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    by Published on August 15th, 2008 23:42

    EP has released a new version of the Launchelf app for the PS2, heres whats new:

    LaunchELF v4.24 (2008.08.15)
    -Fixed a bug preventing unmounting of VMC devices for some cases

    NB: Though VMC usage should no longer be able to interfere with normal HDD access, it may still lock up in some VMC operations. This VMC driver is still to be considered a beta version, though the uLE release is otherwise stable. You should therefore not use VMC operations without backup of each VMC file used.

    LaunchELF v4.23 (2008.08.15)
    -Fixed a bug that made it possible to select uLE configurable files (drivers, skins, etc) on VMC
    -Fixed a bug preventing psuPaste from restoring PSU files to gamesave folders on VMC
    -Restructured the HDD mountpoint usage to eliminate conflicts between VMC and other browser needs. Conflict should now only be possible between ftp server and VMC browsing, so these activities should never be combined (user responsibility)
    -Enforced 32 character limit for vmc object names in FileBrowser (same as on MC)
    -Modified VMC mounting to last only throughout a FileBrowser session. Leaving the FileBrowser automatically unmounts any mounted VMC files
    -Fixed a VMC driver bug causing it to consider a VMC to be mounted even after a failure to do so due to unformatted content

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2008 23:37

    papafuji has released a new version of DS Frotz. heres the release info:

    DS-Frotz 2.0
    DS-Frotz is the port of Stefan Jokisch and David Griffith's Frotz, based on the GBA version from Jonas Minnberg. It can play the majority of Inform files in z3, z5 or z8 format (up to V6 Inform format), with some bugs included... The source code is included in the package... The version 1.2 of DS-Frotz includes :

    a multi-game main menu
    a multi-interface inputs : grafiti or keyboard (no voice recogition yet, sorry...)
    and a brand new text-completion functionnality
    includes a lot of games, but you can now put your own games to your cart...

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2008 23:24

    Eponasoft posted this news on the development of the RPG Maker DS:

    The overlay layer covers everything. The object layer overlays the base layer but not the sprites, since the sprites reside on the object layer. The interface *never touches this screen*. The UI exists only on the touchscreen, never on the top screen. When dialogue is displayed, it will temporarily overwrite tiles on the overlay layer, and then will be rebuilt when the dialogue is finished. However, I am considering doing away with the parallax layer and simply using the topmost layer exclusively for dialogue to avoid this.

    The sprites will be 4 or 8 bit (user choice), and in the builder, you will be able to manually affect the color pools. Every sprite you add to the scene must work within the 16 palettes (15 actually, since the "hero" sprite gets its own dedicated palette). I considered dynamic allocation of palettes at runtime but this could easily turn into a mess so I decided against it (imagine 30 sprites vying for unique palettes).

    As for tile size, 16x16 is for the map editor only. The builder will convert the 16x16 tile blocks to the 8x8 standard that the DS uses. It will also perform tile redundancy optimization on the resulting 8x8 tiles.

    RPG Makers on the PC have very specialized rules for handling the various layers of tiles, as well as the tiles themselves. These rules will not be replicated here, not only for simplicity's sake but also for efficiency's sake.

    As for the book example...that's no problem. The same book can be used for both locations, unless you plan on having your character jumping on the bed, standing on the table, etc. Just place it on the overlay layer. It simply requires smart tile placement. The apple on the tree example is a good one though...the only way around that would be to have TWO overlay layers, but I think that's a bit of overkill. However, 128 tiles is not a bad thing. There are plenty of games that don't use tons of tiles, and they look great. Of course, the actual limit will be lower because you also need to store the sprites in VRAM.

    For sound...MP3 is the best option we have available right now. mikmod is pretty universally known as "crap", though right now it's the only module solution there is. It just generally consumes a hell of a lot more memory than the MP3 player does, since the MP3 player streams from the filesystem and doesn't load the whole thing into memory. MIDI though? MIDI is impractical for the DS, especially General MIDI. You have to have sound banks for it similar to how modules work, plus the additional overhead of managing multiple channels dynamically. It's a real nightmare sometimes, and I sure wouldn't want to write such a frankenstein of a player.

    Again, I thank you for your insight, it's good to know there's some hardware-knowledgeable people on the forum. PAlib lets you ignore the limits sometimes so not everyone gets to learn the "on the metal" details of how the system works.

    http://forum.palib.info/index.php?topic=5400.30 ...
    by Published on August 15th, 2008 23:12

    Alex posted this:

    FretFury is a homebrew in the making that utilizes the Guitar Grip that comes with Guitar Hero: On Tour for the Nintendo DS. If you don't have the Guitar Grip, then go buy Guitar Hero: On Tour and enjoy the game!



    But wait, there's only 25 songs in Guitar Hero: On Tour!

    Correction: There is 26 songs, you can get You Are Not My Gameboy by Freezepop for completing Guitar Duels on any diffuculty. And FretFury will fix something that should have been in before anything in Guitar Hero for the PS2.

    Custom songs! Are you tired of your same old songs? Well now FretFury will make that possible! Currently being worked on wazmo and penguindefender. Do you need to know anything else?

    *Some images have been edited to keep up to date on current sprites. The second one is not.

    Credits-
    wazmo- Main programmer
    penguindefender- Sprite design
    Visit FretFury.tkfor more updates.**
    **Website is not always up to date. Will be updated when possible!

    Download-
    Latest Version-
    Play with the Guitar Grip!
    Play with the DS buttons!

    To use DS buttons, you must strum the same.
    Y=Green
    X=Red
    B=Yellow
    A=Blue

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2008 23:04

    morukutsu posted an entry into the Neoflash Coding Contest:

    Inside the Machine is a action-platform game on NDS. You control an animal that have to get out the body of a monster.
    Controls : B : Jump - A : Attack - X : Throw Fireballs - Y : Run
    For Slot-1 linkers use .nds file and for Slot-2 linkers, une .sc.nds or .ds.gba files.



    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2008 22:34

    Samel has released and updated his entry into the Neoflash Coding Contest.

    The best pc puzzle game now on the DS!
    I'm sorry, but no multiplayer for now [i found the compo only 5 day ago 8_( ].
    No stylus input required exept for the nickname input.
    Until Monday no screenshot sorry,it's mid-August holiday and big pieces of meat are waiting for me!!!!!!
    ps: May be there are some bug, if someone find them, please let me know!
    pss: Does NOT work on emulator [at last no$gba]
    Download Link: http://donotjava.netsons.org/?dl_id=16
    Game Site: http://donotjava.netsons.org/?page_id=101

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2008 22:27

    News via nintendomax

    afronob produces the first draft of "ChorDS" application used by the guitarist who can display your tablature web format. txt.

    Quote:
    Coming up:

    -- GUI with full use of the stylus
    -- Bible agreements
    -- Editing text files
    -- Manuel guitar for beginners
    -- Playing mp3 to accompany partitions
    -- Display partitions JPG

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2008 22:21

    SephirothFF7 has updated his new chess game for the DS, heres whats new:



    ManychessDS is a game supporting multiple variants of chess (for the moment not much), 2 playable on the DS or even against an AI.

    History:
    V 1.2:
    Adding to WiFi

    How to play:
    Directional buttons + A, B: use menus
    Pen: moving parts, edit the chessboard.

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2008 22:17

    Agentq has posted a new version of ScummVM for the DS, heres whats new:

    Please test this new beta version of ScummVM, and post your results here. It would be good to know which games you have tested.

    If you see problems, please post the details here, and include details of your setup.

    Since this is a beta version, full instructions are not yet available, but instructions for use are essentially the same as the previous version, so see the ScummVM DS website at http://scummvm.drunkencoders.com

    Fixes in beta2

    - Mouse cursor icon is hidden when screen tap method is enabled
    - Audio is no longer corrupted when high quality mode is on
    - Speed fixes for Kyrandia engine (thanks, LordHoto!)
    - Properly enabled AGI and CINE engines
    - Fix occasional mouse button getting held down



    New Features

    - New games supported:
    - Lure of the Temptress
    - Nippon Safes
    - Lost in Time
    - The Bizarre Adventures of Woodruff and the Schnibble (untested)
    - Legend of Kyrandia: Book Two: Hand of Fate (runs slowly)
    - Legend of Kyrandia: Book Three: Malcolm's Revenge (runs slowly)

    - New laptop trackpad style input method

    - New option to drag for hover, tap for click, and double tap for right click

    - Reorganised options screens

    - New top screen scaling options

    - The usual round of bug fixes


    Supported Games


    Build A:
    Manic Mansion
    Zak McKracken and the Alien Mindbenders
    Indiana Jones and the Last Crusade
    Loom
    Passport to Adventure
    The Secret of Monkey Island
    Monkey Island 2: LeChuck's Revenge
    Indiana Jones and the Fate of Atlantis
    Day of the Tentacle
    Sam & Max Hit the Road
    Bear Stormin' (DOS version only)
    Fatty Bear's Birthday Surprise (DOS version only)
    Fatty Bear's Fun Pack (DOS version only)
    Putt-Putt's Fun Pack (DOS version only)
    Putt-Putt Goes to the Moon (DOS version only)
    Putt-Putt Joins the Parade (DOS version only)

    Build B:
    Beneath a Steel Sky
    Flight of the Amazon Queen

    Build C:
    Simon the Sorcerer 1/2
    Elvira 1/2
    Waxworks (Amiga version only)

    Build D:
    Sierra AGI games
    Gobliiins 1 - 3
    Bargon Attack
    Ween: The Prophecy
    Future Wars
    The Bizarre Adventures of Woodruff and the Schnibble
    Lost in Time

    Build E:
    Inherit the Earth

    Build F:
    Kyrandia 1 - 3

    Build G:
    Lure of the Temptress
    Nippon Safes

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2008 21:53

    via Eurogamer

    Criterion plans to release Burnout Paradise as a downloadable PSN title this autumn.

    The game will be cheaper at USD 30, according to the PlayStation Blog, and comes bundled with all of the free DLC releases so far. This includes Bogart, Cagney, and upcoming Davis updates.

    The PlayStation Blog makes explicit reference to the "US PlayStation Store", so we've asked Sony to clarify whether there are similar plans afoot for Europe.

    Criterion continues to expand and nurture Burnout Paradise online, living up its "always changing" slogan. Motorbikes and day/night cycles are planned for the near future, with planes and additional islands on the slate for further down the line.

    Burnout Paradise was released back in January on Xbox 360 and PS3. The game no longer features in the UK All-Formats Top 40, but does, at least, hang on at 36 in the Xbox 360 chart.

    Head over to our Burnout Paradise review to find out more. ...
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