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    by Published on January 16th, 2008 08:33

    I just checked ttymans site http://ttyman.free.fr/ to see if he's updated his mame emulator for psp and I see he's just released 'PSPUAE4aLLr1'?

    This has nothing to to with the PSPUAE build that FOL, Chilly Willy etc are working on but I thought I'd post it here seeing as it is news.


    Heres what the readme says:

    PSP UAE4ALL r1 by TTYman, 16/01/2008
    ————————————

    Install directions:

    - Copy in /PSP/GAME (user mode build) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
    There are two different builds in archive:
    1) 1.50 Kernel mode (psp_uae4all_r1);
    2) 2.00 User mode (psp_uae4all_r1-usermode);
    Use psp_uae4all_r1 as installation base, then replace EBOOT.PBP if you have slim psp or would use user mode build;
    - Copy kickstart file named kick.rom of version 1.3 in same folder;
    - Copy desidered disks images as .adf or .adf.gz (.adz) compressed format into disks folder, for convenience;

    Specific Features:

    - Based on latest Chui’s Dreamcast UAE4ALL and notaz’s uae4all gp2x v0.7.2a optimized blitter routines;
    - Maximum speedup hacks using single precision math hardware support;
    - full screen hardware scaled support;
    - Fixed Overclock to 333 MHz while emulating, 222 MHz in menu;
    - Only 546KB kernel build version (1.7MB user mode build).

    Same features as Dreamcast version:

    - Frameskip between 0-1 without sound and 1-2 with sound.
    - Fast FAME Motorola 68000 C core by Fox68k.
    - Autoframeskip for real speed.
    - Mouse support.
    - Joystick support.
    - Fast sound with 8 buffers synchronized.
    - Filemanager with subdirectories access.
    - Complete menu with load, throttle, frameskip, reset… options
    - Save disks changes into Virtual memory files (testing).
    - Superthrottle mode for speed up intros and loading time.
    - ADZ support (ADF floppy image gzip compressed)
    - 2 floopy drives emulated.

    How work special features:

    - SuperThrottle
    Hold right trigger first and left trigger second for automatic sound off and frameskip to 10 for speed up. This try to avoid large time for intros and loading time.

    - ADZ support
    You can compress your ADF floppy images with GZIP compression utility in order to save CD space. GZIP is free and multiplatform: Windows, GNU/Linux, MacOS … better use short filenames to read correctly disks numbers.

    - Save disks changes to VM
    UAE4ALL can save to VM disk sectors changed using ZIP compression. For games as Dune2, now you can save your campaigns and continue at future. A new menu option called “Save Disks” has added for enable or disable this feature.

    - 2 floppy drives emulted
    You can choose on filemanager a new disk for DF0 with Cross(X) button and a new disk for DF1 with Square([]) button. Also, you can eject DF1 with ‘Eject DF1′ option or pressing Triangle button while in menu.

    - Throttle
    Amiga is a hard machine to emulate. So, a lot of games support drawing shortcuts and cpu timeslice ampler. These methods speed up emulation and improve playbility under PSP.

    - Autoframeskip
    Unfortunately, UAE4ALL needs frameskipping for real time emulation. Active auto-frameskip menu option for real speed.
    If you want sound, it’s a very important thing, the sound needs to be synchronous

    - Mouse
    Some on loading game demo requires specific mouse buttons combo, so try both buttons and movements while in such menu’s or demo.

    Specific Controls:

    - Button SELECT: Main Menu.
    - Button START: not used.
    - Button HOME: not used (exit, as normal, in user mode build).
    - Buttons L+R: Deactivate SuperThrottle mode.
    - Buttons L+R while keep pressing: Activate SuperThrottle mode (10x emulation velocity).
    - Button Cross(X): used to confirm menu options, to select 1st disk, DF0, in load menu and as 1st mouse button.
    - Button Circle(O): used as 2nd mouse button, as secondary joystick button and as go back in menus.
    - Button Square([]): used to open load disks menu while in main menu, used to select 2nd disk, DF1, in load disks menu.
    - Button Triangle(/\): used to eject DF1 and as primary joystick button.
    - Button L: in Main menu Run emulation, in load menu go top of list.
    - Button R: in Main menu Reset and Run emulation, in load menu go to bottom of list.
    - Directional Buttons: emulate mouse movements.
    - Analog stick: emulate joystick movements.

    Known Problems:

    - Keyboard emulation unimplemented.

    Download and Give Feedback Via Comments ...
    by Published on January 16th, 2008 00:25

    I was browsing through my normal blogs today, and I came across this one "petition" or what ever you want to call it. The guy who owns this site made it for one purpose, and that is to support HD DVD, he creates petitions, etc and apparently his site is visited by a ton of people who want to help out.

    I was looking through his recent posts today and I noticed something that, well stood out. He had posted a well typed up letter and a explanation about how the Warner announcement could violate consumer soveringty, in turn this could be brought to the attention of a governments watch dog Beauru.

    I don't want to go into great deal about what hes saying, so you could check it out yourselfs. If this guy knows what he is talking about, and enough people send their letters in, Warner aswell as the BDA might be investigated.

    Link

    Personally, I hope hes right, and I hope their actually is something they can investigate, for obious reasons. (Check my sig) What are your views? ...
    by Published on January 16th, 2008 00:07

    via IGN

    If you've been checking the official PlayStation blog recently, you may have noticed a post by David Jaffe regarding the upcoming Twisted Metal: Head-on: Extra Twisted Edition. In the post, Jaffe spends a fair amount of time discussing the special features that will be included on the disk, and the list seems quite impressive.

    For those of you not yet familiar with the game, Extra Twisted is a port of the PSP title Twisted Metal: Head-on, but now runs at 60 frames per second and features updated textures and art. According to Jaffe, the game also has a new level to play on: the Transylvania Castle. There are also four "lost levels" from the Twisted Metal: Black world that focus on multiplayer deathmatch, and Jaffe stresses the high-quality of their design.



    Continuing on, gamers who buy Extra Twisted will receive a code that enables them to download a free copy of the Twisted Metal Symphony album. Jaffe explains that this album is a compilation of songs from previous Twisted Metal games, with some fan favorites included.

    Next up on the list is an art book full of concept drawings, some of them dating back to the original Twisted Metal. However, some of the biggest extras on the disc are videos: a 30 minute (and very honest) documentary outlining the history of the Twisted Metal series, and a handful of live-action ending movies Jaffe himself wrote and directed, originally planned for the first Twisted Metal game but never included. Very intriguing indeed.



    Finally, gamers can play a new mode: the Sweet Tour. Here, you can take control of Sweet Tooth and run around older levels collecting icons that open up even more extras.

    Jaffe ends the post by noting the price of the game: an extremely reasonable $19.99. Sounds like quite an appealing deal. Head over to the PlayStation blog to check out the full post and check back soon as we continue our coverage of Extra Twisted. ...
    by Published on January 15th, 2008 22:51

    via Engadget


    Enjoy this special moment that can only occur between one happy iPhone user and their consenting device. You'll get to witness the miracle of icon rearranging, the joy of Google Maps location finding, and the unending pleasure of homescreen Safari bookmarks. We didn't grab the multiple SMS recipient function on film, but we assure you it's exactly like it should have been to begin with.

    ...
    by Published on January 15th, 2008 22:45

    morthkun youtube'd an impressive 3D animation of the Dreamcast controller he made:




    Final project in a 3D modeling/animation class done in Maya 8.5. I chose a Dreamcast controller due to the lack of other options. There are a few flaws but I didn't feel like fixing them at the time.

    Source: The-Dreamcast-Junkyard ...
    by Published on January 15th, 2008 22:37

    Crypic Allusion posted a "Behind the Scenes" video for their Dreamcast game Donk: Samurai Duck:

    This is the Cryptic Allusion office in my house, plus some extended, new video of "Donk: Samurai Duck" at the end! It's really just meant to give you an idea of how indie we are, I suppose. I describe where I do artwork when I need to, where I create sounds (effects or voiceovers), and a little about the studio gear I have. Hope you find it informative if you're curious!

    Download the video here.

    Source: Cryptic Allusion forums ...
    by Published on January 15th, 2008 22:33

    via Kotaku


    We know that Nintendo dominated 2007, with a constant, reliable stream of good news and strong sales. But how did the rest of the competition stack up? We've decided to look back at a full year of sales data from Japanese analyst outlet Media Create, whose sales data we regularly feature in the Simple 2000 Japanese Sales Chart series.

    With a license to seemingly print money, Nintendo took 2007 by storm, establishing console and handheld dominance with its two casual friendly game devices. Nintendo DS and Wii dominated software and hardware charts, seeing a steady flow of week to week sales for both platforms, appearing to only weaken when supply was constrained.

    Sony's offerings, the PSP, PlayStation 3 and PlayStation 2, had a solid (if not spectacular) year. The PS3 didn't make any waves, but the PSP did. The PS2, now seven years long in the tooth, still had a bit of life in it.

    The Xbox 360? Well, we don't have nice things to say about its Japanese performance, so we'll just let the charts do the talking.



    When units of each platform are presented side by side, the stranglehold the Nintendo DS has on the Japanese market becomes apparent. Its weekly sales outpaced every other console's and handheld's performance for nearly the entirety of the year. The only platform to outperform the DS at any point was Sony's PlayStation Portable, aided by a pair of marquee releases (plus a hardware redesign) in the first and third quarters of 2007.

    The Nintendo DS saw its largest weekly period sales alongside a few high-profile software releases and in time with holidays, but was less dependent on individual software releases to pull in big numbers. Media Create software sales charts were regularly heavy on DS software, and it wasn't uncommon to see weekly charts feature nothing but DS and Wii software in the top ten—see Dragon Quest Swords and Final Fantasy XII Revenant Wings launch weeks and this past week for examples.

    In general, however, Nintendo DS sales trends tended not to spike as severely as other platforms did, with sales of older titles such as New Super Mario Bros. and Animal Crossing Wild World still doing solid business for Nintendo, many months after their respective release dates.



    When we look at year-to-date sales in handy bar graph form, we get a much better perspective on the share of the Japanese market that Nintendo carved out for itself in 2007. This was the year that Nintendo DS hardware sales surpassed those of the PlayStation 2, with each at about 21 million consoles sold in the nation, lifetime to date. It's an impressive feat for the handheld, as it surpassed that figure in almost exactly 3 years, compared to a 7 year shelf life for Sony's console.

    The DS pushed some 7 million-plus units into the hands of Japanese consumers, a third of its total sales. Not a bad year for the platform widely considered a gimmick before its launch.

    On Sony's side, 2007 saw the PlayStation 3 outsell the PlayStation 2 in its first full year on the market, with the PSP achieving just shy of one-half of the DS's sales, a similarly impressive feat for a non-Nintendo portable device.

    The Xbox 360, despite seeing a handful of video game releases that sold admirably over the year, continued to be a non-factor in the console war overseas. Its annual sales were about a quarter-million, something the Nintendo DS accomplished on a weekly basis multiple times in 2007. Sure, it's a bit apples to oranges, considering the price differences in hardware and software, but its illustrative of consumer tastes in Japan. Microsoft's efforts to appeal to Eastern gaming tastes with a pair of Mistwalker games, hardware bundles and a few exclusives from Namco Bandai were met with flat sales in the nation.


    More charts, trends and figures here ...
    by Published on January 15th, 2008 21:34

    So let's just boil down the newly-available firmware 1.1.3 to the nitty gritty, shall we? Here's what Apple's latest juicy morsel is going to do to your iPhone (or iPod touch, if that's how you roll and you have $19.99 to spare) once you can finally reliably get it from iTunes:


    Maps: New hybrid view, same as Google Maps. Satellite imagery and street mapping available on a single view.
    Maps: Location triangulation. Uses nearby WiFi access points and GSM towers (on the iPhone, anyway) to roughly guesstimate your current location.
    Web Clips: Web bookmarks can now be saved as home screen icons, including zoom and location information.
    Home screen: Icons on the home screen can now be rearranged.
    Home screen: Up to 9 home screens can now be created and "flicked" between.
    SMS: A single text message can now be sent to multiple recipients; groups can be recalled for future use.
    iTunes: Movie rentals are now supported.
    iTunes: Support for lyrics.
    Additionally, the iPod touch now features Mail, Maps, Stocks, Weather, and Notes, all of which were previously exclusive to the iPhone. Cheers!

    http://www.engadget.com/2008/01/15/t...irmware-1-1-3/ ...
    by Published on January 15th, 2008 21:34

    jas0nuk posted this interesting information

    In 3.80, Sony have heavily "optimized" the fatmsmod.prx which is the memory stick driver, reducing the size by nearly 80kb.

    However, whatever they did seems to have had 2 effects
    1) Caused crappy read and write speeds for certain memory sticks
    2) Totally broken Saved Data and Game menus for certain memory sticks

    However, USB hasn't been affected as these drivers haven't changed.

    A possible solution is to replace fatmsmod.prx with the decryped one from 3.71 - not easy as the exports will need to be changed to the new random ones in 3.80

    Not working
    Spoiler!


    Slow but working
    Spoiler!


    Working
    Spoiler!


    Weird occurence: I had someone test a 32MB stick that wasn't working in 3.80 M33-2 after trying all the usual fixes, it instantly worked fine in 3.80 official firmware.
    He went back into 3.80 M33-2 and it continued to work.

    OK, after collecting this info, looks like formatting it in the PSP under 3.80 usually fixes it. The firmware should automatically format 4GB+ sticks to FAT32, which also seems to solve the problem if done manually in Windows via USB.
    Even then, some memory sticks report slowdown with certain ISOs, this can sometimes be fixed by using the M33 driver.

    However this is unacceptable, 3.81 should be released with no more stupid POPS bug and a fixed memory stick driver.
    ...
    by Published on January 15th, 2008 21:28

    News/release from Red Squirrel:

    Hello, this is a patch for the PCM (PSP Content Manager) v1.8 by Ufox
    I made this patch for CF3.80M33, so now people that will want to update to 3.80M33 will can use this wonderfull Windows program!

    Download of the patch from HERE

    Usage
    -It's very easy: first of all you need PCM 1.80 by Ufox (if you have not it, you can download it from HERE).
    -Then you have to download the patch from the link in this post.
    -Now you have to extract RAR package on your PC: a file called 380M33.reg will appear in your directory.
    -Now run the file (sx double click on it!) and Windows will ask you if you want to add some data to your System Registry.
    -Give the OK and patch will be installed.

    Enjoy PCM 1.8 for CF 3.80M33

    Download Above and Give Feedback Via Comments
    via red squirrel ...
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