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    by Published on December 4th, 2008 20:52

    Kojote posted this over at GBADev:

    The Giana's Return Team is probably bringing out a Gameboy Advance version of their "The Great Giana Sisters" sequel. Read on...

    Quote:
    Widdy ( http://www.widdy.de ) a smart guy from Bavaria / Germany and member of a bunch of demogroups has started to conduct a study if a GBA version of Giana’s Return would be doable and to all our surprise the chance is pretty high.

    He already has a platform engine which is highly adjusted to the GBA hardware so he just needs to push in the Giana’s Return elements and also the appropriated stuff around.

    As the GBA is tile wise limited in color, he has to repixel few parts. The music we use for Giana’s Return is .XM, which can’t be handled on a GBA without too much CPU use, BUT am-fm, our new music support guy will rearrange things, so even .MOD’s will sound fine.

    Let’s see how this GBA attempt will end!

    http://forum.gbadev.org/viewtopic.php?t=16230 ...
    by Published on December 4th, 2008 20:52

    Kojote posted this over at GBADev:

    The Giana's Return Team is probably bringing out a Gameboy Advance version of their "The Great Giana Sisters" sequel. Read on...

    Quote:
    Widdy ( http://www.widdy.de ) a smart guy from Bavaria / Germany and member of a bunch of demogroups has started to conduct a study if a GBA version of Giana’s Return would be doable and to all our surprise the chance is pretty high.

    He already has a platform engine which is highly adjusted to the GBA hardware so he just needs to push in the Giana’s Return elements and also the appropriated stuff around.

    As the GBA is tile wise limited in color, he has to repixel few parts. The music we use for Giana’s Return is .XM, which can’t be handled on a GBA without too much CPU use, BUT am-fm, our new music support guy will rearrange things, so even .MOD’s will sound fine.

    Let’s see how this GBA attempt will end!

    http://forum.gbadev.org/viewtopic.php?t=16230 ...
    by Published on December 4th, 2008 20:48



    News via nintendomax

    HEZHAO presents Wii Drum High

    Requirements of the application:
    For Windows XP, you'll need to install. NET Framework 3.5
    For Wndows Vista, no other facility. NET Framework is necessary.
    1. Connect your Wiimote, Nunchuk (optional) and the Wii Balance Board (optional) to your PC via Bluetooth. There are many Tutorials on the net that explains how. For a quick start, you can use the test version of BlueSoleil by following these instructions.
    2. Start the application.


    Installation:
    1. Download and install Visual C # 2008 Express to compile the project if this was not done.
    2. Download and install DirectX 9.0c Redistributable for developers including updated Managed Code.
    3. Familiarize yourself with the Wiimote in C # and build the project.

    Download and Give Feedback Via Comments ...
    by Published on December 4th, 2008 20:43

    News via nintendomax

    You probably remember the exit on GBA this adventure game / Action sauce Zelda. "Angun" is now available on our beloved DS with an adaptation rather than convincing "Angun DS" by Nathan Tolbert.




    Quote:
    NEW! DS version released!
    The DS port of Angun is finally finished! It is the same game as the GBA version, with minor changes:
    * The bottom screen is used for inventory, enemy info, map, etc.
    * New menu title graphics
    * Miscellaneous bug fixes, minor tweaks map, etc.
    For those who will be playing on an emulator Angun, I still recommend the GBA version, as the quality of GBA emulators is better than DS emulators. Angun to play on your DS, AngunaDS download, and write it to a DS flashable card (such as an R4 or M3). These can be purchased from Electrobee or other online retailers.


    Pdroms.de thank you for the info.

    Download and Give Feedback Via Comments ...
    by Published on December 4th, 2008 20:34

    Newly updated release from Patrik Rak

    ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

    ZXDS 0.8.1 beta 2 (3.12.2008)

    * Tweaked RZX code to work with more nonconformant but commonly available recordings.
    * Worked around sound clamping while keeping the sound loud by throwing dummy sample into the mix.
    I knew there must have been a reason why I didn't use sound bias 0 alone long time ago.

    ZXDS 0.8.1 beta 1 (27.11.2008)

    + RZX playback (no SZX snapshot support yet, though).
    + Files stored in ZIP archives can be browsed and loaded directly.
    + Support for poke cheats in POK file format, including autoload.
    + Added log screen for better problem diagnostics, especially those RZX related.
    + Turn off the bottom screen backlight after configurable timeout.
    + Automatically save state and enter sleep mode when the lid is closed.
    * Alternatively boot from saves/boot.z80 instead of last session state.
    * Skip loading of either state upon startup when L/R buttons are held.
    * Replaced few busy loops with inactive waits to further improve battery life.
    * Improved the last menu action to cycle through all recently used views.
    * Extended the range of both AY and speaker samples to make the sound louder.
    * Tweaked the Z80 snapshot loading code to support some less conformant files.

    Download and Give Feedback Via Comments ...
    by Published on December 4th, 2008 20:29

    News/release from robamacaf

    I worked on this for the last two days and have it at least in a playable fashion. If you don't know what Khet is, here is a description.

    It's the game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent's pharaoh, while shielding yours from harm!

    (The red laser shoots out the top left, from the circle there, the grey one from the bottom right. red pieces can't go on the grey squares and grey pieces can't go on the red squares)

    This game is being released to get feedback, etc. I will be updating it with more features. As of now, it is only 2 player on the same DS. I hope to add Wifi and computer AI soon. I will also be adding different configurations to play with. There are 3 main ones in Khet but I am also going to make it that players can make their own. I am also looking at redoing the graphics, possibly 3D.

    As for now, enjoy the game! This is my FIRST DS game and also my first C/C++ program so please let me know what you think!

    v1.02 - 03 Dec 08
    ---------------------------------------
    Added in the 3 basic layouts. These are the ones that are in the rules. The way it works is:

    * Classic: Use this setup if this is your first time to play Khet. Good for learning the game
    * Imhotep: A variation on CLASSIC that opens up new defensive possibilities.
    * Dynasty: A setup with an immediate balance of offense and defense that develops quickly.



    v1.01 - 03 Dec 08
    ---------------------------------------
    * Added the ability to deselect an item, to do this just click any where off the game board
    * Added a highlight so you can see which piece you have selected
    * Added a version number on the Rules screen so you can see what version you have.
    * (Updated link)


    v1.00 - 03 Dec 08
    --------------------------------------
    *Game added



    Download and Give Feedback Via Comments ...
    by Published on December 4th, 2008 20:26

    News/release from Cluster

    I released new version of ClIRC - IRC client for Nintendo DS.

    Main features:
    * A clipboard in all dialog boxes. You can even copy from upper screen, holding "L" button.
    * Using up to three servers at the same time.
    * DCC chat support and file transfer by DCC in both directions (I really don't know what for, but in fact )
    * Storing of logs directly to flash.
    * Identification of server answers by numbers. I.e. not an interface only but the great deal of server answers is in English (for non-english servers).
    * An alternative mode of nicklist request. Now you can see user's "away" status plus a complete list of his modes on server.
    * Flexible settings of colors, highlights, etc.
    * The prototype of scripts for advanced users. You can set commands, which will be executed after opening or closing of DS (turn away automatically, for example). You can previously make a list of commands for channels, privates and nick list, where the appropriate variables will be substituted as well. I.e. mIRC popups' analog
    * All settings can be changed during a program work - it's no need to bother with ini files.
    * Something like multitasking. At the same time you can download several files by DCC, get a list of channels and chat. Practically all tasks are working simultaneously, except the moment of connection.
    * Nick autocomplete on "tab".
    * Special mode for left handed people.
    * Input history.
    * Ignore.
    * Russian in/out and interface (only for Russian version).

    Homepage: http://clusterrr.com

    Download and Give Feedback Via Comments
    ...
    by Published on December 4th, 2008 20:23

    via Computer and Video Games


    The N64 classic, Banjo-Kazooie, finally hit XBLA today, along with a new patch that fixes problems with the version release to a lucky few early.

    The patch fixes some graphical issues, and a glitch that made some of the game's Notes disappear, essentially rendering the game impossible to complete (for the most hardened of completists). Unfortunately, you'll have to start the game over to bring the fix into effect.

    Here's the official list of fixes:
    • The update addresses issues experienced by people playing in the 1080i and 1080p. Players will be able to enjoy the game in uncompromised 1080 loveliness.
    • It also addresses the Bottles Secret Puzzle glitch for all players starting the game afresh.
    • Finally, it also sorts out the one or two instances of strange leaderboard entries but as part of that, two of the leaderboards will need to be reset to make everything fair and square again...
    ...
    by Published on December 4th, 2008 20:22

    New from Mr Modchips



    The CK3 Probe Add-on for the Xecuter Connectivity Kit 3 (Lite or Pro) is a tool that makes the process of extracting a key from a Lite-On drive totally solderless, without this tool the user would have to bridge the TX and RX points on the drive board with a soldering iron before they could use the CK3 to read from the drive. This tool is for those people that have never soldered before, but know how to read the key and don’t want to risk using a cheap iron on their drive and make a mistake, or also for tech guys in a hurry this tool makes the process just that little bit faster.

    The CK3 Probe is extremely simple to use and there will be excellent step by step tutorials on the Team-Xecuter website. There are two LED's which indicate power to the CK3 Probe and also a successful connection to the TX point on the Lite-On drive. The package includes the CK3 Probe and the cable that will connect it to the CK3 Lite or Pro. ...
    by Published on December 4th, 2008 20:20

    New from Mr Modchips



    The white & black Smooth As Silk full shell for Xbox 360 wireless controller have been coloured using a special process that makes the surface extra smooth and very pleasant to use for gaming.

    This is the white top with black bottom version

    Includes A Blue light kit (optional installation) that requires simple soldering to be installed. ...
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