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  • DCEmu Featured News Articles

    by Published on May 9th, 2008 21:01

    Hereby the Planet Virtual Boy Coding Competition officially starts!
    It will run for exactly 5 months, then a secret PVB community vote will find the winners. Prizes are as follows: the third will get a PVB Shirt, the second a PVB Shirt + Mario's Tennis, and the winner will get a FlashBoy (#100, black cartridge) + all the fame of course.

    For detailed rules and more info, have a look at the Competition Forum.

    This is the first ever coding competition for the Virtual Boy and despite the very small scene, we hope for a lot of participation and want to wish good luck to every future entrant.

    http://www.vr32.de/modules/news/arti...9&lang=english ...
    by Published on May 9th, 2008 20:58

    I've spent the past few days working hard on psx4all. While it still runs too slowly on the Apple iPhone and iPod Touch, compatibility is getting better. For instance the games can now be properly loaded through the BIOS and the Sony Playstation BIOS screen appears.

    Temper4iphone, the Turbo Graphix 16 / Turbo Duo (PC-Engine / PC-CD) emulator for the iPhone and iPod Touch is still on its way. Exophase, the author of emulator this port is based on, has released an update, and I'd like to incorporate those changes into the port.

    For those wondering of the mystery package, it's of a Pandora. The Pandora is a purely homebrew driven handheld with a focus on video games. It uses bleeding edge technology and wow is it fast! At it's default 600MHz using the new OMAP3 processor, Playstation emulation of Final Fantasy 7 runs in-game at 65 FPS (a bit over fullspeed) or higher. When overclocked to 900MHz you start seeing 100 FPS and higher in-game!

    While the Pandora will take some of my freetime away at the moment, I am still focused on Apple iPhone and iPod Touch software. No worries there. There's room for both here at ZodTTD.

    Sorry for the delay in responding to private messages, I'll get right on that now. It's been a busy week indeed!

    http://zodttd.com/ ...
    by Published on May 9th, 2008 20:58

    I've spent the past few days working hard on psx4all. While it still runs too slowly on the Apple iPhone and iPod Touch, compatibility is getting better. For instance the games can now be properly loaded through the BIOS and the Sony Playstation BIOS screen appears.

    Temper4iphone, the Turbo Graphix 16 / Turbo Duo (PC-Engine / PC-CD) emulator for the iPhone and iPod Touch is still on its way. Exophase, the author of emulator this port is based on, has released an update, and I'd like to incorporate those changes into the port.

    For those wondering of the mystery package, it's of a Pandora. The Pandora is a purely homebrew driven handheld with a focus on video games. It uses bleeding edge technology and wow is it fast! At it's default 600MHz using the new OMAP3 processor, Playstation emulation of Final Fantasy 7 runs in-game at 65 FPS (a bit over fullspeed) or higher. When overclocked to 900MHz you start seeing 100 FPS and higher in-game!

    While the Pandora will take some of my freetime away at the moment, I am still focused on Apple iPhone and iPod Touch software. No worries there. There's room for both here at ZodTTD.

    Sorry for the delay in responding to private messages, I'll get right on that now. It's been a busy week indeed!

    http://zodttd.com/ ...
    by Published on May 9th, 2008 18:45

    via IGN


    In a press release sent out today announcing a partnership between Marvelous Entertainment and XSEED Games, Valhalla Knights 2 was officially announced and scheduled for a fall 2008 release. This is the first title that will be published and distributed by the newly formed partnership.

    Valhalla Knights 2 is the sequel to the original Valhalla Knights for Sony's portable system. Valhalla Knights 2 will, according to the press release, add new job classes, races, weapons, spells and other items for RPG enthusiasts. Gamers will be able to experience six-on-six tactical battles during gameplay and the title will also feature two-player ad-hoc support.

    "Valhalla Knights 2 will carry on the legacy its predecessor established as a beloved game in any RPG player's library," says Ken Berry, marketing and sales at XSEED. "We appreciate this game being the first in our co-publishing partnership with Marvelous Entertainment as it will help to set the quality standard high for all future games coming out of this deal."

    The press release ends by noting that more games -- along with additional details on Valhalla Knights 2 -- will be announced in the near future. ...
    by Published on May 9th, 2008 18:43

    via Eurogamer


    The first gameplay footage of Gears of War 2 will be released on Xbox Live Video Store tomorrow at 7am BST, Microsoft's just announced.

    Featuring a "personal introduction by Epic Games design director Cliff Bleszinski", it will showcase "chainsaw duels, large scale fire fights with Locust Horde and stunning new visuals" all from within the game.

    Gears of War 2 is due out in November exclusively on Xbox 360.

    Check out our Gears of War 2 gamepage for everything we already know, including the existing trailers. ...
    by Published on May 9th, 2008 18:39

    via Eurogamer


    Microsoft bigwig Aaron Greenberg has attacked Sony for what he sees as a failure to deliver on promises.

    Among his targets were Killzone 2, PlayStation Home, PSN functionality, 1080p support, Blu-ray, Sixaxis and rumble.

    "We have been fighting Sony's promises from the day we entered the market. Three years ago at E3 they showed what PS3 games would supposedly look like with the Killzone 2 video, that we are now learning will ship four years later. That means that we will have shipped Gears of War and Gears of War 2 before they can even get Killzone out the door," Greenberg told Destructoid.

    "Think back to GDC 2007 when Sony promised to leap ahead in online with the Sony Home unveil. Here we are two years later and multiple delays for a product that has appears to have little to no buzz. Where are the achievements? The friends list integration across all games? Where is the long-promised video store?

    "Where are all the other products using and networking with their Cell chip? How come Blu-ray did not result in better games? What happened with Sixaxis and rumble? Where is the complete 1080p game library we were promised? If Blu-ray, as they said, would be such a catalyst to PS3 console sales, then why have PS3 sales over the past couple months not seen any lift since the format victory?" he added.

    The reality for Greenberg is that the Xbox 360 "is leading this generation" because it has sold more consoles, has more games and exclusives as well as "the leading online service and community". Unsurprisingly he's confident Xbox 360 will extend "its lead" over PS3 this year.

    Greenberg says Microsoft has a 5 million unit lead over Sony around the world. That's double the PS3 in the US, and one million more in Europe, which, er, is not what Sony Europe boss David Reeves said earlier this week.

    "The days of Sony snowing the consumers and the press are over, I think the pressure is now really on them more than ever to deliver on all of these promises," concluded Greenberg. ...
    by Published on May 9th, 2008 18:38

    Progress on the Sega Dreamcast emulator for PC.

    I put my ideas to the test and created a BIOS dumping tool for VMUs. Big thanks go (again) to Yuki who helped me out and run it on several cards.

    So far I've collected three BIOSes for J-VMUs: 1.001, 1.002 and 1.005. No luck with my own E-VMU though, I suppose the procedure address is indeed different.
    Actually, even J-VMUs have the code shuffled a bit depending on the BIOS revision - luckily the tool worked, more or less, in all cases. Dumps for the oldest versions came out corrupted but were still useful in finding out the correct entry point for the second attempt

    I'm going to experiment some more on my VMU, but my chances of finding the right address are about 1/16000. No way am I doing an exhaustive search
    ...
    by Published on May 9th, 2008 18:35

    via Computer and Video Games


    Microsoft is set to showcase its 2008 Christmas line-up of Xbox 360 games at a North American media summit early next week, US press have blabbed.

    The event, which happens on Tuesday, May 13, will showcase several of the platform holder's 2008 games including Fable II, Gears of War II and (finally) the first look at Rare's mysterious Banjo-Kazooie sequel.

    There are also rumours doing the rounds that we'll finally see the curtain lifted on the heavily rumoured 360 motion controller, though we know about as much as you do on that one.

    We'll be reporting live next week from whatever San Francisco floor space MS decides to flog its wares from, so look out for our live reports and hands-on impressions throughout the next week. ...
    by Published on May 9th, 2008 18:33

    via Computer and Video Games


    The next Call of Duty game may not delve back into familiar WWII territory after all, as Activision CEO Mike Griffith reveals that the fifth game will take the series to a "new military theatre".

    Despite rumours and strong reactions that the series would be returning to the over-used WWII era, Griffith revealed: "We'll bring the intensity of the recent Call of Duty: Modern Warfare title to a new military theatre to engage our significantly larger user base which nearly doubled last year as new users came into the franchise," according to Gamespot.

    Another modern setting would get our vote (we're bored of those crappy 1940s guns and sluggish propeller-powered planes).

    Griffith also revealed that the next James Bond game, in development as Treyarch, will use the CoD 4 engine, which is good news. The first good 007 game since GoldenEye? Maybe, just maybe... ...
    by Published on May 9th, 2008 18:29

    via Computer and Video Games


    Sony says that its Gran Turismo racing series has notched up 50 million sales across all PlayStation formats (except PSP though) in ten years and precisely four months.

    "Initially, Gran Turismo was an 'alternative' racing game, kind of an outsider in the genre," said series creator Kazunori Yamauchi. Kaz to his mates. "And we made it thinking that it would be okay as long as it reached out to 'the select few who would agree with us.'

    "So this figure, 50 million units, is simply astounding. If you go to a game store and look for a particular package, and pay for it at the cash register, though the time may be very brief, it still takes at least three minutes or so." Stay with him...

    "It's simply mind boggling and hard to believe that this has been repeated 50 million times all around the world in the last ten years. I would really like to thank all the fans who have supported the Gran Turismo series over the years, for all their passion and love of the game. We'd like to continue making every effort to create cutting edge, high quality games, so that we don't disappoint anyone's expectations."
    ...
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