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    by Published on July 7th, 2008 18:09

    via TVG

    Activision may be in talks with Van Halen about "showcasing" the band in an upcoming Guitar Hero game.

    Or at least that's what the Wall Street Journal is suggesting, stating the following in an article about the release of Guitar Hero: Aerosmith: "A version of Guitar Hero featuring the metal band Metallica is due out within the next year, and Activision is in serious discussions with Van Halen about showcasing that band in Guitar Hero as well, people familiar with the matter say."

    We're not quite sure who these "familiar with the matter" people are (we don't hang out around Wall Street enough to know), but Activision's CEO Robert Kotick has previously hinted at the possibility.

    Speaking at a Morgan Stanley Technology Conference last March, Kotick seemed to let the cat out of the bag a little by saying, "So our attitude is, if we're breaking bands or creating this much enthusiasm, and you are reaching a whole new group of consumers, six to 11 year-old consumers, who are being exposed to Aerosmith for the first time or Van Halen for the first time, wherever it might be, we need to capture much more of that upside opportunity."

    This is not so much the case for Led Zeppelin, with the same Wall Street Journal article suggesting that the band has turned down previous offers to license its music for use in Rock Band and Guitar Hero games.

    It seems the band is reluctant to let outsiders use its master tapes, with Q Prime Management (which represents Led Zeppelin) Partner, Peter Mensch, stating that "It ain't about the money". Maybe it'll take a whole lotta love then.
    ...
    by Published on July 7th, 2008 18:08

    News/release from Chaosteil, Feesh!

    libwiisprite is a C++ sprite library written for the Wii which utilises GX for all its graphical operations, meaning the GPU is used to accelerate graphics.

    libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.

    libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.

    All possible pngs can be loaded, even the ones with an alpha layer, so you can get started immediately!

    The library comes with full Doxygen documentation to help get development started. You can find it in the docs folder. It is also available online:

    http://feesh.braingravy.co.uk/libwiisprite/

    0.3.0a

    Fixed an initializing bug when using a drawable image.
    0.3.0 - This is a release in preparation for Galaxy Stations. Enjoy!

    Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on itself. Check the documentation how to use it. The spritetest example also has a little example on it.
    Fixed a huge memory leak when loading an image which was in every previous version. Upgrading is recommended.
    Several speedups which can increase the speed of the library when drawing Sprites and TiledLayers, or even assigning Images.
    0.2.3

    All possible png files can now be loaded.
    Image has now a "DestroyImage()" method to allow to reload the image after that.

    Download Here and give feedback via comments ...
    by Published on July 7th, 2008 17:38

    Just spotted this over at wiibrew

    This Basic Platformer Engine is an engine created by Doogie/Doogie_Forever
    /Doogie1012/Doogin.

    This was my first leap into C/C++ and there may be code which isn't optimized, code that
    can be achieved much easier or more effeciently, etc.

    If you find you can make any improvements in effeciency to the engine then please let me
    know and I will get right on it as I want to learn how to make my games more effecient as
    well.

    < >
    < CONTROLS >
    < >

    Turn the WiiMote to its side (Like Super Paper Mario).

    Left - Move Left
    Right - Move Right
    (2) - Jump

    < >
    < VERSION CHANGES >
    < >

    Release, Alpha 0.01 : Contains basic collisions, two players.

    < >
    < FAQS >
    < >

    Q. Why release such an early engine?
    A. Because I haven't seen any platformer engines on the WiiBrew.org website.

    Q. This is crap, you can't do anything, whats the point in this?
    A. Well its useful for coders who are learning C/C++ for the Wii, like myself.

    Q. Should I be learning how to code like you?
    A. No, I am a noob and I am most likely not coding very effeciently.

    Q. I don't code, can I still see what it's like?
    A. Yes, I have included the latest build in with the source-code.

    Q. What are the variables image_index, image_speed, image_number for?
    A. These are future variables which will allow me to set the sprites to animations (tiles).

    Download Here and Give Feedback Via Comments ...
    by Published on July 7th, 2008 17:32

    GRRLIB for GX Rgb Renderer Library, some very very nice function for noob coder.

    Versions of the library before 3.0 are no more supported due to the lack of real full GX support.

    GRRLib 3.0.1 is out here http://grrlib.santo.fr/

    via wiibrew ...
    by Published on July 7th, 2008 17:25

    Dragonminded of DS Fame has released a new Media Player for the Nintendo Wii, heres the release details:

    DragonMedia Player will pick up files anywhere on your SD card, and plays sequentially once a file has started. Simply install into the HBC by copying the dmp folder in the zip file to /apps/ and run the program. Do not rename the folder as DragonMedia Player expects things to be in the correct order to function.

    Supported Formats
    Currently, this list is limited, as I have tried to set up the application framework before porting codecs. I am working on getting common formats such as flac and ogg integrated, and I am interested in supporting as many strange formats such as spc, sid, nsf, etc, so look forward to more support.

    it
    mod
    mp1
    mp2/mpa
    mp3
    s3m
    wav (8/16/24/32 mono/stereo)
    xm

    Supported File Sources
    Again, this list is very limited, nothing from DVD, USB, or Internet supported yet.

    Front SD

    Future Plans
    Things I would like to add when I get the time.

    Random play
    Playlists
    File source from Internet (and DVD/USB if documentation comes out)
    More interactive theme support
    Icons on file browser
    Video (?)

    Download Here and Give Feedback Via Comments ...
    by Published on July 7th, 2008 16:12

    Quoted from a post the GameFAQs PSP Message Board


    It does you guys no good to have no warning, so I'll tell you.

    GameFAQs is about to update its TOS. The new document will be roughly the same as GameSpot's current TOS. The largest and most noticeable change is the inclusion of homebrew under the Illegal Activities rule. That's why all the stickies have gone - even CJayC's, because it is no longer correct.

    When the new TOS hits the site, all of the topics on this board (and the DS and Wii boards, as they each have a good homebrew community) that talk about homebrew will be deleted or closed. If they're deleted, you'll probably get an NKL, and contesting it will do no good.

    If you want to complain about this change, here is not the place to do it (as it's considered Off-Topic). In fact, complaining about it at all isn't going to help, as this ruling is never going to be rescinded.

    If you need information concerning homebrew, there are plenty of other sites out there that can help you. Because linking to those sites will be a violation of the new TOS, I can't link to them for you, but Google is always your friend

    It seems again homebrew and piracy have been painted with the same brush by a "Big" site.



    Moved to Network News as this implicates all Homebrew Communities, isnt it time the Mainstream didnt put us Homebrewers with the pirates ??? ...
    by Published on July 7th, 2008 12:03

    Bungie is celebrating itself today and offering you a bag of Halo 3 goodies for absolutely free.

    Top of the pile is the new Cold Storage map, which is a remake of Chill Out from Halo 1. Plus you can also grab the Legendary Map Pack for a little less money at 600 Microsoft Points (GBP 5 / EUR 7) .

    You'll need to have those if you want to join the Cold Storage online playlists, by the way, which will be rotated from today.

    Bungie is offering an Xbox 360 theme as well as a bundle of Gamerpics, too. These will only be available today, so you had better get moving.

    via eurogamers ...
    by Published on July 7th, 2008 11:29

    He is a round up of the reviews have have been posted on DCEmu in the last week:

    PSP
    Hellboy: The Science of Evil (PSP)
    Overall: 2.5/10

    Xbox 360, PS3
    Wolf of the Battlefield: Commando 3 (360)
    Overall: 6.3/10

    NDS
    Ninja Gaiden Dragon Sword (NDS)
    Overall: 8.7/10

    Kirby Canvas Curse (NDS)
    Overall: 4/5

    Dementium: The Ward (NDS)
    7.5/10 (3.5/5) ...
    by Published on July 7th, 2008 02:05

    The media sometimes do the Homebrew scene a lot of good by posting the many fantastic releases that have happened so far but then comes the other side when they bring the word Homebrew into the piracy arena --> http://www.joystiq.com/2008/07/03/vi...ebrew-channel/

    Its claimed to be running on the Wii Homebrew channel but a glance at the comments tell you that its a virtual console piracy hack, nothing at all to do with homebrew and especially not the fantastic Homebrew Channel.

    Newsposts like this will give Nintendo More encouragement to have a Pop at Homebrewers, but the hacking side (or the piracy side depending on which site you look at) also dont help the scene, the amount of newsposts telling people how to get commercial roms playing on a Wii via a modchip only gives the Big N more emphasis to kick the homebrew scene out too. Some of these scene sites also funnily enough dont post on their front pages such news but in the forums its open house, another win for piracy.

    Now to be honest i dont care what others do but the good work done by all the Homebrew coders on any console gets ruined by the piracy on sites and forums. ...
    by Published on July 7th, 2008 01:17

    News/release from ZaloDS

    I remeber when was the first time I played Sokoban. It was on my Gameboy. I was only 12 and it was summer. That summer I bought one of those 16-in-1 cartdridges. There were a lot of awesome games there but there was one that I remember specially. I didn't even knew his name until some years later. It was an awesome game that made me spent a lot of time thinking and having fun. There was a guy with a hat and some boxes that you had to push to some cells that were marked with points. I didn't need some instructions or something like that to play it, the game was in Japanesse. And I think that is one of the wonderful things of this game. It was intuitive, fun and gave you that felling of satisfaction when you finished a level you have been trying for days. It was Sokoban.

    A lot of ports of this game have been released since then, for all platforms, including the DS. But anyway I wanted to make my own version I have spent a lof of time on it. Not because it is very hard to develop (I coded the logic of the game in just an afternoom and in 3 weeks I had my first playable demo) but because at the time of developing this game I have also been improving ZEngine. The version that I've made is on 3D and I thinks is the first one like that released on the DS. You can also load set of levels from your card and I think this is also new too. And the main character of the game is Roko, one of the character that I draw for my weekly comic strip tinomi. I had the model done years ago, it was going to be on 1010 Locos por el tenis, and finally I have been able to place it on a game

    Ok, that's all from me, at the moment. Here I leave you the versions for Windows and Nintendo DS. There is no version for Symbian. You now what? I hate Symbian, it is horribleeeeeeee. Yes that's the truth, you don't program for Symbian, you fight! XDDDD And I am tired. I don't know if I'll continue supporting Symbian versions or not. Who knows. Hope you enjoy the game. For any suggestion of bug report, you know where to find me :P

    Download Here and Give Feedback Via Comments ...
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