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  • DCEmu Featured News Articles

    by Published on June 23rd, 2008 23:16

    Newly released:



    features
    Cinematic single-player experience: A deep campaign loaded with attitude follows a wayward band of ordinary soldiers who risk it all on a quest for personal gain.
    War your way: Battlefield: Bad Company environments are nearly 100 percent destructible, meaning that any structure can be demolished down to its foundation
    New vehicles, weapons, and toys: Whether on land, air, or sea, there are dozens of new tools waiting for your explosive experimentation
    Genre-defining multiplayer: Support is provided for 24 players online in an all new game mode, Gold Rush

    description
    Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers into a dramatic Eurasian conflict. As part of a squad of four soldiers, players risk it all to go AWOL on a personal quest, fighting their own war within the war. Featuring a dramatic storyline flavored with attitude, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough.

    The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the franchise’s legendary multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Gamers have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected “Battlefield-style” ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house. The ever-changing battlefield forces players, their teammates and enemies to react accordingly.

    The game also features a full suite of the franchise’s trademark multiplayer gameplay, supporting 24 players online.

    Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite™ game engine, delivering unrivaled graphics, effects and gameplay.

    http://www.play-asia.com/SOap-23-83-...j-70-2obe.html ...
    by Published on June 23rd, 2008 23:12

    Newly released:



    features
    Cinematic single-player experience: A deep campaign loaded with attitude follows a wayward band of ordinary soldiers who risk it all on a quest for personal gain.
    War, your way: Battlefield: Bad Company environments are nearly 100 percent destructible, meaning that any structure can be demolished down to its foundation
    New vehicles, weapons, and toys: Whether on land, air, or sea, there are dozens of new tools waiting for your explosive experimentation
    Genre-defining multiplayer: Support is provided for 24 players online in an all new game mode, Gold Rush, designed to take full advantage of the game's massively destructible environments.

    description
    Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers into a dramatic Eurasian conflict. As part of a squad of four soldiers, players risk it all to go AWOL on a personal quest, fighting their own war within the war. Featuring a dramatic storyline flavored with attitude, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough.

    The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the franchise’s legendary multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Gamers have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected “Battlefield-style” ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house. The ever-changing battlefield forces players, their teammates and enemies to react accordingly.

    The game also features a full suite of the franchise’s trademark multiplayer gameplay, supporting 24 players online.

    Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite™ game engine, delivering unrivaled graphics, effects and gameplay.

    http://www.play-asia.com/SOap-23-83-...j-70-2obd.html ...
    by Published on June 23rd, 2008 22:59



    As you may recall, Mickey DeLorenzo rose to some degree of internet stardom a little over a year ago by dropping a whopping nine pounds using Wii Sports as his sole exercise routine and, after packing on a few pounds, he decided to give it another go using Nintendo's latest weight-shedding wonder: Wii Fit. Unlike a certain other would-be success story, DeLorenzo actually managed to complete his experiment, and the results are fairly impressive. After 45 days, he managed to shed a full 15 pounds, or about 2.56 pounds a week, and he dropped his body fat % from 20.8% to 18.4%. Of course, DeLorenzo admits that doing anything involving movment an extra 60 minutes a day will result in some weight loss, but he seems pretty sold on the benefits of Wii Fit, saying that it made it "especially easy" to work the training into his daily life.

    http://www.engadget.com/2008/06/23/m...5-pounds-shed/ ...
    by Published on June 23rd, 2008 22:56



    So you're hankering for a little Halo on the go but you're not willing to put your skills to the test and build an Xbox 360 laptop yourself? Never fear -- we've got just the sketchy web store for you. For just $550, a one-man shop in Kansas called Portable Gaming Solutions promises to convert your 360 into a suitcase-sized 15-inch laptop complete with keyboard and speakers. The web site has quite a few pictures and videos of the mod in action, but we're definitely a little wary of sending our 360 off into the wild blue yonder -- although even Ben Heck had to get started somehow. Anyone daring enough to take the plunge?

    http://www.engadget.com/2008/06/23/p...to-the-daring/ ...
    by Published on June 23rd, 2008 22:22



    Hi All,

    Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer
    running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32.
    See http://www.6809.org.uk/dragon/xroar.shtml for further informations.

    GP2X-Dragon is a port on GP2X of the PSP version of Xroar.

    Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran
    Anscomb for this great emulator, Raven's for eboot icons and to all GP2X SDK developpers.

    What's new then ?

    - Fix sound issue using the patch sent by original X-roar's author,
    aka Ciaran himself (big thanks to him !!)
    - Bug fix with volume settings (it didn't work properly)
    - A thumbnail image is now displayed in the file requester
    while selecting any file with the same name of a previously
    saved game (rom, keyboard, settings).
    It might be very helpful to recognize that game later if you
    have thousand different games on your disk and rom folders !
    - The virtual keyboard is now usable in the file requester menu to
    choose the first letter of the game you search !


    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public licence,
    read COPYING.txt file for more information about it.

    Here is a full working binary and source :
    http://zx81.zx81.free.fr/

    Enjoy,

    Zx. ...
    by Published on June 23rd, 2008 20:46

    New beta build of the Sega Dreamcast emulator for Windows.

    The english website wasn't updated, so MasterPhW translated the information with an online translator:

    It is time to submit yet another version of the suffering Russian-Soviet emulator Drimkasta Demul.

    I hope you have waited this just as we are. The same would have liked that the new version lives up your hopes, as well as ours. After a year and a half develop again became quite active phase, so this is not the latest version for this year. I do not want to disappoint you, but it is still far from final and ideal solution. Much work, but because now emulators Drima already quite a lot, including actively developing, is where to draw ideas and what to strive.

    It was agreed to build this audience for its comprehensive testing, as the bug is still left quite a lot, you should at least know where they occur. So the main page emulator is not updated, release spread here in the form of bare without soprovodilovki and additional. The main functions and operating principles remain unchanged from previous versions, all features described in the Old readme.txt. Of innovations can be identified only:

    In most notably: BIOS files are now directly from romseta MAME and must lie in a folder in the files ROMS DC.ZIP, as in most mothers.
    The kernel has been rewritten several times, that was some advance work (especially at Core2Duo).
    In connection with the above earned games for WinCE. True, not all and not completely.
    Sound transformed anew, for the time being tested at the games, he sounds almost perfect.
    Without any changes managed to combine the strengths in one emulator two systems at once: in fact, by itself автомат Drimkast and Naomiarcade based on it.
    Now it is possible to change the region stations directly from the menu emulator, respectively, the need for change biosa and flash-file with him entirely disappears.
    A small korektirovka processing peaks triangles gave correction nektoryh problems on maps Nvidia c driver OpenGL (see Sonic 2).
    By trifles corrected some old bugs (but not all).

    Slightly more details on the above:

    WinCE works only in the mode Intepreter, so quite slow and not always bezglyuchno. As soon as the realization of MMU will be combined with dynamic rekompilyatorom, it will be possible to talk about a certain playability, but not earlier.
    BORG speed the withdrawal of personnel, as before, working through plug-GPU option, although not quite perfect, if you need it. GPU little rewriting, so much emulation disperse it still will not give.
    The sound is so perfect in its mass, how bad in some places. Because we tested at this time, some games not to reproduce the sounds of strikes, and additional rounds. I hope with your help we can find more such problems, locate them and correct. This requires simply tell us about possible mistakes to make the sound, and the work of emulation in general. I recall that GPU remained the same, so that part bOlshaya graphic bugs remained on the ground, so do not be quick to shout about the fact that you have something does not work, perhaps we already know what´s wrong and are working on the problem.
    Of the currently available at the time available for Roma Naomi, supported only options in the form of ROMov, and only those who have a standard controller. Mahjong and fishing has not worked because neemuliruemosti management. Viruta strayker also showed lack of willingness to work, so not much radio. To start the game, must be standardized romsety naomi of MAME, together with packaging biosov ROMS in a folder in the main directory emulator. I would like to note that available in the files romsete naomi, few are working. The vast majority indicated as NO_DUMP and instead file contains garbage-filler. So do not be quick to complain that you can not run. Dopodlinno know that the work Cosmic Smash and Toy Fighter.

    Even I could have forgotten something. As the repository moved a couple of times, a complete list of changes could be traced vryadli. When will reach their hands to upgrade ofsayta, will be updated documentation, a list of changes and compatibility lists. You need support as always, patience and willingness to test the current version, reporting on all the gaps, you have found.


    Download and give feedback via comments ...
    by Published on June 23rd, 2008 18:56





    The results are in for the DCEmu Games Reviews Contest! Winners were voted based on their contribution and reviews that they submitted and each will be receiving a iTouchDS. Without further ado, the winners are (in no particular order)... *drumroll*
    • DimensionT
    • Joe88
    • Shadowblind
    • Triv1um
    Congratulations!

    Although originally, I said there were going to be 4 winners. I felt that another person deserved to win thanks to his contributions and because there were two reviewers with 7 votes, I still feel he's the 4th winner. So instead of 4 people, I'm going to give a 5th person a prize as well. So lets congratulate fg-54 on winning as well.

    To congratulate them, you can do so here. ...
    by Published on June 23rd, 2008 18:33

    Auraomega has finally released a new version of his shell for the PSP, heres his release news:

    Due to Brickage Concerns We strongly advise against using it

    Here it is, finally, the "full" release of Project4, its almost killed me (or my testers have almost killed me) getting it released, but its done - finally!

    It now sports a few minor application extras, such as a calendar, calculator, stopwatch, all of which are still pretty basic and no doubt buggy - these I plan on updating properly in the future, for now they are there simply as a base to work upon later.

    The major updates for this version come in usability, and user friendliness. The first update is a new easier to read configuration file, which now supports comments and more options, this gives an easier and more varied look for Project4, by simply changing icon placement or colours, and theres no more in depth thinking as to which part you are editing, the information is all there in the file.
    The next thing is shortcut buttons, a file located in flash1:/P4/ can be used to link programs to buttons (and I may hazard a guess to say files too, but I've not tested), meaning if you want to have something like iRShell on there for loading the web browser or whatever, you can simply press the key combo and its launched.
    The main update though, the one thats driven me over the barrier of insanity and back into sanity in a full circle... plugin support of files. This expands Project4's usage far beyond its original capabilities, simply editing the shortcut file in flash1:/P4/ will allow a program to load a file thus supporting any file that can be used by another application, its still not working how I wanted it working, because some files will not be opened by the application, I am currently looking into possible ways to fix it.

    Theres also some nice graphic changes, namely in EBOOT loading, in old versions you just got the "Request" menu screen, in this version it will strip out the background image and icon image of the application, and blit it to the screen giving you a far better sense of what it is you're loading. This has caused some minor problems with loading odd files, in some cases it causes the system to crash (I'm not sure if this is just my PSP or others as well, had no reports and a lot gets corrupted on my card whilst testing), if this is the case loading the file while pressing the left shoulder button will bypass this.

    I've added a new version format, theres some minor significance behind the numbers chosen and maybe the keen eyed and nerdy type will see what it is

    Finally, I hate to have to do it again, but recently my computer died a painful death of an overdose of BSoD'ing, and even my Linux partition isn't doing so well, meaning theres a hardware issue, and my laptop is not having much better luck either, its taking multiple times to boot it and a lot of the hardware is failing, I've been looking into getting a new computer but after spending all my cash and donations on my holiday to Scotland (all packed and ready to go). So I'm asking again for donations this time towards a new competent computer, I had hoped mine would last until I got a job, unfortunatly I doubt this will be the case... A recap of rewards from donations:
    £0.01+ - A personal e-mail (no automatted crap)
    £1.50+ - A mention in the next readme
    £2.50+ - A mention in Project4's about page
    £5.00+ - Access to Project4's pre-release board where "beta" builds of the actual release get uploaded giving you the ability to get Project4 updates before official release and help towards testing.
    ...
    by Published on June 23rd, 2008 18:30

    via Games Industry


    Lego Indiana Jones: The Original Adventures - which ended GTA IV's run at the top of the charts only to drop to second place with the release of Metal Gear Solid 4: Guns of the Patriots - has now retaken the number one position.

    According to UK sales data released by Chart-Track, MGS4 sales fell 59 per cent while Lego Indiana Jones sales dropped just 29 per cent from the prior week.

    Newcomer Alone in the Dark debuts in third place with less than half the sales of MGS4. Another new entry - Crisis Core: Final Fantasy VII - debuted at number ten and accounted for 54 per cent of all full price PSP games sold last week.

    Grand Theft Auto IV drops one place to number four while Wii Play, Mario & Sonic at the Olympic Games and Brain Training maintain their chart presence.

    The Top Ten best-selling titles in the UK for the week ending June 21 were:

    1 Lego Indiana Jones: The Original Adventures
    2 Metal Gear Solid 4: Guns of the Patriots
    3 Alone in the Dark
    4 Grand Theft Auto IV
    5 Wii Play
    6 Mario & Sonic at the Olympic Games
    7 Dr. Kawashima's Brain Training
    8 Race Driver: GRID
    9 Guitar Hero III: Legends of Rock
    10 Crisis Core: Final Fantasy VII ...
    by Published on June 23rd, 2008 18:09

    thanks to the fadil team for this news:

    Miriam from PSPGen has released RS PSAR Dumper v 3.4

    Change Log:
    * Additions two decryption keys in the pspdecrypt for FW 4.00
    * Support FW 4.00 was added to the main program.
    * The buffers have been adjusted to support the decoding of 4.00

    Download and Give feedback Via Comments ...
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