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  • DCEmu Featured News Articles

    by Published on March 15th, 2008 01:14

    New build of the PlayStation 2 emulator for PC.

    Changelog:

    - Big fix for CD games (growlanser games, simple series games etc) should now work. Any CDs which loop read should be fixed by this (not DVDs)
    - Small regression causing missing/corrupt graphics on Shox and Wipeout
    - Oh and managed to fix Sensible Soccer properly.

    Download and give feedback via comments ...
    by Published on March 14th, 2008 23:28

    As we expected, Apple just loosed the iPhone into Ireland and Austria. €399 nabs the 8GB model while €499 takes the 16GB unit home. T-Mobile has the honors for Austria as it does in Germany while O2 carries the flag in Ireland as it does in the UK. Interestingly, Irish subscribers are not entitled to Visual Voicemail or free WiFi even though you get both on O2 UK -- neither country offers an unlimited data plan. Tsk tsk. Regardless, early adopters from those countries already had their unlocked iPhones months ago which makes the launch just a formality at this point.

    http://www.engadget.com/2008/03/14/i...and-the-shaft/ ...
    by Published on March 14th, 2008 23:27

    Watching Google tiptoe around its relationship with Apple as it rolls out Android is one of the most enjoyable aspects of watching the industry these days. This is perfectly illustrated in the words of Rich Miner, group manager for Google's mobile platforms, who said, "there's a much larger potential market on Android than for the iPhone." A truthful statement in all likelihood assuming that the OS is robust upon its global release later this year and available on handsets from HTC, Samsung, Motorola, and LG as expected. Miner then took a few shots at the iPhone SDK saying, "There are things I saw people doing with the first version of the Android SDK that it seems like you can't do with the iPhone at least at the moment." He then noted that the SDK had been downloaded 750,000 times (compared to Apple's 100k in 4 days) as of February. Naturally, he then applied a thick, brown coat of public relations salve saying, "[If I were a developer] I'd certainly be looking at the iPhone, and if you believe there will be lots of Android phones out there, as we do, I'd be developing for both platforms."

    http://www.engadget.com/2008/03/14/g...ove-you-steve/ ...

    Ball 

    by Published on March 14th, 2008 22:56

    News/release from abyssahx


    A simple game where you have to align 3 bullets of the same color to make them disappear, originality comes from the fact that there are 4 of a sudden bullets and what all do not fall in the same direction ...

    Fotografías:



    (Score appears well on DS)

    History:
    Version 0.1: 14/03/2008 1st release

    How to play:
    Move the balls with the pad or the stylus.
    Relacher bullets with A or L
    When bullets are removed, try to touch the pen to earn a few points more.
    Touching one of the 2 bonus icons on the top left of the bottom screen to turn the table of balls to get out of bad situations

    Other information:
    This is my first dev for DS, then it is not necessarily very elaborate!

    It remains to be done:
    -- Find a correct name
    -- Sound Management
    -- Management bonus in the event of "combo"
    -- Create a screen title
    -- Add a little entertainment at the balls

    Download and Give Feedback Via Comments ...

    Ball 

    by Published on March 14th, 2008 22:56

    News/release from abyssahx


    A simple game where you have to align 3 bullets of the same color to make them disappear, originality comes from the fact that there are 4 of a sudden bullets and what all do not fall in the same direction ...

    Fotografías:



    (Score appears well on DS)

    History:
    Version 0.1: 14/03/2008 1st release

    How to play:
    Move the balls with the pad or the stylus.
    Relacher bullets with A or L
    When bullets are removed, try to touch the pen to earn a few points more.
    Touching one of the 2 bonus icons on the top left of the bottom screen to turn the table of balls to get out of bad situations

    Other information:
    This is my first dev for DS, then it is not necessarily very elaborate!

    It remains to be done:
    -- Find a correct name
    -- Sound Management
    -- Management bonus in the event of "combo"
    -- Create a screen title
    -- Add a little entertainment at the balls

    Download and Give Feedback Via Comments ...
    by Published on March 14th, 2008 22:43

    Primary school children will be told to play Nintendo before classes in the morning as part of a drive to improve their learning ability.

    A 20-minute burst of the 'brain training' exercises on Nintendo's DS console at the start of the day apparently improves performance in maths tests by as much as 10 per cent, according to a Scottish study.

    The scheme, backed by Scottish education authorities, will be introduced across 16 schools following a pilot in Dundee which found that a daily session of Nintendo's 'More Brain Training with Dr Kawashima' game improved students' concentration and behaviour, as well as their maths results.

    If the trial is successful, the £120 console – which David James once blamed for breaking his concentration in front of goal – may be introduced more widely as a learning aid. Learning and Teaching Scotland (LTS), the body responsible for curriculum development, said.

    Related Links
    Sony simply outsold Toshiba in the format war
    Not just for teenagers, games firms widen appeal
    Can Wii fix it? Yes, it can - with its new fit game
    “The initial pilot project that used the Nintendo DS and Dr Kawashima produced fascinating results," Derek Robertson, a development officer for 'games-based learning' at the LTS, said.

    “Not only was there a marked and significant improvement in attainment in mental maths but there was also an improvement in concentration levels, behaviour and self regulation in the learning process.”

    Over a 10-week period, students in years 5 and 6 at St Columba's Primary played a series of 'brain training games' – including reading tests, problem-solving exercises, and memory puzzles – for 20 minutes in the morning when classes began.

    In a maths test at the end of the trial, their performance improved by an average 10 per cent, and the time to complete the test also dropped from 17 minutes to 13 minutes and nine seconds.

    Some children halved the time it took to complete the test while either maintaining or improving their score, the study found.

    The scheme will now be widened to 16 schools in the Western Isles, Dundee, East Ayrshire and Aberdeenshire, where students will take part in another 10 week trial, observed by Her Majesty’s Inspectorate of Education and researchers at the University of Dundee.

    LTS has bought 480 Nintendo DS consoles at a cost of £34,000, which will be distributed to students in the morning when classes start and collected when the exercises are completed.

    The students will not be allowed to take the devices home.

    "LTS is committed to exploring and developing new technology to support learning and teaching in the 21st century," Mr Robertson said.

    "Game-based learning can provide dynamic and culturally relevant contexts that engage, motivate and challenge today’s young learner.

    In 1997, David James, then the Liverpool goalkeeper, said the reason he'd let 3 goals through in a match against Newcastle United was because he had played too much Nintendo beforehand. "I was getting carried away playing Tekkon II and Teamraider for hours on end," he said.

    http://technology.timesonline.co.uk/...cle3552834.ece ...
    by Published on March 14th, 2008 22:43

    Primary school children will be told to play Nintendo before classes in the morning as part of a drive to improve their learning ability.

    A 20-minute burst of the 'brain training' exercises on Nintendo's DS console at the start of the day apparently improves performance in maths tests by as much as 10 per cent, according to a Scottish study.

    The scheme, backed by Scottish education authorities, will be introduced across 16 schools following a pilot in Dundee which found that a daily session of Nintendo's 'More Brain Training with Dr Kawashima' game improved students' concentration and behaviour, as well as their maths results.

    If the trial is successful, the £120 console – which David James once blamed for breaking his concentration in front of goal – may be introduced more widely as a learning aid. Learning and Teaching Scotland (LTS), the body responsible for curriculum development, said.

    Related Links
    Sony simply outsold Toshiba in the format war
    Not just for teenagers, games firms widen appeal
    Can Wii fix it? Yes, it can - with its new fit game
    “The initial pilot project that used the Nintendo DS and Dr Kawashima produced fascinating results," Derek Robertson, a development officer for 'games-based learning' at the LTS, said.

    “Not only was there a marked and significant improvement in attainment in mental maths but there was also an improvement in concentration levels, behaviour and self regulation in the learning process.”

    Over a 10-week period, students in years 5 and 6 at St Columba's Primary played a series of 'brain training games' – including reading tests, problem-solving exercises, and memory puzzles – for 20 minutes in the morning when classes began.

    In a maths test at the end of the trial, their performance improved by an average 10 per cent, and the time to complete the test also dropped from 17 minutes to 13 minutes and nine seconds.

    Some children halved the time it took to complete the test while either maintaining or improving their score, the study found.

    The scheme will now be widened to 16 schools in the Western Isles, Dundee, East Ayrshire and Aberdeenshire, where students will take part in another 10 week trial, observed by Her Majesty’s Inspectorate of Education and researchers at the University of Dundee.

    LTS has bought 480 Nintendo DS consoles at a cost of £34,000, which will be distributed to students in the morning when classes start and collected when the exercises are completed.

    The students will not be allowed to take the devices home.

    "LTS is committed to exploring and developing new technology to support learning and teaching in the 21st century," Mr Robertson said.

    "Game-based learning can provide dynamic and culturally relevant contexts that engage, motivate and challenge today’s young learner.

    In 1997, David James, then the Liverpool goalkeeper, said the reason he'd let 3 goals through in a match against Newcastle United was because he had played too much Nintendo beforehand. "I was getting carried away playing Tekkon II and Teamraider for hours on end," he said.

    http://technology.timesonline.co.uk/...cle3552834.ece ...
    by Published on March 14th, 2008 22:37

    News/release from Masscat:

    Flickbook is an animation toy for the Nintendo DS.

    It allows you to create an animated film by drawing a series of frames.

    Flickbook requires a DLDI device with write support, so patch in the normal way.

    What comes after 0.2.1?
    A preview of release 0.3 is what.

    You can get it here.

    Changes:

    256 by 192 sized frames

    256 colours

    saves to /data/Flickbook

    get to name films (no more film_a, film_b)

    a palette editor

    selectable past and future onion skinning of 1 to 3 frames

    get a nice warning when exiting without saving

    change to the flickbook.xml format

    lots of internal changes to the way Flickbook works


    You cannot load films from earlier version into this version. I may put a film converter into the Java export app.

    Why the preview?
    There is a little bluish button on the right of the screen that does not do anything yet.
    There have been lots of changes to the way Flickbook works and I would like any feed back on problems. You may want to backup the contents of your flash card before using (just in case).
    The Java exporter application needs updating to support the new flickbook.xml format and I need a working DS app to provide me with some test material.

    How to use?
    Changes to control from version 0.2.1:
    You will be prompted for a film name if you select the new film button. Enter a name and press the on screen return key.
    Onion skinning is now setup using eight buttons near the top left of the screen. The two middle blue buttons clear any past/future onion skinning. The buttons to the left and right of these setup 1,2 or 3 frame onion skinning.
    To delete the current frame touch and hold the delete button (minus sign next to the playback/frame control buttons). A second delete button will appear just above this. To confirm the delete slide up to touch this second delete button and release the stylus from the screen. Releasing the stylus any where other than the second delete button will cancel the delete.
    There are four colour select buttons. The one that looks like an eraser always selects the background colour. You can assign any of the 256 colours from the film's palette to the other three. Touch and hold any of the colour select buttons to be taken to the palette editor. The lower portion of the palette editor shows and allow you to select colours from the film's palette. You can edit the colours using HSV H, S, V and RGB R, G, B sliders. Select a colour select button and then select the palette colour to assign it that colour.

    Download and Give Feedback Via Comments ...
    by Published on March 14th, 2008 22:34

    News/release from asiekierka

    WireWorld DS is a DS port of a cellular automation under the same name.

    So far it has:
    - basic WireWorld implemented
    - editor builtin
    - clear/clear electrons
    - settings, some more settings!
    - a title screen

    Well, it's my first DS homebrew.

    About WireWorld
    WireWorld has 4 states:
    space - represented by black
    wire - represented by gold
    spark - represented by red
    tail - represented by blue

    Spark changes to tail.
    Tail changes to wire.
    Wire changes to spark if it's surrounded by 1 or 2 sparks.

    Even with so simple rules, it's able to implement many stuff in it.

    Changes:
    + - added
    - - removed
    * - modified
    / - bugfixed
    ! - important
    Quote:

    0.5a:
    . fixed the thread a bit
    / fixed the annoying map uninitalization bug
    * modded the title screen a bit
    + now you can toggle between slow/normal motion on the touch screen

    Download and Give Feedback Via Comments
    ...
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