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  • DCEmu Featured News Articles

    by Published on June 2nd, 2008 22:57

    Videogaming 247 says it's been told by Namco Bandai US that Eternal Sonata on PS3 won't be leaving Japan. A spokesperson for the publisher tells the site that the game has only been announced for Japan and it has "no plans to release the game on the PS3 in the US at this moment." Of course, in the never-ending battle with PR semantics, "at this moment" could mean the game will eventually be announced for other territories.

    Eternal Sonata's official Japan-only PS3 status might explain some of the strange things that happened late last year when the game was announced for the PS3 on the ESRB site (pictured above) and on Namco's own US site, only to be removed sometime later.

    http://www.joystiq.com/2008/06/02/ru...t-leave-japan/ ...
    by Published on June 2nd, 2008 22:55

    Moe Moe Niji Taisen Deluxe is a PS2 and PSP tactics RPG from System Soft Alpha (which also did the frightening Tir Na Nog). It takes their Daisenryaku series and replaces the tanks and planes with 'moe' anime girls. It's pretty exploitive and amazing. That image you see to the left is really about all you need by way of explanation, really. That is a Nazi in a bikini spreading suntan lotion on a (I assume) British soldier. There are catgirls of multiple types in this game. As your characters fight they enter various stages of ripped clothing. It's all just nuts.

    The game was originally for PC - that first link is safe, but the rest may not be, as it was an ero game. The PS2 and PSP versions have the ero bits stripped down to ecchi. The PS2 version sells for 6,800 and is coming this fall. The PSP version comes around the same time and costs 4,800 yen. Check more screens and event CG, including one soldier removing another's bikini top (the latter is a catgirl wearing the German cross) here. I usually don't say the words "only in Japan," but in this case, really...

    http://www.insertcredit.com/archives/002379.html ...
    by Published on June 2nd, 2008 22:54

    Medical 91 is a really odd game from Takuyo, and essentially a sci-fi medical adventure game set in the future. It's got your normal adventure mode but also this chase mode, where you have to go through the maps running away from a giant droid thing. The art doesn't really match an adventure game, nor does the chase thing make any sense, and the character designs are really weird, thus my desire to post about it. You can download a movie here, which again doesn't match any of the rest. It's a PC game originally, but is coming to PSP on June 12th for 6090 yen including tax, so you can experience the future in portable form.

    http://www.insertcredit.com/archives/002374.html ...
    by Published on June 2nd, 2008 22:48

    I've gotten word that the "Opus" Xbox 360 motherboard is now shipping and will be included in the repair and refurbish (RnR) operations at Xbox. This means that folks who have their 1st generation "Xenon" Xbox 360 die on them with the Red Ring of Death (or a Core Digital error as Microsoft internally call it) might get a new motherboard. This is a newer "Falcon" generation chip set with a cooler 65 nm CPU but no HDMI port.

    Also work on the "Jasper" Xbox 360 is going well and is on track to be out first week in September.

    http://blog.seattlepi.nwsource.com/d...ves/140173.asp ...
    by Published on June 2nd, 2008 22:45

    dhewg proposes an update to its port of ScummVM on Wii.

    The changes mainly concern the emulator ScummVM as a whole and not specifically with the Wii version, among others:

    Support of the following games:

    -- The Legend of Kyrandia: Book Two: Hand of Fate
    -- The Legend of Kyrandia: Book Three: Malcolm's Revenge
    -- Lost in Time
    -- The Bizarre Adventures of Woodruff and the Schnibble
    -- Waxworks (PC version)
    -- I Have No Mouth and I must Scream (versions MAC)

    General:

    -- Added CAMD MIDI drivers for AmigaOS4.
    -- Publication of the port PS2 (already present in version 0.11.1 but had been forgotten in the release notes).

    AGOS:

    -- Fixed palette in the Amiga version of Simon the Sorcerer 1

    ScummVM:

    -- Re-writing of Digital iMUSE, correction of certain bugs.
    -- Re-writing the code timer internal problem corrects some speed.

    Download and Give Feedback Via Comments ...
    by Published on June 2nd, 2008 22:33

    News/release from the Belgium team

    Coco1230 & Strawberry update PSort which is now in version 1.3! This utility can sort his homebrews in 4 classes and then launch them.

    Below are the characteristics of this homebrew:


    Manage homebrews to 4 classes
    Launch homebrews sorted

    The 4 classes are: Utilities, Programs, Games and Iso / Cso

    New features of version 1.3:

    Corrections to various bugs
    Improved code
    Ability to navigate between the pages of launch via L and R

    Download and Give Feedback Via Comments ...
    by Published on June 2nd, 2008 22:25

    via psphacks

    Another for Homebrew Idol… XlaiR’s “Castle Wars.” If you’re familiar with the flash-enabled version, then you already know what’s up. Otherwise, Castle Wars is an enjoyable turn-based card game. You and another player, or the CPU, both start with a castle, a fence, and 8 cards. Use those cards strategically to protect yours and eliminate the enemy threat. It’s kill or be killed.

    And so you know, we’re no longer accepting Homebrew Idol submissions. I currently have a backlog of entries waiting to be posted; these entries were submitted by the deadline date. You’ll see yours soon.


    Castle Wars Beta 2 changes:

    Added: Moving clouds
    Added: Logos
    Added: Stats at end of game
    Added: Random AI
    Added: Screenshot (Total of 9, after that they will be overwritten!)
    Added: In-Game Menu
    Fixed: The player must now confirm the game before starting.
    Fixed: A couple of minor bugs.

    Download and Give Feedback Via Comments ...
    by Published on June 2nd, 2008 22:21

    Deniska has posted a small update to SDL basic for PSP:

    sdlBasic is a small, efficient multiplatform basic interpreter originally created by Roberto Viola in 2002.

    Its core is based on wxBasic and syntax, inspired by AMOS, is easy to learn by beginners
    http://www.sdlbasic.altervista.org contains the reference guides language overview, comand syntax, examples and
    additional tools and resources, required for development.

    Installation
    The interpreter only works on custom PSP 3.XX firmwares.
    Copy sdlBasic folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your custom firmware's subversion.


    Using the interpreter
    sdlBasic program(s) should be saved in [program_name].sdlbas file and placed in sdlBasic folder, together with EBOOT.PBP file and
    fonts directory. Of course, sdlBasic folder can be renamed, and EBOOT icon/background can be replaced with a number of tools.
    If only one .sdlbas file is detected in the folder, the interpreter immediately runs it. Over wise the program selection screen is displayed.


    PSP-spesific features & limitations
    - setdisplay() dimensions are limited to 640x480, 320x240, 480x272 (and some derivatives)
    - only some keyboard keys are mapped (arrows, enter, space, escape) and available through key() / inkey commands.
    - all psp buttons can be queried with getButtonJoystick() call with button indexes from 0 to 13
    - mouse calls are partially implemented via the analog pad and buttons mapped to [x],[o],[triangle],[square]
    - isPSP=1 and os=PSP variables are added for platform detection.
    - network, mpeg and cd-control calls as well as shell() are not implemented yet.
    - mp3 playbeack is not supported. Ogg, wav and tracker formats should be used instead.

    version update: 0.6 has a bug fix for a memory leak during loading images.

    Download and Give Feedback Here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=114787 ...
    by Published on June 2nd, 2008 22:18

    Now in the fourth year of a 10-year product plan, Sony is stepping up marketing efforts for its PlayStation Portable (PSP) handheld game system in an effort to catch up with the rival Nintendo DS

    Sony executives touring media offices last month said that their handheld player, which was launched as the rival to Nintendo's successful Gameboy players and more recent Nintendo DS, has now sold more than 38 million units globally and acceptance among age groups has trended lower and lower into hard-core gaming segments.

    But even as it cultivates younger gamers, Sony is sticking with its original game plan of marketing the device as a multiplatform portable entertainment system that can compete with Apple's iPod as much as the Nintendo DS.

    When Sony first launched the PSP it had targeted mostly professionals, 28 to 40 years old, who would take it to work every day on subways, trains and taxis. Since then, the purchase demographics have slowly evolved, getting younger and younger, said John Koller, Sony Computer Entertainment PSP senior marketing manager.

    The audience has also become more multi-ethnic, with heavy use among urban teens, 15 to 16 years old, from Hispanic, African-American and Asian communities.

    "Our audience continues to get younger and younger," said Koller. "Our research shows that young mothers now have the highest propensity to purchase a PSP over the next year for their children."

    Meanwhile, Koller said, Sony's decision a year ago to drop the price of the PSP from $199 to $169 and to add a restyled, trimmed-down version in a choice of color options, helped to accelerate sales 85 percent.

    Koller attributed the change in PSP's demographics to how consumers are using the device rather than any specific marketing efforts. He noted the price drop seemed to be a major driver in the urban markets.

    Meanwhile, the PSP's software library continues to expand, he said, with more than 400 total games now available for the platform and 500 movies.

    Starting June 3, the company will launch an advertising campaign to support the rollout of the first of two planned PSP entertainment pack releases this year. The first — the God Of War PSP pack — will carry a $199.99 suggested retail and will include a deep red PSP — one of the most highly sought-after colors based on Sony's consumer research — and a silkscreen image of the game's key character Kratos. It will also offer copies of the God Of War game and the Sony Pictures' movie "Superbad" on UMD disc.

    On Aug. 12, Sony, in association with EA, will offer a $199 suggested retail entertainment pack featuring a metallic blue PSP system, NFL: In Just One Play on UMD video, a voucher to download the game Beats from the PlayStation Network, and a 1GB Memory Stick Pro Duo along with a copy of Madden NFL 09.

    Also this year, Koller said, Sony's forthcoming marketing efforts will start to put more emphasis on women — a segment that so far has not shown much interest in portable game players.

    Sony continues its original mission to grow the multifunctional aspect of the PSP beyond just game play, and will seek to promote its crossover appeal as an adjunct to the PlayStation3 home-based video game console. Koller said the PSP team is carefully monitoring consumer demand as it plans and releases new features and services for the player.

    In recent months, the company has added such functions as an RSS browser; compatibility with Sony's Location Free TV system, which enables remote playback of content from entertainment systems in the home; Skype VoIP phone service; and Internet radio capability with access to more than 22,000 Internet radio stations.

    Next on the list will be a GPS system that will convert the PSP into a full functioning handheld GPS navigation device. The adapter kit — which will include a mounting bracket for use in the car, a UMD disc with mapping software and an antenna that plugs into the PSP's USB jack — is due out in the next 10 to 12 months at a price to be announced.

    The feature will launch with support for 24 top U.S. cities and Toronto, and with new North American and international markets to be added continually.

    Koller said the GPS package will be aggressively priced to compete with entry-level navigation systems.

    http://www.twice.com/article/CA65660...dustryid=23099 ...
    by Published on June 2nd, 2008 22:16

    Torch is updating like mad his Lockdown app for PSP, heres the details:

    v1.4 Changelog
    ------------------------------------------
    Reduced stack memory.

    v1.3 Changelog
    ------------------------------------------
    Added debug versions that use text output.

    v1.2 Changelog
    ------------------------------------------
    Fixed sleep mode from not working in some situations.

    v1.1 Changelog
    ------------------------------------------
    Reduced heap size, and freed some allocated memory on quit.

    Lockdown v1.0
    Author: Torch

    Lockdown allows you to password protect your PSP from prying eyes.
    It also protects the Recovery Menu so that the protection can't be disabled without considerable effort, such as writing a VSH mode plugin to uninstall it from flash0, or by unbricking with Pandora.

    Features:
    * Modern GUI
    * Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
    * Fully configurable from the PSP
    * Protects Recovery Menu as well
    * Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
    * Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.

    Installation:
    1. Open flash0 via USB. Go to flash0:/vsh/module folder. Make sure you have enough free space to install both the files.

    2. Rename the vshmain.prx to vshmain_real.prx

    3. Rename the recovery.prx to recovery_real.prx

    4. Paste the two files from the archive in this folder.

    5. Ensure that you have renamed the files correctly or you will brick.

    6. Disconnect USB and reboot the PSP.

    7. You will see the password screen asking you to set a new password. You can use the PSP face buttons, the D-Pad and L-Trigger & R-Trigger. You can enter a maximum of 10 buttons. Press Start after you are done. It will ask you to re-type the password for confirmation.

    8. Now you can select one of the two modes of operation: Ask password only on reboot, or every time you go to the XMB.

    9. To change the password later, just press Select at the password input screen. It will ask for the old password, and then you can set a new one, as well as change the functioning mode.


    RECOMMENDATION:
    I suggest that you first install only vshmain.prx and dont rename/install recovery.prx. Once you got vshmain.prx working, then its safe to install recovery.prx. Because if vshmain.prx didn't work, you will still have the recovery menu to revert it.


    Uninstallation:
    Delete the vshmain.prx and recovery.prx and rename the vshmain_real.prx and recovery_real.prx back to the original names.
    Also delete the buttons.ini in flash0:

    Download and Give Feedback Via Comments

    via torch ...
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