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  • DCEmu Featured News Articles

    by Published on November 20th, 2007 19:11

    via Eurogamer


    SEGA Europe has offered no comment over reports that a remake of Saturn game NiGHTS: Into Dreams is heading to PS2 early next year.

    Word spilled originally from Japanese magazine Famitsu (translated by IGN), which said the iconic title would be getting 16:9 support and upgraded visuals, as well as an illustration gallery and movie viewer.

    Apparently the game is set to launch in Japan on 21st February 2008, and it will also be introduced at a budget price point - alongside a Nightopia Dream Pack that has the all important picture book inside.

    Whether SEGA Europe's silence suggests it is a Japan-only offer is unclear, but we expect more to become clear as we get close to Wii game NiGHTS: Journey of Dreams release in January. ...
    by Published on November 20th, 2007 19:07

    Alright folks, Sony has released version 2.01 for the PS3. You can download direct via your console in System Update or use your computer and place the update packge on removable media (like a flash drive or burnt to a disk). The changelog from 2.00 is as follows:


    • New for 2.01: System stability during use of some PLAYSTATION®3 format software has been improved.
    • New for 2.01: System stability has been improved for some operations, including the use of the Internet browser and the (Information Board).
    • New for 2.01: System stability during output of upscaled PlayStation®2 format software images has been improved.*1
    • New for 2.01: Functionality of the [Remote Start] feature has been changed to prevent an unintentional remote start. *2

    *1 Applies only to models that support playback of PlayStation®2 format software.

    *2 If [Remote Start via the Internet] is enabled, the PS3™ system may turn on unintentionally, depending on the type of router in use. (In this case a remote play connection cannot be established.) To avoid unintentional power-up of the system, [Remote Start via the Internet] may be disabled automatically if a remote play connection is not established within a certain amount of time after the system is turned on. ...
    by Published on November 20th, 2007 19:00

    via Games Industry


    Acclaimed Fahrenheit developer Quantic Dream has bought the latest motion capture technology from Vicon for its top secret PlayStation 3 exclusive.

    The studio has already been installed at Quantic Dream, with the developer hard at work on four month's worth of motion capture for the Sony title.

    "Our objective is to make this media a mainstream entertainment form with high creative expectations," commented Guillaume de Fondaumière, Co-CEO at Quantic Dream.

    "To do so, we have invented our own format called 'interactive cinema' in which realistic, believable characters play a central role. To us, the only way to reach the level of quality we were targeting for the animation of our characters was to use Vicon motion capture," he said.

    Sony announced the PS3 project with Quantic Dream in July this year. The developer is also hiring out the new studio to other development teams.

    "Demand has been immediate and we have actually already started to rent the system to high-profile video game and advertising clients. Our new studio is fully installed and is functioning almost every day either for complex full body or facial captures," added Fondaumière. ...
    by Published on November 20th, 2007 18:42

    News/release from Digiplay:

    Fuse 2.0 is a totally new looking portal with loads of great features. The portal includes over 15 of the best quality flash games, 5 applications, an updates feature and because it is digiplay studios first birthday it includes a history of digiplay portals! The download is in ZIP format and contains a 'read me' txt file with full instructions. Here is how to install it -

    1. Take your PSP and connect it to the Computer

    2. Copy the folder called 'FUSE'

    3. Paste the folder into the root of your memory stick

    4. Once copied disconnect your PSP from the computer

    5. Go to the PSP Internet Browser

    6. Type the following into the address bar - file:/fuse/index.html

    7. You Should now have Fuse 2.0! You can now save it to your bookmarks

    Download-
    http://www.digiplaystudios.co.nr ...
    by Published on November 20th, 2007 18:32

    Back in 2006 Sony Computer Entertainment Europe brought B-Boy out to the market. The title is a competitive dance game where you create a breaker and battle your way up the ranks without using a dance pad.

    While B-Boy was designed for Europe, Crazy Legs and other members of the Rock Steady Crew from New York starred in the game. Time passed, Sony never mentioned it at any conferences and then B-Boy slipped into Korea. It looked like it was never coming out in North America, but we’ve got a hopeful sign. Gamefly has listings up for the Playstation 2 and PSP version of the game. Both are scheduled to ship on February 7, 2008, but Sony isn’t mentioned as the publisher. If Gamefly’s records are correct, South Peak Interactive picked up the title instead.

    http://www.siliconera.com/2007/11/19...ves-next-year/ ...
    by Published on November 20th, 2007 18:28

    If the bevy of holiday titles hitting store shelves this month wasn't enough to satisfy your craving for new news, today's weekly ESRB rating report unofficially announced two games coming Sony's way -- Aquatopia and Blokus Portable: Steambot Championship.

    Little is know about Aquatopia, a title listed for the PlayStation 3 and as being published by Sony Computer Entertainment America, but the title is rated E. A Sony rep promised more information later this week. PlayStation 3 already has two games with "aqua" in the title in other regions -- one is a Japanese sequel to ArtDink's Aquanaut's Holiday games from PS1 called "Aqua" and the other an interactive fish tank called "Aqua Viat" that players can interact with via the PlayStation Eye -- and either one of these may be what SCE is releasing in North America as Aquatopia. Either that, or it's now a third game with "Aqua" in the name. Let's hope they never make a game based on the band "Aqua."

    Where's Bumpy Trot?The other title on this week's list is Blokus Portable: Steambot Championship. Published by Majesco, Blokus is an English translation of the 2006 PSP Japanese puzzler Blocks Club with Bumpy Trot. A Majesco representative told us an official announcement, screens and more will become available next week, so keep an eye out for that.

    http://uk.psp.ign.com/articles/836/836325p1.html ...
    by Published on November 20th, 2007 18:19

    At Square-Enix’s fiscal meeting they candidly mentioned the White Engine development is moving at a sluggish pace. However, they are not abandoning creating their in house engine. Since the engine is the backbone for Final Fantasy XIII it seems likely that the Playstation 3 game will be further delayed. Square-Enix did not mention a date for Final Fantasy XIII (maybe now 2009? edit: this date is just me speculating) or Dragon Quest IX, which was originally slated to come out this year.

    It’s not all gloom for Square-Enix. Crisis Core: Final Fantasy VII sold quite well in Japan with 710,000 copies in the market. Itadaki Street DS was a hit with 410,000 copies sold, just to put that in perspective It’s a Wonderful World only sold 180,000 units.

    http://www.siliconera.com/2007/11/19...tasy-xiii-too/ ...
    by Published on November 20th, 2007 17:57

    The Memento team have released a new version of their excellent firmware for the Memor32 Memory Card

    Heres the release details and news of future release:

    After weeks of work and testing, we are proud to announce the completion of the memento Firmware V1.0 for the memor32 memory card.

    Main Features of this version :

    - Works on v3-v16(SCPH-7900x) PAL and USA PS2.

    - Support for DVD-based ps2 games by using our custom transparent patcher (game files are not modified and patched discs will work with both Memento firmware and normal modchips/swap discs).

    With Memento V1.0 release we belive that we have finally created the first true Plug and Play Modchip for the PS2 using the hardware of the memor32 powered by our Memento software!.

    Additional features coming in the next releases:

    - .ELF files boot from USB, Memory Card and HDD to give the Memento the same DEVOULTION functions as found on higher end modchip like DMS4, Infinity or Crystal .

    - HDD and USB-HDD support to enable boot of "unpatched" game ISO files from HDD and USB-HDD!

    - Support for PS2 CD based games.

    - User interface to control and customize settings and options on the Memento/Ps2.

    - Support for PS1 based games

    More addition will be announced on coming releases.

    Greetz to all and have fun with our MEMENTO.

    If you appreciate our work, spread the word!

    MementoTeam.

    Digg This Release



    Download and Give Feedback Via Comments - Please Remember that DCEmu isnt interested in Warez but this is an excellent way to get homebrew working on the PS2 without fitting a modchip

    Heres more info about the Memor32 Memory Card:

    New from Mr Modchips (UK)



    The PS2 is certainly no stranger to a continuous flow of great games which is why every hardcore gamer will adore the Memor 32. Featuring a unique USB based design, the Memor 32 is an advanced memory card for use on any PS2 and PSTwo systems around the world. Unlike standard memory cards, the Memor 32 will allow gamers to load and unload save games to and from the PC for use with the PS2. It’s compatibility is up there with the best, with over 1500 games tested and working perfectly.

    - 100% MagicGate compatible powerful 32MB memory card
    - Compatible with all PS2 and PSTwo systems worldwide
    - Integrated USB connector
    - Load and unload saves games to and from the PC for use with the console via software
    - Unrivalled compatibility, over 1500 games tested and save compatible
    - Perfectly plug and play device
    - Two years in development

    Heres the Hack that turns the MemCard into a Modchip of Sorts:[INDENT] ...
    by Published on November 20th, 2007 17:42

    via xboxscene

    Klutsh released a new version of iPrep 101(info) a .NET application and collection of MSDOS scripts/applications for use in flashing a Samsung TS-H943A or BenQ DVD drives.
    What's new/fixed:
    * Added BenQ drive support.
    * Streamlined SATA IO detection.
    * Single or Dual format build process.

    *Update* Fixed version released with fixed BenQ batchfiles.

    Official Site: https://www.x-projects.org/news.php ...
    by Published on November 20th, 2007 17:41

    The XNA team is pleased to announce the Beta release of XNA Game Studio 2.0! This Beta release is your chance to try out the new features available in XNA Game Studio 2.0, including support for Visual Studio 2005, multiplayer support over System Link and LIVE, and many more features and enhancements, many suggested by you, the community members.

    If you're an existing XNA Game Studio Express user, you won't have to worry about uninstalling anything - XNA Game Studio 2.0 (Beta) lives comfortably side-by-side with XNA Game Studio Express. Just follow the link below to find out what's new in XNA Game Studio 2.0 and download the Beta, as well as updated sample content you can use with the Beta right away. There's even a multiplayer-enabled starter kit you can use to familiarize yourself with multiplayer programming in the XNA Framework.

    XNA Game Studio 2.0 (Beta) supports multiplayer gaming over Games for Windows - LIVE. If you are planning on making multiplayer games on Windows that make use of any Games for Windows - LIVE features, you will need an Xbox LIVE Gamertag that has an active XNA Creators Club membership, and a special token.

    To receive your token, send a message to [email protected] with the subject "Beta Key Request". Note that you must send this message from the same e-mail address that is associated with an Xbox LIVE Gamertag that has an active XNA Creators Club membership. (Note it may take up to a few days to receive your code in email)

    If you're not an XNA Creators Club member, you can use the System Link functionality or program against the multiplayer API's without a code.

    Please keep in mind that the timeframe between this release and our final release will be very short, in fact we've already had a chance to fix some of the larger issues that you may run into during the beta. That said, if you do run into issues I would encourage you to file them through our Microsoft Connect site at: http://connect.microsoft.com/site/si...spx?SiteID=226

    http://creators.xna.com/beta/betahome.aspx ...
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