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    by Published on July 18th, 2008 14:27

    We had a lot of fun playing Fable 2 last night (more on that in a bit), so we were disappointed when we heard from several Lionhead staffers that the game's main story would take most around 12 hours to complete. It's not that we thought we were getting ripped off, after last night we just hoping the answer would be a little closer to a hojillion.

    Also, keep in mind: That's just for the main story. That's not figuring in the time you'll spend gambling, romancing, trying to get fat and all the other side quests that make Fable so Fabley.
    Via Joystiq

    Fable II is due out exclusively on Xbox 360 this October. ...
    by Published on July 18th, 2008 14:23

    Microsoft released its Q4 and FY 2008 earnings reports today, with the Entertainment and Devices Division reporting a USD 426 million profit over the year.

    The division reported Q4 revenue of USD 1.575 billion - up 37 per cent from 2007 - but an overall operating loss of USD 188 million. For the same period of the prior year, the division reported a USD 1.223 billion operating loss.

    Fiscal year 2008 revenue was up 34 per cent to USD 8.14 billion.

    Microsoft attributed the revenue increase primarily to Xbox 360 platform sales. It shipped 1.3 million consoles during Q4, compared to 700,000 in Q4 of fiscal 2007.

    The company also noted that the cost of revenue decreased 49 per cent due to the USD 1.1 billion charge it took in Q4 2007 related to the expansion of warranty coverage.

    Overall, Microsoft reported USD 15.84 billion Q4 revenue, with operating income of USD 5.68 billion and diluted EPS of USD 0.46 - growth of 42 per cent and 48 per cent, respectively, over the same period of the prior year.

    For the fiscal year, Microsoft announced revenue of USD 60.42 billion, an 18 per cent increase over the prior year and the fastest annual revenue growth since 1999 according to the company.

    Operating income and diluted earnings per share for the year were USD 22.49 billion and USD 1.87, respectively. Microsoft noted that these growth rates were impacted by the USD 1.1 billion Q4 2007 charge related to the Xbox 360 warranty expansion.

    For Q1, Microsoft expects revenue in the range of USD 14.7 - 14.9 billion, operating income in the range of USD 5.9 - 6 billion and diluted earnings per share of USD 0.47 or 0.48.

    For FY 2009, Microsoft's management offered guidance of revenue in the range of USD 67.3 - 68.1 billion, operating income in the range of USD 26.3 - 26.9 billion and diluted EPS in the range of USD 2.12 - 2.18.

    via Gamesindustry ...
    by Published on July 18th, 2008 00:53

    News via gxmod

    The first alpha version of this game platforms developed by morukustu is available. It contains the first level of play and a boss, history to get an idea of the game engine

    Download and Give Feedback Via Comments
    ...
    by Published on July 18th, 2008 00:49

    via Joystiq


    When it comes to porting Final Fantasy XIII to Xbox 360, Square's of the opinion that it's not the size of the disc that matters; it's how you use it. FFXIII producer Yoshinori Kitase says that his team will "work on trying to find ways to compress the pre-rendered movies and voice that take up a lot of data in ways that don't affect the final product."

    Kitase is also looking to the arcane arts of graphics programming "to ensure that the quality [of in-game visuals] remains the same between the two versions," as well. We suggest he trademark the name "Squeaze" for whatever method the team eventually settles on for cramming a Blu-ray based game onto (a number of) DVDs. Such a catchy name will certainly make the tech more marketable to other developers bringing their PS3 exclusives to 360. ...
    by Published on July 18th, 2008 00:25

    via Games Industry


    Sales of videogame hardware, software and accessories totaled USD 1.69 billion in June - a 53 per cent increase from the prior year.

    For the first six months of 2008, US videogame sales have totaled USD 6.1 billion.

    "Even if growth slows over the back half of 2008, the industry is poised to achieve record-breaking revenues of over USD 22 billion for the year," said NPD analyst Anita Frazier.

    "Looking at historical data, hardware price reductions have been a good incentive for a broader consumer base to invest in a new-gen system, which encourages continued industry growth across all categories."

    Nintendo continues to lead the hardware sales, with the DS and Wii outpacing the competition. Both PSP and PS3 hardware sales outdid Xbox 360 and PS2 sales for the month.

    "As expected, Metal Gear Solid 4 realized significant retail sales and drove PS3 hardware acquisition," Frazier said.

    Total US hardware sales for the month of June were as follows:
    • Nintendo DS 783,000
    • Nintendo Wii 666,700
    • PlayStation 3 405,500
    • PSP 337,400
    • Xbox 360 219,800
    • PlayStation 2 188,800


    Software:
    1. PS3 Metal Gear Solid 4, Konami, 6/08—774.6K
    2. NDS Guitar Hero On Tour, Activision, 6/08—422.3K
    3. 360 Ninja Gaiden II, Microsoft, 6/08—372.7K
    4. Wii Fit with Balance Board, NOA, 5/08—372.7K
    5. Wii Play with Remote, NOA, 2/07—359.1K
    6. 360 Battlefield: Bad Company, EA, 6/08—346.8K
    7. Wii Mario Kart with Wheel, NOA, 4/08—322.4K
    8. Wii LEGO Indiana Jones, LucasArts, 6/08—294.5K
    9. NDS LEGO Indiana Jones, LucasArts, 6/08—267.8K
    10. PS2 LEGO Indiana Jones, LucasArts, 6/08—260.3K
    ...
    by Published on July 18th, 2008 00:22

    News from Sonypspplayer:

    Hi,

    I'm here to tell you that my (now our) project is still alive. Nielkie joined me. He has done a cover search function.

    List of new features:
    -Progress bar
    -Cover search
    -Visualizer
    -less bugs due to new id3lib by Nilkie
    -Album based (far from working)


    The menu in the video is not finished yet, nor is the cover search function, but i wanted to give you an idea of it.

    Video:
    http://www.youtube.com/watch?v=aJeE8QeDa-c
    ...
    by Published on July 18th, 2008 00:20

    Updated Release from Torch:

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 61MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows operation of the PSP with the display turned off, to change volume, skip songs etc.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.

    If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.

    Credits:
    Thanks to adrahil for helping with preventing the suspend mode.

    Changelog v2.61
    ----------------------------------
    Fixed a bug that was introduced in v2.6 that caused the control input buffer to completely fill up, hence causing the Analog Up features not to work in Hold mode, when the plugin was used for an extended period of time.

    Download and Give Feedback Via Comments
    ...
    by Published on July 18th, 2008 00:15

    News/release from andbad:

    I have released the second update of VisualApplication, the first 3rdparty Nanodesktop application.
    This homebrew provides a calculator, a text to speech synthetizer and
    a WAV/MP3 graphical player.

    It is based on the API of Nanodesktop library.
    This is the changelog from 0.2 version:

    Code:
    v. 0.3 - Menu: The wallpaper file is now included in the code;
    You can use analog stick to move mouse pointer (menu "Option->
    Analog/Digital Mouse");

    - VisualMP3: Enable balance control in VisualMP3;
    It's possible to load a file simply click on "no file loaded"
    button;
    Some bugs resolved in play routine;

    - VisualT2Speech: some optimization thanks to 0.3.4 Nanodesktop release;

    - VisualOCR: Added;
    Save .txt file (on same folder of image file);

    - VisualFM: Added;
    Click on file for exit;

    - Some optimization of the code;Readme file in english language included.

    Download and Give Feedback Via Comments ...
    by Published on July 18th, 2008 00:10

    News/release from Xeeynamo

    Hi today I want releae my first homebrew that I've developed in this site ^_^
    This is a Hex Editor for PSP, very easy to use

    DPad = Move x1
    Analog = Move x2
    Cross = Decrease
    Square = Increase
    Triangle = Copy
    Circle = Paste
    LTrigger = Page Up
    RTrigger = Page Down
    Select = Menu
    Start = Data View


    1.2:
    -Add a menu with the following options:
    -Cancel
    -Show hex code and text
    -Show only hex code
    -Show only text
    -CPU Speed setting (17-333 MHZ)
    -Select File
    -Added a Data View that allows to show the corrispondence of the hex values to decimal.
    -Fixed an bug that not write the file in some case.
    -Fixed an overflow bug when you select too file.
    -Fixed the reading/writing bug after standby mode.
    -Some improvement in the program's code.

    1.1:
    -Fixed Visualization bugs:
    -Console Text at top.
    -Gray background when returning back to file selection.
    -Charachters visualizzation.
    -Fixed the bug that made crash the console when selected a 0 bytes file.
    -Improved the management of the keys.
    -Improved the code saving about 700byte.
    -CPU set to 133/66

    1.0:
    -Initial Release

    Download and Give Feedback Via Comments ...
    by Published on July 18th, 2008 00:06

    News/release from Raphael:

    Long awaited and finally here to stay. JoySens in version 1.4 adds a couple of features and fixes:

    - Added support for configs for different modes (VSH/POPS) and game/eboot paths
    - Added analog<->Buttons mapping modes
    - Fixed primary button mapping
    - Fixed HOLD button preventing analog input
    - Fixed to keep PSP from suspending/shutting down LCD if analog was pressed
    - Fixed font output shadow making it better readable on light background
    - Improved auto-center function a bit
    - checked compatibility with CFW up to 4.01-M33-2
    - Made installation easier

    Yes, it's now easier to install for all those that couldn't get around those .txt files and allows you to specify settings for each of your games/UMDs individually. Play your favourite racing games with high smoothing, while the shooters have low smooth and higher sensitivity.

    If you have problems making JoySens run on your latest firmware, try formating your flash1 from recovery menu and resetting the PSP.

    If you haven't heard about JoySens before:
    - "JoySens is a custom firmware plugin for Sony PSP that allows you to control the sensitivity of the analog stick in a very efficient way as well as "repair" faulty analog sticks. In very bad cases where the analog stick is not repairable, you can also just disable it so it doesn't interfere with your games anymore. Apart from that it includes functionality to swap and remap DPad input to analog stick and vice versa, hence allows you to control the XMB with the analog stick for example."

    Version 1.4 has been replaced with bugfix version 1.41 dealing with the following problems:
    - fixed crash when saving settings from game
    - fixed JoySens not starting in homebrew
    - made JoySens not boot in recovery

    Download and Give Feedback Via Comments ...
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