• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on November 18th, 2008 23:12

    If you were this close to snapping up a new Zune after Microsoft pushed out its 3.1 software update, boy, are you glad you held off. At least, if you've been eying a Zune of the flash-based variety. Beginning today, the US Zunes are coming a little more in line with their Canadian brethren by falling from $129 to $99 (4GB), $149 to $139 (8GB) and $199 to $179 (16GB). The Car Pack / Dock Pack are also seeing a $10 decrease while the Home / AV pack is being reduced $20. You already purchased two in the time it took to read this, didn't you?

    http://www.engadget.com/2008/11/18/m...h-based-zunes/ ...
    by Published on November 18th, 2008 21:22

    Although most fighting game fans have expected the U.S. release of The King of Fighters XII, official word came down the line today. Ignition Entertainment confirmed the U.S. release of the next iteration in SNK's renowned fighting franchise. Although no platforms or specifics have been revealed, at least fans of the series can rest assured that the game will be hitting home consoles in 2009. The game will also see a European release during the same year.

    King of Fighters XII, in celebration of its 15th Anniversary, will be taking some big strides forward in terms of visuals. "For the first time in its history, this ultimate fighting game has undergone a complete graphical overhaul. All sprites used over the past 14 years have been dropped and replaced with new 2D high-definition, high-resolution sprites, on detailed 2D backgrounds, drawn 100 percent by hand." This should definitely please hardcore enthusiasts eager to see a graphical update to the long-standing franchise.

    We'll keep you posted when more details are released.

    http://uk.ps3.ign.com/articles/931/931405p1.html ...
    by Published on November 18th, 2008 21:19

    News from Neoflash:

    R6 motion menu v3.1.2072 for R6 Silver / R6 Gold / R6 XTREME 64G [2008-11-18]
    more info: http://www.neoflash.com/forum/index....ic,5431.0.html


    history:
    * Next generation motion support is here!
    - expand motion support greatly (Trackmania, etc.)
    - largely eliminate save issues (no longer needing to start games holding "select," etc.).
    - holding select will still pause motion support for easier console access or to allow passing any remaining save issues
    - please report issues or give suggestions on new motion methods.
    * Updated save types for some ROMs
    * Update the R6 CHEAT CODE database to 2008-11-15 version

    Korean version: http://www.neoflash.com/download/R6_...d_Gold_KOR.rar

    English version: http://www.neoflash.com/download/R6_...d_Gold_ENG.rar
    ...
    by Published on November 18th, 2008 21:16

    News/release from phnord

    Hey everyone! I posted here a while ago with a little program I made called MIDI-Jammer. I used 0xtob's DSMidiWifi library to create an innovative touch-screen MIDI controller, with the goal of allowing non-musicians to easily create harmonically-functional music by drawing ideas - while allowing those with more of a musical background access to a fully functional MIDI controller.

    In my first release, it was solely a MIDI controller. I decided this weekend to implement the GBA Synth - so now there's a 5-voice Synth that outputs audio even if your not somewhere with a computer/wifi setup.

    The basic idea is similar to a Korg KAOSS pad - and I do have a setting in the program that is a straight-up KAOSS pad. Where my program differs is that instead of mapping two MIDI controllers to the X and Y axes, it allows you to map one of the axes to a scale if you so choose.

    There is a background gradient for reference, with a black-bar every octave and shadings for each scale-degree in between. You set the root with the D-Pad and the scale and channel with the A,B,X and Y buttons. The shoulder button acts as a sustain pedal, and the pressure-sensitivity of the screen controls the Velocity and Aftertouch data. Select toggles the various modes - you have Pitch Vertical w/ Panning Horizontal, Pitch Horizontal w/ Mod Wheel Vertical, or Two MIDI Controllers of your choosing on the two axes.

    Hitting Start will attempt to connect to whatever networks you have configured on your DS. If successful, the MIDI messages are sent over Wifi and any computer on the same network running 0xtob's DSMidiWifi will be able to receive them.

    Don't worry about memorizing all of this - the controls and status are all displayed on the top screen while the application runs.

    In any case, let me know what you think! You can grab the program from my site - http://www.andrewbuch.com/prog.php. I appreciate any and all feedback, and welcome e-mail at me(at)andrewbuch.com.

    -Andrew Buch-
    http://www.andrewbuch.com

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2008 21:11

    News via Nintendomax

    Killers01 has a MMORTS on behalf of "Stargate universe DS" which is already in version 1.6. You'll understand the game is based on the television series Stargate SG-1 and Atlantis, which will celebrate more than one fan. The game is coded in LUA, it works with the Player Risika "Micro LUA DS".

    Quote:
    Instructions:
    I advise you to create a "world-sg" the root of your SD, in this case put the image file and fichier.lua

    * / Sg-universe
    o file. lua
    o The images directory

    Do not rename any file, only the "sg-universe" that you name as you want

    Notes version:

    V1.6b:
    * Robotics plant
    * Correction system energy can be below 0 after building a mine.
    * Fixed display of power which was not red when it was negative.

    V1.6a:
    * New theme
    * All navigation icons (only left and right are scheduled)
    * Menu with L and R to display icons
    * Improving the display of resources on top of the screen
    * Addition of the name of player
    * Game time
    * Name of the planet
    * Space

    V 1.5:
    * Added 4 storage areas
    * Support Energy
    * Possible increase of stocks and energy.

    V1.4:
    * Thursday optimization
    * Termination display bug
    * Add images of resources and additional lines for complete emptying of RAM end of the program.

    V1.3:
    * Added mine Naquadah
    * Addition of the limited storage resources
    * Color display of red when the limit is reached.

    V1.2:
    * Added the crystal mine
    * Inability to build if it was not sufficient ...

    V1.1:
    * Add the gold mine
    * Correction removal system / loading image
    * Bug removal of the bar if it continued building changed in the last seconds of manufacture.

    V1.0:
    * Add resources system
    * The Central
    * Of the iron mine
    * Removing images change of building.

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2008 21:03

    News via Nintendomax


    Weeaboo just upload a new version of its shooter Shooting maniacs "Touhou DS" which is now in version 0.7.

    bugfixes:
    - Shows an error message instead of silently crashing in the case of a
    broken installation.
    - The current score was added to the list of high-scores twice if you
    used restart or quit after losing all your lives.
    - Pausing the game stopped the music, it now only stops sound effects.
    - After completing all stages, the game sometimes crashed.
    - Script errors in courses other than the first were shown to the user.
    - After a boss' spellcard finishes,-all-enemy projectiles are now
    destroyed, not just those of the ENEMY_SHOT type.
    - Instead of overwriting the default textures, user-specified textures
    were added-after-the existing textures. This limited the max. texture
    memory to 32KB.

    improvements:
    - Internal script now does compile basic type-checking.
    - Meaningful error messages in the script compiler.
    - Added (beta) support for downloading additional characters from within
    the game using wifi.
    - Rewrote a large portion of the manual scripting.
    - Support for multiple routes per game. Roads are commonly used to create
    a selectable difficulty setting.
    - The score overview shown at the end of every stage works now.
    - Both stages and routes can now be locked / unlocked. Read the manual for
    more info.
    - Added a third stage.

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2008 20:53

    News via Nintendomax

    Hermes updates its application Wii.

    Wiireader has several functions:

    JPEG viewer: supports only the images file format. Jpg.

    Music Player: MP3/Ogg are the file formats supported by the application.

    Txt Reader: readings in compressed format. Zip supported. Playing exclusively in UTF-8.


    No changelog for this new version.

    Download and Give Feedback Via Comments ...
    by Published on November 18th, 2008 20:47

    CraigIx posted this:


    Hello everyone,

    Sorry I've not been as active on the forums as usual in the last week - it's been a lot of real world things and I'm actually sleeping normal hours these days so I can't hang out here for a few hours at night at the moment (I'm sure that will change back to normal soon though!).

    Essentially as you know there is a lot going on, we had to change banks when our old one just decided they didn't want us any more, we took too much money too fast and in the 'current climate' they didn't want this kind of account. Yes it is as bizarre as it sounds.

    We are having to deal with it - it's not a good idea to try to fight a bank.

    At the same time production had to be organised, more software development, the case moulds, sourcing parts.

    As you also know the LCD supplier let us down by not delivering the full amount at once but they are coming.

    These are the frustrating parts of setting up production of a new system. But as we have always said we won't cut corners to bring this to you faster at a lower quality, let me give you an example:

    We can get those LCDs from another supplier but they throw in 'used' or 'second grade' LCDs - we won't deal with them, we will only get them from the best source even if we have to wait a little longer.

    We think this will make you overall happy in the long term along with the extra RAM and NAND.

    So please try to stay relaxed we have devoted the last 2 years to this project so we want to make sure it is as good as possible.

    Chip is going to take over more of the day to day forum Q&A to give us more time on the project.

    That's it for now, hope to have some tasty photos of the Pandora with its controls in soon.

    -Craig
    ...
    by Published on November 18th, 2008 20:47

    CraigIx posted this:


    Hello everyone,

    Sorry I've not been as active on the forums as usual in the last week - it's been a lot of real world things and I'm actually sleeping normal hours these days so I can't hang out here for a few hours at night at the moment (I'm sure that will change back to normal soon though!).

    Essentially as you know there is a lot going on, we had to change banks when our old one just decided they didn't want us any more, we took too much money too fast and in the 'current climate' they didn't want this kind of account. Yes it is as bizarre as it sounds.

    We are having to deal with it - it's not a good idea to try to fight a bank.

    At the same time production had to be organised, more software development, the case moulds, sourcing parts.

    As you also know the LCD supplier let us down by not delivering the full amount at once but they are coming.

    These are the frustrating parts of setting up production of a new system. But as we have always said we won't cut corners to bring this to you faster at a lower quality, let me give you an example:

    We can get those LCDs from another supplier but they throw in 'used' or 'second grade' LCDs - we won't deal with them, we will only get them from the best source even if we have to wait a little longer.

    We think this will make you overall happy in the long term along with the extra RAM and NAND.

    So please try to stay relaxed we have devoted the last 2 years to this project so we want to make sure it is as good as possible.

    Chip is going to take over more of the day to day forum Q&A to give us more time on the project.

    That's it for now, hope to have some tasty photos of the Pandora with its controls in soon.

    -Craig
    ...
    by Published on November 18th, 2008 20:43

    News/release from M-HT:

    Hi,

    I finished a new version of Albion for the GP2X.

    List of changes:
    * bug fixes, bug fixes and more bug fixes
    * minor optimizations
    * internal changes

    http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,20,2404 ...
  • Search DCEmu

  • Advert 3