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  • DCEmu Featured News Articles

    DSBash 

    by Published on March 19th, 2008 16:24

    leinad posted an entry into the Neoflash Coding Contest, heres the full details:

    Nickname: Leinad
    Projet name : DSBash
    From : Germany
    Division : NDS APP
    Original enter : NO
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO
    Project description: A Bash.org Quote reader.
    -Needs to be DLDI Patched-
    -Wifi needs to be configured with an official game.

    Originaly it was done for GermanBash.org, now I've changed it for Bash.org, It's no big app, but I hope some people could find it usefull/funny x)


    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2008 16:22

    Cid2Mizard posted an entry into the Neoflash Coding Contest, heres the full details:

    Hi all, here is my entry

    Nickname: Cid2mizard
    Projet name : Mediatheque DS v1.0
    From : France
    Division : NDS APP
    Original enter : YES
    Support Motion : No
    In last NEO Compo this project have won in the top 10 : NO
    Project description: This is a library to manage your collection of comics, movies, stamps, etc... .

    Features :
    * 2 languages : english/french
    * You can manage 8000 files.
    * You can Create, edit, delete and search a file with a stylus.
    * Included 2 filters for filtering unchangeable (not seen and lent to).
    * Options for create and activate a filter 3 to 20.
    * The LED blinks for a file not seen.
    * Put your cover in data /Jaquettes on format .JPG 128*192.
    * For a file number 1==>1.jpg, for number 2==> 2.jpg, etc...
    * Auto save config on Media.ini & save database on media.txt.
    * Support DLDI.

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2008 16:22

    Cid2Mizard posted an entry into the Neoflash Coding Contest, heres the full details:

    Hi all, here is my entry

    Nickname: Cid2mizard
    Projet name : Mediatheque DS v1.0
    From : France
    Division : NDS APP
    Original enter : YES
    Support Motion : No
    In last NEO Compo this project have won in the top 10 : NO
    Project description: This is a library to manage your collection of comics, movies, stamps, etc... .

    Features :
    * 2 languages : english/french
    * You can manage 8000 files.
    * You can Create, edit, delete and search a file with a stylus.
    * Included 2 filters for filtering unchangeable (not seen and lent to).
    * Options for create and activate a filter 3 to 20.
    * The LED blinks for a file not seen.
    * Put your cover in data /Jaquettes on format .JPG 128*192.
    * For a file number 1==>1.jpg, for number 2==> 2.jpg, etc...
    * Auto save config on Media.ini & save database on media.txt.
    * Support DLDI.

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2008 16:20

    Spinal posted an entry into the Neoflash Coding Contest, heres the full details:

    OK, here is my entry...

    Nickname: Spinal
    Projet name : DSision
    From : England
    Division : NDS APP
    Original enter : YES
    Support Motion : No
    In last NEO Compo this project have won in the top 10 : NO
    Project description: A nice looking homebrew loader, a good replacment for menus on cards like the GnM.

    Any comments (good or bad) to [email protected]

    Current features -

    Will boot almost any homebrew game or app on most cards
    Cool dock style icon based menu
    Stylus control
    Just drag the icon list left or right
    Tap the center icon to load it
    DPad control
    Press Left or Right to move the list by one icon
    Press Up or Down to skip the the start/end of the folder/file list
    L/R to jump to 'quick' folders
    Analog/Digital/no clock on top screen
    Quick launch shortcuts at top of screen (Use stylus to tap icons)
    Autorun any .nds file anywhere on your card (see menu_config.ini for details)
    Skin support
    menu_skin/
    top.bmp - top screen background
    bottom.bmp - touch screen background
    gbaframe.bmp - border for gba screen
    1.gif - icon for parent folder
    2.gif - icon for folder
    3.gif - icon for nds file
    4.gif - icon for music (mp3/mod) file
    5.gif - icon for text file (unused, sorry)
    6.gif - icon for movie (emc) file
    startup.mp3 - loading sound

    The nds loading code is by Chishm (see readme.txt) and features dldi auto patching.

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2008 16:16

    marovada posted an entry into the Neoflash Coding Contest, heres the full details:

    Yes, you heard it. Wee Basic now allows the use of sprites and backgrounds so you can try your hand with real Nintendo DS games using simple BASIC.

    Version 0.4

    To use the demo program,put Wee and all of the gif files and demo.txt into the root directory of your card.
    Then load the demo in Wee Basic, press A or start to run and enjoy!
    Don't forget to DLDI patch Wee for your card.

    Fixed:

    - bugs with nested ifs

    Added:

    - neo splash screen
    - sprites on both screens (must be gif files)
    - backgrounds on both screens (must be gif files)
    - can uses start or A to start a program running
    - new commands:

    loadspr number,screen,x,y,,width,height,file name (creates a sprite specified by the file name on the screen specified at the specified coordinates)
    movspr number, screen, x,y (moves an existing sprite specified by the number to new coordinates x and Y on the screen)
    delspr number, screen (deletes the specified sprite)
    backgr screen, file name (creates a background on the specified screen with the gif file specified by the file name)


    Notes:

    - file names must be valid gif files and you must specify the full file name
    - gif files must be kept in the root directory of your card
    - don't try to move or delete sprites that you haven't created
    - each screen has its own numbered sprites, so you can specify the number 1 for a sprite on the top and bottom screens but don't specify the same number for sprites on the same screen

    (Look at the demo program for examples)

    Competition details

    Project name : Wee Basic
    From : Sydney, Australia
    Division : NDS APP
    Original enter : yes
    Support Motion : only if have time - not yet
    In last NEO Compo this project have won in the top 10 :no
    Project description: A BASIC interpreter for the NDS - programming and debugging are performed on the DS

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2008 16:16

    marovada posted an entry into the Neoflash Coding Contest, heres the full details:

    Yes, you heard it. Wee Basic now allows the use of sprites and backgrounds so you can try your hand with real Nintendo DS games using simple BASIC.

    Version 0.4

    To use the demo program,put Wee and all of the gif files and demo.txt into the root directory of your card.
    Then load the demo in Wee Basic, press A or start to run and enjoy!
    Don't forget to DLDI patch Wee for your card.

    Fixed:

    - bugs with nested ifs

    Added:

    - neo splash screen
    - sprites on both screens (must be gif files)
    - backgrounds on both screens (must be gif files)
    - can uses start or A to start a program running
    - new commands:

    loadspr number,screen,x,y,,width,height,file name (creates a sprite specified by the file name on the screen specified at the specified coordinates)
    movspr number, screen, x,y (moves an existing sprite specified by the number to new coordinates x and Y on the screen)
    delspr number, screen (deletes the specified sprite)
    backgr screen, file name (creates a background on the specified screen with the gif file specified by the file name)


    Notes:

    - file names must be valid gif files and you must specify the full file name
    - gif files must be kept in the root directory of your card
    - don't try to move or delete sprites that you haven't created
    - each screen has its own numbered sprites, so you can specify the number 1 for a sprite on the top and bottom screens but don't specify the same number for sprites on the same screen

    (Look at the demo program for examples)

    Competition details

    Project name : Wee Basic
    From : Sydney, Australia
    Division : NDS APP
    Original enter : yes
    Support Motion : only if have time - not yet
    In last NEO Compo this project have won in the top 10 :no
    Project description: A BASIC interpreter for the NDS - programming and debugging are performed on the DS

    Download and Give Feedback Via Comments ...
    by Published on March 19th, 2008 15:38



    Quite frankly, we're a bit shocked it took this long for the paint gun-wielding gurus over at Colorware to start fancying up Nintendo's famed DS Lite, but just in case The Big N has yet to unveil a hue that floats your boat, look no further. As with most everything else it sells, you can send in your current unit in order to receive it back in a whole new outfit, but those who've yet to jump on board the bandwagon can acquire their very first DS Lite already modified. Best of all, Colorware lets you paint up the main frame, button pad, front port, bottom, L / R buttons and even the stylus separately (for a cost, of course), so those looking to relive the 70s can toss together some seriously groovy combinations.

    http://www.engadget.com/2008/03/18/c...r-appreciated/ ...
    by Published on March 19th, 2008 15:38



    Quite frankly, we're a bit shocked it took this long for the paint gun-wielding gurus over at Colorware to start fancying up Nintendo's famed DS Lite, but just in case The Big N has yet to unveil a hue that floats your boat, look no further. As with most everything else it sells, you can send in your current unit in order to receive it back in a whole new outfit, but those who've yet to jump on board the bandwagon can acquire their very first DS Lite already modified. Best of all, Colorware lets you paint up the main frame, button pad, front port, bottom, L / R buttons and even the stylus separately (for a cost, of course), so those looking to relive the 70s can toss together some seriously groovy combinations.

    http://www.engadget.com/2008/03/18/c...r-appreciated/ ...
    by Published on March 19th, 2008 15:37

    The subscription-based iTunes rumor has been around for what feels like eons, and apparently, it's rearing its always intriguing head once more. According to a report over at Financial Times, the suits in Cupertino are currently "in discussions" with major music outfits about a new model that could essentially "give customers free access to the entire iTunes music library in exchange for paying a premium for its iPod and iPhone devices." Reportedly, a distribution model similar to Nokia's "Comes with Music" could be used on both iPhones and iPods, while traditional subscriptions would be reserved for the iPhone -- a device which has a monthly billing relationship already attached to it. As it stands, we're hearing that the major holdup is Apple's hesitation to pay big bucks in order to access the labels' libraries, but here's to hoping the iTunes buffet opens for business sooner rather than late

    http://www.engadget.com/2008/03/18/a...itunes-option/ ...
    by Published on March 19th, 2008 15:36

    The word is out, kids. Adobe has apparently gone against old Jobsy's wishes, and it's planning a Flash player made all special for the iPhone (ala Windows Mobile) despite Apple's concerns that the technology -- in its current incarnation, anyway -- isn't cut out for mobile duty. During a conference call today, Chief Executive Shantanu Narayen said, "We believe Flash is synonymous with the Internet experience, and we are committed to bringing Flash to the iPhone," adding, "We have evaluated (the software developer tools) and we think we can develop an iPhone Flash player ourselves." We wouldn't be surprised if Adobe were to be given a pass on all those pesky SDK rules that would likely prevent a proper browser-based Flash component to be coded for the device, though those Apple dudes can be real sticklers for rules.

    http://www.engadget.com/2008/03/19/a...to-the-iphone/ ...
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