• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on January 9th, 2008 00:11

    Stealthkill has released a new version of his Counterstrike game for the PSP, heres the release details:



    changed name from "CS Combined Assault" to "CS Portable"
    When you start a game press right button to choose a team

    for bots add
    impulse 150

    or
    impulse 100

    in to the console

    visit my forum for custom files
    http://stealthkill.foren-city.de/index.php?c=8

    Added Equipment to buy menu
    Added Crouch function
    Added Spectator mode
    Added 4 Counter-Terrorists
    Added 4 Terrorists
    Added Team Deathmatch
    Added ChatMenu
    Added BuyMenu (not 100% finished)
    Added Orders Menu
    Added Team Menu
    Added Money on Hud
    Added func_ladder
    Added func_water
    Added func_breakable
    Added New Sounds
    Added 5 Crosshairs
    Added Crosshair selection to options menu
    Added Sniper scope
    Added Random Fall Damage
    Added Smaller Hud Icons
    Added Adhoc
    Added Bullet Holes
    Added 2D Muzzleflash

    Added Maps:

    aim_ak_colt2_cz
    de_2x2dust.bsp (small stupid map)
    de_dust2long
    de_dust
    de_dust2 (fixing textures)
    cs_italy
    cs_italy_remake
    cs_italy2
    he_soccer
    fy_spongebob
    fy_simpsons
    fy_mariolworld

    Added Guns:

    Glock19
    USP
    AWP
    HE Grenade
    MP5
    AK-47

    DOWNLOAD:
    http://rapidshare.com/files/82292099/CSPortable_0.7.rar

    Installation:

    Copy to PSP/GAME

    tried with 3.71 and 1.5 kernel

    Adhoc works only with 3.xx kernel

    Download Above and Give Feedback Via Comments
    via stealthkill ...
    by Published on January 9th, 2008 00:06

    News/release from Invisionsoft:

    I understand that a long time ago, when XtenDS was first released, people discarded it as trash because of it's lack of functions and options. I agree with them now, it was overly simple, however let's forget the past and concentrate on what XtenDS 7.2 has to offer.

    If you don't know what XtenDS is, it is a gamemaker where you can make DS Games by just clicking to assign backgrounds, where you want sprites and more. See below.

    + Sprites - on either/both screens, any size that PALib supports, simple click to add, right click to remove, supports Magenta transparency
    + Backgrounds - on either/both screens, high 16 bit or average EasyBG mode, backgrounds too large automatically resized in either tile or stretch mode (ideal for photos, wallpapers, images from Google)
    + Sounds - 57 .raw files included, easily playable with XtenDS events system. Option to choose sound channel for sounds to be played through in preferences screen, can add own sounds easily converted with Switch/Audacity
    + Splash Screens - Set a condition (Start, stylus etc), screen - top/bottom, and image to show
    + If - Test condition using the inbuilt expression builder, easy to make conditions using drop down boxes, such as Pad.Newpress.A, also includes End If and Else functions for complex structures
    + Scripts - Easily execute scripts stored in XtenDS/Scripts folder. They will need to be in PALib C++ format, but a code editor/script manager is included with Insert Varilable tools, comment tool etc.
    + Move Sprite with D-Pad, ability to move a sprite on the screen using the D-pad with just one event added
    + More error handling and high compile-success rate with newer system
    + Emulator support - launches an emulator straight after compile with your game in it, you can configure 2 if the first falls out, e.g. exe not found
    + Ability to have the game pause when the DS lid is closed
    + Advanced Options - set Palet name, Transparent color, Background Quality, Sound channel, compile includes and more
    + System scan - finds errors with PALib/devkitpro setup, like missing environment variables, missing paths

    Not only are all these changes positive, your games are strored in just 1 file (e.g. Monkeys.xds), meaning less chance for bugs, and they can be stored anywhere on your PC.

    Much more is included than what I can think of right now, plus the install is less than 5 megabtes! Also, there has been a big documentation rewrite, it is now a full step-by-step tutorial from download to scripting.

    Please try to forget what the Alpha was like, now we are striving for the best DS Gamemaker available!

    Website: http://invisionsoft.co.uk

    - Invisionsoft

    Download and Give Feedback Via Comments ...
    by Published on January 9th, 2008 00:06

    News/release from Invisionsoft:

    I understand that a long time ago, when XtenDS was first released, people discarded it as trash because of it's lack of functions and options. I agree with them now, it was overly simple, however let's forget the past and concentrate on what XtenDS 7.2 has to offer.

    If you don't know what XtenDS is, it is a gamemaker where you can make DS Games by just clicking to assign backgrounds, where you want sprites and more. See below.

    + Sprites - on either/both screens, any size that PALib supports, simple click to add, right click to remove, supports Magenta transparency
    + Backgrounds - on either/both screens, high 16 bit or average EasyBG mode, backgrounds too large automatically resized in either tile or stretch mode (ideal for photos, wallpapers, images from Google)
    + Sounds - 57 .raw files included, easily playable with XtenDS events system. Option to choose sound channel for sounds to be played through in preferences screen, can add own sounds easily converted with Switch/Audacity
    + Splash Screens - Set a condition (Start, stylus etc), screen - top/bottom, and image to show
    + If - Test condition using the inbuilt expression builder, easy to make conditions using drop down boxes, such as Pad.Newpress.A, also includes End If and Else functions for complex structures
    + Scripts - Easily execute scripts stored in XtenDS/Scripts folder. They will need to be in PALib C++ format, but a code editor/script manager is included with Insert Varilable tools, comment tool etc.
    + Move Sprite with D-Pad, ability to move a sprite on the screen using the D-pad with just one event added
    + More error handling and high compile-success rate with newer system
    + Emulator support - launches an emulator straight after compile with your game in it, you can configure 2 if the first falls out, e.g. exe not found
    + Ability to have the game pause when the DS lid is closed
    + Advanced Options - set Palet name, Transparent color, Background Quality, Sound channel, compile includes and more
    + System scan - finds errors with PALib/devkitpro setup, like missing environment variables, missing paths

    Not only are all these changes positive, your games are strored in just 1 file (e.g. Monkeys.xds), meaning less chance for bugs, and they can be stored anywhere on your PC.

    Much more is included than what I can think of right now, plus the install is less than 5 megabtes! Also, there has been a big documentation rewrite, it is now a full step-by-step tutorial from download to scripting.

    Please try to forget what the Alpha was like, now we are striving for the best DS Gamemaker available!

    Website: http://invisionsoft.co.uk

    - Invisionsoft

    Download and Give Feedback Via Comments ...
    by Published on January 9th, 2008 00:00

    Sephiroth_FF7 has released his own version of Tetris for the Nintendo DS.



    Download and Give Feedback Via Comments ...
    by Published on January 9th, 2008 00:00

    Sephiroth_FF7 has released his own version of Tetris for the Nintendo DS.



    Download and Give Feedback Via Comments ...
    by Published on January 8th, 2008 23:57

    ChiSaw has released a Lamp app for the DS, cant say anymore than that :P

    Download and Give Feedback Via Comments

    *edit DS not PSP * ...
    by Published on January 8th, 2008 23:38

    Heres an entry from the Drunkencoders Comp

    Submitted by: JimmyLord
    Description:
    'ramming Santa is some sort of strategy/puzzle/action game where you have to give commands to you player in advance then watch how it plays out.

    Your goal is to pick up the gift and deliver it to the sleigh, just watch out for the competition.

    Up to four players can play over Wifi, and a single player game with three AI's is included for practice.
    Controls:
    Just use the touchscreen to select the five commands you want to program your player with.
    Special Instructions:
    There's slightly more detailed gameplay instructions in the readme, but it shouldn't be hard to figure out with a couple of missteps.

    Online game stats can be found here: http://www.atouchofwar.com/Stats_Santa.php

    Download and Give feedback Via Comments ...
    by Published on January 8th, 2008 23:38

    Heres an entry from the Drunkencoders Comp

    Submitted by: JimmyLord
    Description:
    'ramming Santa is some sort of strategy/puzzle/action game where you have to give commands to you player in advance then watch how it plays out.

    Your goal is to pick up the gift and deliver it to the sleigh, just watch out for the competition.

    Up to four players can play over Wifi, and a single player game with three AI's is included for practice.
    Controls:
    Just use the touchscreen to select the five commands you want to program your player with.
    Special Instructions:
    There's slightly more detailed gameplay instructions in the readme, but it shouldn't be hard to figure out with a couple of missteps.

    Online game stats can be found here: http://www.atouchofwar.com/Stats_Santa.php

    Download and Give feedback Via Comments ...
    by Published on January 8th, 2008 23:32

    Perhaps it was unfair of Ewan to review a beta - but maybe his feedback will help the development team avoid wasting their (and other people's) time? Nokia Channels is a newspaper-like, closed content consumption system and here's the detailed review .

    "Out of Nokia’s Beta labs comes another application that could well make the grade and get bumped up to a ‘full’ (firmware) Nokia application in the future. Nokia Channels is promoted as a ‘media service’, giving you access to newspapers and content from around the world. How strong is it, and can it stand up to the full might of the open internet and the power of RSS readers?

    Okay, this is going to be painful, because the answer is “not very well in most cases”.

    http://www.allaboutsymbian.com/news/...eady_for_t.php ...
    by Published on January 8th, 2008 23:29

    News from DJ Willis:

    All,

    This post is to announce the latest preview 3 release of the upcoming 0.11.0 release for the GP2X.

    Thanks to Manjuu and SBock for the help testing the fixes below.

    Major fixes from preview 2 include:

    Input code (weird key repeat should be a thing of the past I hope)
    Engine data included with all builds (Lure.dat, Kyra.dat etc. etc.) - This should make it easier for new users to get games running. For reference this is all stored in an engine-data folder under the ScummVM working folder.

    There are also a handful of small fixes and tweaks. As usual I would REALLY appreciate any feedback.

    This release fully supports all GP2X's (F100 and F200 with touchscreens) however I am not able to extensively test these releases as I do not have a GP2X. Touchscreen support is fairly primitive and will remain that way until I can get my hands on an F200 to test on.

    You can download the release here.
    The official feedback thread is here.

    This should support all new games added in the 0.11.0 release cycle including I Have No Mouth and I Must Scream, Lure of the Temptress, Elvira - Mistress of the Dark, Elvira II - The Jaws of Cerberus, Waxworks (Amiga version only), and early Sierra preAGI games Mickey's Space Adventure, Troll's Tale, and Winnie the Pooh in the Hundred Acre Wood.

    These new games are largely untested on the GP2X so feedback about them is especially important.

    All being well this is pretty much what will end up as the official 0.11.0 release.

    How to provide feedback?

    In order to help me keep track of requests, bugs etc. I am asking that people kindly report such issues to the correct places (or at least copy them there). I don't spend all my time looking at forums and bug reports placed on random internet forums are never very helpful to me (i.e. they are very unlikely to get fixed). The same applies to feature requests etc. etc.

    If you would like me to consider a feature or fix a bug help me to help you by ensuring the reports end up recorded in the one official place.

    Bug Reports (ScummVM's Sourceforge bug tracker)
    Feature Requests (ScummVM's Sourceforge feature tracker)
    Note: Feature Requests for 0.11.0 are closed but any requests will be looked at for the next release.

    http://scummvm.distant-earth.com/scu...-released.html ...
  • Search DCEmu

  • Advert 3