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    by Published on December 4th, 2007 20:50

    Great Special off from Play Asia sees the Final Fantasy Game and yes its the Asia edition but it has English menus etc



    Heres the info:



    Originally released in 1987 in Japan, FINAL FANTASY® was hailed by gamers and critics alike as one of the first RPGs to create a fantasy world that captured the imagination of players around the globe. Twenty years later, the illustrious FINAL FANTASY franchise comes full circle: remastered as two separate titles exclusively for the PSP® system, FINAL FANTASY and FINAL FANTASY II are timeless classics that created the blueprints for the future of RPGs. These all-new 20th Anniversary editions are treated with crisp, updated graphics, an unforgettable enhanced soundtrack and a vibrant widescreen presentation.

    In FINAL FANTASY II, a malevolent emperor has called upon monsters from a demonic realm to take over the world, ending what seemed to be an eternal period of peace. From the destruction rise four young survivors who will take it upon themselves to stop the merciless ruler and avenge the death of their parents.

    Square-Enix's Final Fantasy II Anniversary Edition for PSP™ is now available at discounted US$ 14.90 only. This is the Asia release version, with selectable English/Japanese text support.

    Buy Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
    by Published on December 4th, 2007 20:13

    News/release from Wizlon:

    Lah de dah… what do we have in this update… lets see. I’ve added some new icons in the mod player, tidyied up the code.. err, what else have I done? That’s it… added MP3 support!! I know lots of people wanted I and never stopped wanting to put it in, so I finally took the plunge and did it. I can’t really guarantee the integrity of it but it should be pretty stable. I would, however advise that you keep file sizes down by compressing the file, even 64kbps files sound good over the speakers and when plugged into an amp or speakers with a guitar over it you shouldn’t be able to tell the difference. The only proviso is that you HAVE to conert the file to mono otherwise the file will sound like it is being filtered through treacle. It was either release it now with that restriction or hold off to a later date, so I thought I’d let you have it now. While I’m here I also want to say a big thank you to Tom on the palib.info forums for putting together the PAlib mp3 support and helping me, and others, out with getting it working. People like Tom are the ones that keep this scene flowing and give coders like me the tools to make excellent, free software, for people like you. Cheers Tom.

    Ok, instructions for the MP3 support

    - convert file to mono and optionally decrease bitrate
    - place anywhere on card
    - select the media player
    - browse for the file
    - the file, once selected, will take a short while to copy to memory
    - eat a biscuit (optional)
    - the play icon will play the file, once selected it will turn to a stop icon.
    - the file will continue to play between screens, I have also placed a play button on the tab viewer screen
    - to play a new file you have to eject the file by clicking the eject symbol in the media player
    - a new file can then be selected
    - repeat to fade (3cr)

    so whats next then… I’m not telling actually, you’ll notice a gap in the bottom lineup of icons on the main screen, that was where the old save icon was, which I use for debugging different units of code and where the next module of code was. All i’ll say about the next addition is that I love it, and have used it a couple of times already. I just know you’ll love it, thats why I want it to be extra feature rish and shiny when I hand it over to you lot. But for now I’m sure you’ll love the early christmas present that is Mp3 support.

    Download and Give Feedback Via Comments ...
    by Published on December 4th, 2007 20:08

    Updated release from Namco:

    I've managed to get this engine working faster than before.

    - changed resolution to 320 by 240 (ztest.c: 194, 195)
    - changed tile size from 128 to 64 (ztest.c: 196)
    - changed scale from 64 to 32 (ztest.c: 194, 206)
    - changed from SWSURFACE to HWSURFACE (ztest.c: 193)
    - found that the controls *do* work if you hold them in for 2 seconds

    Controls (although it's faster you'll still have to hold down the controls for a couple of seconds before the engine will take effect):

    R = Cycles the graphs
    SELECT = quit
    VOL UP = increase scale
    VOL DOWN = decrease scale
    X = Bump mapping on/off
    Y = Shadow on/off
    A = Turns the blocks on and off
    START = moves the blocks

    As before the source code is included.

    ZeeSpace2X-0.1-2 ...
    by Published on December 4th, 2007 19:39

    Heres the awesome press release:

    Nokia, THQ Wireless, Lucasfilm, and LucasArts today revealed that Star Wars: The Force Unleashed is coming to N-Gage, Nokia's next generation mobile gaming platform in 2008.

    Star Wars: The Force Unleashed casts players as Darth Vader's "Secret Apprentice" and promises to unveil new revelations about the Star Wars galaxy. The game's expansive story is set during the largely unexplored era between Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope.

    The mobile version of Star Wars: The Force Unleashed is in development by THQ's Finland-based studio, Universomo. Using Cell Weaver(TM) technology, the game lets the player harness the Force while assisting Darth Vader in his quest to rid the universe of Jedi - and face decisions that could change the course of their destiny.

    Star Wars: The Force Unleashed Mobile game provides players with unique community features, including tournaments, score uploads and downloadable content, through N-Gage Arena services.

    "We're proud to be able to deliver the next chapter in the Star Wars saga on the N-Gage platform," said Gregg Sauter, Director, Publishing, Nokia. "Star Wars: The Force Unleashed Mobile game will take advantage of the N-Gage platform's robust native development environment to provide the ultimate mobile gaming experience, including powerful graphics, connectivity and community elements."

    "THQ Wireless is dedicated to creating an awesome mobile Star Wars experience that delivers on the concept of unleashing the Force. The N-Gage platform makes it possible for us to release a rich mobile gaming experience to entertain as wide an audience as possible on N-Gage compatible devices," said Adam Comisky, vice president of THQ Wireless.

    "The launch of Star Wars: The Force Unleashed will be a major entertainment event in 2008, and bringing the game to the N-Gage mobile gaming platform is a big part of that because it means that millions of people around the world will be able to access the Star Wars: The Force Unleashed world right in the palm of their hand," said Howard Roffman, President of Lucas Licensing.



    and heres the trailer

    ...
    by Published on December 4th, 2007 19:24

    via Next Generation


    Kynapse for Wii, which is already being used by two game developers, offers a range of features including a 3D pathfinding solution for dynamic terrains, advanced spatial reasoning functionalities, perception data generation, and can be used to bring several thousands of characters to life on-screen, according to Kynogon.

    "Wii is a remarkable success and we are proud to offer Kynapse to Wii game developers,” said Kynogon CEO Pierre Pontevia.

    “The unique capabilities of Wii allow developers to produce creative forms of gameplay that require innovative AI. With Kynapse, we feel Wii developers have another critical tool in their hands that helps them unleash the real magic of the Wii system."

    Kynapse has been used to aid the development of more than 60 games, including Crackdown, Fable 2, Medal of Honor: Airborne and The Lord of the Rings Online: Shadows of Angmar. ...
    by Published on December 4th, 2007 19:17

    News/release from Fujah:

    The LuaTileArranger logs with v.0.4 back and has some innovations in luggage. On the one hand he
    A new code and the übertaktung the PSP at 333 Mhz about 300% faster than before, on the other hand, the program now has a fully functioning File Browser.

    For all the LuaTileArranger not yet know: The program is used to create maps for a variety of games and applications directly to the Sony PSP. The maps can with almost any programming language can be read.

    * * Changelog

    - The program is running smoothly now.

    - Completely revised graphics.

    - New File Browser, we can now all Memory Stick through.

    - Lua scrips can be executed.

    - Text Reader added; Now you can read the Readme there where they are needed, namely in program
    During the work. Moreover, he *. html, *. php, *. asp, *. aspx, *. ini, *. cpp, *. hpp,
    *. Cxx, *. hxx, *. c, *. h, *. java, *. js, *. vb, *. vbs, *. asm, and *. bat files open.

    Maps can now be saved as *. png.

    - Now it is even easier to *. map files into other Lua-Projekte to import, a simple
    Sample script is included in the download, nähers found in the Readme.

    - The program is now self-explanatory, it is still faster cope

    - English Readme

    - Many, many bug fixes

    Download and Give Feedback Via Comments ...
    by Published on December 4th, 2007 19:12

    via Engadget




    We've seen, shall we say, creative uses of well-known brands to sell cheapo gear in the past, but it's not often we see a case as brazen as the one above, which cavalierly throws Sony's familiar logo onto a generic Chinese PMP in an attempt, presumably, to give it a bit more cred. Of course, there is the little matter that the PMP boasts of its ability to play NES games, and the fact that it uses SD cards instead of Sony's beloved Memory Sticks -- which are certainly welcome features, but not exactly ones high on Sony's list. If for some reason you want to take a chance on the player, however, you can currently find one on eBay at the link below, with the bidding hovering around the $25 mark (as of this writing). ...
    by Published on December 4th, 2007 19:11

    l0rdnic0 posted this:

    Hey all check this out... Cyber and I were talking on Friday about his guitar and he gave me a great idea. A switch that would enable you to turn on your PSP without touching it. This would allow you to disable your original PSP switch and replace it with this one... Now you can prevent your little brother or sister from turning on your PSP, or you can have both switches and amaze your friends!!! All you would need becides the switch installed is a small magnet.. Look for the Tutorial posted here tomorrow

    Video Via Comments ...
    by Published on December 4th, 2007 19:09

    via Kotaku


    Culdcept is one of my all-time favorite PlayStation 2 titles, and next month it's getting an Xbox 360 sequel, Culdcept Saga. Quite popular in Japan, Culdcept combines the board game real-estate collection mechanics of Monopoly with Magic's monster card battles to create something I can only describe as geektastically blissful, and it will be that much more awesome when the 360 version introduces four-player online and the ability to customize your avatar with unlockable items. *squee!* It's much easier for you to try it out for yourself than for me to explain it, so clear off a good 620megs or so off of your 360's hard drive and download the demo. If you don't like it you aren't my friend anymore, and I want my lawnmower back. You've had it for months now, and you live in an apartment so it doesn't even make any sense. ...
    by Published on December 4th, 2007 19:09

    New from Digiplay Studios:

    XMP version 1.0 is a fantastic portal with loads of amazing features including a fantastic fresh portal style and one of the biggest features, changable themes! XMP 1.0 BETA is a fantastic PSP portal with some excellent features including all of the following:

    16 of the best flash games
    7 of the funnies videos
    MSN Messenger
    The best selection of podcasts
    A photo/file viewer
    Amazing themes, 5 for the first version!

    Download and Give Feedback Via Comments ...
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