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    by Published on October 19th, 2008 17:38

    Warpedflash has posted a great list of working Quake Mods for the Nintendo Wii, heres his post in full:

    I thought that there needed to be a list of working Quake mods somewhere so i decided to start on here

    Okies i have been trying various Quake mods out to test them
    Here is a list of the stuff that works/partially works/does not work. Here is a list and download links for those of you who want to try them out for yourselves
    (bare in mind i have not completed these so if you find problems please report them)
    To install these mods just extract the .zip folder into your Quake folder next to the ID1 folder.

    Work Well
    Raptors - Raptors Is a single-player quake mod. As the name suggests, you fight velociraptors.
    Raptors Return - This time you take control of a raptor and have to kill and then eat humans... armed with rocket launchers... eat the corpses to recover health (hold attack)
    Twisted Christmas - This mod has you fighting Christmas creatures! shoot your way through snowmen, elves and reindeer. good fun but relativly hard.
    Target Quake - This turns quake into a fun and well made platformer, controls are a bit iffy but you can get them working semi-easily.
    Minion Battle Chess - As the title suggests this is Quake battle chess. works well but you have to configure the controls. Each move results in a one on one combat match.
    Quake 1 Arena - Great mod, brings Quake 3 arena to Quake! good fun loads with 3 bots. No IR Turning in this... but you can set it to another button... i tried copying the config.cfg from quake but that didnt work :S. I also made this crash somehow... no code dump but it froze up.

    1/2 Work
    Kickflip - Kickflip - Turns Quake into a skate game! load the maps using the terminal and map command... i dontknow how to do tricks but the models etc load so someone can figure it out i assume its just button mapping.
    Jaws - the models dont appear to load? and its multiplayer anyways... but the map loads as does the game mode but seems very broken...
    Insomnia - Loads incorrectly? iim rely not sure it might just be me being dumb but i cant actucy do much in this just get to the difficult selection :S

    Dont Work
    Navy Seals - Good Mod made by the guy behind Counterstrike .Loads to the boot screen and then crashes? or takes a LONG time to load... never go to the demo video
    Quakeanoid - 'Arkanoid' with quake models etc. Code dumps.
    Alien Quake - Mod based on the game Alien. Code dumps.
    Team Fortress - The classic mod! if you dont know what this is... go away... Code dumps after demo is played, someone might get it working by loading a map before the demo ends? no maps included you need to get them from the net...
    QuadQuake - 3rd person version of quake in which you can select your character from 4 available. Code Dumps.
    Quake Rally - Quake Racing! Demo loads and plays through when new game is selected from the menu it freezes. Someone might be able to figure out how to get it working.
    GoldGup - Quake racing again. Loads to menu with no demo then freezes when new game is selected.

    Probably me setting up the files wrong...
    Slide - Quake Hoverboard Racing. Demo loads but when you start a new game its the normal quake that actually loads... maby a bad version of the mod?
    The Demon King - Loads boot screen then plays normal quake demo/game. I prolly have the files wrong or something...
    Borg - Loads normal Quake. I prolly have the files set up wrong


    If you have any extra Mods to add to this this PM me or leave a reply
    all these files are being hosted on my site and will not be deleted if they dont work the server is probably down.
    ...
    by Published on October 19th, 2008 17:24

    News via aep

    VisualBoyAdvance-M the GBA Emulator for Windows has had a new beta release, no idea whats new but try it and let us know.

    Download and Give Feedback Via Comments ...
    by Published on October 19th, 2008 17:24

    News via aep

    VisualBoyAdvance-M the GBA Emulator for Windows has had a new beta release, no idea whats new but try it and let us know.

    Download and Give Feedback Via Comments ...
    by Published on October 19th, 2008 17:19

    News via dcemulation.org

    After some time, there's a new release of NetBSD for Dreamcast. The Dreamcast port was updated by DreamSNES author Marcus Comstedt. NetBSD 4.0.1 is the first security/critical update of the NetBSD 4.0 release branch. This represents a selected subset of fixes deemed critical in nature for stability or security reasons, no new features have been added. You can download NetBSD for Dreamcast at the official port website at http://www.netbsd.org/ports/dreamcast/ .

    A ready-to-burn CD image can be downloaded from here

    Below is list with all changes in this release:


    Quote:
    Security Advisories Fixes

    NetBSD-SA2008-004, multiple issues (CVE-2008-1372 and CVE-2005-0953), has been fixed by upgrading to bzip2 to 1.0.5
    NetBSD-SA2008-005, OpenSSH Multiple issues (CVE-2008-1483 and CVE-2008-1657), has been fixed by applying patches from upstream.
    NetBSD-SA2008-006, integer overflow in strfmon(3) function (CVE-2008-1391), has been fixed.
    NetBSD-SA2008-008, OpenSSL Montgomery multiplication (CVE-2007-3108), has been fixed.
    NetBSD-SA2008-009, BIND cache poisoning (CVE-2008-1447 and CERT VU#800113), has been fixed by updating BIND to 9.4.2-P2. Note there are two related changes to this advisory:
    The default behavior of ipfilter's Port Address Translation has been changed to using random port allocation rather than sequential mappings, to avoid decreasing the randomness of source ports used for DNS queries which affects the BIND cache poisoning problem.
    A `query-source' statement, which could allow the BIND cache poisoning attack, has been commented out in the default named.conf(5) file.
    NetBSD-SA2008-010, malicious PPPoE discovery packet can overrun a kernel buffer (CVE-2008-3584), has been fixed.
    NetBSD-SA2008-011, ICMPv6 MLD query (CVE-2008-2464), has been fixed.
    NetBSD-SA2008-012, Denial of Service issues in racoon(8) (CVE-2008-3652), has been fixed by upgrading ipsec-tools to release 0.7.1. Note this also fixes CVE-2008-3651.
    upcoming NetBSD-SA2008-013, IPv6 Neighbor Discovery Protocol routing vulnerability (CVE-2008-2476), has been fixed.
    upcoming NetBSD-SA2008-014, remote cross-site request forgery attack issue in ftpd(8) (CVE-2008-4247), has been fixed.
    upcoming NetBSD-SA2008-015, remove kernel panics on IPv6 connections (CVE-2008-3530), has been fixed.

    Note: NetBSD-SA2008-007 and advisories prior to NetBSD-SA2008-004 don't affect NetBSD 4.0.

    Other Security Fixes

    Fix a buffer overrun which could crash a FAST_IPSEC kernel.
    tcpdump(8): fix CVE-2007-1218, CVE-2007-3798 and CAN-2005-1278 in base-tcpdump.
    Fix a buffer overflow of PCF font parser in X11 libXfont library (CVE-2008-0006).
    Fix a buffer overflow of Tektronix Hex Format support in binutils (CVE-2006-2362).
    machfb(4) and voodoofb(4): introduce two missing KAUTH_GENERIC_ISSUSER checks in the mmap(2) code.

    Networking
    Update root.cache to 2008020400 version.
    Fix IP packet forwarding code to make sure to send a reasonable fragment size when IPsec is configured.
    Fix a bug in TCP SACK code which causes data corruption.
    Fix an rc.d(8) script for amd(8) not to shutdown gracefully since it seems to cause problems for more people than the old (also broken) behavior.
    ftpd(8): fix and reorganize PAM support.

    Libraries
    Pthread support of BIND has been disabled for future binary compatibility after removal of the scheduler activations.
    Fix coredump of gdtoa (conversion between binary floating-point and ASCII string) functions on out of memory conditions.

    Drivers
    fxp(4): fix random pool corruption and hangup problems.
    wd(4): handle more LBA48 bug quirks on some Hitachi's SATA/IDE drives.

    Miscellaneous

    Disable a NULL pointer check in zlib for standalone programs. This fixes errors on loading a gzipped kernel (including installation kernels) on several ports (news68k etc.) whose kernels are loaded at address zero.
    awk(1): bring back an accidentally removed fix to allow escape of a newline in string literals.
    gcc(1):
    fix compilation of native sh3 gcc on 64-bit build machines
    fix an internal compiler error on compiling m68k softfloat or m68010 targets on 64-bit build machines.
    zgrep(1): make `-h' option (suppress filenames on output when multiple files are searched) actually work.
    Fix parallel build failure on building hpcarm, hpcmips and hpcsh releases.

    Platform specific
    acorn32: fix a bootloader problem on some RiscPCs.
    cobalt:
    add a workaround to avoid panic on probing a multi function PCI device on Qube's PCI slot
    fix a bug in the interrupt handler which causes network freeze if more than one interfaces are used.
    hp700: fix potential kernel / userland memory corruption in copyinstr(9) and copyoutstr(9).
    sparc64: fix a bug in locore.s which causes unexpected behavior.
    sun3: fix a bug which might cause an occasional panic during boot.
    vax: make syscall handler use proper copyin(9) function on parsing syscall args.


    Quelle: http://www.netbsd.org/ports/dreamcast/
    ...
    by Published on October 19th, 2008 17:17

    News via Dreamcast ES

    Basilio informs us that from Russia with Love (dcfan.net.ru), Dreammatrix has released a handful of mods for Quake ported to Dreamcast.

    Ported the mods are:
    - Galactix
    - Battle Mech
    - Castlevania
    - Target Quake

    These four mods are distributed in an image. CDI, which also is a compilation of mods for Quake created by Dreammatrix.

    Many have been adapted and optimized to run on Dreamcast under the latest version of nxMakaqu 1.3
    Link to Russian forum

    Download:

    Part 1
    Part 2 ...
    by Published on October 19th, 2008 17:12

    So this week I bought MLB Stickball on XBLA. There's only one reason I'd do that, and you correctly guessed it. You see, in the old days, when you came home from a bar lit up, your impulse buys were limited to 1-800 blue screen ads. And calling an operator and fishing out a credit card for Time/Life's series on the Old West, Kitchens and Bathrooms and Daddy-What's-Vietnam ("A question a child might ask ... but not a childish question.") just doesn't pack the kind of instant gratification wallop of buying a video game instantly with fake currency on XBLA.

    http://kotaku.com/5065563/what-games...d-this-weekend ...
    by Published on October 19th, 2008 17:11

    As you play your beloved Super Mario game tapes, your Nintendo Box drains energy from earth's dwindling supply. It's a well-known scientific fact that at our current rate of consumption, Earth will be returned to an archaic wasteland within thirty years, when feared energy pirates will travel between the planet's ruined cities, plundering precious fuel for their own contemptible settlements. Luckily, the Environmental Protection Agency has a plan to combat our wasteful ways.

    The EPA hopes to include modern home gaming consoles in their Energy Star plan which has been regulating the energy usage of certain home appliances since 1992. The latest draft of the plan addresses the power consumption rates of Wiis, Xbox 360s and PS3s, requiring an auto-off function, a sleep mode, and low-energy network settings in all consoles produced after July 1, 2010. We certainly hope the plan is adopted, lest we be left to our seemingly inevitable, Mad Max-esque fate.

    http://www.joystiq.com/2008/10/18/ep...starting-2010/ ...
    by Published on October 19th, 2008 17:10

    Fans of bloodthirsty trade practices and ceaseless expansionism will be glad to know that the classic board game-turned-XBLA hit, Settlers of Catan, is on its way to the Nintendo DS. The game will be a port of the upcoming mobile title Catan: The First Island (with appropriately upgraded graphics and audio, we hope), a trailer for which we've embedded after the break. No details have yet to surface about the title's release date, though we imagine adapting a thirteen-year-old board game for a handheld doesn't take a remarkable amount of time.

    http://www.joystiq.com/2008/10/18/se...-coming-to-ds/ ...
    by Published on October 19th, 2008 17:09

    Capcom has been one of the most prolific publishers of downloadable titles for PSN and XBLA for a while now -- with notable games Bionic Commando Rearmed and Mega Man 9 hitting digital store shelves earlier this fall. To reward them for their tireless productivity, Sony is giving the publisher their own Capcom-branded storefront on the PlayStation Store. The first of what Sony hopes will be many "publisher portals", this dedicated page will feature the company's games, setting them apart from the rest of the pack. The storefront will open in November -- perhaps, some have postulated, in sync with Super Street Fighter II Turbo HD Remix.

    http://www.joystiq.com/2008/10/18/so...sn-storefront/ ...
    by Published on October 19th, 2008 17:08

    The implied indignation in Mike Elgan's post about the UK's audacity to require a passport to buy even a prepaid cellphone shows that he's never tried to buy one as a foreigner in Japan. It was among the most annoying things I did when I lived there—you don't just need a passport (that would've been immensely easier), you also need your gaijin card—officially the gaikokujin torokusho—that takes at least a month to get (after you've gotten your visa settled), or at least the receipt showing you've applied for it, just to get a crappy prepaid phone.

    http://gizmodo.com/5065554/uk-to-req...ter-than-japan ...
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