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  • DCEmu Featured News Articles

    by Published on December 15th, 2007 23:15

    via IGN

    Today's news isn't over quite yet. NIS America recently announced their newest game that will be released in late March. Entitled Mana Khemia: Alchemists of Al-Revis, this new RPG will serve as a "spiritual successor" to the Atelier Iris series. This particular title, unlike its predecessors, will be a campus sim game, giving you the ability to interact with classmates and professors, as well as undertake various academic assignments.

    From the looks of things, you'll be taking main character Vayne Aurelius on a number of quests that are assigned to you by your professors. Should you fail, you'll have to stay after school to make up the work. The game will also feature character customization, item crafting, and no random encounters. If you're in the mood to tackle the mysteries of alchemy, this may be the game for you.

    Mana Kehmia will be available on March 18 and is being developed by Gust. Check back soon for more information. ...
    by Published on December 15th, 2007 22:24

    News/release from Maxthebest

    Hi, here is the third version of my homebrew protect-me. This homebrew enables you to protect your PSP with a password.

    Here are the changelogs since version 2.0:

    -PSP SLIM and lite now supported (and so is the HX firmware)
    -Added a new function: a historic: it registers in PSP/SYSTEM/hist.txt the day and hour when you logged in and if the password was accepted or not (and if it wasn't accepted, it tells you what the "thief" typed as a password.
    -Now, even if there is no password set, the prx works and writes the connection times in the hist.txt file
    -You can now go from "a" to "z" directly.
    -In the XMB, press square to accept (to avoid launching the umd by pressing cross...)


    For the installation, everything is explained in the readme, which I quote for you here:

    Installation:
    -Unzipp to ms root
    -Add "ms0:/seplugins/password.prx" to the file named "vsh.txt" located under seplugins
    -Activate the prx via the recovery menu
    -And if you want to set a password, laiunch PMInstaller via games under the XMB.

    And that's it, your psp is now protected with a password and you have a historic of every switch on of the psp under PSP/SYSTEM/hist.txt

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 22:21

    Art has posted a new release of his Audio Mechanica app for the PSP, heres the release details:

    This is the latest release of my digital audio recorder and effects processor program.

    The Virtual Tape Recorder mode features voice activation, and a basic ascii graphic waveform monitor. There is also a Digital Delay Processor mode that plays everything recieved at the PSP unit's input after a user defined delay that can be set and adjusted at runtime.

    You need a Socom compatible headset and PSP headphone remote control for this to recieve microphone input. There are numerous modifications to tap a microphone input out of your remote, or find a 4 conductor 3.5mm jack, and convert your own standard PC microphone headset, or, as I have done, convert a mobile phone headset for use with the PSP. In my experience, mobile phone headsets don't have the volume (or the mic output) of the original PSP headset.

    On the other hand, if you want to use the Delay Processor with your sound system, use a stock (unmodified) Ipod Video cable with three RCA connectors on one end, and the four conductor 3.5mm plug on the other end. You can then use adapters to connect the PSP between your PC and sound system. One idea is to delay the
    right channel by connecting the right output of the PC to the PSP input, and the right output of the PSP
    to the sound system. The left channel is left connected straight through as usual.

    When the Ipod video cable is connected to the PSP remote, the Yellow RCA plug is the PSP input,
    and the red and white RCA plugs are the Left and Right PSP output channels. Different wiring configurations can then be used for various outcomes such as producing simulated stereo from a single mono channel.

    Don't say I didn't try!

    This is a recompiled version of what I attempted in V6d.
    Lowered CPU speeds to 133/133/1.
    This one has Mikmod left in it.
    Hopefully works on the later firmwares.
    PHAT PSPs ONLY!!!

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 22:15

    Via PSPinfo

    HellDashX release an update of the last 3.73HX.Il is the 3.73HX-1.
    You will be 3.73HX to install this MAJ

    News:

    Ability to run the recovery on the XMB. L Tap on the XMB to see the recovery.
    Adding a MAC Spoofer visual

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 22:11

    Stonecut posted this news for irShell fans:

    iR Shell 3.81.1 - Multi-Disc POPSloader fix
    This is just a minor fix for iR Shell 3.81. The previous version didn't support the new multi-disc popsloader that Dark_AleX has released, but this little update will fix that.

    IMPORTANT: This version only supports the *bugfixed* version of Dark_AleX's multi-disc popsloader and NOT the one included with 3.71 M33-4. You will need to download it seperately:

    http://dark-alex.org/popsloader_bugfix.zip

    Installation
    Extract the contents of the archive to the root of your memory stick, overwrite any files already present when asked.

    Download and Give Feedback Via Comments ...
    by Published on December 15th, 2007 15:58

    Hi all this is a network wide feature of sorts ill be doing for just about every console thats emulated and that we own, in time it can be used as a reference point for people to look at what games are the very best on each system

    Firstly heres a look at each system and a description to remind you of the history of the console.


    Sega Dreamcast
    Around March 12th, 1997 rumors began to surface about what began as a 64-bit upgrade for the Sega Saturn. Eventually news began to leak about Sega?s development of a totally new console. By June 1997, Sega had two different design specs under consideration to become the new console. One design was code-named ?Black Belt?, and the other code-named ?Dural?.

    ?Black Belt? was being designed by Sega of America. The console would sport an IBM/Motorola PowerPC 603e CPU with 3Dfx Voodoo graphics chipset. As a result of the programming difficulties of the Sega Saturn, Sega of America also approached big time Windows developer Microsoft to create an easy to program operating system for the console (Probably where Microsoft took an interest in the console market). Sega of Japan however began developing ?Dural? which would sport a Hitachi SH-4 CPU with PowerVR2 graphics chipset designed by old console rival NEC/Videologic (Maker of the Turbografx 16, Turbo Duo, and PC-FX). Both designs were brought to the big shots at Sega, and compared side by side. It was determined that the ?Dural? design would be used, but would incorporate elements of the ?Black Belt? design. As a result most of the members of the American design team quit the company. 3Dfx then filed a breach of contract lawsuit against Sega.

    Sega worked with Microsoft, Hitachi, NEC/Video Logic and Yamaha to produce the new console. It was announced to the public as the Sega 'Katana' on September 7th 1997, and would be the first 128-bit console to enter the videogame market. Sega fueled the console?s hype by spending $100 million to launch it.

    The system now called Sega Dreamcast was re-scheduled a number of times due to the demand for units. . Dreamcast was finally released on November 25th 1998 in Japan. By 16th July 1999, the Dreamcast was outselling the Nintendo 64 by a 3 to 1 ratio. Meanwhile in America, advertising for the Dreamcast was taking place and by August 1999 it had broken many sales records by grossing an estimated 98 million dollars. Europe also saw a successful release on October 14th 1999.

    The Dreamcast was an impressive system boasting powerful specs, a simple to program Windows CE operating system, and a built in modem for use in internet browsing and online gameplay. The year long wait from the Japanese release gave 3rd Party Developers ample time to bring an impressive collection of software titles for the console's release.

    After some delays, SegaNet was finally introduced. SegaNet gave Dreamcast users the ability to play games online. In January 2000, 30% of Japanese Dreamcast owners were online, and by February 17th this had risen to almost 50%. In the US over 300,000 people were using DC's Internet and in Europe over 200,000 were reported. It would seem that Sega had finally corrected the mistakes that plagued them in the past.

    Even with the success of Dreamcast all was not well in the world of Sega. Sega faced numerous lawsuits from companies such as 3Dfx, and were attempting to recover from a failed merger with Japanese company Bandai that occurred in January 23 1997. The eventual release of Sony?s 128-bit over hyped successor complicated matters with it?s backwards compatibility and ability to play DVD?s (more bang for the buck). The President of Sega Sholchiro Irimajiri steped down and was replaced by Isao Ohkawa. One of Ohkawa's first steps is to issue an ultimatum and 500 million dollars to Sega of America to make the Dreamcast strong in the U.S market again. Sega began facing difficulties with price wars against Sony. Sega initially could not afford to lower the price of the console because they would never meet the break-even point ( losses from previous console failures did not help matters. Console manufacturers actually lose money for each console sold, and recap losses by licensing each game released for the console.) Obviously with Nintendo and Microsoft?s announcement of new consoles, Sega knew they couldn?t hold out.

    On January 31 2001, Sega of America announced a major restructuring. The price the Sega Dreamcast dropped to $99.95 on February 4, and production of new Dreamcasts ceased on March 31. Sega left behind the hardware business and became a 3rd party software developer. Sega of Japan followed suit two days later.

    The Sega Dreamcast was an amazing console, and possibly one of Sega?s greatest successes. It opened the gateway to console online gaming, and it's heart lives on in Sega?s NAOMI arcade board. It?s a shame that the Dreamcast?s success could not save Sega as a hardware company, but it?s amazing game library lives on in console and PC ports.

    FACT: Sega?s choice to
    ...
    by Published on December 15th, 2007 15:07



    Hey, we gave you the opportunity to voice your opinion on Microsoft's original Zune back in August, so it's only fair that the new kids on the block get their turn in the ring, too. This go 'round, however, we're adding a little twist -- focus your attention on the flash-based iterations only. The diminutive Zune 4 and Zune 8 were probably more highly anticipated than their HDD-based siblings, and considering that the rumors were literally all over the map leading up to the release, we can't say anything really shocked us when launch day came and went. Granted, we were a bit bummed to find that these wouldn't feature TV outputs, but hey, at least we got the option of adding more than just two lines of text to the thing's rear, right?

    By now, you've had more than ample time to give the flash-based Zune of your choice some serious play, and we're sure you've logged a couple of complaints in your mind, so here's your chance to get it all out in the open. If given the keys to the Zune 4 / 8 design lab, what changes would you implement? Add in a few more pixels? How about a few more gigabytes? Melt the whole thing down and shape it like a discus? Or is your heart still longing for the oh-so-elusive Zune phone? Whatever your wish may be, feel free to let the whole world know in comments below -- you never know who'll tune in.

    http://www.engadget.com/2007/12/14/h...-based-zune-2/ ...
    by Published on December 15th, 2007 15:05

    True, the tantalizing rumor of a TomTom GPS for the iPhone suffered a rather untimely demise, but not to worry -- as a navigation aid, we figure the iPhone's sizable touchscreen and dock connector just make too much sense for a GPS solution to not get willed into existence. Engineering firm partfoundry is taking a real (as in, confirmed) stab at developing a custom, purpose-built GPS module that slots into the iPhone's port, delivering 16 channels of satellite reception to the software of your choice. Notice the "of your choice" there -- it looks like partfoundry will be requiring jailbreaked phones and relying on the developer community to serve up apps capable of processing the module's output and making use of it. The current plan is to get these bad boys out of the door in February, though they're taking orders now for $89. Oh, and don't worry, there are plans for a "stylish plastic enclosure" to bring the 1337 hax0r appearance down a notch or three.

    http://www.engadget.com/2007/12/14/n...le-for-iphone/ ...
    by Published on December 15th, 2007 14:46

    via pdroms

    iBlackjack is a Blackjack for iPhone and iPod Touch. The worldwide casino favorite Blackjack aka 21 developed in Apple's UIKit framework, it runs natively on your iPhone/iPod Touch.

    Changes:

    Hand total display elements added
    Theme support implemented (currently via http://patrickmccarron.com/irepo repository)
    Game play and timing fixes
    Various cleanup & optimization of the game
    Hand over status box changes.http://code.google.com/p/iphoneblackjack/ ...

    iPl 

    by Published on December 15th, 2007 14:45

    via pdroms

    soneso released another application called iPl. This is a utility showing all IP interfaces available.

    How to install the apps:
    Go to Installer -> Sources than add a new source named
    http://www.soneso.com/iphone
    After doing so you will find a new install folder named Soneso (Installer -> Install). Now you are able to install soneso apps ...
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