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    by Published on November 27th, 2007 19:10

    via Games Industry


    The BBFC has accepted there is no proven link between anti-social behaviour and violent videogames - but said more research is required to conclusively rule any connection out.

    Speaking at the appeal hearing yesterday Andrew Caldecott, representing the BBFC, stated, "The board's position is that there is insufficient evidence to prove, as a fact, there is a causal connection between violent games and behavioural harm… It's a perfectly fair point, and one which we accept, but it's not by any means a complete answer to the question the [Video Appeals Committee] has to decide."

    On the subject of research presented earlier by Rockstar in defence of its argument, Caldecott said: "The research certainly achieves the objective of establishing that research does not demonstrate that there is a causal link. But what it certainly does not establish is that there isn't."

    He went on to observe that neither side had suggested Manhunt 2 was suitable for people aged under 18 at any point during the hearing. "For a young person, this is a disturbing game, it is a shocking game, and there issues about innocence and matters of that sort in relation to young people.

    "In a Utopian society, you would have effective measures where the over-18s could play what was suitable for them without being cluttered by the fact minors will see them. But you can't make classification decisions without regard to the social prevalence [of games]."

    Caldecott went on to present the BBFC's response to the argument that videogames should be judged by the same standards as films such as Saw and Hostel. He told the appeals panel, "Film is a different medium; it is simply is a different experience. There are ways in which it is perhaps more involving, because you are dealing with absolute reality, with real people, in film.

    "On the other hand, many people watch horror films to some extent from the point of view of the victim, or the point of view of what's going to happen - not with this very distinctive point of view of being the person who's wielding the weapon, and is rewarded for killing in the bloodiest way possible."

    Caldecott also argued that games could not be effectively compared with films because of the nature of the technology they use. "Games and technology develop incrementally… If you take the comparable argument to its extreme, you get a gradual creeping towards ever more graphic violence, but you never draw a line at any particular point.

    "If you're not careful you get into a peculiar game of Grandmother's Footsteps, where everybody's shuffling forward but Grandma's never allowed to turn round and say, 'Stop'… Is there never a point at which you can say, 'This is unacceptable'?

    "If there is a point, the question then becomes much more difficult: where do you draw it?"

    Caldecott later suggested that videogames with violent content are more likely to be seen by children than violent films. "A videogame is inherently less likely to be strictly supervised, and that is supported by research," he said, adding that violent films are usually watched late at night.

    "You don't come home from work, have your tea and watch Saw 3. Games are played at all times of the day when children are about in the house."

    Turning to Manhunt 2 specifically, Caldecott focused on the nature of the game's violent content. "In this particular game, the victims are people. They are not aliens or griffins or Daleks… You see lots of human beings quite mercilessly kicking and punching other human beings as you move through the game.

    "It's a frequent theme of level one, which is the only one I've actually played right through. Even when you're not killing someone yourself, you're passing someone who's getting a good beating or having an unpleasant time."

    He also pointed to the weapons used in the game as a particular area for concern. "They're not magic wands or Excalibur; many of them are everyday objects."

    Concluding the hearing, the chairman of the appeals panel declined Caldecott's offer of a walkthrough of Manhunt 2. He confirmed the panel had played four levels and said all its members are "quite content we really have got a grip on what this is all about".

    He added, "We have taken on-board the point that playing and watching a videogame are two different things.

    "This is a very important case and there is an awful lot we must consider. We will work hard at it and get you a decision as soon as possible."

    The Video Appeals Committee has yet to set a date for the results of the hearing. ...
    by Published on November 27th, 2007 19:00

    via Eurogamer


    Microsoft has told us tomorrow's Live Arcade treat will be a double pack containing Asteroids and Asteroids Deluxe.

    This rocky offering could be yours for 400 Points (GBP 3.40 / 4.65), and takes you back to the olden days of vector graphics as you blast your little spaceship around and break up enormous asteroids as they hurtle towards you.

    Deluxe is the sequel to Asteroids, and both will come HD visuals with a high-speed "throttle monkey" mode to make things a bit trickier - plus the usual Leaderboards to climb and 200 Gamerpoints to earn.

    Look out for our review of Asteroids soon. ...
    by Published on November 27th, 2007 18:58

    via Eurogamer


    Sources close to Codemasters have revealed that Sensible World of Soccer will be available on 19th December, just in time for Christmas.

    Word slipped on the publisher forums where community manager "Rubbergenius" leaked the date.

    Neither Codemasters Online Gaming or Microsoft have been available to comment - the publisher told us last week that an announcement was expected soon - but we understand the date is accurate.

    Sensible World of Soccer is based on the 96/97 version of the classic football series. Everything has been faithfully recreated here from the humorous teams to the management options and team editing.

    Pop over to our first impressions of Sensible World of Soccer to see why we are so excited. ...
    by Published on November 27th, 2007 18:55

    via Eurogamer


    Empire has revealed plans to release a continual stream of new content for Speedball II: Brutal Deluxe on Live Arcade, a bit like a persistent nosebleed.

    The first of these was a Theme Pack to decorate your Dashboard with, which will be followed this week by a bundle of new Arena locations each with three variations to keep things fresh.

    Then, in order, we will be treated to a collection of Gamerpics, more superstar players, fresh team strips and a final compilation of Gamerpics. Each will cost between 100 and 150 Points (GBP 0.85 and 1.28).

    Speedball II: Brutal Deluxe is a remake of the retro sports gem for Live Arcade. If you really must know, it is a futuristic sports game not too dissimilar to American Football, just with more body armour, less rules, better steroids and an metal Olympic hammer-like ball. It also costs 800 Microsoft points (GBP 6.80 / EUR 9.30).

    We loved it back in 1991 and we heart the Live Arcade version. Pop over to our Speedball II: Brutal Deluxe review to find out why.

    Alternatively you can pop into our Speedball II: Brutal Deluxe gallery for some exclusive snaps of the new content. ...
    by Published on November 27th, 2007 18:51

    via Next Gereration


    You have to feel sorry for single-system owners who plumped for a PS3. The news from 1UP that the PS3 version of The Orange Box is, at present, nothing more than an awful port, is the latest in a series of unwelcome announcements concerning delays and problems with PS3 versions of multiplatform titles.

    It’s even worse when you consider that The Orange Box is game of the year material. It makes me feel completely justified in buying the Xbox 360 version of any multiplatform console game every time, even though I’m desperate to build up my PS3 collection.

    The signs weren’t good when Valve co-founder Gabe Newell labeled the PS3 "a waste of everybody's time” earlier this year. Unlike the PC and Xbox 360 versions, The Orange Box for PS3 was farmed out to an internal team at EA, but surely even the pessimists amongst PS3 owners hoped for better than the scathing comments the game’s received. Ok, here comes the pain PS3 owners, in the form of a few choice excerpts from 1UP’s preview:

    “… It's apparent that this version suffers from a number of technical flaws, which at best merely hinder game play and at worst make the experience downright unplayable.”

    “Framerate is a consistent issue throughout the Half-Life series of games included in The Orange Box.”

    Don’t worry too much though – apparently the PS3 version of Portal seems ok! ...
    by Published on November 27th, 2007 18:49

    via Eurogamer


    As made famous earlier this month, EA has slung up yet more downloadable content for Rock Band.

    This week's offerings are from David Bowie, and come in the form of the David Bowie Pack 01 on Xbox Live Marketplace, which costs 440 Microsoft Points (GBP 3.74 / EUR 5.12).

    It should also appear on the PlayStation 3 Store, although we can't check whether it's up at the moment because of cloud cover/ducks. New content typically arrives on PSN on Thursdays.

    So what's in the pack? Well, 400 Points gets you the proper version of Moonage Daydream, along with covers (aw) of Heroes and Queen Bitch, or "Queen ***" as Microsoft's calling it. If you prefer to buy them individually, they're 160 MS Points (GBP 1.36 / EUR 1.86) apiece.

    Thanks to the magic of pre-announcements, we can also safely predict that next week's content will be Black Sabbath tracks, followed by some punk a week later and some others (ooh, Iron Lung) as we edge further towards Christmas.

    Rock Band is out now in the US on PS3 and 360 and will be released in Europe in Q1 2008. ...
    by Published on November 27th, 2007 18:45

    via Computer and Video Games


    We remember the days when shots that were this good-looking were guaranteed to be renders, but these are game-engine shots and it looks brilliant.

    All Tecmo needs to do is drip-feed us with these sweet shots of Hayabusa slicing faces off of lesser ninjas. We're already sold on the 360-exclusive sequel, which looks like it'll be one of the most violent games of the generation so far.

    Considering it already looks this good, we're hoping that it'll be out by the summer.


    Screenshots ...
    by Published on November 27th, 2007 18:42

    via Computer and Video Games


    Expensive PS3 production, among other things, has made Sony the topic of some not-so-ideal financial reports of late, but things are finally looking up as the Tokyo-based company sees a sharp rise in share prices on Tuesday.

    Sony's stock prices shot up 4.54 percent (250 yen) to close at 5,750 yen - said to be thanks to the here recent boost in PS3 sales and a deal that saw the Dubai state fund invest up to $500 million in the company.

    Koya Tabata, an analyst at Credit Suisse, spotted the obvious: "The news of brisk PS3 sales in North America apparently had an effect on Sony shares."

    Conversely, Nintendo shares dropped by 800 Yen (1.28 percent) to 61,700, while Wii remains widely sold out in the major territories worldwide.

    For those that don't understand, Sony's doing 'aight'. ...
    by Published on November 27th, 2007 18:40

    via Computer and Video Games


    The first details on Sega and Secret Level's long announced Golden Axe update have been revealed in the latest issue of PSM3.

    If you're looking for a straight update you're probably going to be disappointed, because the classic bruiser has been pretty much completely re-imagined in the Xbox 360 and PlayStation 3 update.

    First off, you now play as one Amazonian hero, the scantily clad Tyris Flare, instead of the original game's trio of fantasy stereotypes. Gillus the dwarf and Ax Battler are still in the game, says PSM3, but only as supporting cast.

    Secondly, and probably the biggest change of the lot, is instead of straight-forward bruising Golden Axe: Beast Rider's focus shifts over to free-roaming environments and - surprise, surprise - the various beasties you can ride and battle on. There are five in total, ranging from the light and nippy to hulking, slow dragon-ites with scales the size of toilet seats.

    The traditional hack and slash combat is still there and if you're tired of fumbling around on a dragon you can hop on foot and perform combos whenever you like - plus Tyrus has a range of spells at her disposal.

    The open environments are looking rather nice, but as always it's going to come down to how decent Golden Axe's combat system is when it finally comes out next year.

    We're expecting media to hit the net shortly, but for now you can pick up issue 95 of PSM3 - The PlayStation 3 Magazine in the shops now. ...
    by Published on November 27th, 2007 18:39

    via MCV UK


    Whist it remains too early to predict if one format will emerge victorious in the ongoing battle to capture the hi-def disc format crown, Sony’s Blu-Ray standard appears to be winning the European war, having recently broken the one million unit sales barrier.

    This number represents just under 75 per cent of the total hi-def movie sales in Europe to date, putting the format in a commanding position.
    If you factor in the sales of PS3 games, which are also on Blu-Ray disc, then total sales reach an estimated 21 million.

    Top selling Blu-Ray movies include 300, Spider-Man 3 and Pirates of the Caribbean: At World’s End. ...
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