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    by Published on October 7th, 2008 20:10

    News from Consolesource



    Already own an M3 DS Real adapter and want to add GBA compatibility? Now you can with the M3 GBA Expansion Pack. Now available for order from ConsoleSource.com for only $19.95. ...
    by Published on October 7th, 2008 20:03

    A collection of 31 puzzle games, some new, some old (like Minesweeper and Sudoku).

    A GP2X port (by Ledow) of Simon Tatham's Portable Puzzle Collection, with some extras thrown in:

    Music by Dr Lou.
    Maze3D game.
    Mosco game.
    Some "unfinished" games from Simon Tatham.

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2694 ...
    by Published on October 7th, 2008 20:00

    dborth has released on his site a new version of the GBA Emulator for Nintendo Wii and Nintendo Gamecube

    Visual Boy Advance GX is a modified port of VBA-M / VBA 1.7.2.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SRAM and State saving
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, and Zip support
    * GBA compatiblity based on VBA-M r750, GB compatibility based on VBA 1.7.2
    * Turbo speed feature

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—⠀“*—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
    |0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

    [What's New 1.0.2 - October 6, 2008]
    * New core! The core is now a custom combination of VBA-M and VBA 1.72
    * Added DVD, SMB, ZIP, GameCube MC support
    * Faster USB/SD speeds
    * Screen alignment and flickering problems fixed
    * 128K save support added
    * Better emulation speeds. Should now be nearly full speed all the time
    for most games.
    * Turbo speed feature. Mapped to right C-stick (classic controller &
    Gamecube controller), and A+B for wiimote
    * Controller mapping preferences bug fixed. Your preferences will reset
    automatically to correct any problems in your preferences file
    * Many other tweaks behind the scenes

    Download and Give Feedback Via Comments ...
    by Published on October 7th, 2008 20:00

    dborth has released on his site a new version of the GBA Emulator for Nintendo Wii and Nintendo Gamecube

    Visual Boy Advance GX is a modified port of VBA-M / VBA 1.7.2.
    With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * SRAM and State saving
    * Custom controller configurations
    * SD, USB, DVD, SMB, GC Memory Card, and Zip support
    * GBA compatiblity based on VBA-M r750, GB compatibility based on VBA 1.7.2
    * Turbo speed feature

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—⠀“*—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
    |0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

    [What's New 1.0.2 - October 6, 2008]
    * New core! The core is now a custom combination of VBA-M and VBA 1.72
    * Added DVD, SMB, ZIP, GameCube MC support
    * Faster USB/SD speeds
    * Screen alignment and flickering problems fixed
    * 128K save support added
    * Better emulation speeds. Should now be nearly full speed all the time
    for most games.
    * Turbo speed feature. Mapped to right C-stick (classic controller &
    Gamecube controller), and A+B for wiimote
    * Controller mapping preferences bug fixed. Your preferences will reset
    automatically to correct any problems in your preferences file
    * Many other tweaks behind the scenes

    Download and Give Feedback Via Comments ...
    by Published on October 7th, 2008 19:54

    Hermes has released a new version of his PC Engine Emulator for Nintendo Wii:

    Version 1.5 (lo nuevo)
    ----------------------

    Program improvements
    --------------------

    - Support added to load/save program configuration.

    - Support added for usb mass storage: You can use ROMS from USB and SD devices using the [SD] or [USB] entries to change the device.

    - Improvements in LIBFAT. See: http://www.elotrolado.net/hilo_multi...ada-v2_1102626

    - Audio mixer optimized to avoid the overload of the Sound Interrupt Vector.

    - Support added for Gamecube Controller. To use in the menu:

    - Digital pad and Analog Left: To move in the menu
    - Button A: Button A in Wiimote
    - Button B: Button B in Wiimote
    - Button X: Button PLUS in Wiimote
    - Button Y: Button MINUS in Wiimote
    - Button START: Button HOME in Wiimote

    - Improvements in auto-fire and the strategy to assign the pads. Corrected a bug in pad.c (libogc) that cause a problem with pads unpluggeds
    (see the source code in 'libogc' in the release)

    Download and Give feedback Via Comments ...
    by Published on October 7th, 2008 19:48

    Ever since Nintendo's E3 press conference this year, much talk has been bandied about claiming the company has abandoned the hardcore gamer (or just "core gamer," as Nintendo likes to say). The company took its recent Media Summit event in San Francisco to directly reach out to the enthusiast press and hardcore gamers with several new titles like a Punch-Out! remake, the turn-based strategy game Fire Emblem DS, and a sequel to the Japanese shooter Sin and Punishment. But speaking with VentureBeat, Nintendo of America president Reggie Fils-Aime laments that we gamers are never satisfied.

    "The gaming enthusiast that buys a tremendous amount of games is truly insatiable," Fils-Aime says. "As an example, in March, we launched Super Smash Bros. Brawl. In April, we launched Mario Kart. In later April, we launched Wii Fit. Then, in July, at E3, they say, 'where are the games?' They say they want the next Mario game. Super Mario Galaxy isn't even a year old yet."

    While we here at IGN Nintendo were pretty happy with the Media Summit last week, Reggie still appears exasperated with the core market. "We believe today that we have shown a plethora of games and genres that can satisfy the most casual to the most core. Even that doesn't seem like it's enough."

    What do you think? Should Smash Bros. Brawl and Mario Kart Wii be enough to satisfy us for the entire year? Should we be content to keep playing last year's Mario Galaxy? Let us know in the comments below.

    http://uk.wii.ign.com/articles/916/916810p1.html ...
    by Published on October 7th, 2008 19:48

    Ever since Nintendo's E3 press conference this year, much talk has been bandied about claiming the company has abandoned the hardcore gamer (or just "core gamer," as Nintendo likes to say). The company took its recent Media Summit event in San Francisco to directly reach out to the enthusiast press and hardcore gamers with several new titles like a Punch-Out! remake, the turn-based strategy game Fire Emblem DS, and a sequel to the Japanese shooter Sin and Punishment. But speaking with VentureBeat, Nintendo of America president Reggie Fils-Aime laments that we gamers are never satisfied.

    "The gaming enthusiast that buys a tremendous amount of games is truly insatiable," Fils-Aime says. "As an example, in March, we launched Super Smash Bros. Brawl. In April, we launched Mario Kart. In later April, we launched Wii Fit. Then, in July, at E3, they say, 'where are the games?' They say they want the next Mario game. Super Mario Galaxy isn't even a year old yet."

    While we here at IGN Nintendo were pretty happy with the Media Summit last week, Reggie still appears exasperated with the core market. "We believe today that we have shown a plethora of games and genres that can satisfy the most casual to the most core. Even that doesn't seem like it's enough."

    What do you think? Should Smash Bros. Brawl and Mario Kart Wii be enough to satisfy us for the entire year? Should we be content to keep playing last year's Mario Galaxy? Let us know in the comments below.

    http://uk.wii.ign.com/articles/916/916810p1.html ...
    by Published on October 7th, 2008 19:40

    Konami Digital Entertainment, Inc. today announced the launch of DanceDanceRevolution: Disney Grooves for the Nintendo Wii. The title is being developed by Bemani, the original pioneers of the video game music genre that brought to market the hit sensation DanceDanceRevolution Hottest Party! The latest installment, combines the popular rhythm-dancing phenomenon with classic Disney songs and characters creating a "must-have" for fans of DanceDanceRevolution, Disney and the Wii.

    "DanceDanceRevolutionisney Grooves marks the third time we have worked with Disney on a DanceDanceRevolution title," said Anthony Crouts, Vice President of Marketing for Konami Digital Entertainment, Inc. "However, this is the first one that utilizes the unique capabilities of the Wii to offer an ultimate interactive dancing experience that is certain to thrill fans of Disney and the DanceDanceRevolution franchise."

    DanceDanceRevolution: Disney Grooves features some of the most popular Disney characters of all-time including Mickey, Minnie, Goofy, Donald and Daisy along with enhanced graphics and 40 favorite Disney tunes. Players will have to complete dance challenges in order to unlock more and more music. For a more personalized experience DanceDanceRevolution: Disney Grooves will allow players to customize their very own Mii's with special Disney costumes in its Dressing Room mode.

    Additional exclusive modes that will extend the game beyond the standard DanceDanceRevolution format include a Groove World where players achieve goals to unlock cool new costumes stages and songs. Workout Mode, Training Mode and Advanced Mode will challenge the physical limits of experienced players. The game will also feature a My Studio mode that enables players to take pictures of their customized characters, or strike a pose with classic Disney characters.

    DanceDanceRevolution: Disney Grooves is scheduled to launch this March 2009.The bundle version includes dance pad controller and game software. For more information please visit the website at www.konami.com. ...
    by Published on October 7th, 2008 19:39

    While Wii owners are generally excited about the release of Wii MotionPlus next year, many have wondered why the technology wasn't included in the Wii in the first place. Its promise of true 1:1 control seems, to many, what the console should have offered all along. Speaking to VentureBeat, Nintendo of America president Reggie Fils-Aime explains the decision to wait on MotionPlus was due to the technology's cost.

    "We were aware of that technology (the gryoscopic chips made by Invensense) at the time we designed the original Wii," Fils-Aime explains. "But the cost would have been too high for the business model. It would have been unacceptable. By waiting about three years, the costs come down substantially and it becomes a viable product."

    We'll find out if the wait was worth it next spring.
    http://uk.wii.ign.com/articles/916/916809p1.html ...
    by Published on October 7th, 2008 19:32

    news via aep

    DEMUL is a new Sega Dreamcast and Sega Naomi Emulator for Windows and was released in a new beta version today.

    Download and Give Feedback Via Comments ...
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