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    by Published on May 13th, 2008 19:03

    via Computer and Video Games


    The Xbox 360 version of Grand Theft Auto IV has heavily outsold the PS3 version at North America's largest specialist videogame retailer.

    According to sales data obtained by Level Up, 64 percent of the copies of Grand Theft Auto IV sold at GameStop during the game's first week of availability were for Xbox 360, while the remaining 36 percent were for PS3.

    According to pre-April NPD sales data, Microsoft's Xbox 360 had an installed US base of 9.9 million units, compared to a PS3 installed base of 4.1 million units. Of the combined total of 14 million hardware units, Xbox 360 commanded a 70.7 percent market share and PS3 a 29.3 percent share. Arguably therefore, the Xbox 360 version of the title has underperformed at GameStop, while the PS3 version has exceeded expectations.

    Here's what Microsoft and Sony had to say about the GameStop GTA IV sales figures.

    "... It is fantastic to hear that we beat PS3 two to one on Grand Theft Auto sales from a major retailer like GameStop," said Xbox group product manager Aaron Greenberg. "These sales results add GTA IV to a long list of franchises that have switched over from PlayStation to find a new home on Xbox 360 similar to what happened last year with titles like Madden and Guitar Hero."

    SCEA's senior vice president of marketing Peter Dille countered, "There's a larger installed base right now on Xbox 360 than on PS3. So it's not surprising that there's going to be more selling on Xbox 360 than PS3... With an installed base lead that's close to 3-1, if you're bragging about a 60-40 software split, it's clear evidence that the PlayStation 3 consumer is overindexing on GTA IV, and the PlayStation brand loyalty that we've been talking about is bearing itself out in the marketplace as we speak."

    The NPD Group is expected to release April videogame hardware and software sales data after market close on Thursday, which should give a much clearer indication of how GTA IV has performed on both platforms relative to their installed bases. ...
    by Published on May 13th, 2008 18:59

    via Games Industry


    The PlayStation 3 version of Grand Theft Auto IV has overtaken that of the Xbox 360 and assumed the top spot on both the Spanish and German charts, according to the latest data released by Media-Control GfK International.

    The German charts saw GTA IV on the Xbox 360 take second place and Wii Fit and Mario Kart Wii in third and fourth place respectively.

    This was followed by Assassin's Creed: Director's in fifth, the GTA IV special edition on Xbox 360 in sixth place, with the PS3 special edition coming in behind the The Sims 2: Kitchen and Bath Interior Design Stuff at seven, to take eighth place.

    Meanwhile in Spain, Wii Fit came in second place followed by the Xbox 360 version of GTA IV in third place and Mario Kart Wii in fourth.

    Dr Kawashima's Brain Training and More Brain Training, both for the DS, were fifth and six place respectively, followed by Wii Play at number seven.

    GTA IV special edition for the PS3 came in eighth and outsold the Xbox 360 version which was tenth, just below Pro Evolution Soccer 2008 for the PlayStation Portable.

    The German charts for the week ending May 7 follow:

    1. Grand Theft Auto IV (PS3)
    2. Grand Theft Auto IV (360)
    3. Wii Fit (Wii)
    4. Mario Kart Wii (Wii)
    5. Assassins Creed: Director's Cut (PC)
    6. Grand Theft Auto IV Special Edition (360)
    7. The Sims 2: Kitchen and Bath Interior Design Stuff (PC)
    8. Grand Theft Auto IV Special Edition (PS3)
    9. Wii Play (Wii)
    10. Dr Kawashima's Brain Training (DS)

    The Spanish charts for the week ending May 7 follow:

    1. Grand Theft Auto IV (PS3)
    2. Wii Fit (Wii)
    3. Grand Theft Auto IV (360)
    4. Mario Kart Wii (Wii)
    5. Dr Kawashima's Brain Training (DS)
    6. More Brain Training (DS)
    7. Wii Play (Wii)
    8. Grand Theft Auto IV Special Edition (PS3)
    9. Pro Evolution Soccer (PSP)
    10. Grand Theft Auto IV Special Edition (360) ...
    by Published on May 13th, 2008 18:51

    News/release from ANTONIOND

    A greeting to all!

    Well, I am presenting my latest creation. Broadly is a tetris 3D which keeps records on the card (key), allowing stylus control (asquito, but in order ...) y. .. Lets you listen to your MP3 while playing! To do this you have to remove enough quality ... left around 2.5 Mb, but something is something.

    Well, do not entertain more, if you want more information see the readme. I hope you like.

    Download and Give Feedback Via Comments ...
    by Published on May 13th, 2008 17:41

    via Business Wire

    Today Greystripe, the world’s leading distributor of ad-supported mobile games and applications, announced another Tier-one game publisher deal to distribute free mobile games from world-renowned game publisher, Sega.

    Three classic game titles from the Sega collection will be delivered across mobile phones worldwide through all 50 of Greystripe's Catalog Platform partners in addition to GameJump.com, the world's largest ad-supported mobile game portal. Additionally, Sega will monetize their mobile game content via Greystripe's AdWRAP advertising network, which includes brands like Diet Coke, Yahoo!, New Line Cinema and eBay.

    “Sega has selected to be a part of the Greystripe’s distribution network of sites as it opens up the category to a whole new market of consumers,” said Linda Chaplin, VP of Mobile at Sega. “The ‘free games’ proposition allows consumers to try mobile games without risk and we’re confident that our brands and commitment to quality will convince consumers to stay and continue gaming on their mobile phones.”

    To launch the partnership, Sega and Greystripe are launching three popular mobile games:

    * Sonic Jump – Go vertical with Sonic the Hedgehog. Play through familiar fast-paced action with an addictive new style as Sonic jumps from platform to platform in a race to stop the evil Dr. Eggman.
    * Afterburner II – A classic Sega arcade favorite, players can use their mobile phones to jump into the cockpit of a fighter jet and combat swarms of supersonic enemy fighters.
    * Golden Axe – In the epic “side-scrolling beat ‘em up” Golden Axe, choose one of three powerful heroes to embark on an adventure to save the land of Yuria from the evil forces of Death Adder!

    “Besides being the biggest name in gaming, Sega has incredible IP and truly understands the move to mobile with their classic game titles,” said Michael Chang, CEO of Greystripe. “Our partnership with them is a huge win for our end users and demonstrates that Greystripe is able to bring the biggest brands to the mobile gaming audience.”

    Greystripe also recently celebrated 50 million downloads of the popular games – including titles from Sega, Digital Chocolate, Vivendi Games Mobile and Hands-On Mobile – found on GameJump.com, Greystripe’s proprietary mobile game portal.

    Greystripe's patent-pending AdWRAP technology automates the process that enables advertisements to be wrapped directly with mobile games and applications without any complex coding and development for the content owner. AdWRAP provides game publishers, Web and mobile media portals, and carriers with an additional source of revenue, while simultaneously building customer retention and loyalty.
    ...
    by Published on May 13th, 2008 17:38

    via gameZone

    Publisher: SEGA

    Category: Classics/Puzzles

    Release Dates

    Electronic - 05/15/2008


    A double dose of classic SEGA puzzle games in one pack, SEGA Columns Deluxe includes Columns, the top seller on 11 gaming console systems, and Puyo Pop, the popular international puzzle sensation. The addictive games are easy to pick-up and play, allowing users play at their own pace and skill level in three game modes - Timed, Challenge and Endless. SEGA Columns Deluxe will be available from May 2008.
    ...
    by Published on May 13th, 2008 16:16

    via tehskeen

    Back in the Nintendo GameCube days coders were limited to using LibOGC by itself and implementing any few features into their program. Such features would be graphic functions. Well, step in PNGU which is an adaptation of libpng an image processing library for the Nintendo Wii. Using this library you can easily manipulate PNG format files within your homebrew project(s).

    Features

    * Loads png files from buffer or front SD card.

    * Decompress png files and convert them to YCbYCr, RGBA8, 4x4 RGB565, 4x4 RGB5A3 and 4x4 RGBA8 formats.

    * Only tested with png files in RGB8 format (but it's probably that works well with others png formats like RGBA8)

    Download and Give Feedback Via Comments ...
    by Published on May 13th, 2008 16:06

    New from Bushing

    Work with the Homebrew Channel has taken more time than I’d hoped — but I don’t want to lose momentum, so let’s press forward here, too.

    In a comment in my previous post, Galtor correctly picked up the path I was planning to go down, based on the files I linked to at the end. There are two different ways we can look at Wii dumps, even if we don’t know any of the crypto keys:

    Compare two dumps against each other
    Compare different filesystem versions against each other within one dump
    If you just naively try to compare data between dumps, you see an overwhelming amount of changes. Let’s try the second approach. Galtor writes:

    Based on “mkart-sffs.zip” this is the timeline:

    Create /shared2/wc24/nwc24dl.bin
    Fill /shared2/wc24/nwc24dl.bin
    CreateDir /tmp/sys
    CreateDir /tmp/sys/00000000
    Create /tmp/sys/00000000/iplsave.bin (empty)
    Fill /tmp/sys/00000000/iplsave.bin
    Create /tmp/www.arc (empty)
    This is a big change:

    Move /tmp/sys/00000000/iplsave.bin to /title/00000001/00000002/data/iplsave.bin (overwriting old one)
    Modify /title/00000001/00000002/data/tmds.sys
    Modify /shared2/wc24/nwc24dl.bin
    Modify /shared2/wc24/nwc24fls.bin
    Modify /shared2/sys/net/02/config.dat
    Modify /title/00010002/48414341/data/NigaoeCh.dat (a savegame?)
    DeleteDir /tmp/sys/00000000
    CreateDir /tmp/sys/00000001
    Create /tmp/sys/00000001/www.arc (empty)
    Fill /tmp/sys/00000001/www.arc
    Move /tmp/sys/00000001/www.arc to /tmp/www.arc (overwriting, its a U8 file with opera config files)
    DeleteDir /tmp/sys/00000001
    Modify /shared2/sys/SYSCONF
    The last four megabytes of the NAND dump contain an unencrypted block of filesystem metadata, which we can divide into 16 pieces. Every time the filesystem changes, it rotates to use the next of the 16 blocks, and when it gets to the last one, it goes back to the first one. Thus, we can see the last 16 things that happened in the NAND fs.
    We can see a few common themes here:
    Background writes to the nwc24 stuff — I do not think there is any correlation between these and anything else that’s happening. They just happen from time to time. It’s probably updating timestamps or something
    Many file writes are done by creating a file in /tmp, writing it, and then moving it to its final location. This is actually good design. Yay, Nintendo! (Hey, we have to give them props when we can…)
    Something not noted here, but I believe that /tmp is erased whenever the Wii reboots (or more correctly, whenever IOS reboots, meaning that it is cleared when you load a channel or a disc).
    One hope I had here was that maybe we could actually see the bricking take place here, but I’m not so sure. We’re only seeing a few seconds’ worth of writes, and it may just all take place during every single boot to the system menu.
    Another idea which I don’t think will work would have been trying to “roll back” to an earlier of the 16 generations, but again that wouldn’t help, because the damage has already happened.

    http://hackmii.com/2008/05/anatomy-o...rt-brick-pt-2/ ...
    by Published on May 13th, 2008 16:04

    via pdroms

    CapSure is a Screen Capture Application for PPC's.

    Changes:

    -tweaked VGA code on settings and browse windowshttp://forum.xda-developers.com/showthread.php?t=375573 ...
    by Published on May 13th, 2008 14:52

    Tomorrow Wednesday 14th May 2008, BeamYourScreen is officially releasing this news story:

    Putting The Eye into iPhone – Participating in BeamYourScreen Web Conferences

    The press release focuses on the benefits to be had by business travelers and iPhone users from screen sharing, which allows iPhone users to take part in web conferences. Thanks to the screen sharing technology someone can start a web conference from a computer and an iPhone user can then view the other person’s computer screen directly from their handset – allowing real time web conference participation from the airport, train, hotel, etc.

    The release can be found at: http://www.beam2support.com/EN/downl...08-05-14-1.pdf ...
    by Published on May 13th, 2008 11:02

    via WorthPlaying

    According the German SEGA blog, who was also first to unveil Sonic Unleashed a few weeks back, a sequel to the Dreamcast RPG Skies of Arcadia is in the works, scheduled to be officially announced later this year. While there are no further details revealed, more information should be come available at the Tokyo Game Show, although it is said a PS3 version of the game is a possibility.
    ...
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