• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on March 11th, 2008 06:44

    via wiibrew

    geckoloader is a native wii application which helps you to load and execute wii homebrew binaries in the easiest and fastest way possible. It acts as a server which will receive binaries directly using a usbgecko adapter.
    a client tool to transfer such files is included.

    features
    100% native wii mode
    no medium ejecting, rewriting and inserting required whatsoever
    this is especially useful for wii coders (fast development cycle)
    reloading. the stub is placed at the memory location 0x80001800. this is PSO reload compatible, which means that any application can jump back there so that you can load another binary without reboot. the libogc exception handler also jumps to this address (when pressing Z on a gamecube pad)
    the protocol used for uploading is compatible to the official geckotool (you can use your client of choice)
    as always, this is open source

    usage
    use the Twilight hack in combination with the included geckoloader.elf to get this running
    the boot code will show up
    you have to write the loader code to the onboard usbgecko flash once, press the wii RESET button when asked to
    after that you will see the loader code in action
    use a compatible client (like the included one geckoupload, or the official windows geckotool) to send a wii binary
    the transfered binary should execute
    if you loaded a game/app which has an option to jump back to 0x80001800, you will be presented with the loader code again. from there, you can transfer another binary again (no reboot required)
    hint: try to upload the included test.elf first. it just prints a string to screen and has an option to jump back to the loader
    [edit] client usage
    the client uses a default tty device (except on windows), you can overwrite it using the environment variable USBGECKODEVICE
    make sure that your console is ready to receive an executable
    pass the filename of the binary to geckoupload, for example:
    geckoupload test.elf
    you can use this client to transfer
    wii .dol's and .elf's to the geckoloader described on this page
    gamecube .dol's to the official usbgecko boot dvd

    Download and Give feedback Via Comments ...
    by Published on March 10th, 2008 21:27

    New build of the Game Boy, Game Boy Color and Game Boy Advance emulator for Windows.

    Info:

    I just made VBA-M (MFC) build with Visual C++ 2008 again.

    VBA-M SVN461 x86:
    http://vba-m.ngemu.com/vbam/vbacompi...yAdvance461.7z

    zlib & libpng DLLs:
    http://vba-m.ngemu.com/vbam/vbacompiles/msvc2008/dll.7z

    IF YOU GET ERROR MESSAGES ABOUT D3DX9_37.DLL:
    DirectX Web Updater:
    http://vba-m.ngemu.com/vbam/vbacompi...webupdater.zip
    Or just the DLL:
    http://spacy51.sp.funpic.de/D3DX9_37.7z

    Some info about the build system:
    - Microsoft Visual C++ 2008 Pro
    - NASM 2.02
    - Windows SDK v6.0A
    - DirectX SDK March 2008
    - OpenAL SDK v1.1
    - zlib v1.2.3
    - libpng v1.2.25
    - File Extractor v0.4.3

    Requirements:
    - Windows 2000 - Windows Vista
    - CPU with MMX instruction set, no SSE necessary ...
    by Published on March 10th, 2008 20:37

    METAL BLOB SOLID FOR SLIM PSP
    (Blob Wars::: Episode 1) version 1.04


    This is a PSP adoptation of METAL BLOB SOLID from Parallel Realities (http://www.parallelrealities.co.uk)
    - open source tactical 2D platformer.



    Get it here:
    http://deniska.dcemu.co.uk/bin/blob_wars_v1_04_slim.rar
    (you may need to paste the link in to the browser's URL box)

    FEATURES

    -------
    - Over 25 missions
    - More than 8 hours' gameplay!
    - 4 difficulty settings
    - Large levels with different environments, such as water, lava, ice and slime.
    - Use a variety of different weaponary, including machine guns and laser cannons.
    - Multiple objectives
    - Jetpack and Aqua Lung items to find
    - Optional blood and gore
    - Boss Battles!
    - Lots of sound effects and music tracks
    - Configurable controls
    - Cheats: get unlimited health, aqualung/jetpack, rapid fire, extra blood/gore, speed, access to all levels
    - Level replay value - Return to previous levels to rescue all MIAs and optional objectives.

    I'll let you figure out how to get to the cheat menu on PSP :-)

    INSTALLATION
    ----------
    Custom firmware users: copy contents of 3.XX folder to ms:/PSP/GAME (or ms:/PSP/GAME3XX where XX is your firmware subversion

    CONTROLS
    ------
    [X] MENU SELECT; SHOOT
    [TRIANGLE] SECONDARY WEAPON
    [ARROWS] MENU NAVIGATION/ IN-GAME MOVEMENTS
    [ANALOG] MENU NAVIGATION/ IN-GAME MOVEMENTS
    [L-TRIGGER] JETPACK
    [R-TRIGGER] JUMP
    [START] PAUSE/LEVEL STATS
    [SELECT] MAP
    [SQUARE] IN-GAME OPTIONS MENU
    [?????] ACTIVATE CHEAT MENU

    GAMEPLAY
    ------
    Please refer to documents in the docs folder for details.

    KNOW BUGS

    -------
    Ocasionally, the game runs out of memory and prompts the user to restart.
    Sometimes crashes occur short after the game was resumed after a powerdown.

    SOURCE
    -----
    PSPSDK compatible c++ source code & makefile are attached to this distribution.

    CREDITS
    ------
    +++ MAIN PROGRAMMING AND DESIGN +++
    Stephen Sweeney

    +++ ADDITIONAL PROGRAMMING +++
    Richard Sweeney

    +++ PSP ADOPTATION PROGRAMMING +++
    Denis Televnyy (http://deniska.dcemu.co.uk) ...
    by Published on March 10th, 2008 20:33

    Well over a year and a half ago i handed over the Dreamcast Site to DS69 to run but recently with the great man being away in Australia (lucky Bast) and the major problems with the file archive and server probs etc, Our Dreamcast site has been rotting away.

    A few weeks ago i made the decision when i had time to finally sort out the Dreamcast Site and get it all back up to scratch, first on the agenda was to ditch the old design which is nice but problematic to work with, the new template needs some work but im hoping some of the more gifted graphical people will sort that for me.

    But anyway most of the site is back to being perfect apart from files that were originally on the now dead DC Homebrew Site which im uploading when i get time.

    The reason for this news and its on all the Network of Sites is to let you all know that DC News - DCEmus Dreamcast site is back and not only that but the Dreamcast Scene is going through a major resurgence with the releases of a New Genesis emulator, New Games, a new compilation and much more. If you have a Dreamcast rotting away at home or can pick one up cheap then you could be enjoying one of the best console homebrew scenes.

    Check out all the details on the releases above at DC News --> http://dreamcast.dcemu.co.uk/ ...
    by Published on March 10th, 2008 20:22



    Vying for a portable-gaming equivalent to the Wii Fit audience, Ubisoft has announced that their Nintendo DS title My Weight Loss Coach will ship with a pedometer peripheral, that will allow the game to track your movement throughout the day, independent of the game or DS.

    The special pedometer uses an internal battery to keep track of its movement while separate from the DS. Users carry the device around with them in their pocket. Once plugged into the GBA slot of the user's DS, the device then transfers that data collected into My Weight Loss Coach, which factors in the movement into its daily health calculations.

    Due out this summer, My Weight Loss Coach sounds like an interesting addition to Ubisoft's growing lineup of non-games targeted at the casual audience. And who doesn't love pedometers?

    http://www.joystiq.com/2008/03/10/ub...ht-loss-coach/ ...
    by Published on March 10th, 2008 20:22



    Vying for a portable-gaming equivalent to the Wii Fit audience, Ubisoft has announced that their Nintendo DS title My Weight Loss Coach will ship with a pedometer peripheral, that will allow the game to track your movement throughout the day, independent of the game or DS.

    The special pedometer uses an internal battery to keep track of its movement while separate from the DS. Users carry the device around with them in their pocket. Once plugged into the GBA slot of the user's DS, the device then transfers that data collected into My Weight Loss Coach, which factors in the movement into its daily health calculations.

    Due out this summer, My Weight Loss Coach sounds like an interesting addition to Ubisoft's growing lineup of non-games targeted at the casual audience. And who doesn't love pedometers?

    http://www.joystiq.com/2008/03/10/ub...ht-loss-coach/ ...
    by Published on March 10th, 2008 20:21

    Nintendo US has offered to repair all Wii consoles struggling to play the highly-anticipated first-party title Super Smash Bros Brawl.

    Some users have experienced disc read errors with the game, which Nintendo blames on the lens inside the Wii console.

    "Super Smash Bros Brawl utilises a double-layer disc which has a large memory capacity. A very small percentage of Wii consoles may have trouble consistently reading data off this large capacity disc if there is some contamination on the lens of the drive," said the company.

    North American consumers can send their consoles to Nintendo for repair free of charge, as the problem lies with the hardware, not the software.

    The game was released at the weekend in the US. On release in Japan, the game went on to sell over one million units in just 11 days.

    http://www.gamesindustry.biz/content_page.php?aid=33932 ...
    by Published on March 10th, 2008 19:55

    via IGN

    PopCap Games, the leading developer and publisher of "casual" video games, today announced the imminent arrival at retail of a new PopCap Hits compilation for PlayStation 2 featuring two of the company's best-selling puzzle and "arcade action" games. PopCap Hits Volume 2 features Heavy Weapon and Zuma, carries an SRP of US$19.95, and marks the first time that those two games have been made available for PlayStation consoles. PopCap Hits Volume 2 is expected to hit store shelves in June 2008.

    "We're pleased to be bringing our second PlayStation2 'greatest hits' compilation to stores so quickly after the first volume, and expect the upcoming product to be even more popular with consumers," said Greg Canessa, VP of Video Game Platforms at PopCap. "Heavy Weapon and Zuma are two of our most successful games on the Xbox Live Arcade Service, and should prove equally well received by the PlayStation 2 audience."

    Zuma is a fast-paced action puzzler requiring quick reflexes and pattern-solving strategy as players rotate the stone frog at the center of the screen to shoot colored balls into place. Make sets of three or more balls to succeed - and don't let the chain of balls reach the golden skull! Zuma is also available for Xbox 360, PC, Mac, online and select mobile devices. Zuma is also the highest-rated game for iPod, based on iTunes' customer reviews.

    Heavy Weapon is a light-hearted side-scrolling action game in which players strive to defeat hordes of enemy armies in the form of tanks, jeeps, fighter jets, helicopters and other land and air vehicles. Power-ups and secret weapons that provide additional speed, shields, firepower and more help the player overcome increasingly nasty enemy forces and bosses while progressing through levels representing the oppressed (fictitious) countries over which the war is being waged. Multiplayer modes available for the PlayStation 2 version of the game enable players to join a friend for furious shoot-'em-up fighting in multiplayer Arms Race and War Party modes. In addition, PopCap Hits Volume 2 provides exclusive behind-the-scenes access in "The Making of a Classic." Explore early game concepts, high-res game art, and video clips featuring development history and tips from the games' creators. ...
    by Published on March 10th, 2008 19:44

    News/release from Massif

    The first version of Tetra Master DS is now complete.

    v0.1
    - Quick Play Mode
    - Random card selection
    - Random AI (needs work)

    If you're not familiar with Tetra Master, it's the card based mini game from Final Fantasy IX. http://en.wikipedia.org/wiki/Minigames_of_Final_Fantasy

    The current version supports a simple quick play mode against the computer.

    Future Revisions:
    -Fully collectable card game with save/load features, player stats and card collection screen
    -More intelligent AI, different levels of difficulty
    -Multiplayer playing/trading

    Download and Give Feedback Via Comments ...
    by Published on March 10th, 2008 19:41

    News/release from nczempin:

    I've started working on converting the original Football Manager to the DS.

    Paul Robson has ported, or reverse-engineered, or remade, the original Football Manager by Kevin Toms. He has provided his source code here.

    I took that, plus the DS port of the SDL, and started working on a port to the DS.

    The current status is:

    A pre-alpha version is running. You can see some of the menu screens, and once it comes to match day, you can actually see a match.

    It is not really playable (other than advancing from match to match), in fact, I have taken out quite a bit of functionality.

    So you should take a look at it only if you are very curious.

    I will release the source code as well, of course (it's GPL), but I haven't found a permanent home for it yet.

    Given that it is likely that I will not keep maintaining this for a long time (it is only a "finger exercise" to get acquainted with DS homebrew), it would be nice if someone would like to take over, provide webspace, etc. Putting it on sourceforge would be a bit of an overkill IMHO.

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3