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    by Published on April 2nd, 2008 17:40

    via Joystiq


    Fans of alternate Wii control schemes were obviously psyched when it was revealed that Mario Kart Wii would support a variety of control methods, including the Wii Classic Controller and Gamecube pad. But those fans might want to scale back their expectations, as an updated game fact sheet (posted on Nintendo's press site) claims that players who don't use the Wii Remote schemes will not be able to perform "certain moves" and "some maneuvers."

    What maneuvers exactly? We're not quite sure, but the new mid-air tricks probably aren't among them -- A Link to the Future notes that an IGN preview specifically mentions Classic and Gamecube controller users can hit the d-pad to perform those. We find it hard to imagine that the plethora of joysticks and buttons on the alternate control schemes can't replicate the controls of the somewhat button-free design of the Wii Remote. Could this be an effort to encourage more use of the [practically useless] 'extremely useful' Wii Wheel? You'll know as soon as we do. ...
    by Published on April 2nd, 2008 01:41

    Circus has posted a new version of his chat app for the DS:

    Oyez Oyez good people!
    Who has never dream of a pictochat that instead of using the Nifi rather use the WFC, huh? Yes you at the bottom.
    This is your dream become a reality thanks Woctochat!
    It allows you to create a server on your PC and then log in with your DS over to talk with your friends who also connected on the same server.

    History:

    Saturday, November 24, 2007: Released version 0.1 Alpha

    Sunday, November 25, 2007: Released version 0.2 Alpha
    News:
    -- Addition choice of colours police
    -- Server responds
    What remains to be done:
    -- Customer name that appears beside her message
    -- Bug in the message
    -- Several clients on a single server

    Saturday, March 29, 2008: Released version 0.3 Beta
    News:
    -- Customer name that appears beside her message
    -- Bug in the message addressed
    -- Several clients on a single server
    Deleted:
    Choice of color-police

    How to play:

    Client Installation:

    Putting "*. nds", "*. sc.nds" or "*. ds.gba" on your linker with
    "Woctochat.cfg." Remember the patch DLDI for Roma.
    Change "woctochat.cfg" depending on the server to be connected.

    Using Client:

    Run the Roma, and then to connect to the server:
    -- Enter the IP with the keyboard and press "Send"
    (The port number to be 80)
    -- Press the "Start" and the client will connect through
    For what you put in the "woctochat.cfg."
    Once connected, to send a message, write it with the
    Keyboard and click "Send" to send it.


    Installation Server:

    Amend "woctochat.cfg" which is the "Woctochat.exe"
    Depending on your needs.

    Using Server:

    Run "Woctochat.exe" and let the running.

    Other information:
    Http://c1rcus.free.fr/woctochat/

    Download and Give Feedback Via Comments ...
    by Published on April 2nd, 2008 01:36

    I have been meaning to post this for a while, but I didn’t get around to it, I wrote this piece up in the Summer of 07 when I first came across the RROD. I don’t know if this theory still applies to the newer Xbox 360 units with the heatsinks or newer chipset’s since they do not produce as much heat as the previous models did.

    When I first experienced the RROD the first thing I did was phone in for a “coffin”. I heard bad things about the RROD call service, about how the person on the other side wouldn’t understand me due to outsourcing, bad service, etc. I can safely say that none of those applied, I got someone who was fluent in English, I’m assuming it was someone from North America. When I told the man on the other line about my problem the first thing he said was “Oh well on behalf of Microsoft I am sorry for your loss” or something similar to those lines. He then went on assuring me that it would cost me nothing. After all that was done I played the waiting game, the “coffin” came in about 7 or so days, in reality I phoned in on Monday and the “coffin” arrived that Thursday night, too late to make it onto the morning trucks. So I had to wait since they didn’t ship on weekends until Monday to get it. After receiving it I sent it in the next day and received it in about 3 weeks, 2 days after the Bioshock launch. I was hoping for a HDMI console since the announcement of the HDMI Premium console came out a week before me shipping mine in, but it was the original. It had a bad DVD drive which forced me to send it in again, missing the H3 launch due to my own procrastination, but that’s a different story.

    While I waited for the box the first time around I started to experiment with the 360 a bit. I heard of the towel tricks but from my tests I found out a towel was not needed! What I did was I let the Xbox run without anything blocking the vents, through trial and error I found out the following:

    The article is pretty lengthy so it wouldn't be best to post the whole thing, the reason is available via my blog.

    Read On

    Please Digg this if you like it, the digg button is available on the original post itself via the link above. ...
    by Published on April 2nd, 2008 01:14

    News from Play Asia:



    Samus Aran's entry into the bumper-and-flipper world is a sleek, sci-fi classic gaming adventure that has her careening into gigantic boss monsters and bouncing through a variety of exciting pinball tables. Play tables across two screens at the same time using the touch screen to nudge the pinball table.

    Battle deadly enemies and experience a number of special modes such as Clone Machine Multiball and the Wall-Jump Challenge while you blast and bomb your high score into a state of pure pinball pandemonium.

    The Japanese version of Nintendo's Metroid Prime Pinball for Nintendo DS™ is now available at a bargain price of US$ 14.90 only!

    http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
    by Published on April 2nd, 2008 00:08

    Umxprime posted this news/release:

    Good evening,
    I invite you to try process_one, a first homebrew of my design, midway between game and demo.
    _:CONTROLS:_

    [JOY] / move the square to draw the flow
    [UP] / generate an upward oriented flow
    [right] / generate a left oriented flow
    [DOWN] / generate a downward oriented flow
    [left] / generate a left oriented flow
    [TRIANGLE] / show pixels in a non persistent mode
    [SQUARE] / the square doesn't draw
    [CIRCLE] / the flow leads the particles toward the square
    [CROSS] / the flow leads the particles away from the square
    [L] / generate another flow
    [R] / show the flow
    [SELECT] / change colors of process_one (5 themes available)
    [HOME] / quit

    ///////////////////////

    _:VERSIONS+CHANGELOG:_

    [03/31/08]
    initial release

    Download and Give Feedback Via Comments ...
    by Published on April 1st, 2008 23:53

    New release from MaXy PSP

    Here's finally the First release of pGOX (Also known as MaxES), the preview version!

    Features
    *Splash Screen
    *USB function
    *MP3 Player
    *Power Management
    *MemoryStick Browser
    *CPU clock changer
    *Help on-screen
    *Excute PBP files
    *Excute PNG files
    *Play MP3 files
    *Open/Extract ZIP/RAR files
    *Fully skinnable
    *Battery icon (Like in XMB)
    *Take screenshot

    Download and Give Feedback Via Comments ...
    by Published on April 1st, 2008 23:47

    Ky Kiske posted this news/release


    UPDATE: MULTI CEMENTERIO 3.80/3.90 by Ky Kiske

    Yesterday, Dark_AleX released a DDC version that installs 3.90 M33-3, but thereby also removing support for 3.80, therefor, I'm posting this version with some changes.

    CHANGES:
    - Ability for installing the offical firmwares 3.93, 3.90 and 3.80.
    - Ability for installing the custom firmwares 3.90 M33-3 and 3.80 M33-5.
    - Ability to disable flash1 formatting (by default it formats), by pressing R before starting the installation. The helpfull thing about this is that you won't lose your configuration and registry.
    - It informs you of how many percent of battery you have left, and you will be warned if less then 5% is left.
    - A file existance and checksum check was added before it starts formatting the flashes (in the original DDC, it formatted, then checked existance).

    IMPORTANT:
    - Before installing this, please make a NAND dump with the original DDCv4/DDCv5 (or NandTool) first and store it safely, for safety reasons.

    INSTALLATION:
    - Install the DDCv4 or DDCv5 by Dark_AleX
    - On DDCv5, you must have a 'config.txt' in the TM folder, it can be blank, but must be there.
    - Copy the updater to the memory stick and launch it from GAME > Memory stick.
    - Copy 380.PBP, 390.PBP and 393.PBP to the root of your memory stick, they will be used by the Multi Cementerio itself. You don't need to copy all, only the one's you actually need, but it is possible to have them all at once.

    Of course I'm not resposible for any damage done to your unit by this, it has been tested in several Slim's and Classic's and reported to work fine.

    WARNING: Remember that 3.80 M33-5 doesn't have the patch for the TimeMachine IPL, so you won't be able to boot from the NAND on a Slim with your Pandora battery.

    Download and Give Feedback Via Comments ...
    by Published on April 1st, 2008 23:39

    News/release from Dan369

    Here is an little side project off my which i think is quiet entertaining, it's an little fun game were u control Luigi jumping up to collect Coins.
    It has NO enemies yet so there's no frustration of dying or losing This game is losing PROOF
    What it has:
    -good gfx made by Darrel
    -Luigi
    -Simple gameplay
    -ScreenShot feature

    and that's it for now!!!

    Things to do...
    enemies
    more levels
    player choce (Mario, Wario, etc)

    Download and Give Feedback Via Comments
    via dan369 ...
    by Published on April 1st, 2008 23:35

    News/release from Mov

    This is a shell (yes, another one!) I've been working on for a bit, for fun/learning. It's all my own code (minus the credited stuff).

    RE. the included skin ("Fluxmb"): obviously, the icons are ripped directly from the XMB. It's not great, but I'm not a graphics person at all. Don't complain, just make a nicer one (please! - see inc. skin for example).

    What it can do/supports so far:

    - Configurable via config files (flux.cfg, ext.cfg, skin.cfg), comments supported (prefix with #)
    -- flux.cfg (set skin & custom paths for game, music & pics dirs)
    -- ext.cfg (set file associations)
    -- skin.cfg (font, etc. colours..)

    - Run EBOOTs (obviously..)
    - Open file with application based on extension (eg. txt files with BookR)
    - Skinnable (png: menu icons, background, battery, usb..)
    - File browser (doesn't support file manipulation.. yet)
    - Alter CPU speed (222/266/333)
    - Time, date, cpu speed, FW ver. displayed
    - Battery status icon (alternates between battery & plug when on A/C & <100% batt)
    - Enable/disable USB mass storage (icon displayed when enabled)
    - Launch ISOs from file browser (no-UMD not supported at all, for now..)
    - Image viewer (jpeg & png at <= 1024x1024)
    - Return to Flux only after starting app/game from Flux (via autoboot PRX)
    - Optionally autoboot Flux when starting PSP by holding left trigger
    - Launch Sony browser (see notes below..)

    Views (via menu):

    - Applications (launch apps, displays icons)
    - Disks - file browser (only ms0:, for now.. other devices are dummy entries)
    - UMD Game (you can start an inserted UMD from here, displays pic1 & icon0)
    - Information (detailed battery status, USB status..)
    - Settings (not implemented yet, so skin, etc. has to be set manually in config)
    - Exit (sleep, reload, restart, exit)

    Controls (tentative):

    - In Menu:
    up/down - prev/next menu entry
    cross - select menu entry
    right - activate main view (discards current menu selection)

    - In Main View:
    left - activate menu
    cross - select

    - File Browser:
    cross - select/open
    up/down - up/down
    analog up/down - up/down (fast, repeats)
    triangle - up a directory

    - Image Viewer:
    cross/triangle/circle - exit image viewer
    square - hide/show info bar

    - Global:
    left trigger + select - toggle USB
    left trigger + start - change cpu speed
    right trigger + select - take screenshot (saved to pics dir set in config)

    Problems:

    - Swapping inserted UMD will cause Flux to lock up (if in UMD view) until original UMD is inserted. So, reload of Flux is necessary between swaps.

    - When Flux is not autobooted (ie. you start it manually from the XMB), and you start an ISO the system will restart before launching the game (implemented this as it seems to be necessary, not sure why yet..). So, starting an ISO will be faster/more reliable if you've autobooted Flux or returned to it.

    - Menu isn't too smooth when lots of stuff is being drawn to the main view (will see about making it smoother later..)

    - Probably doesn't work very well under 1.5 kernel. PBP launching will likely work from the file browser, but not UMD & ISO launching. The app. view doesn't support kxploited (app/app%) eboots, so it'll be messed up. Not sure if I'll ever bother with 1.5 support, frankly.

    - Potentially a problem: I've only tested Flux on 3.80M33-*, so it could have issues on 3.90M33 (not sure.. let me know).

    Installation instructions:

    1. Copy contents of MS_ROOT dir. to memory stick (overwrite seplugins/vsh.txt or add the entry manually).
    2. Enable fluxret.prx in recovery menu -> plugins.
    3. Customize paths in ms0:/Flux/cfg/flux.cfg (optional)
    4. Run from the XMB or restart and hold down the left trigger.

    (the GAME dir. should be set to use the 3.xx kernel in the recovery menu)


    Notes:

    Only tested on 3.80M33-5!

    I've included an EBOOT which launches the Sony Browser (so you can start the browser from Flux). It was written by DA, IIRC. It's set as the default app for .html files in ext.cfg (so that you can directly open html files from the file browser). Yes, it's the same one iR Shell uses. Yes, you can use it with any other shell if you want.

    The Flux EBOOT icon SUCKS. It was just a quicky rather than leaving the default one.

    There's no MP3 player (YET).


    Thanks to:

    - All the guys who work on the PSP SDK.
    - Dark_AleX, of course.
    - Whoever wrote graphics.c/h (I apologize for my ignorance here..)

    Credits (so far):

    - The PBP Unpacker documentation (specifically, the technical overview of PBP/SFO files)
    - Shine (from ps2dev) for some timezone info/code he posted.
    - AhMan, for the USB icon (included with the "Fluxmb" skin) which I STOLE from iR Shell.

    Download and Give Feedback Via Comments

    voa mov ...
    by Published on April 1st, 2008 23:27

    Developed by the French studio Cyanide, the Cycling Manager series ranks incontestably as the favorite game for fans of the genre on PC, and PSP. Now Focus Home Interactive and Cyanide are pleased to announce Pro Cycling Manager -- Tour de France 2008 for both platforms and we are releasing new screenshots for the PC version, which showcase the game's outstanding graphics engine.

    In the PC version, you'll play as the general manager of one of 65 official cycling teams and will handle all aspects of a professional team's season. Numerous duties, including team recruiting, transfers, contracts, training and handling finances are required for you to create and manage the most competitive team. Throughout the 180 real-time 3D playable races, it's up to you to determine and put into action the best strategies by combining tactics, attacks, relays and much more. With so many options to consider that will affect the outcome of the race, you are guaranteed action packed intense stages.

    The management side of the game has been given extra depth with many new elements. It has an entirely new stamina system, a more realistic progression curve for each rider and a new young talent recruiting system with a more aggressive AI.

    This year, the racing is even more realistic, with the most advanced rider AI yet plus highly detailed rider models and animations. The 2008 edition also includes a new improved user interface, lighting system and more detailed, richer environments with a large variety of buildings and landscapes.

    For the first time in the series, impressive "track racing" events are available. Choose track events such as cycle speedway, Kierin and elimination to challenge your team's track racing skills. All of these features combined make this new edition the most complete and exciting recreation of professional cycling.

    Far from just a simple port of the PC version, the PSP version of Pro Cycling -- Tour de France 2008 has been specially designed to make use of the unique features of the Sony PSP while offering optimized gameplay. Racing is the true attraction of this version thanks to the ability to participate in the greatest international cycling competitions, including the new track races, and the Tour de France 2008 which has been faithfully recreated. So choose the team you wish to bring to the top amongst one of the 18 official teams available and all the star players. This 2008 edition lets you challenge your friends in multiplayer mode via LAN or via the PSP WiFi features. ...
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