the supporting logic for onboard memory chips. Now this is neat, I can actually run the NIOS faster than my ARM7 and it has more memory too (I mean, just the SDRAM is 8MB vs 64kB on-chip SRAM on ARM). The only problem is I don't have license for that IP core so the USB programming cable needs to be attached at all times, or the board will freeze eventually. Both ARM and Cyclone boards have SD slots so I can change my mind anytime

    Anyway, SPI<->SD communication works both on ARM and NIOS now (it's the same C code, save the low-level I/O stuff). Now I need to handle FAT. There is a free library for that but I want to write my own with a bit more buffering as an option. Since it's read-only it shouldn't be much of a problem, it's just that both target CPUs can only do aligned memory accesses and that needs to be worked around for the FAT structure parsing.

    VHDL code for ATA i/f is progressing, but slowly. I haven't done any of this before - I doubt programming GAL devices counts
    There is a new MKFro available for download. It's a GUI for Makaron T11/1 - both Dreamcast and NAOMI versions.
    MKFro requires NET Framework 2.0 or higher. Please direct any questions you might have to it's author slrhui.

    Download and Give Feedback Via Comments ...
    by Published on December 20th, 2008 19:16

    The Vice Team have released a new version of their emulator for GP2X and many other systems The current version emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610), heres whats new:

    * Changes in VICE 2.1
    ======================

    ** General
    ----------

    - The VICEplus project has been joined with VICE. Thus, x64dtv is now
    part of VICE.

    - We can be contacted via IRC: #vice-dev on freenode

    - Added a more accurate ReSID engine using floating point math (ReSID-FP).

    - Added support for the USB HardSID.

    - PAL emulation has been rewritten and optimized.

    - Fixed the ACIA 6551 emulation. (x64/x128/xcbm2/xpet/xplus4)

    - Monitor commands help text is now translated too
    (in ports where translation is available at all)

    - Monitor IO command now displays IO area even if it is currently
    banked out.

    - GCR file handling (.G64) issues an error message if the .G64 does not
    have the expected outline. Before, VICE just silently ignored such
    files.

    - IRQ handling fix

    ** C64/C128 changes
    -------------------

    - Fixed the digimax sound generation.

    - Added the RR clockport disable functionality at $DF00.0. Allows
    to disable the RRnet.

    - Improved REU compatibility and timing.

    ** C64 changes
    --------------

    - Added isepic cartridge emulation.

    - Added Double Quick Brown Box cartridge emulation.

    ** VIC20 changes
    ----------------

    - Improved the sound emulation.

    - Fixed the lowest note bug.

    - Improved VIC emulation (exact in-line color/reverse mode changes).

    ** C64DTV changes
    -----------------

    - New emulator.

    ** Unix changes
    ---------------

    - XRandR fullscreen implemented

    - Command line option `-fullscreen' is supposed to do something
    useful.

    - Vsync code imported from win32 (based on openGL extension).
    see also doc/openGLsync-howto.txt.

    - Vidmode (fullscreen support) is broken and therefore marked as
    deprecated. It will be removed in the next release if no-one takes
    responsibility to fix the broken code and is willing to maintain the
    code.

    - PAL Emulation (new implementation, improved speed) should be usable
    again (it was broken on certain display depths).

    - Log messages are always english.

    - Only x11 keymaps will be installed when doing a 'make install'.

    - MIDI cartridge emulation for x128, x64 and xvic.

    ** MS-Windows changes
    ---------------------

    - Watcom generated executables are more optimized.

    - MIDI cartridge emulation for x128, x64 and xvic.

    - When specifying the target for the RS232 communication
    (Menu Settings/RS232 Settings), the target can be specified by
    name now. Before, you had to use the IP address.

    - Fixed some minor errors with the RS232 communication via TCP
    connections.

    - RS232 can use real devices now, too.
    To use this feature, you have to specify the COM port used in
    Settings/RS232 Settings like:
    \\.\com1: baud=57600 parity=N data=8 stop=1

    The characters after the colon can be used to specify additional
    settings for the COM port. The string must have the same form as the
    mode command's command-line arguments:
    [baud=b][parity=p][data=d][stop=s][to={on|off}][xon={on|off}]
    [odsr={on|off}][octs={on|off}][dtr={on|off|hs}][rts={on|off|hs|tg}]
    [idsr={on|off}]

    The above example specifies COM1 with a baud rate of 57600, no parity,
    8 data bits and 1 stop bit.

    Note that the leading \\.\ is used to distinguish between TCP/IP
    targets and real devices, thus, you have to use it.

    (Sorry, no fancy UI yet.)

    - vsid GUI reworked:
    * infoline appears only by pressing "I"
    * raises process priority. Otherwise, when in background,
    looses cpu power and music is not played at correct speed
    * drag&drop support; window also gets focus back on drop
    * correct display of emulated sid model (when using -keepenv)
    * changed colors

    - fixed copy function from the VICE monitor window.

    ** AmigaOS changes
    ------------------

    ** OS/2 changes
    ---------------

    - Fixed 24/32bit display depth problem.

    ** GP2X changes
    ---------------

    - Fixed black screen problem.

    - Pause emulation while the menu is open.

    - Added experimental support for USB keyboard and joystick.

    - Removed vsid.

    ** Mac OS X changes
    -------------------

    - x64a.app and x64dtv.app (Cocoa) are now feature complete
    * added flip lists
    * added netplay dialog
    * added ROM resources
    * added video settings dialog
    * added record snapshot dialog

    - Introduced new control window that replaces old peripherals drawer
    * with tape control buttons
    * attach/eject buttons for each drive
    * drag & drop of disk/tape images

    - Introduced Cocoa compile for Mac OS X 10.5 and greater with more features
    (see extended Resource Inspector)

    - Completely rewritten joystick driver that supports user-definable buttons
    for fire and all directions.

    - Copy & Paste support for emulator and monitor/log window

    - Added x2, x3,
    ...
    by Published on December 20th, 2008 18:45

    An admin over in Europe's Official PlayStation Community says Sony will in fact patch a bothersome trophy-related bug that, in worst-case scenarios, borks certain games completely until one does a console backup-restore.

    There was some concern that the bug would never be patched, because complaints first surfaced about it back in October and were never answered or fixed, even after the 2.53 firmware released. But Community Team Leader MusterBuster declared last week: " A fix is on the way, but I don't have an ETA yet."

    http://kotaku.com/5114862/ps3-trophy...ill-be-patched ...
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