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  • DCEmu Featured News Articles

    by Published on July 15th, 2008 23:59

    News via nintendomaX

    Montpsy realizes the final version of his game reflexes "Ultra FastReflexes" here is the comprehensive review.

    Quote:
    History:
    [v 1] Add 4 languages (5 in all) depending on the configuration of the DS (English, Deutsch, Italiano & EspaƱol)
    [v 1] Adding a new tune
    [v 1] Adding a splash MLLib!
    [v 0.3] Gestion Des HighScores
    [v 0.3] Saving the best score in the file 'Ultra-FastReflexesScores.sav'
    [v 0.2] Integrating timer
    [v 0.2] Time Management reflex record and the average reflex
    [v 0.1b] Fixed bug that forced a switch off / turn the DS to a new part
    [v 0.1] Adaptation on DS
    [v 0.1] Discover this game on PSP

    How to play:
    When you press "Start", the game starts
    The corresponding images each has a touch of the DS stylus or appear, press the right button as soon as possible
    Attention has not deceive if it is lost!

    Download and Give feedback Via Comments
    ...
    by Published on July 15th, 2008 23:54

    Fuzzy has posted a new release of his Super Smash Bros Rumble game for the DS:

    i've got something you might want
    have a look: It's the 3rd Demo !!
    (Now on rapidshare)
    Yeah! it's out! but...has got some bugs :/
    Anyway..

    What is new?
    -Some music titles
    -A start of an options submenu to set the cam following you or positioning in the middle of al characters. (not final graphics, i'd better say that^^)
    -Victory theme
    -Battletime can be set over 5 min (if musicbugs appear i'm sorry)
    -Air dodging with L and R in the air
    -CPU level is set to 9 when selected ( to prevent people saying the ai is too weak ;P )
    -two new stages (Onett and Yoshi's Island)
    -Luigi, playable and as cpu

    --------------------

    Luigis attacks:
    X/Y/UP => Jump
    Down => cowering
    2X Down => dropping through small grounds
    up+B => superjump / Firejump
    up+A => Head smash
    down+A => ground smash
    A(in the air) => airkick
    A => simple smashing
    down+B => spinning
    A+Left/Right => this rocket attack
    L/R (in the air) => Dodging
    L/R/ (on the ground) => shield

    think thats it..

    --------------------

    known bugs:
    -music starts playing different tracks after one is finished.
    -spinning an opponent next to a wall trhows the hit one through the wall.
    -some collision errors (especially with Luigi on Yoshi's Island if i remember it right)
    -character behaviour outside the screen

    So have fun !!

    Download Here and Give Feedback Via Comments ...
    by Published on July 15th, 2008 23:43

    News via gxmod

    taeky, a member of our forums, we propose a new version of his original game for PSP: ParKing, which passes to version 1.3.

    The goal is to park the car as soon as possible. Currently, 3 levels are available.

    News / Corrections:

    -- Adding a 3rd level
    -- Adding a 3rd vehicle
    -- Improved graphics
    -- Downloads file records
    -- Optimization script
    -- Fixed bug minors
    -- EBoot LuaPlayer HM 7.0

    Commands Thursday:

    Triangle: Forward
    Round: Back
    Croix: Brakes
    Right: turn right
    Key left: turn left
    Square: pause
    Start: Repeat
    Select: Main Menu
    L + R: Screenshoot

    Download and Give feedback Via Comments ...
    by Published on July 15th, 2008 23:34

    via pspgen

    Stifpsp, developer of our forums and a member of the team voxtex just make a MOD for TetriAbetes 1.50b2 of Dragula96. This mod gives you a theme in GTA IV and 2 music.

    To add your own music in TetriAbetes 1.50b2 MOD GTA IV v3, create a file in the folder tetriabetes MUSIC located at the root of your Memory Stick. The music must be at *. MP3 format for easier reading them.

    Download and Give feedback Via Comments ...
    by Published on July 15th, 2008 23:23

    Hellcat has updated his Pandora Installer for 3.xx kernels, heres whats new:

    LAST UPDATE:
    Revision 4: (15.07.2008)
    - added a new menu system for more easy navigation of all available options
    (I ran out of buttons for new functions *lol*)
    Usage should be a bit more easy now, less confusion....
    - added option to install TimeMachine IPL to the MemStick
    (the IPL is build in, not required to have it as file on the MemStick)
    - added option for installing a DDC stick! ("Desparter Del Cementario", or however it's spelled ;-) )
    Now you can finally make a MagicStick with this app that also works perfectly on the Slim and
    installs a recent CFW! :-)
    No need for any additional tools or setups.
    (3.40 module extraction based on M33's PSARDumper)
    - added option to modify a DDC MagicStick to launch ELF-Menu, instead of the original
    DDC ressurection.elf - already presupplied with NAND-Tool (propperly set up) and the
    original ressurection to be launched from the menu.
    For all you maintanance needs :-)
    - It now looks for the 1.50 updater under "150.PBP", no longer under "UPDATE.PBP"!
    - The required updater .PBPs are checked on startup and missing ones a are noted in a warning at the bottom of the mainscreen


    Key features
    Prepare (repartition and format) your memstick for Pandora
    (to reserve space for the MS IPL)
    since revision 3 you can also choose the name after format (see below)
    Make normal battery to Pandora one
    Make Pandora battery to normal one
    Install a full 1.50 to the memstick, including the Pandora (classic, Fat and 1.50 only)
    Install a full 1.50 to the memstick, including DAX' DDC universal unbricker for Fat+Slim
    Install optional tools (ELF-Menum NAND-Tool) to a DDC stick, already propperly set up and ready to use
    Backup current battery serial to file
    Restore battery serial from file
    (if trying to restore from a backupfile without one beeing present,
    the default serial will simply be used instead)

    Download and Give feedback Via Comments ...
    by Published on July 15th, 2008 23:15

    Hi there folks,

    I want to start a discussion on the state of gaming on the psp and hear opinions so I'm going to start by giving my take on it.

    Its mid-2008 right now and I remember when I bought my PSP back in end 2006 I was hyped up about it. Today I feel shrouded in uncertainty. I have looked at almost all major gaming sites (IGN, GameSpot) and sites that make calculates average points for games (GameStats and MetaCritic) and I always see that the PSP has better rated titles than the DS though the PSP has much fewer games but still I have not had a game since Crisis Core that hooked me to my console (which, btw, I do not intend to get rid of ever). THe only games I have beat on the PSP are Crisis Core (love it or hate it, its the best FFVII spinoff), God Of War: CoO, both Budokai DBZ games, Daxter, MK: Unchained, and one or two more). But still I feel something's wrong...

    I can tell what's wrong though... Apart from MK: Unchained all the games I beat on the PSP were originals. THe PSP lacks original games and this E3 didn't help much (one more LocoRoco, one more Patapon and a Resistance title) but those are only coming Spring 2009. From now until then what do we have? The usual anual rif-raff: Fifa 09, PES 09, NBA 09, Football Manager HH09, SD! vs. Raw 09, and one Star Ocean (which is a port, well a remake... my point is its not an original) and with luck we might get Dissidia: Final Fantasy by the end of the year (Squeenix did announce a few months back they were going to start releasing the games in all regions at the same time - we do know the game is coming this year still).

    Were does this leave us? Is this enough? DS got Civilization: Revolution, Guitar Hero and others... Is the PSP dead as far as games are concerned? Or is this just a bad phase? I want to hear your opinions...

    On a more positive note I am hyped up for Dissidia, KH: Birth ny Sleep, Resistance, LocoRoco 2 and Patapon 2...

    (sorry for the long post but I'd like to hear opinions)

    EDIT: thanks to jamotto for remembering me: Star Wars: Force Unleashed in September... Plus there's the MIA GT: Portable... ...
    by Published on July 15th, 2008 23:14

    Updated release from Torch:

    This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.

    I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).

    It does the following when the Hold switch is enabled:
    * Switches off the LCD backlight.
    * Switches off the actual LCD screen.
    (This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
    * Underclocks the CPU to 61MHz
    (Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
    * The original screen brightness and clock speed are restored when the Hold switch is released.
    * Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
    * Allows operation of the PSP with the display turned off, to change volume, skip songs etc.

    Usage:
    Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.

    If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.

    If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.

    Installation:
    You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.

    Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.

    Credits:
    Thanks to adrahil for helping with preventing the suspend mode.

    Changelog v2.6
    ----------------------------------
    Modified the code a bit so that it should work better in GAME mode, although I don't really support using it in GAME mode.

    Download and Give feedback Via Comments ...
    by Published on July 15th, 2008 22:55

    mhorpheox posted this news/release:

    Our user "miro" releases a new version of its Miro Savedata Suite listed here are the news
    A useful program for managing your rescue the PSP, you can create bakup, download saves complete and much more ...

    Main features:
    -- Possibility to open rescues of your PSP simply selecting the name of associated or open the rescue of a folder whatsoever.
    -- Ability to create Bakup with the same format as are saved on the PSP (as a folder) or with a new format for rescue PSPSave that contains the rescue compressed into a single file.
    -- The files are viewable PSPSave simply opening with a double click and are removable in its original format for PSP.
    -- Ability to create a "Stand Alone" that is, make a copy of the program that resides on the memory stick in your PSP in order to show their rescue even on computers that is not installed Miro Savedata Suite. I remember that the programme will open from autorun menu that appears when you connect the PSP to a PC.
    -- Possibility to import saves on your PSP (or on an open folder) from an original rescue, a rescue PSPSave or from the Internet
    -- For info on how to create a server for making available their rescue read the ReadMe.pdf available along with the program.

    Download and Give feedback Via Comments ...
    by Published on July 15th, 2008 22:37

    Digikid13 posted this release:

    This is my very First Game it is made with Miro Lua. It is the original Pong with a few enhancements. There are a couple of things that I will do for this game.

    Things To Do:
    1. Play 2 Player on same screen.
    2. Add sound.
    3. Add better Graphics.
    4. Play 2 Player on Ad-Hoc, and Infrastructure.
    5. Add more game modes and maybe add a 4 player mode MAYBE.

    I would like to thank the makers of PspLua and all of the tutorials out there for PspLua.

    Download and Give feedback Via Comments ...
    by Published on July 15th, 2008 22:24

    Drakon has just posted this release:

    Hi.

    It's my first post here and I want to share with my small project.

    I ported small Soft Body Physics library made by walaber from C# to C++. Also I made some optimizations for PSP so it's running on PSP quite nice

    Here you can find vr. 0.2 beta of the library. For rendering I used pspGl (I have version with GU for rendering but it have some bugs). In demo on square and circle bodies are added, on triangle you can drag bodies. Exit is on the start button.

    If someone is interested here is svn repository with c++ version for PSP and PC

    I would very grateful for some advices about optimizations.

    Download and Give feedback Via Comments ...
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