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  • DCEmu Featured News Articles

    by Published on September 1st, 2008 20:35

    WAHa.06x36 posted this in the Homebrew Bounty



    Speed! is a port of an old Amiga game. It's a first-person racer - the goal is to just run through a maze as fast as possible. The original really never made it past a demo, so there is only one level. It is, however, a lot of fun once you get the hang of it. Lots of practice is required for good times!

    My personal record is 11:56.

    http://code.google.com/p/speed-game/

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    by Published on September 1st, 2008 20:29

    Wazmo posted this in the Homebrew Bounty

    FretFury is a homebrew in the making that utilizes the Guitar Grip that comes with Guitar Hero: On Tour for the Nintendo DS. If you don't have the Guitar Grip, there is a version where you use the Y,X,B,A buttons!

    the current version is V1.1. Fretfury promises in a later version to have the ability to add your own songs, change the sprites, and possibly even multiplayer.

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    by Published on September 1st, 2008 20:16

    Thanks to DS Scene for pointing my attention to the Homebrew Bounty over at GBA Temp, i can honestly say i disregarded it but now i know its a monthly comp ill post everything

    So time to play catch up on stuff not posted

    Samel posted this in the Homebrew Bounty

    Here it's a thread library for the Nintendo DS.

    http://donotjava.netsons.org/?page_id=67

    If it get the right attention i've some more code to add [semaphore and condition_variable tnx nathaniel].

    Download and Give Feedback Via Comments ...
    by Published on September 1st, 2008 19:37

    News/release from ollipolli

    Hello!

    I have released version 0.1alpha3 of my first real project for the DS.
    It is called DSwiki, and it is an offline viewer for the wikipedia or all other wikis which are based on the mediawiki framework.

    A sample wiki (German Wikiquotes) is available here: http://dswiki.googlecode.com/files/D...ample-data.zip
    The interface language is german, but there are only some status messages.

    Pre-made wikipedia-dumps for DSwiki

    German edition: http://dswiki.googlecode.com/files/D...080712.torrent
    English edition: http://dswiki.googlecode.com/files/D...080724.torrent


    More instructions on the installation und usage can be found in the README below. Two images are attached, the first showing a normal wiki article, the second showing the very good Unicode support.

    Please test DSwiki and give me some feedback.

    Have Fun!

    OlliPolli




    DSwiki (v0.1alpha3)
    =====================

    DSwiki is an offline viewer for Wiki markup, for example for the
    Wikipedia, Wikibooks, Wiktionaries, ...

    DSwiki is NOT a web browser!

    Why DSwiki?
    =============

    DSwiki is optimal for all people with a Nintendo DS that like to
    have their information "portable", but cannot access the Internet
    directly. So far, no Program was very good in displaying the
    Wikipedia on the DS. NewDictS can display an uncompressed dump, but
    this dump is outdated, and the Wikipedia has grown dramatically
    since then, so compression was absolutely necessary. In addition,
    most homebrew programs can't handle UTF-8.

    DSwiki is based on
    ====================

    -- NewDictS
    Thanks to sesa for graphics-/unicode- and font-routines

    -- Wiki2Touch
    Thanks to Tom Haukap for the file format and index routines

    -- libbzip2

    -- Terminus fonts

    -- GNU Unifont [DOWN]

    Thanks to Roman Czyborra

    Features
    ==========

    -- Get the complete(!) Wikipedia on a Nintendo DS. The English language
    edition fits on a 4GB storage device, the German edition is just 1.1GB.
    -- Quite good handling of internal links. Alternative display text
    and appended letters are supported to create the same look as
    in the online version.
    -- Very good Unicode/UTF8-Support (as much - or as little - as the
    underlying font covers)
    -- A cache to navigate quickly the history of visited pages

    Planned Features
    ==================

    -- Much better markup display
    -- Bookmarks
    -- Improved Search (advanced input)
    -- Navigation by document structure (jump to headlines or
    jump from link to link as in text browsers)
    -- "Find as you type" inside an article
    -- Memory saving font handling, switching between fonts on the fly
    -- Customization

    Use
    =====

    At the moment DSwiki can't do more than display mostly unformatted
    wiki markup of articles (but word and line breaks and a proportional
    font make it easy readable).

    DSwiki works as follows:

    A random article will be loaded at the start.

    Up/Down: Scroll one line backward/forward

    Left/Right: Scroll one page backward/forward

    Stylus: Follow a link on the bottom screen

    L/R: Go one page back/forward in history

    A: Go to another random article

    X: Index-assisted search on/off

    Articles names (no unicode yet) can be entered
    on the keyboard.

    Touching the red button clears the input field.

    The D-Pad navigates through the index.

    The current highlighted article name can be loaded
    either by
    * touching the green button
    * pressing A
    * touching Enter on the virtual keyboard

    Installation
    ==============

    1. Copy DSwiki.nds somewhere on your flash card, DLDI-patch it if
    necessary.

    2. Create dumps of your favorite wiki or download already prepared ones.
    Visit for a list.

    3. Copy dewiki.ao1, dewiki.ao2, dewiki.dbz, dewiki.idx and dewiki.ifo
    into the root directory of your flash card.

    IMPORTANT: These names are fixed at the moment, so use them
    anyway, even if you want to use a different language/wiki.

    Bugs/Issues
    =============

    -- The german article "ß" is not found correctly.


    Have Fun!
    ollipolli

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    by Published on September 1st, 2008 19:37

    via Computer and Video Games


    Fable II is "the best, most complete game I've ever worked on," says mastermind Peter Molyneux, just as the RPG sequel is said to have now gone gold at Lionhead's Guildford HQ.

    Speaking in an interview with CVG's paper cousin, Xbox World 360, Molyneux says he hasn't made "the same mistakes I made in the past," with the second Fable.

    "Black & White, The Movies, Dungeon Keeper, pretty much every game I've ever done has had interesting features thrown in to the pot without worrying what the flavour was like," he said.

    "I'd rate it a 9 out of 10," Molyneux added, when asked if he'd fulfilled his original vision with Fable II.

    "It's the best, most complete game I've ever worked on. The look is perfect, the interface is fantastic. It's a role-playing game, but where are all the f***ing icons? Aren't you supposed to be cluttering the screen up with mini-maps and the like? Not us.

    "RPGs are one of the most complex game types there are," added Molyneux. "But for me, the idea of being who I want to be and my character being different to yours, well, I think is one of the coolest genres of game."

    Fable II is out on October 24. Look for the full interview in Xbox World 360 issue 70, on newsstands this Wednesday September 3 (and in subscriber's hands now). ...
    by Published on September 1st, 2008 19:33

    News/release from rck

    You've seen this animation a hundred times. At least. The point is, you can ignore the animation part of this release. I've released this because of some strange things I've seen happening here as well as in PolyTouch. From the known bug list of Qix:

    - Has a similar graphics-memory problem like PolyTouch.
    - when you start Qix, you should immediately see a cyan dot
    pattern. This pattern is not supposed to be there.
    - if you set the left limiter to 32 or higher values, the dot
    pattern disappears
    - if you set the lower limiter to exactly 160, the whole
    screen is filled with cyan lines -- nothing else can be
    seen.

    Can anyone confirm this?

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    by Published on September 1st, 2008 19:27

    News/release from Jayenkai

    I was initially going to release the super-quick "Just the editor, and a few levels" version, but as I sorted a few bugs, more and more of the game got fixed as well, and then I added the whole main menu, and things started to take a more "proper" form.. so..

    JNKPlat DS 08

    The Download
    JNKPlat DS 08 : Complete with dldi version and non-dldi version. (.sc.nds/.ds.gba/.nds for each)
    Shove it in the root, DLDI it if necessary, and add the JNKPlat folder for your saves.

    Enjoy, complain, rant and rave.

    The Game
    A simple puzzle platform game. Get to the exit to complete each level.
    Be aware, though.. This game is more a Puzzle game than it is a Platformer. There are many weird grid-based things that are leftovers from that style. Most noticable is Platdude's very specific Jump. One up, Three across.
    The Blue Circles (Super Precious Gems!!) are collectable. You don't need them, but there's a total on the main menu. Get 'em all, and you get to say "I got 'em all!"

    The Controls
    There's two jump buttons, and a hold button.
    The hold button, B, can be used to dangle from hooks, vines and red floors. It can also be used to drag red boxes.
    The two jump buttons, Y and A, jump left and right respectively. It's easy once you try. If you really dislike it, you can switch to single button jump on the main menu, but I wouldn't recommend it! Some things happen too quickly to stop and turn around!

    The Level Packs
    Level packs can contain many many levels, but each level must be played in the order layed out in the pack.
    No saves! If you die 3 times, you're right back at the start.

    The Editor
    Tap the middle icon on the titlescreen to enter the editor.
    Draw a level.
    Hold a trigger, and a Wipe/Quit and Test button appear at the bottom. If you test a level, and subsequently complete it, and you can then also Save it from this same Trigger-based menu. Note : You can only save a level if you've managed to complete it! You don't need all the gems, but you do need to get to the exit.

    The level will be added as a simple line of ascii text, to the bottom of the JNKPlat/MyLevs.lev file on your card (assuming you're using the DLDI version, and have added the JNKPlat folder to the root.)
    Each line is it's own level. Feel free to copy+paste these lines to build up your own little level packs.

    The Linkage
    Socoder.net - AGameAWeek.com

    http://socoder.net/
    http://agameaweek.com/

    The Request
    If you make any levels, send 'em my way! The next release should be ready in a couple of weeks time. (or maybe before, if I get plenty of levels!)

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    by Published on September 1st, 2008 19:23

    News/release from Emukidid

    GCBooter is a simple application which allows anyone to boot their original GC games from Wii mode. It is region free and works from the homebrew channel.

    This is far simpler to use than having to patch your system menu for region free

    Usage
    Just copy the GCBooter folder into your /apps/ folder on your card and run it via the homebrew channel. Insert your GameCube disc and press A on the GameCube controller a few times.

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    by Published on September 1st, 2008 19:19

    News/release from SpixSh@dow

    I recently returned to development, yes, this beautiful world I missed (friends, etc. ..)...

    Good things turn serious () ..

    So I suggest a very first version of my new project, Vocabulario DS: The Spanish a hand (or Spanish in pocket ..), which is similar to my old project, Latinus DS, except Spanish. My goal is that for my Bac at the end of the year, I have all my Spanish in my pocket .. (not to cheat lol ... to revise course!)

    This version is really for me revive ... There is just the menu and "The Present indicative for regular verbs ...

    01/09/08 Version 0.2:

    _ Adding a Menu
    _ Adding vocabulary on the human body
    _ Correction bug

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    by Published on September 1st, 2008 19:16

    via Computer and Video Games


    Eidos has given its Gauntlet DS game a launch window of October.

    It's the same top-down affair you'd expect, with zombie swarms attacking in their numbers over 40 maps across three realms.

    As well as the facelift, the new game also packs co-op and competitive multiplayer modes that work both locally and over the internet, and a full ranking system that tracks your performance. It also allows for voice chat during games, so you can shout "IN YOUR FACE" at your opponents.


    Screenshots ...
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