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    by Published on December 5th, 2008 23:17

    Updated release from Wplaat:

    RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!


    05/12/2008 Version 0.4

    Added Welcome screen
    Added Help screen
    Added Credits screen
    Added exit to HBC functionality
    Added reset Wii functionality

    Download and Give feedback Via Comments ...
    by Published on December 5th, 2008 22:15

    Updated release from Yossi:

    What is this for?
    When HBCb9 came out, they decided that they no longer need to support any invalid .elf files. If you have .elf files, you need to convert then to .dol with some little program that gets buried in some directory when/if you install devkitPro. This script will automate the task of converting all your stuff. It even comes with that little program so you don't need to install the entire devkitPro.

    Download and Give feedback Via Comments ...
    by Published on December 5th, 2008 22:13

    Updated release from Okachobi

    A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL'ed source code from SDL Paradroid and uses the same data files. The source will be released in accordance with its original GPL license as soon as I get to a stable version. I had considered abandoning the project because of the virtual console version, but then realized its not available in the U.S., and noticed that there are at least 2 PC remakes of Paradroid and several for mobile platforms. So if you like Paradroid and live where it is available, support the virtual console by purchasing it. Otherwise, wait a little while and give this port a try.

    This version is in no way derived from the version available on the Wii Virtual Console in Europe. All code and graphics are from the freely-available SDL Paradroid released in 2002 under the GPL license. It has simply been patched in various ways to be compatible with the Wii Homebrew SDL library.

    12/4 - v0.4 Released!
    I believe the final major crash bug has been fixed
    No longer alpha! Ready for inclusion in homebrew browser.



    Changes in v0.4
    Yellow and Red Alerts no longer continuously contribute to your score.
    This was a feature of SDL Paradroid, but not the original C=64 Paradroid. It caused an issue where the backlog of points tricked the game into believing you were on a continuous rampage and never lowered the alert states since it detected a killing spree by looking at the score backlog. This may have worked ok on the PC, but its possible that when I changed the frame-rate timing method that it broke the timing that made this work. It was a good feature in SDL Paradroid, but at least for now its gone.
    Now Yellow and Red Alerts will give bonuses for all bots destroyed or overtaken
    Bugs fixed around actual number of levels and macros that defined max levels - I *believe* this was causing the crashes by overrunning buffers (this wasn't an issue in Paradroid SDL because it statically allocated the level array to the max allowed levels and not the available ship levels. When I changed this code to do dynamic allocations this apparently caused this issue)
    Memory leaks found and fixed
    Birds-eye view map offsets fixed
    Scoreboard should be fully functional
    Boundary checks added for level array to prevent bad x/y coords from crashing game- though I think this might have been caused by the level mismatch bug


    Known Issues
    Lift teleport issue- lift on a certain level will teleport you to another lift if you activate it, then exit without changing levels
    Bots sometimes get confused or stuck - but hey, they're bots, right?
    Sometimes after a successful transfer the transfer sound doesn't play and you exit the transfer screen immediately
    Occasionally it seems like a successful transfer results in a tie- but its likely a display update issue

    Download and Give feedback Via Comments ...
    by Published on December 5th, 2008 22:03

    Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside. This code is usefull to avoid memory problem since the object SpriteManager handle correctly himself memory used (free memory just deleting the object SpriteManager or removing a sprite).

    This library is developped in C++ by Unititled with help of TextRender written by DragonMinded (modified) and Imageloader by Ulti (highly modified).

    The use of SpriteManager is highly detailed in the SpriteManager.h and an simple example project is given in the pack.

    Download and Give feedback Via Comments ...
    by Published on December 5th, 2008 21:56

    Steve Corey has released a new version of Doom for the Nintendo Wii:

    I fixed the bug that caused the shareware wad to crash in 0.4, so I'm releasing a version that includes only this fix. The homebrew browser can't put out the newest WiiDoom unless the shareware wad (which is packaged with it) works, so this was a high priority for me. Teknecal just confirmed that it's working, so he's putting it out in the next day or so.

    Doom Shareware

    Download and Give feedback Via Comments ...
    by Published on December 5th, 2008 21:47

    On Monday, we posted a poll on the IGN.com front page, asking the reader which popular Wii game they were anticipating the most. Readers could select one from a list of nine games, which included titles such as The Conduit, Deadly Creatures, The House of the Dead: Overkill, MadWorld, No More Heroes 2, Pikmin 3, Punch-Out!!, Sin and Punishment 2, and Wii Sports Resort.

    Nearly 18,000 votes were cast since Monday, and of these votes, Punch-out!!, the sequel to the popular boxing franchise came out on top with nearly 20% of the votes taken. Coming in at a very close number two was The Conduit, the High Voltage-developed first-person shooter recently picked up for publishing by SEGA, coming in just 250 votes shy of the number one slot. Pikmin 3 capped off the Top Three, grabbing 17.4% of the readers' votes.

    Bottom three least anticipated games included Deadly Creatures at 2.7% of the vote, Treasure's Sin and Punishment 2 at 2.8%, and The House of the Dead: Overkill at 6.1%.

    And to round things off, No More Heroes: Desperate Struggle nabbed 9.8%, MadWorld grabbed 11.5%, and Wii Sports Resort gathered a meaty 10.8%.

    http://uk.wii.ign.com/articles/935/935785p1.html ...
    by Published on December 5th, 2008 21:45

    Marcan posted this rather unbelievable news:

    Recently, some sites have started to sell Wii homebrew packages / guides. Here are two of them:

    HomebreWare
    Another site (I won’t link to it or mention its name because its author apparently feels that it will boost his sales)
    The other site is newer apparently, and I’ve already looked quite a bit at Homebreware, so I’ll focus on the latter. Note: if you link to them, try to use the rel=”nofollow” attribute to avoid contributing to their PageRank. Google them if you must find their sites.

    The Homebreware site claims to provide software to - surprise - do everything that Wii homebrew applications currently do. I encourage you to read the site for yourself. I actually went ahead and bought it to have proof of what’s going on. What’s in the box? There is none. Their product is entirely delivered online, and includes two parts: a PDF guide and a software bundle. They also have an affiliate program which seems to be pretty active.

    First, let’s look at the PDF guide. Content starts on page 3, which is a badly authored introduction. Then, on page 4, we find this (cropped pdf). Hmm, interesting resemblance to, say, this revision of the Twilight Hack page on Wiibrew. Of course, there is no attribution, no GFDL, no nothing. So much for their exclusive PDF guide. But wait, it gets better. The next page is about the Homebrew Channel. Sound familiar? The next two pages are about the Wiibrew SD Installer. I think i’ve heard this before. Then it teaches you how to warez games - using two posts ripped off from the AfterDawn forums (I won’t link to either of these, but suffice to say it’s an exact copy as well). And finally, the Mii Channel Update page? Totally original too. And all that’s left is the FAQ page (which you can also find on their site), and includes such gems as “No it will not void your warranty” (they get to decide that now?) and “No it can’t [brick your console]” (I guess they’re including HomebrewareBootMii now).

    Moving on to the bundle part, you’ll find a main bundle, a separate source archive containing a bit of random Wii source code, and the Twilight Hack 0.1beta2 as a separate archive (this was a recent update, and they were too lazy to include it in the main bundle). Here’s the file listing for the bundle, and here’s the source archive. Of note is that the bundle archive includes several WADs copyrighted by Nintendo. Of course, HBC beta9 is included as well as TPHack 0.1beta1, and many popular Wii apps. The questionable warez-launching bits and pieces probably violate the DMCA anti-circumvention clause too (not that I agree with it).

    Now, neither the Twilight Hack nor the Homebrew Channel (among others) are distributed under the GPL, GFDL, or any other GNU licenses (we’ve had a source release of TPHack for a while on the back burner, but it hasn’t happened yet), contrary to what the other site claims on their footer (they also don’t seem to know how to spell our name, or that there are several “GNU licenses” and that the GFDL doesn’t apply to software anyway). In fact, they are distributed without any specific license (other than the “no warranty” stuff), which grants them automatic “all rights reserved” style copyright status (at least in all countries that fall under the Berne Convention, that is, practically the entire world). Therefore, redistribution, and especially sale, are forbidden. While we’re okay with free internet distribution by other parties (mirrors), any kind of sale is obviously crossing the line (and that includes any sale of a “guide” with “bundled” software).

    I can only speak for the software that I’ve authored, but it’s clear that many other licenses are being violated here as well. If you are the author of anything in the archive and your copyright is being violated, I urge you to take action (tell the world, send them an e-mail, send them a DMCA takedown, whatever).

    We’ve started to attempt to send the appropriate DMCA takedown notices to the providers involved, but I’d like to know if you have any suggestions, or if you know someone who could provide legal advice. It’s pretty annoying, as this is a slow process and meanwhile these guys are racking up the sales.

    To the people behind this: what you’re doing is illegal, in case it wasn’t clear. We’re going to start firing DMCA notices until you stop. If you don’t stop now we’re going to start looking at a lawsuit.

    LMAO im lost for words ...
    by Published on December 5th, 2008 21:39

    Now that the holiday game release assault has subsided, it's time to bring back the fun. That means weekend gaming in between bouts of visiting the post office and attempting to be social.

    I've got a copy of Lips laying about that needs some experimenting with, plus some new Soulcalibur IV outfits to fiddle with. My "Sexy Hamburglar" Ivy costume still needs some tweaks, for example. I'll also be playing a little Left 4 Dead and regretting my ten dollar purchase of Golden Axe: Beast Rider. So much regret and so little time.

    How's it looking in your neck of the woods? Any gaming goin' on?

    http://kotaku.com/5102738/what-are-y...g-this-weekend ...
    by Published on December 5th, 2008 21:39

    Now that the holiday game release assault has subsided, it's time to bring back the fun. That means weekend gaming in between bouts of visiting the post office and attempting to be social.

    I've got a copy of Lips laying about that needs some experimenting with, plus some new Soulcalibur IV outfits to fiddle with. My "Sexy Hamburglar" Ivy costume still needs some tweaks, for example. I'll also be playing a little Left 4 Dead and regretting my ten dollar purchase of Golden Axe: Beast Rider. So much regret and so little time.

    How's it looking in your neck of the woods? Any gaming goin' on?

    http://kotaku.com/5102738/what-are-y...g-this-weekend ...
    by Published on December 5th, 2008 21:30

    And there was much rejoicing, as Roku and Xbox 360 owners that noticed a distinct lack of clarity in their Instant Watch streams should be seeing much better today. Netflix didn't say which lever was pushed / pulled to achieve the desired result, but thanks to work with "content distribution partners and key carriers" the dreaded one-dot should be long gone. The final report is yours, with boxee users the most recent to logon, anyone still enduring vintage VHS-quality video and lackluster HD, or enyoing the high quality promised land thanks to a newly unclogged series of tubes?

    http://www.engadget.com/2008/12/05/n...g-problems-re/ ...
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