• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on March 7th, 2008 23:06

    This week at The Moon Books Project, we have been releasing books about the secrets of the universe. Everything from secret societies to ufos are covered. Below are a list of topics, and the books released in each.

    Secret Societies:
    SECRET SOCIETIES - A Discussion of Their Character and Claims by DAVID MACDILL
    SECRET SOCIETIES and SUBVERSIVE MOVEMENTS by NESTA H. WEBSTER

    Nostradamus:
    The Prophecies of Nostradamus
    Nostradamus, The Man Who Saw Through Time by Lee McCann
    Oracles of Nostradamus by Charles A. Ward

    UFOs:
    THE SECRET OF THE SAUCERS by Orfeo M. Angelucci
    THE FLYING SAUCERS ARE REAL by Donald Keyhoe

    Atlantis:
    The Story of Atlantis by W. Scott-Elliot
    Atlantis the Antediluvian World by Ignatius Donnelly
    Vril The Power of the Coming Race by Sir Edward Bulwer Lytton

    Charles Fort: (think X-Files before the X-Files)
    Lo!
    Wild Talents
    New Lands
    The Book Of The Damned

    Magic and Illusion:
    Art Of Money Getting by P.T. Barnum
    The Life Of Phineas T. Barnum by Joel Benton
    Miracle Mongers An Expose by Harry Houdini
    Illusions A Psychological Study by James Sully
    The Lock and Key Library (which includes real stories of magic and and detection)

    http://moonbooks.net ...
    by Published on March 7th, 2008 23:06

    This week at The Moon Books Project, we have been releasing books about the secrets of the universe. Everything from secret societies to ufos are covered. Below are a list of topics, and the books released in each.

    Secret Societies:
    SECRET SOCIETIES - A Discussion of Their Character and Claims by DAVID MACDILL
    SECRET SOCIETIES and SUBVERSIVE MOVEMENTS by NESTA H. WEBSTER

    Nostradamus:
    The Prophecies of Nostradamus
    Nostradamus, The Man Who Saw Through Time by Lee McCann
    Oracles of Nostradamus by Charles A. Ward

    UFOs:
    THE SECRET OF THE SAUCERS by Orfeo M. Angelucci
    THE FLYING SAUCERS ARE REAL by Donald Keyhoe

    Atlantis:
    The Story of Atlantis by W. Scott-Elliot
    Atlantis the Antediluvian World by Ignatius Donnelly
    Vril The Power of the Coming Race by Sir Edward Bulwer Lytton

    Charles Fort: (think X-Files before the X-Files)
    Lo!
    Wild Talents
    New Lands
    The Book Of The Damned

    Magic and Illusion:
    Art Of Money Getting by P.T. Barnum
    The Life Of Phineas T. Barnum by Joel Benton
    Miracle Mongers An Expose by Harry Houdini
    Illusions A Psychological Study by James Sully
    The Lock and Key Library (which includes real stories of magic and and detection)

    http://moonbooks.net ...
    by Published on March 7th, 2008 22:55

    News/release from MorganDS

    I added graphing capabilities for up to four functions at once. Functions are now entered with the graph screen instead of having their own screen, I added a cursor for inputting functions, and functions are now easier to edit. Press GPH to access the graph screen/function editor, use the up and down keys to move between functions, and press ENT when you are finished editing them. Press the GPH key again to graph the functions.

    Download and Give Feedback Via Comments ...
    by Published on March 7th, 2008 22:55

    News/release from MorganDS

    I added graphing capabilities for up to four functions at once. Functions are now entered with the graph screen instead of having their own screen, I added a cursor for inputting functions, and functions are now easier to edit. Press GPH to access the graph screen/function editor, use the up and down keys to move between functions, and press ENT when you are finished editing them. Press the GPH key again to graph the functions.

    Download and Give Feedback Via Comments ...
    by Published on March 7th, 2008 22:52

    Quirky has updated Bunjalloo,his homebrew web browser for the DS

    Changes 0.5.4:

    Improved save-as to check mime type.
    Add Referer header.
    Add ~ to the keyboard.
    Add a progress bar.
    Add configurable language support.
    Translations for German and French. Thanks to Pascal Braig and dr.
    Friendlier configuration with no overwriting of files.
    Update giflib, compile jpeg library with better options for a size decrease.
    Add internal page links (e.g. /somepage#internal )
    Add a title to the initial screen.
    Fix crash bug when title is empty.
    Fix combo box slowness.

    Download and Give Feedback Via Comments ...
    by Published on March 7th, 2008 22:52

    Quirky has updated Bunjalloo,his homebrew web browser for the DS

    Changes 0.5.4:

    Improved save-as to check mime type.
    Add Referer header.
    Add ~ to the keyboard.
    Add a progress bar.
    Add configurable language support.
    Translations for German and French. Thanks to Pascal Braig and dr.
    Friendlier configuration with no overwriting of files.
    Update giflib, compile jpeg library with better options for a size decrease.
    Add internal page links (e.g. /somepage#internal )
    Add a title to the initial screen.
    Fix crash bug when title is empty.
    Fix combo box slowness.

    Download and Give Feedback Via Comments ...
    by Published on March 7th, 2008 22:44

    Of all the software demonstrated at the iPhone SDK launch yesterday, nothing was more compelling to me than the games. With the addition of the iTunes App Store which will allow iPhone users to purchase and install third-party applications right from the phone, even over the relatively slow connection of the EDGE network, the reward for the developer who creates the first hit game for the millions of existing iPhone and iPod Touch customers could be substantial. For just $100—the price of the iPhone SDK—even indie developers have soup-to-nuts sales access to millions of mobile gaming customers.

    But there's more than just the easy access that makes the platform promising. Mike Lee, "Chief Primate" of fledgling software company United Lemur (and formerly of Delicious Monster) thinks the hardware is more compelling than that of even dedicated handheld gaming devices.

    "It's more like a Wii than it is a DS," said Lee, before warning that "superior hardware doesn't guarantee success." I pointed out that some types of games, such as traditional fighters and platformers, pretty much require a dedicated directional pad.

    "Instead of being stuck with a d-pad, you can create any kind of control setup you want," said Lee. "When you need something more sensitive, like an analog coolie hat controller, the phone itself can be used. Like the Wii, the developer may need to think outside the box a little when it comes to game design and control, but that's a good thing." Developers can view the hardware as a limitation or inspiration.

    Certainly some games will work better than others. At the SDK launch event, SEGA's Ethan Einhorn said Super Monkey Ball on the iPhone "feels like it was always the way Super Monkey Ball should be played."

    Even developers who haven't worked with Apple hardware in the past are intrigued. Scott Jennings, currently working for MMO developer NCSoft (but not commenting as an employee of NCSoft, but only as a developer in general) noted he is "pretty stoked about it, to the point where I'm thinking of picking up a Mac Mini to run the SDK. This would be a great platform for strategy/RPG games."

    Although I remain emphatically opposed to the Touch platform's monolithic third-party application distribution model that allows no way for users to officially install their own software outside of Apple's chute, there's no doubt that the App Store provides a distribution system for games that in many ways exceeds those currently available from dedicated game vendors. Microsoft's Xbox Live system offered the first real only distribution method for indie game developers, but the relatively high barrier to entry has held back the indie hordes from easy access to Xbox gamers. Sony has dipped their toe in downloadable games for the PSP, including the ability to play Playstation 1 games, as well as downloadable game demos and a handful of games that can be played from the PSP's flash MemoryStick. Promised game integration between the Nintendo Wii and the DS has been minimal, at best. Neither portable platform allows gamers to connect to an online store over Wi-Fi to download games directly to their device.

    Sony appears to be dabbling with a similar idea if the 2006 patent released today is any indication. If the PSP2 (or PSPhone—hopefully the same thing) ends up being, more or less, an iPhone, I can't wait to see what the Nintendo DS2 ends up being.

    What about downloadable game demos, one of the best aspects of connected game systems? Although there doesn't seem to be a simple system in place for the iTunes App Store to provide a separate demo software that can then be easily upgraded to a pay version, the ability for developers to distribute free software with no tariff from Apple should make game demos possible. Demos may be able to provide a link at the end of the game to the specific purchase page of the full game on the App Store.

    The iPhone is already a great mobile internet device, smartphone, and media player. It will certainly be a solid casual game platform. It could become the first portable gaming console it's appropriate to pull out in the middle of a business meeting. But more exciting is the chance that with a robust development community experimenting with new gameplay ideas and and easy access to a marketplace of millions of users, the Touch platform could go on to become a viable environment for more than just the type of pass-time trifles that have been common on phones but as one of the platforms for truly innovative games.

    http://gadgets.boingboing.net/2008/0...ne-the-ne.html ...
    by Published on March 7th, 2008 22:41

    The enthusiastic high-fives of future iPhone instant messaging users yesterday might be quite a bit less enthusiastic today when they find out that Apple is not going to allow user-made SDK applications to run in the background. This means every application, from IM to VoIP to GPS mapping, will have to terminate entirely when the user switches out to take a call or change a song. How does this affect you? It means you won't be a be able to receive IMs unless you're currently inside the IM app, forcing you to disconnect when you take a call. There's an upside and a downside to this decision.

    First, we already know that apps running in the background as a process is possible on the iPhone. The iPod app, SMS app, and various other apps all run in the background now and continue running no matter where you go in the phone. Also, user-made Installer.app apps like Apollo (an IM client) already run in the background just fine. So why did Apple make this limitation that all apps have to quit whenever the user switches out? Memory management. From Apple's Human Interface Guidelines for the iPhone:

    Apple has no idea what combination of applications you could possibly install on your phone, and they can't control it. If you were to install two apps that took up loads of the iPhone's memory (we're talking RAM), and they both ran in the background, it would slow down the phone's other, more important tasks such as calling or iPodding. If this were the case, Apple would be blamed for making a slow or non-responsive phone even when it's not actually Apple's fault. This is exactly the thing that goes on in Windows Mobile devices. It's fine when you're just running normal, natively-installed apps, but when you get to multi-tasking with your own installed programs, the phone becomes sluggish and everyone curses Microsoft. Apple wants none of this.

    So the implication to you, the end-user, is that you can't have apps running in the background, constantly checking the internet. This means no RSS reader that's always up-to-date and no IM apps that always sit in the background, listening for messages. If you're wondering Exchange's push email and calendars are going to work in this scheme, it'll be integrated into Apple's first-party Mail system, which can be allowed to run in the background.

    But in the end, it's only a small portion of apps that are really affected by this rule. Games or utilities can save their app status to disk often so that you can resume where you left off when you start it back up. But until the iPhone allows SDK-applications to run in the background, you're probably better off using a web-based chat application in Safari (which already has permission to).

    http://gizmodo.com/365327/iphone-sdk...ound-processes ...
    by Published on March 7th, 2008 22:38

    Newly released today:



    The Rockstar tradition of groundbreaking, original gameplay and humorous tongue-in-cheek storytelling invades an entirely new setting: the schoolyard. As a mischievous schoolboy, you'll stand up to bullies, get picked on by teachers, play pranks, win or lose the girl, and ultimately learn to navigate the obstacles of the worst school around, Bullworth Academy - a corrupt and crumbling prep school with an uptight facade. The story follows Jimmy Hopkins, a teenager who's been expelled from every school he's ever attended.

    Left to fend for himself after his mother abandons him at Bullworth to go on her fifth honeymoon, Jimmy has a whole year at Bullworth ahead of him, working his way up the social ladder of this demented institution of supposed learning, standing up for what he thinks is right and taking on the liars, cheats and snobs who are the most popular members of the student body and faculty. If Jimmy can survive the school year and outsmart his rivals, he could rule the school.

    http://www.play-asia.com/SOap-23-83-...j-70-2e9q.html ...
    by Published on March 7th, 2008 22:37

    Newly released today:



    The Rockstar tradition of groundbreaking, original gameplay and humorous tongue-in-cheek storytelling invades an entirely new setting: the schoolyard. As a mischievous schoolboy, you'll stand up to bullies, get picked on by teachers, play pranks, win or lose the girl, and ultimately learn to navigate the obstacles of the worst school around, Bullworth Academy - a corrupt and crumbling prep school with an uptight facade. The story follows Jimmy Hopkins, a teenager who's been expelled from every school he's ever attended.

    Left to fend for himself after his mother abandons him at Bullworth to go on her fifth honeymoon, Jimmy has a whole year at Bullworth ahead of him, working his way up the social ladder of this demented institution of supposed learning, standing up for what he thinks is right and taking on the liars, cheats and snobs who are the most popular members of the student body and faculty. If Jimmy can survive the school year and outsmart his rivals, he could rule the school.

    http://www.play-asia.com/SOap-23-83-...j-70-2ecg.html ...
  • Search DCEmu

  • Advert 3