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  • DCEmu Featured News Articles

    by Published on August 19th, 2008 19:08

    -------------------
    Age of nations v3
    --------------------




    --------------
    what's this ?
    ---------------
    Age of nations is a Lua coded RTS Homebrew,based on AOE PC game.
    -------------------------
    New Updates
    -------------------------
    [General]
    Code rewrite Entirely
    Added Basical AI
    Added Age Update Feature
    All Bugs Fixed
    Added Music
    All bugs fixed

    [Gameplay]
    Player has ressources to manage: Food, gold, wood and stone.
    Possibility to create new units: Each units created requires a certain quantity of food, which reduce food ressources.
    Each units created is independant from others.It has its own health, his own job, and many other things.

    Each unit can look for food, look for wood on a map, to increase the player ’s ressources.Just give him the order.
    All natural ressources such as wood and fruits are limited.When there's no more ressources on a tree, it disappears from the map.
    Natural ressources regenerates automatically.

    [Units]
    Four types of units can be created:
    *Peasants: they're dealing with the natural ressources and building tasks
    *Soldiers
    *Archers
    *Riders

    [Building]
    Peasants can build Houses, they increases the Population Limit.
    Peasants can build Barracks And Stables.These builds are used to make military units.
    ---------
    Commands
    ---------
    Directional Pad/Joystick to move the selector on the screen
    Cross to select a unit/building/ressource.when selected its current properties appears on he board.
    Circle to deselect anything selected
    Select opens A System Menu, with exitting options

    [How to Collect ressources:]
    Select a Peasant unit.Thus click on any pont on the map to move him.Simply click on a ressource to order him collecting this.

    [How to build]
    Select a peasant unit.Click with cross button over the buiding type you want, according to reamaining ressources you have. Thus click with triangle button to cancel, or hit the Circle Button on the map where you want the house to be built.
    -------------
    Installation:
    -------------
    The game is Fat and Slim compatible.
    Extracts its contents on your MS into ms0:/PSP/GAME4XX/ or ms0:/PSP/GAME3XX folder.
    Ms0:/PSP/GAME folder works too.
    ------------
    Code Thanks:
    ------------
    RedaLua (Coded by Altair)
    ---------------
    Special Thanks:
    ---------------
    Pierrodu50
    Masterlau (for Menu Code)
    Blah (for luaplayerWindows R3 Executable file)
    Homemister and PickDat (for LuaPlayerHm v7 Eboot)
    ------------
    Download and Give Feedback/Buig Reports Via Comments------------
    Website
    ---------
    www.roland.xtreemhost.com ...
    by Published on August 19th, 2008 18:37

    http://blog.us.playstation.com/2008/...aystation-edu/

    The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn’t possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals. It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.

    PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits…the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.



    PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes. Participants will get demo code and samples, as well as documentation about how things work. We want the dev kits used in the classroom! Students in PlayStation-edu will have access to our support web site where they can talk with other students in the program on our forums.



    Of course, there are a couple caveats (aren’t there always?): Yes, your school will need to sign some legal agreements with us and yes, “get access to” means that your school will need to purchase the hardware.

    For more information and application information, educators may contact me (Mark Danks) at [email protected]. Only requests for applications from qualified school representatives will be responded to, so any students reading this should have their teacher submit the request. Also, this is only for universities and colleges, so high school students will need to wait a few years.

    We are looking forward to hearing from you and seeing what you can create!
    ...
    by Published on August 19th, 2008 18:37

    http://blog.us.playstation.com/2008/...aystation-edu/

    The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn’t possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals. It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.

    PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits…the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.



    PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes. Participants will get demo code and samples, as well as documentation about how things work. We want the dev kits used in the classroom! Students in PlayStation-edu will have access to our support web site where they can talk with other students in the program on our forums.



    Of course, there are a couple caveats (aren’t there always?): Yes, your school will need to sign some legal agreements with us and yes, “get access to” means that your school will need to purchase the hardware.

    For more information and application information, educators may contact me (Mark Danks) at [email protected]. Only requests for applications from qualified school representatives will be responded to, so any students reading this should have their teacher submit the request. Also, this is only for universities and colleges, so high school students will need to wait a few years.

    We are looking forward to hearing from you and seeing what you can create!
    ...
    by Published on August 19th, 2008 18:37

    http://blog.us.playstation.com/2008/...aystation-edu/

    The games industry is always on the look-out for new, talented engineers and programmers who understand how the hardware works under the hood. However, it isn’t possible to buy a PlayStation development kit at your local computer store and development for the PlayStation has remained a mystery, even to very interested individuals. It gives me great pleasure to unveil the mystery and announce the PlayStation-edu program! We expect this program to be a great tool to teach students about the PlayStation platforms.

    PlayStation-edu is a program for universities and colleges to get access to PS2 and PSP development kits…the same ones that professional developers use to make the games you love to play. You get the development software, the hardware, and the SDK to learn and experiment with. SCEA wants to make sure that students who are graduating from college are ready to program on PlayStation hardware and that means getting it into your hands.



    PlayStation-edu is not a general game creation program (sorry artists and designers). It is for computer science and engineering students who want to understand how the hardware works in the PlayStation consoles. Schools which teach game programming or computer architecture can use the development kits in their classes. Participants will get demo code and samples, as well as documentation about how things work. We want the dev kits used in the classroom! Students in PlayStation-edu will have access to our support web site where they can talk with other students in the program on our forums.



    Of course, there are a couple caveats (aren’t there always?): Yes, your school will need to sign some legal agreements with us and yes, “get access to” means that your school will need to purchase the hardware.

    For more information and application information, educators may contact me (Mark Danks) at [email protected]. Only requests for applications from qualified school representatives will be responded to, so any students reading this should have their teacher submit the request. Also, this is only for universities and colleges, so high school students will need to wait a few years.

    We are looking forward to hearing from you and seeing what you can create!
    ...
    by Published on August 19th, 2008 18:26

    via Games Industry


    Nintendo's Mario Kart Wii has returned to the top of the UK charts as sales climb 6 per cent, according to the latest data from Chart Track.

    The racer beats out Wii Fit at two, which saw sales drop 24 per cent, and a pair of titles driven by the summer Olympics – Beijing 2008 at number three and Mario & Sonic at the Olympic Games at number four.

    Wii Play is a non-mover at five this week, as is Guitar Hero III: Legends of Rock at six.

    Namco's SoulCalibur IV drops down the chart at seven, with THQ's Big Beach Sports at eight, Nintendo's Dr Kawashima's Brain Training at nine and Guitar Hero: On Tour at ten. ...
    by Published on August 19th, 2008 18:21

    http://technews.in/news/nokia/nokia_..._n96_in_india/

    This has definitely been the most awaited phone in India as far as Nokia are concerned. Lets just put aside the Apple iPhone 3G for the moment and concentrate on the new offering from Nokia.

    The Nokia N96 comes with a 2.8 inch TFT screen which as a resolution of 240 x 320 pixels. This means a neat 16 million colors display for your multimedia dreams. The phone runs on a Dual ARM 9 processor clocking 264 Mhz CPU speed. The phone has 16GB of internal memory which definitely is enough to compete with the Apple iPhone. The N96 comes with 128 MB RAM for faster program applications. If this 16GB of memory is not enough for you, there is a microSD card slot into which you can slot in your 8GB card and enjoy 24GB of movies and music.

    Other features are top of the line data connectivity options like EDGE, HSDPA, GPRS and bluetooth A2DP. The phone adds on a 5megapixel camera to overtake itself in features against the iPhone.

    Video calling is possible with the VGA camera in front of the phone. The phone has a 3.5mm headphone socket which acts as a TV out. FM Radio with a GPS chip built in the phone, 3D stereo speakers and a lot of bundled data comes with the phone.

    ...
    by Published on August 19th, 2008 18:16

    http://www.slashgear.com/madden-nfl-...ox-3113232.php

    How many of you still game on your Xbox? No, I’m not talking about your 360, but that old clunky box with the giant controllers. Well those of you that haven’t upgraded to a current-gen console are in luck, as EA has just announced that they will be bringing Madden NFL 09 to the original Xbox.

    I’d say that someone simply made an error while composing a press release, however, EA really wants to make games for the original Xbox. When contacted for confirmation of the announcement, an EA rep had this to say.

    Our consumers play a big role in deciding what platforms to release games on. Last generation consoles, e.g. Xbox and PS2, proved to still be viable platforms last year, so as long as enough people are playing on them, there’s a chance we’ll release a game for it.

    I know that the PS2 is still far from being dead, however, I really thought that the Xbox was. Sure, people still have fun installing Linux on them from time to time, but is there really enough of a user-base to justify porting a new title to it?

    This is the last commercial game released for Xbox, in August 12, 2008 ...
    by Published on August 19th, 2008 18:08

    http://www.psxextreme.com/ps3-news/3634.html

    Well, it's always a good idea to eavesdrop when you're an attentive, info-seeking games journalist.

    The Videogaming247 blog apparently heard a few guys talking about Sony's PlayStation Home initiative while on the train to Leipzig for the Games Convention this week. So far, we've had plenty of details on the innovative online service, but the history of the project remains quite hazy. Well, according to what was overheard, it seems that Home was originally a PS2 initiative; obviously, they never got the Network to where they needed it to be during the last generation. But after 5 years in development and £40 million spent on Home, it's probably time to unveil this bad boy. That 5 years and £40 million part came from the mystery conversation as well, but it's not out of the realm of possibility. Sony is always looking well down the road in each generation, so to hear Home has been bouncing around the minds of Sony executives for the past five years isn't really surprising.

    Quite clearly, none of this is official, but it does give us a little more insight into PlayStation Home's origins. And now, it appears as if they're finally ready to deliver this most ambitious service to a new generation of gamers...get ready; the open beta is headed our way this fall. At least, it had better be.
    ...
    by Published on August 19th, 2008 18:08

    http://www.psxextreme.com/ps3-news/3634.html

    Well, it's always a good idea to eavesdrop when you're an attentive, info-seeking games journalist.

    The Videogaming247 blog apparently heard a few guys talking about Sony's PlayStation Home initiative while on the train to Leipzig for the Games Convention this week. So far, we've had plenty of details on the innovative online service, but the history of the project remains quite hazy. Well, according to what was overheard, it seems that Home was originally a PS2 initiative; obviously, they never got the Network to where they needed it to be during the last generation. But after 5 years in development and £40 million spent on Home, it's probably time to unveil this bad boy. That 5 years and £40 million part came from the mystery conversation as well, but it's not out of the realm of possibility. Sony is always looking well down the road in each generation, so to hear Home has been bouncing around the minds of Sony executives for the past five years isn't really surprising.

    Quite clearly, none of this is official, but it does give us a little more insight into PlayStation Home's origins. And now, it appears as if they're finally ready to deliver this most ambitious service to a new generation of gamers...get ready; the open beta is headed our way this fall. At least, it had better be.
    ...
    by Published on August 19th, 2008 18:04

    via Computer and Video Games


    The PS3 port of highly-acclaimed 360 and PC FPS BioShock has been dated for October 21 in the US, and internationally on October 24.

    The PS3 version, which is being handled by Dark Sector dev Digital Extremes, is set to feature new content in the form of a 'Survivor' difficulty mode and downloadable 'Challenge Rooms' which test your plasmid skills.

    And yes, BioShock PS3 also sports full Trophy support, before you ask.

    "We are proud to introduce 2K Games' showcase title, BioShock, to an entirely new audience," said 2K president Christoph Hartmann on the date news.

    "With the addition of the new Add-On Game Content we are able to extend the award-winning adventure while maintaining the perfect harmony that millions of players around the world have fallen in love with."
    ...
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