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    by Published on March 27th, 2008 19:28

    Corrected rominfo.fba and zipinfo.fba files based on supported romset (from fba2x help output)

    I got tired of "ROM not supportd" messages.

    Added:
    Hook (working, slow)
    Naname De Magic! (stopped after Disclaimer)

    Replace original files in fbacapex folder.
    This will reduce the game list from 872 to 669.

    When I get around to it (or if someone else feels like it) I'll create a NOT_WORKING entry for broken games by replacing the date/manuf. entry. Still won't work for the list until support is built in.

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2522 ...
    by Published on March 27th, 2008 19:26

    via IGN


    Sierra Online, a division of Vivendi Games, is bringing the award-winning card game Lost Cities exclusively to Xbox Live Arcade for the Xbox 360 video game and entertainment system this Spring for 800 Microsoft points.

    In Lost Cities, players draw from a pool of cards with the goal of amassing the most points and making prosperous expeditions through the various lost cities: the Himalayas, the Brazilian rain forest, the ever-shifting desert sands, ancient volcanoes and the mystifying depths of the Oceans.


    Screenshots ...
    by Published on March 27th, 2008 19:25

    It's a good skin ONLY for gp2x F-200.

    To install, copy the files and run install.gpe. Don't click on Tux!!

    There's also a MP2X skin, it's in Tux style too. Read the readme.

    Now I'd removed the Thumbs.db files.

    http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,50,2519 ...
    by Published on March 27th, 2008 19:24

    via Gamedaily


    In a new interview with IGN, John Koller, senior marketing manager for the PSP, shared his thoughts on the PSP's recent surge in the market and how the platform itself is evolving.

    "...we talked [previously] about year three of the PSP really kind of being the year when it was going to come out fighting and I think what we saw was, with the price drop and with the new hardware configuration, the PSP 2000, that we really saw an incredible jump in demand -- so much so that we really had a worldwide demand bump that was very, very significant and allowed us to increase our total shipments worldwide," said Koller.

    "So for us, in North America, we saw an 85% jump since the price drop in April of last year and we've really seen a wide variety of casual gamers get into the PSP market. Some of them are driven by the games, but others have been really driven by a lot of the multi-functional features and we've noticed a substantial increase in the amount of consumers using the PSP for music, using it for Internet browsing, using it for video -- which isn't as big a surprise to us, just because the PSP was really made for showing off brilliant graphics on the screen."

    Sony has repeatedly talked about 10-year lifecycles for its consoles, but Koller also believes the PSP will stick around for 10 years. The portable may see some more changes along the way, however.

    "We've talked about the PSP being a 10 year product, but a 10 year product in the continued... how can I put this... in the continued lifecycle, so we obviously had the 1000 [model], we have the 2000, so the PSP as it was first launched in March 2005 isn't going to the be the PSP that it ends up as in 10 years, but it will still be a very strong portable gaming device that is centered in gaming and has a lot of multi-functional features," he explained. "We look at it just like our console business being a 10 year cycle, but we do see iterations as we go along to really adjust to the market. What we've done is the 2000 series adjusted to the market in terms of making it more portable. What we're seeing now, at least in the near- to mid-term, is going to be firmware updates that add features and other functions that the consumer's asked for."

    Later in the interview, Koller also clarified something that a number of us have been wondering about, namely if the upcoming Portable Copy feature (copying a Blu-ray movie to PSP) can be applied to any existing Blu-ray movie. Unfortunately it can't.

    "It has to be already included. We do think that most Blu-ray movies from Sony Pictures will include it starting this summer. There are some DVD movies that'll include it as well," he said. "The first one was the latest Resident Evil, and that launched, I believe, in November, so there'll be a few DVD movies as well that will be included in this program. It won't just be Blu-ray."
    ...
    by Published on March 27th, 2008 19:24

    News from Orkie:

    I've updated the previous libpack and it has a few libraries that have been updated since last time. Still not had chance to get mikmod working with SDL_mixer properly but other than that, this should work fine (the previous pack was missing some files so you needed an older one to extract over, but this one is fully self contained).

    libbz2, 1.0.4 -> 1.0.5
    libiconv, 1.11 -> 1.12
    libpng, 1.2.23 -> 1.2.25
    readline, 5.1 -> 5.2
    libxml2, 2.6.31 -> 2.6.31
    SDL_gfx, 2.0.15 -> 2.0.16 (it has the same version numbers where they appear in filenames as 2.0.15 since the 2.0.16 build system doesn't like cross compiling so I stole the old one)

    These are pretty much untested, so I'd appreciate any feedback. Simply extract to your toolchain directory (Open2x toolchain and devkitGP2X should both work fine). Both static and dynamic libraries are included for everything besides ncurses which doesn't seem to want to compile a dynamic lib on a cross compiler.

    http://www.gp32x.com/board/index.php...T&f=45&t=41262 ...
    by Published on March 27th, 2008 19:22

    via gp32X

    Gear up for the challenge of the century with Eggstreme - Sizzler Supremacy. The Eggs have finally got it right this year...

    The Eggs have always been a civil race. Easy going and law abiding (although known to crack under pressure occasionally). But this Easter, things are going to change...

    The Eggatrons have invaded to establish a new order. Help the Eggs fight back - to reach supremacy - to restore their position in the albumen. All Eggs, black, white, small, big, dotted and even slightly cracked will have to unite to combat this evil. Your fellow yolks need you in the scrambling sizzle that has erupted.

    The adventure has just begun.

    Download: http://clickgamer.com/moreinfo.htm?p...2&section=GP2X ...
    by Published on March 27th, 2008 19:18

    via Eurogamer


    Following on from yesterday's PC demo, EA has thrown a UEFA Euro 2008 demo up onto Xbox Live Marketplace, and a PlayStation Network demo will also go live today.

    The Xbox 360 demo is 1.1GB, and we're waiting for EA to let us know what's in the demo and how big it is on PS3.

    If it's anything like yesterday's though, you'll get to take part in a match between England and Germany. Which, er, isn't terribly authentic to Euro 2008, but proves that it's not the winning or even the qualifying that counts.

    UEFA Euro 2008 is due out on Xbox 360, PS3, PS2, PC, PSP, mobile phone, Amstrad, crackers and T-shirts on April 18th and will include several new features over and above last year's FIFA 08, including the option to Captain Your Country. Mind you, they'll let anyone do that these days... ...
    by Published on March 27th, 2008 19:16

    via IGN


    The sequel to Code Lyoko is on track for a June release, and The Game Factory has decided to spruce up its title a bit with more capital letters and periods. Previously known as Code Lyoko 2, the adventure game shall henceforth be known as Code Lyoko: Fall of X.A.N.A. Based on the fourth season of the Code Lyoko anime TV show, the developers have altered the look of the characters from the first game to a super-deformed style.

    "Responding to the success of the first installment, we felt compelled to give fans a new take on interacting with their favorite characters," said Leah Kalboussi Vice President North America at The Game Factory.

    Code Lyoko: Fall of X.A.N.A. features:
    • Control with your stylus fully-customizable characters with upgradeable attacks, powers, functions and virtual items (firewalls, viruses, bugs, programs...)
    • Fight your way through the Digital Sea and battle more enemies using subterranean vehicles ( Navskids)
    • battle against your friends in 4 different multiplayer modes : normal, handicap, bet, & challenge
    • play with the four Lyoko warriors and experience a unique, real-time and turn-baseD interactive battle system (?)
    • Defeat X.A.N.A's minions in 100 different Battle Arenas



    Screenshots ...
    by Published on March 27th, 2008 19:16

    via IGN


    The sequel to Code Lyoko is on track for a June release, and The Game Factory has decided to spruce up its title a bit with more capital letters and periods. Previously known as Code Lyoko 2, the adventure game shall henceforth be known as Code Lyoko: Fall of X.A.N.A. Based on the fourth season of the Code Lyoko anime TV show, the developers have altered the look of the characters from the first game to a super-deformed style.

    "Responding to the success of the first installment, we felt compelled to give fans a new take on interacting with their favorite characters," said Leah Kalboussi Vice President North America at The Game Factory.

    Code Lyoko: Fall of X.A.N.A. features:
    • Control with your stylus fully-customizable characters with upgradeable attacks, powers, functions and virtual items (firewalls, viruses, bugs, programs...)
    • Fight your way through the Digital Sea and battle more enemies using subterranean vehicles ( Navskids)
    • battle against your friends in 4 different multiplayer modes : normal, handicap, bet, & challenge
    • play with the four Lyoko warriors and experience a unique, real-time and turn-baseD interactive battle system (?)
    • Defeat X.A.N.A's minions in 100 different Battle Arenas



    Screenshots ...
    by Published on March 27th, 2008 19:15

    Flubba is back and with a new version of his Sega Master System & Game Gear Emulator for GBA (DS)

    Heres the release news:

    Wow, 3 months again without a word from me... so I hope you like Sega 8-bit stuff.
    New SMSAdvance with lot's of unimportant stuff added and some games fixed as well.
    I guess the biggest thing is that allmost all games now run full speed all the time, enjoy!

    *Added copying of first 32kB ROM to VRAM for faster execution.
    *Added selection of machine.
    *Added correct noise generation for SG-1000 emulation.
    *Added correct palette in TMS9918 modes on SMS machines.
    *Added different vdp capabilities depending on selected machine.
    *Added some very basic Mode5 support when Machine=MegaDrive.
    *Added different io maps depending on selected machine.
    *Added support for the SMS1 tilemap address masking (Ys(J)).
    *Added support for turning on/off internal RAM.
    *Added auto save of SRAM (if it's allready present) when entering menu.
    *Added auto turn off of Bios when no header found (on machine=Auto).
    *Added auto region (Pop Breaker GG (J)).
    *Fixed support for Dodgeball King (KR).
    *Fixed pushing and poping of AF register (Adventure of Batman GG).
    *Fixed sprite bugs in unscaled mode on Codemasters games.
    *Fixed initializing of all CPU regs on reset.
    *Fixed timing of HALT instruction.
    *Fixed palette setting for TMS9918 modes on GG.
    *Fixed noscrolling for TMS9918 modes.
    *Fixed up Mode1 graphics a bit.
    *Fixed correct HCounter and latching.
    *Better switching between TMS9918 and SMS video modes.
    *More info shown from the game header.
    *Optimised tile rendering for mode 0 & 2 (for real this time).
    *Optimised all Z80 memory reads, one instruction and cycle shorter.
    *Optimised DAA opcode.
    *Optimised DEC opcodes.
    *Optimised SBC A/HL opcode.
    *Optimised one of the SRA opcodes.
    *Optimised CPI, CPD, CPIR & CPDR opcodes.

    Download and Give Feedback Via Comments ...
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