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    by Published on January 8th, 2008 19:02

    Check it out in full and shed a tear for all of us who dont own a PSP Slim

    ...
    by Published on January 8th, 2008 18:59

    New release from Zora182

    Funky Kong is based off the classic barrel-jumping-hammer-bashing arcade game, Donkey-Kong! Except, Funky Kong is a side-scroller unlike the original game. This time around, you'll have to hurry and make it to the top, but by avoiding any possible danger. That includes; Falling Barrels, Spinning Barrels, Flame Enemies, Flaming Barrels and finish off by a boss battle after a level.

    The game took me quite some time to make, I encourage you to read the readme for further information on the game.



    Download and Give Feedback Via Comments ...
    by Published on January 8th, 2008 18:51

    News/release from Melonhead:

    I've finished work on a .NET 2.0 application based on Zodiac's Excel workbook. Right now it can open a SCUS_942.21 file and apply changes to it. It also generates Gameshark codes based on the current file's differences from an unmodified file. You can also save or load your work in the custom *.fftpatch format. It works with the PSP version (War of the Lions), too!

    Check out screen shots here or download here

    Let me know if you have any ideas for improvements.

    Updated 1/7/08:
    New version:
    FFTPatcher - v0.168

    Changes since v0.164:
    Fixed bug in CheckedListBoxes where the highlighting was not always displayed correctly

    Added ENTD editor

    Optimized .fftpatch generation to generate only the elements that are necessary.


    Changes since v0.148:
    Changed the behavior of the CheckedListBoxes so that you only have to click once to check or uncheck an item

    Optimized CWCheat/Gameshark code generation so less codes are generated and the CWCheat codes get split out into groups of 25

    Added highlighting and tooltips to all editing controls:
    Controls will be highlighted in blue if the value they modify has been changed from its default

    MouseOver on an editing control (except checkboxes) will show a tooltip with the default value

    http://auritech.byethost13.com/viewt...er=asc&start=0 ...
    by Published on January 8th, 2008 18:49

    homemister91 posted this news/release:

    here is the latest System Player 101 as promised
    PSP FAT
    -----New Functions----
    ``You can Delete all types of files and Directories only after the directory is emty.
    ``BMP images can be loaded now but not viewed when using image move (the left and right trigger's to view images)
    ``System Browser now reconises install.psp files and will auto execute them and install the code needed.
    ``System info now updated with more stuff.
    ``System Browser has install and deletion of files and directory fixes. to now will remember the directory where the files were deleed from and go straight back to there after the file is deleted.


    PSP Slim
    Same as PSP Fat But no CPU changing or Mp3 Play Back because of the LUA Player.

    Extra App's Pack
    Remeber to read the read me

    And PLEASE GIVE FEED BACK ON IMPROVEMENTS!!!!!!!!
    .

    Download and Give Feedback Via Comments
    via homemister91 ...
    by Published on January 8th, 2008 18:35

    1up did a great interview with Sony's John Koller.

    Actually finding Sony's booth within the monstrosity that is CES 2008 is a task in and of itself, but after some desperate twists, turns and semi-politely asking a few friendly fellow attendees, 1UP tracked down Sony's expansive presence at the technological expo. There wasn't much of a gaming display at their booth (though Metal Gear Solid 4 garnered its fair share of attention), but PSP senior product manager John Koller was on-hand to answer some of our questions about the future of their handheld, and we think you'll be surprised at some his answers (read: it doesn't sound like Remote Play for Lair was exactly "Sony authorized").
    For more CES 2008 coverage, make sure to check out 1UP's CES 2008 page for the latest CES gaming news and PC Magazine's CES 2008 hub for everything else at CES.

    1UP: The big thing you guys announced was Skype support. It leaked a little early...

    John Koller: Yes, yes it did. [laughs]

    1UP: But it makes my day more interesting, your day more interesting!

    Koller: [laughs]

    1UP: What brought about Skype? Why do you think it's a good fit for PSP?

    Koller: You know, we looked at a number of different opportunities on a wide variety of levels, and Skype came about because consumers were saying 'we want VOIP or a phone, one of the two.' They've been knocking on our door for a long time for that. So, we went to Japan and Japan started negotiations with Skype/eBay and we were able to come to an agreement. For us, it really adds to the social communication aspect of the PSP. It's obviously a gaming device, but it's so much more. It has a lot of good multimedia features and functions, so this is a way for consumers to call others, and I really think it answers the call for that VOIP that they were asking for.

    1UP: When do you expect it to roll out?

    Koller: Probably in three to four weeks, probably end of January. It'll come in a firmware update.

    1UP: Looking at 2008, what is something you've wanted to see happen with the PSP but hasn't happened yet? What do you want to do with 2008?

    Koller: With 2008, we're looking at ways to expand the social communication area and navigation area, which kind of goes in the same bubble. We're looking to expand that area. In terms of challenges, we're looking at ways on the gaming side to truly hit certain demographics correctly. Whether it's snack-size or bite-size content that we put on the PSN store or larger, broader content like a Final Fantasy: Crisis Core that you put on UMD, we want to make sure we target against those demographics appropriately. I think in the past we've had a whole lot of games and a different variety of different demographics and different genres, but for us, we want to hone in from a marketing perspective on who these people are that we're talking to. I think we're getting to a good place with that; the teen demographic's been a big thing for us this last holiday.



    1UP: You guys actually outsold the PS3.

    Koller: We did, we did.

    1UP: That's very impressive.

    Koller: Handhelds in general did very well, PSP did excellent. For us, we looked at it being even a supply situation where our demand was so strong, our Entertainment Packs would hit the shelves and bounce out; they'd sell out so quickly. Great situation for us, but I think this year, following last year where we had a price cut and the PSP 2000 launch, I think it's going to be a big one, because we're going to expand the Entertainment Pack line, which obviously is a bundle opportunity. We have a lot of different things we can do with that, and we're going to look into a lot of opportunities on the feature and function side, so whether that's accessories or firmware updates, it'll really add a lot of cool things to the PSP. I think you'll see a lot of that.

    1UP: Do you think it's going to be a lot on that end -- accessories and firmware updates -- as opposed to a revision of the hardware anytime soon?

    Koller: Yeah, it'll be the Slim for now. In the near future, it's going to be all firmware update additions. If we add anything, it'll be through firmware updates. We've made our hardware revision for now, we did that last September. I think for us, the more features and functions we add through firmware updates, the more palatable a lot of those firmware updates become. More and more people want to grab those and download them. They're really easy to do and they're free, so why not?

    1UP: One of the recent firmware updates added Remote Play to PS One titles, but it was more or less secretly discovered by gamers. Here, you have a really cool, new feature that no other handheld or console can do, so why didn't Sony make a big deal about it?

    Koller: At the time of that launch, we were still testing a few things. Since it became public, you guys did all the work for us, but it's a great feature and we want to expand Remote Play. You asked the question about what things we want to do this year and Remote Play is a big part of that. Just from a PlayStation brand perspective, you look at the PS3 installed base and the growth is very healthy there now, PSP is extremely healthy -- we marry those and have them communicate and talk. How do we bring those two consumers together?
    ...
    by Published on January 8th, 2008 18:24

    Actually we're not entirely sure what he says. He seems to start speaking tongues halfway into his whole reliability-issue-was-a-hiccup comment. He says something about downloading curve, or something about him, or maybe he mentions peanuts, it's hard to say. This is what I got:

    "Xbox live, which was immensely risky, we hadn't been in the hardware business. We even had a hiccup in terms of ahhhhh... me not downloading curve... on that one reliability issue we ran into it. But Xbox alone has been fantastic success. A huge asset for the company."

    http://kotaku.com/341813/gates-live-outage-a-hiccup ...
    by Published on January 8th, 2008 18:23

    On the Hollywood front, DongSoo Jun, Executive VP and General Manager of Samsung's Digital AV Division, believes that the Warner announcement was a tipping point. In short, Blu-ray will win. But! HD DVD doesn't have to slink into a grave next to Betamax yet. It will become the chosen format for "private" (that is, personal) content because the format--ahem, Toshiba and Microsoft--has a stronghold in the PC drive market. He expects Toshiba to really concentrate on the PC HD DVD market since it's deader than disco if it loses there.

    The format war ends. The "divide" begins. And it'll be even bigger, in a sense.

    http://gizmodo.com/341906/interview-...ood-for-hd-dvd ...
    by Published on January 8th, 2008 18:22

    Insiders over at the AVS Forums - who are proper, actual insiders who work for companies like Microsoft, Universal and representatives of the Blu-ray consortium - reckon the decision could've gone either way.

    Warner dumping HD DVD for Blu-ray went down to the wire - and it could've been persuaded, along with 20th Century Fox, to go exclusively with HD DVD instead.
    In fact, they both nearly DID - an agreement was apparently in place between Warner, Fox and HD DVD backer Toshiba for the HD DVD WIN SCENARIO, only for Fox to pull out at the last minute and go crying off to Sony instead. Which gave Warner cold feet, so it went Blu-ray as well. It really was that close to being an HD DVD victory.

    So if Warner and Fox had gone for HD DVD it'd be Blu-ray that'd look like the failed format today, and perhaps Bill Gates just might've pulled out an HD DVD-packing Xbox 360 from under his podium at CES last night, rather than blather on about a few new downloadable films instead.

    http://xboxer.tv/2008/01/hd_dvd_xbox...because_1.html ...
    by Published on January 8th, 2008 17:46

    As if the recent Xbox Live issues hadn’t caused enough problems, it now appears that you can actually lose an unlocked achievement as well.

    It seems in Microsoft approach to fixing the servers, they've decided to rollback Xbox LIVE achievements to try and resolve the issues.

    Click here for details. ...
    by Published on January 8th, 2008 17:19

    via Games Industry


    For the second year in a row, the National Academy of Television Arts and Sciences has honoured Nintendo with an Emmy Award for excellence in engineering creativity.

    The Academy recognised the Wii for its innovative motion-sensing controls and the Nintendo DS for its touch-screen control scheme and distinctive dual-screen display.

    Atari and Mattel were also honoured alongside the DS for Handheld Game Device Display Screen Innovation, for the Lynx (Atari) and Football and Auto Race (Mattel).

    The awards were presented in Las Vegas at the 59th annual Technological and Engineering Emmy Awards on January 7. This is the second year that the awards show was held during the International CES.

    "The pioneering interfaces for Wii and Nintendo DS reflect our long tradition of seeking new ways to enhance the gaming experience for users at every level," said Don James, Nintendo of America's executive vice president of operations.

    "We're grateful for this award and thank the academy for honoring us a second time."

    Last year, Nintendo received an Emmy for the development of the D-pad and Sony was recognised for the XMB (Cross media bar) and DualShock controller.

    Other game-related 2008 Emmy award winners included:

    Development of MMO graphical role playing games:

    Sony Online Entertainment for Everquest
    Blizzard for World of Warcraft
    AOL/Time Warner, Stormfront, Ubisoft and TSR-Wizards of the Coast for Neverwinter Nights

    User Generated Content/Game Modification:

    EA for Pinball Construction
    Id Software for Quake
    Linden Labs for Second Life

    Physics Engines:

    Havok ...
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