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  • DCEmu Featured News Articles

    by Published on December 10th, 2007 14:17

    New beta of the PlayStation 2 emulator for PC.

    Changelog:

    * More timing fixes (proper Kingdom Hearts fix) also some other fixes for game stability.
    * FPU Reg Caching re-enabled with katamari fixed, all those broken by it being turned off should work again.
    * USB responsiveness/timing improved, shouldnt miss keypresses anymore.
    note: FFX works if you use run->execute ...
    by Published on December 10th, 2007 07:02

    Via GameDaily
    Despite the fact that Nintendo has boosted its Wii production to 1.8 million units monthly, the popular console continues to sell out quickly and consumers trying to purchase one this holiday may have to look hard and often. Nintendo has had to deal with speculation repeatedly suggesting that the company might be creating artificial shortages in order to further stir up hype, but Nintendo of America President Reggie Fils-Aime insists that's just not true.

    Fils-Aime has commented yet again to the Wall Street Journal: "It really is a missed opportunity if we're not able to satisfy that demand, which is why we're working so hard with retailers."

    More interesting, however, is the WSJ's perspective on why Nintendo didn't anticipate the level of demand they've encountered with the Wii. The Journal believes it's a matter of Japanese corporate philosophy.

    "While Nintendo's problem illustrates how tough it is for companies to try to predict demand for a product, even in the second year, it also is emblematic of the Japanese company's native caution. In the past two years, for example, Nintendo has set earnings forecasts so conservative that they achieved them in just nine months," the business publication said. "Because Nintendo puts a great deal of focus on cash flow, it tries to keep its inventory as low as possible. Such a strategy is rare among Japanese companies, which have tended to focus on revenue growth and market share."

    Whether the shortages are truly designed as a strategy to elevate hype around the product only Nintendo insiders really know, but clearly it's better to have the console selling out instead of sitting on store shelves. "If you flood the market, it will come back to haunt you," Christopher Tang, a professor of supply-chain management at the UCLA Anderson School of Management told the WSJ. "Psychologically, it's better if the customer is begging for the product."

    Most analysts seem to think supply and demand for the Wii will finally level out sometime next year. Wedbush Morgan Securities' Michael Pachter recently said he believes it will happen next April. ...
    by Published on December 10th, 2007 06:40

    New from SuccessHK

    Full Worldwide Shipping



    The Beowulf video game takes players deep into groundbreaking director Robert Zemeckis?vision of the classic saga, Beowulf. Gamers live the life of Beowulf, the legendary Norse warrior with the strength of 30 men who is torn between the nobility and brutality within him. Arrogant, self-serving and lustful for gold and glory, Beowulf will journey to Denmark to destroy a bloodthirsty beast wreaking havoc on a frigid land. But evil persists, and Beowulf succumbs to its lure of even greater fame, quietly maneuvering to claim the Danish throne. As King, Beowulf must face the consequences of ambition, even as war descends on the realm. As Beowulf, players lead their men, called thanes, into battle, slay the Titans of a dying age and crush the enemies that threaten to annihilate both their kingdom and people. Only then, when Beowulf looks Destiny in the eye, will he know what kind of hero he has truly become. ...
    by Published on December 10th, 2007 06:35

    Exclusive first details on 2K's new boxing game for 360, DS, and Wii.
    By Sam Kennedy

    To coincide with the Spike TV Videogame Awards, in which Don King was a presenter, 2K Games announced its brand new boxing game Don King Presents: Prizefighter. Slated to hit the 360, DS, and Wii (and possibly others, though 2K's not saying) in the spring of 2008, Prizefighter is said to provide the deepest boxing experience yet with a documentary-style approach to its presentation. More so than any other boxing game before it, the attempt is to deliver an in-depth career mode, with all the obstacles that face a real boxer -- which is where the legendary boxing promoter's expertise comes in.

    We'll have to wait to see exactly what 2K and Don King's take on boxing games will play like, but it's also worth noting that Prizefighter is being developed by 2K's UK-based Venom Games studio, the guys behind the Rocky games for PS2 and Xbox. ...
    by Published on December 10th, 2007 06:28

    By Dan Freeman, GameRush Entertainment

    Between Thanksgiving and Christmas, the U.S. Postal Service is expected to deliver some 20 billion pieces of mail. However, some packages don’t always arrive to their destinations intact.

    A woman in Columbus, Georgia was able to find and purchase a Nintendo Wii on eBay only to have it stolen during shipping.

    “It looks like someone ripped it backwards,” Kathy Green told local WTVM.

    When the package arrived, the box the Wii was supposed to be in was torn open. Inside the actual Wii box, the console was missing.

    Officials at the post office can confirm through tracking the package that its weight was heavier at one point, but cannot determine what went wrong. Since Green had the package insured, she’ll recoup the money.

    “It’s hard to tell where in the system it got opened up or where it actually happened,” said USPS Customer Service Manager Michael Matthews.

    “Package your articles correctly, make sure they’re secure, be sure that you have an address on the inside of the package as well as the outside of the package.”

    Claims of stolen or damaged contents can be claimed at a local post office and refunded if the value is less than $50. Others must go through a process with a corporate office, which takes about a month. ...
    by Published on December 10th, 2007 06:02



    Via N4G

    In a bid to encourage the gaming culture in India, Xbox 360 has launched a first-of-its-kind "Xbox Entertainment Lounge" within the 'Mobile Store' at Walkeshwar in Mumbai.

    The Mobile Store, which is an Essar initiative in telecom retail, stands for all that is young and is fun. The launch of the first ever Xbox Lounge within this store is a sure step towards making it a popular youth hangout.

    As it is, the Mobile Store offers a wide choice of mobile phones, mobile connections and recharges, mobile repairs, mobile accessories, value adds, plus music and gaming devices.

    And, the Xbox Entertainment Lounge promises a perfect setting for family and friends to hang out and spend time together. Customers can even buy their favorirte game and/or console after trying their hands at it.

    Rajiv Agarwal, chief executive officer and director of the Mobile Store, said the complete entertainment provided by Xbox 360 will add to the experience of their valued customers.

    Meanwhile, Mohit Anand, country manager (Entertainment Devices Division) of Microsoft India, said they are steadfast in popularizing the gaming genre in India. He said the Xbox Lounge concept is the next step to make gaming as an entertainment option accessible to a broader set of audiences.

    Recently, Microsoft held the Xbox 360 Gamer's Night in various cities, including Mumbai. The Xbox Entertainment Lounge initiative is intended to take-up where the Gamer's Night left-off -- as one more step towards building a gaming community in India. ...
    by Published on December 9th, 2007 22:49

    News/release from Vaccha

    This is a puzzle game which challenges your memory. Two grids are composed of m shapes (rows) and n colors (columns). The bottom one is for play and the top one is for hint. You must touch the cells of the bottom grid and turn them face up one by one. The next cell touched must match shape or color with the previous cell touched. If so, you can touch another cell. If not, the unmatched cells will be turnt face down and you touch over again.

    Legend:
    1. The bottom grid:
    black cell - untouched,
    gray cell - touched and unmatched,
    white background - current matched,
    gray background - unmatched,
    black background - matched.
    2. The top grid:
    black background - untouched,
    white background - current touched,
    gray background - touched and unmatched,
    black cell - matched.

    Rules:
    1. Touch the first cell and score 0 point.
    2. Touch the second cell which matches shape or color with the first cell and score 1 point.
    3. Touch the third cell which matches shape or color with the second cell and score 2 points.
    3. Touch the fourth cell which matches shape or color with the third cell and score 3 points.
    4. And so on...
    5. In single player mode, touch a cell and score minus 1 point.
    6. In single player mode, clear the whole m*n grid and score m*n bonus.

    Inputs:
    1. Plus: plus score. See above!
    2. Minus: minus score. See above!
    3. Bonus: bonus score. See above!
    4. Score: current score = Plus - Minus + Bonus. Maybe minus.
    5. Shapes: Change the number of shapes (rows) of the grid.
    6. Colors: Change the number of colors (columns) of the grid.
    7. Time counter: Turn all cells face up and start counting up and memorize, and then turn all cells face down and stop counting up and play.
    8. Question mark: toggle if show the grid for hint or not.
    9. Grid: New game.
    10. Triangle: Give up continuing touching. It is sometimes neccessary.

    I wonder if anyone can score the highest 2016. (You must play the 8*8 grid and use the time counter.) Please post how many seconds you spend.

    Download and Give feedback Via Comments ...
    by Published on December 9th, 2007 22:46




    This version consists mostly in merging uTunnels own changes from his local version of OpenBOR. We should be 100% compatible with his wonderfull Golden Axe Mod!

    Also uTunnels had introduced a filter library that was only partially working. 4 out of the 7 filters were broken and I fixed the rest of them. I'm think in the future we will enable MMX logic to help the framerate when using Filters in Windows version. The nice thing about the filters is that its written in complete 'C' and can be ported over to any environment such as dreamcast, psp and so on.....

    However, i will not exhaust you all with the details. I will only highlight the new cool features.

    Engine Bug Fixes:
    --> Logs error when samples are missing and ignores them when trying to play missing samples.
    --> We now safely exit the engine when running out of memory. Check your log files for details.

    Engine Updates:
    -->PSP Users, Modules/ctrlhook.prx is now required for Both Slim and Fat models. Modules/dvemgr.prx is only required for Slim. Delete your settings.sav file for PSP.
    -->New PSP commands:
    Home + Start restart OpenBOR.
    Home only now acts like escape key in windows.
    All Buttons are reprogrammable: Vol+, Vol-, Note, Screen and Hold switch.


    Plus many more other changes. However, the goal of this message is for people to try out The first completed mod that uses the OpenBOR script engine!.


    Make no mistake this mod is fantastic and requires a PSP Slim as it uses more than 20 MBytes for initilization/in-game play also this mod uses the full resolution of 480x272 and you can grab it over at my site. www.lavalit.com ...
    by Published on December 9th, 2007 22:38

    Takka has released a new version of his Unnoficial work on Exophases excellent GBA Emulator for the PSP.

    Google translation is rubbish as usual so any one who can understand japanese please help via comments.

    Download Here and Give Feedback Via Comments ...
    by Published on December 9th, 2007 22:35

    News/release from poison:



    After multiple (vain) attempt to run the keyboard Danzeff, I decided to create my own virtual keyboard, obviously it is not worth that of Danzeff, but it suits my needs, and maybe he you will help you realize your own keyboard or al'utiliser in your homebrew, since the source code is available.

    The keys:

    Up / Down / Left / Right: Move the cursor selection.
    Cross: Validate the letter.
    L: Move the keyboard.

    Updated:

    1 August 2007: Release of the first version
    2 August 2007: Version 2 available.
    8 August 2007: Version 3 available (certainly the Final version).
    December 9, 2007: Version 4 is available (I start all over again from 0 to correct any bugs)

    What's going on?

    For Version 2:

    - The joystick can be used to move the keyboard

    For version 3:

    Code-completely rebuilt
    - The keyboard uses POO

    For the version 4:

    - Fixed bug to erase a letter
    Code-optimized
    - Optimization of the loading rate
    - The keyboard is usable with any librairi chart
    - By pressing L you can move the keyboard

    Download and Give Feedback Via Comments ...
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