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    by Published on May 2nd, 2008 17:26

    via Computer and Video Games


    Microsoft has told Next-Gen that the Xbox 360 version of Grand Theft Auto IV is outselling the PlayStation 3 version by a wide margin in the US, but Sony questions Microsoft's claims.

    "What we've heard anecdotally from our retail partners is that the Xbox 360 version of the game is outselling the PS3 version by a margin of two-to-one," said Aaron Greenberg, director of product management for Xbox 360 and Xbox Live during an interview Thursday.

    "That mirrors what we saw with pre-orders, but it continues to hold true at retail, at least for the first couple of days. It's a great sign."

    But a SCEA rep questioned Microsoft's findings, saying that Microsoft's two-to-one ratio "doesn't line up" with what Sony has been hearing from its retailers. The rep declined to say exactly what Sony has been hearing from its retail partners until more concrete data can be compiled.

    Rockstar's GTA IV launched on Tuesday.

    In day-one sales in the UK, the Xbox 360 version of GTA IV outsold the PS3 version: 335,000 versus 274,000, respectively, according to Chart Track.

    One of the big questions hovering around the release of GTA IV is just how much of an impact the game will have on sales of Xbox 360 and PS3.

    SCEA released a statement Thursday saying that GTA IV drove a boost in PS3 sales on the game's launch day, although the company has yet to release hard figures.

    Microsoft also has yet to release post-GTA IV hardware sales figures, but Greenberg said, "We've heard from our retailers that the consoles saw strong lifts during the week. We typically wait for [research firm] NPD to give us a better read on that.

    "But we expect that GTA IV is definitely driving a lot of people to Xbox 360. ... The fact that we know that we're outselling [the PS3 version] two-to-one on the game is a pretty good sign that a lot of those games are going with a new console out the door."

    Asked if April NPD results would definitely show a GTA IV-driven Xbox 360 hardware boost, Greenberg said, "I think we'll have solid performance in April, but I think you might actually see a bigger impact in May."

    Analysts (and Sony) point out that the GTA series has deep roots in the PlayStation brand, which still has strong pull with mainstream gamers who have yet to upgrade from their PS2s.

    But Greenberg suggested that many gamers are ignoring PlayStation brand loyalty in the case of GTA IV because of the exclusive downloadable content that will be available for the Xbox 360 this fall.

    "That's making a big difference in peoples' console purchase decisions. ... GTA fans are switching over to Xbox 360 just like Guitar Hero fans and Madden fans did. ...The same thing is happening with Grand Theft Auto IV."

    Greenberg also said that many gamers are "graduating" from the last generation of consoles to this generation via Xbox 360 and GTA IV.

    Heavy Xbox Live play

    Greenberg said that on day one, roughly 1 million GTA IV users went online with the game on Xbox Live.

    "It's been the number one game on Xbox Live since its launch, so it's knocked off Halo 3 and Call of Duty 4," said Greenberg. "At launch, our data shows that out of all of our members on Live, the majority of them were playing GTA IV.

    "With a community of over 10 million members, that's pretty rare."

    Greenberg also said that 2 million GTA IV achievements were unlocked in the first 24 hours of the game's release. In addition, over 15 million Gamerscore points were added to users' accounts in the first day.

    1.5 million cross-game invites also occurred during that period.

    Microsoft has been keen to leverage GTA IV's strong online multiplayer component by including a one-month Xbox Live gold subscription with all GTA IV launch copies. The firm hopes the game will drive Xbox Live adoption. Gold subscriptions cost $50 for a full year.

    "Our teams have been doing a lot of work in advance of this game, in fact, months. The operations team has been working on scaling our infrastructure around building and increasing our server capacities," he added. ...
    by Published on May 2nd, 2008 17:18

    via Eurogamer


    Sony has told Eurogamer that it has made no announcements about the LittleBigPlanet beta dates so far.

    It was responding after comments from producer Kyle Schubel from Sony in the land of America, who told PSU that a closed beta for the game would begin this summer.

    "I'm afraid we haven't yet made any announcements as to the dates of the LittleBigPlanet beta trials, and are not yet able to confirm a specific month," a spokesperson for Sony Europe told us. "In terms of the game's release date, we are still tracking a September launch."

    Kyle Schubel also outed that around one million user-created levels will fit onto one planet in the game, and that there will be multiple planets.

    You will also be able to filter content by popularity, upload date, what your friends have been playing and ratings.

    LittleBigPlanet is the second most wanted game on the whole of Eurogamer, and has evidently won you around with its elaborate tool-set premise where you can build your own adventure for your little sack creature people things. ...
    by Published on May 2nd, 2008 17:13

    via Games Industry


    Microsoft has said that it expects the success of Rockstar's Grand Theft Auto IV to boost the number of Xbox Live subscribers.

    Released this week, the game has broken sales records in the UK, while Sony of America has claimed the game is helping to sell new PlayStation 3 hardware.

    "GTA is unique because it appeals to such a large audience," commented Aaron Greenberg, director of product management for Xbox, reports Reuters.

    "It will likely be the the best-selling game launched all year and we expect it will drive a lot of new members to Xbox Live."

    Billy Pidgeon, IDC analyst, agrees that the game could eclipse the current Xbox Live favourite and attract consumers who aren't interested in first-person shooters – the dominant online genre.

    "This has the capabilities of being more popular online than Halo 3," he said.

    "I think the console, even more so than the PC, has the potential to have lots of different types of games be popular online. GTA is an important piece of that. It can lead the way online for a large contingent of players who don't play first-person shooters."
    ...
    by Published on May 2nd, 2008 17:08

    The latest firgure for console sales in Japan are in and all machines except one gets a raise from last weeks reading, shown below:


    Playstation Portable: 92,411
    Nintendo Wii: 48,796
    Nintendo DS Lite: 42,435
    Playstation 3: 9,107
    Playstation 2: 7,108
    Xbox 360: 1,283

    PSP still tops the list, up by 6,990 while the Nintendo Wii trails behind it, up 4,245. The Nintendo DS Lite is in third place and takes a 1,806 drop. The ones in line are the PS3, up 1,669, PS2 up 563 and Xbox 360 increases by 207. ...
    by Published on May 2nd, 2008 16:40

    Few day ago I've posted a video showing our game running on the psp...unfortunately the quality of that video was pretty low...

    So i taken the time to do an other video with my pc
    the quality is a little better:

    http://www.youtube.com/watch?v=PqUcRobZTGg

    ...
    by Published on May 2nd, 2008 11:49



    Hi All,

    Here is a new release of Portable VNC, with IR keyboard working even with fw 3.80 and 3.90 (psp FAT only of course ...).

    For those for haven't seen previous versions, VNC let you access to your PC desktop from anywhere using a wifi connection.

    What's new in version 1.2.8 :

    + Fix issue with IR keyboard on cfw >= 3.80
    + Add a readme file

    The IR keyboard support is based on the work of Harald Fielker and the Virtual keyboard is based on the Danzel code.

    PSPVNC has been written by NHD from TeamXos and it's based on the PalmOS VNC client.

    It is distributed under GNU licence, and sources are provided.

    http://zx81.zx81.free.fr/


    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on May 2nd, 2008 06:42

    Stravingo has posted a new release of his homebrew version of Sims for the DS:


    Here is Miniville DS Manager v0.3 with some new features:

    - You can now read the news bulletin of a city.
    - You can read the latest Antiville news of a city (only for Miniville, as it is not possible to launch missiles on Myminicities).
    - A "Ville fleurie" panel is displayed on the upper screen under the city panel, with a various number of flowers, when the city has enough environment points.
    - More sound fx.

    Download and Give Feedback Via Comments ...
    by Published on May 2nd, 2008 06:38

    Suloku and Nullex have released new versions of the Nes Emulator for the Wii

    Here it is, end user friendly, but not so much coder friendly. There are better ways of adding wiimote support, there's no remaping, but hey, it's NES with full front SD, long names, saves and wiimote!

    I'm sure others (nullex) can do a better version, which is better to add to the official version, so I won't be doing more modifications, I'll just wait for the true and configurable FCEU with wiimote support.

    Meanwhile I'll just say: who needs nintendo's virtual console? (at least for nes games)

    Download and Give Feedback Via Comments ...
    by Published on May 1st, 2008 23:47

    Svpe is beta testing a USB Mass Storage Device Demo which should be awesome for the scene, heres the details:

    A USB Mass storage device file/folder lister demo has been released on the #wiidev channel by svpe, the same person who made the first SD elfloader. It is still in testing stages and the code needs to be cleaned up, so no download link will be provided here. It is compatible with anything that adheres to the USB Mass Storage Device specification and FAT16, including USB memory sticks, flash drives, certain phones/MP3 Players, some FAT-formatted USB Hard Drives and even single-slot card readers. When a cleaned-up version is released it will be posted here.

    As soon as it is released we will have it here ...
    by Published on May 1st, 2008 23:44

    via IGN

    Guitar Hero: Aerosmith, coming this summer, brings us a bevy of Aerosmith tracks. As an added bonus, Steven Tyler and Joe Perry picked some "influential" songs from other artists to round out the collection. Today, Activision revealed that the Orpheum Theatre in Boston is being recreated for the game. You'll play three Aerosmith songs at the Orpheum, along with songs from The Clash and the New York Dolls.

    Orpheum Tracks

    * "Living on the Edge" - Aerosmith
    * "Ragdoll" - Aerosmith
    * "Love in an Elevator" - Aerosmith
    * "Complete Control" - The Clash
    * "Personality Crisis" - New York Dolls
    ...
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