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  • DCEmu Featured News Articles

    by Published on November 19th, 2007 20:15

    Gabest has released a new version of the Graphics Plugin for PCsx2:

    - Dragon Quest 8 ok (fixed).
    - Resident Evil 4 speedy again, but the fog is even bogus in sw mode, that's a weird problem.
    - More video fixes.

    Download here ...
    by Published on November 19th, 2007 19:58

    SeikoTheWiz a coder over at our friends Playeradvance forums posted a screen of a game coming soon from him/her.

    Heres the screen:



    Heres a description of what DOTA is from the Wiki:

    Defense of the Ancients (often referred to as DotA) is a custom map for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for the Blizzard title Starcraft. It is a team strategy game focused on hero combat. The objective is to destroy the opponents' base using one's own Hero along with allied heroes and allied AI-controlled fighters called "creeps". Sharing concepts with role playing games, the player levels up their hero and uses gold to buy equipment in an effort to best the opposing team.

    Sounds very interesting to me, lets wish the coder a speedy release

    Digg this

    ...
    by Published on November 19th, 2007 19:48

    New from Senor Quack:

    The Ur-Quan Masters 0.6.3 (latest CVS) =-

    Ported to GP2X by Senor Quack (Dan Silsby)

    Available at: http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,29,2390

    PUBLIC BETA 1
    -----------------------------------------------------------
    Welcome to one of the greatest games ever made!

    I made this port becase I was fed up with the instability of the previous ports to the GP2X. I was getting crashes several times an hour and other users even had data corruption. I respect the author's efforts, UQM is a funky program based on ancient source code.

    I have downloaded the latest CVS source, patched it up a very tiny amount and altered the controls for the new post-0.6.0 control system. I would have used the 0.6.2 official release but they admit messing up the source release and it doesn't compile properly.

    This is a public beta, meaning I have tested it for a
    scant few hours and need your all's help testing it further. Let me know of any bugs, or successful game completions. I will continue to work on it if necessary.

    If you have saved games from the previous port, you can copy them into the save folder of this version, they seem to be compatible, but no promises.

    PROBLEMS FIXED:
    ---------------
    * Smaller memory footprint. Should help increase
    program stability.
    * Large amount of previously unused compiler
    optimizations have been applied.
    * Integration of ARM ASM memory handling routines.
    * Lowered default sound sample rate to 22050hz.
    * The above three additions enable smoother use of the planetary lander. I no longer overclock UQM, all I enable is the advanced RAM timings from GMenu2X and it is quite playable at 200mhz.
    * Fixed text scrolling when using 3DO voice package.
    * Added sync() on exit to avoid loss of save data.
    * No more crashes, hopefully! I haven't had my version crash yet, but it needs more testing.

    INSTALLATION:
    -------------
    Extract the .ZIP file into the root of your SD. You need to have "full pathnames" enabled because it will extract into \games\uqm\

    It is very important this happens, otherwise the game will not run properly. You should See "uqm.gpe" in \games\uqm along with several other files and a folder named "content"

    I have included the 3DO music files. If you want to have cool alien voice acting, you can download the file "uqm-0.6.0-voice.uqm" from this website:

    http://sc2.sourceforge.net/downloads.php

    Place the file into the \games\uqm\content\packages folder.

    If you already have the 0.5.0 version of this file from
    the old Foehammer port, copy it over and rename it, it hasn't changed since the last version.

    KNOWN PROBLEMS:
    ---------------

    * This is a public beta and the program has only been tested a matter of hours. Additionally, this is
    compiled from the latest unstable CVS snapshot, so
    that is an additional source of possible problems.
    I will continue to work to make this the stable,
    full-featured UQM port the GP2X deserves.

    * The RAM footprint of UQM is large for the GP2X -
    the program comes quite close to using the entire
    32MB available. Hopefully the changes I've made
    will be enough for successful game completion.
    If not, there's more I can do like loading
    samples and songs into upper memory, but it will
    take a lot of work.

    * Volume controls do not work, you must adjust volume using GMenu2X. It is not a trivial thing to add to Ur-Quan Masters but do plan to add support in the future.

    * Due to changes in control handling, the planetary
    lander is now most easily controlled using the joystick in combination with the R trigger for thrust. Another way to say this is that "they won't let me apply thrust when UPLEFT and UPRIGHT are pressed, like they used to, only UP.. use the R trigger!!" ...
    by Published on November 19th, 2007 19:39

    Updated release from Placo23:

    This is the version 0.2 of the plugin. Some bugs were fixed and some improvements done.

    The font used now is white and much better and there's no more annoying black background.

    There's some very cool stuff on the way. I just dropped this update so people would see that the project is not dead

    For those who don't know this plugin:

    Basically it displays the battery percentage at the top on the left hand side of the XMB, so it won't bother you at all.

    More info and changelog at the readme.

    Download and Give Feedback Via Comments
    via placo23 ...
    by Published on November 19th, 2007 19:08

    Mr Peanut a few days ago posted about the released of Duke Nukem 3D for PSP build 97, heres the info:

    JFDuke3D for PSP is a source port of Duke Nukem 3D for the Sony Playstation Portable console. More specifically, it's a port of Johnathan Fowler's JonoF Duke 3D engine to the PSP. You can read more about his work at http://jonof.id.au/index.php?p=jfduke3d.

    The only thing that was changed was disabling FMV so the game won't crash during those points. I haven't yet gotten to the point to work on the FMV code. I'm more or less concerned with the sound pitch problem (fixed) and adding custom map support (working on) Look in the Other Tools section for details on fixing the pitch duke, or any other sound that's off.

    Download and Give Feedback Via Comments ...
    by Published on November 19th, 2007 19:01

    via Computer and Video Games


    An employee of comic publisher Top Cow Comics - which produces The Darkness comic series - has apparently let slip that a sequel to The Darkness game is in the works.

    According to reports, developer Starbreeze Studios is currently hard at work on the second moody horror quest, said to be for Xbox 360 and PS3, for a late 2008/early 2009 release.

    No further specifics were leaked, although the sequel is said to follow on directly from events in the first bloodbath of a game, which we enjoyed very much.

    2K Games dismisses the chatter as "just a rumour", refusing to comment further on the matter. ...
    by Published on November 19th, 2007 18:54

    via Kotaku


    A year year has passed since the Nintendo Wii first burst onto the scene, becoming the simultaneous joy and frustration for gamers around the world, as huge numbers were sold and even bigger numbers of frustrated parents and fans began a year-long struggle to obtain one of the elusive white boxes.

    While those who didn't get one continuously called game stores asking the question that many clerks still have nightmares about, waking up suddenly in a cold sweat screaming, "We don't have any Wiis, okay!?", we proud owners have been waking up every Monday to a new set of classic games to enjoy.

    Now fickle Nintendo punishes us for our pride by releasing Sonic 3D Blast. One of the first bad Sonic games, 3D Blast (800 points) was technically neither, featuring pre-rendered sprites and a definite lack of fun. While we also get Super Air Zonk for the TurboGrafx16 CD (800 points) and Wrecking Crew (500 points), one of the few Mario games not named Mario-something, nothing can wash off the stink of Sonic 3D Blast. Happy Birthday Wii! Please don't hurt us anymore.


    More info here ...
    by Published on November 19th, 2007 18:51

    via Computer and Video Games


    Sega has confirmed last week's rumours that old House of the Dead games will be coming to the Wii.

    The second and third instalments of the zombie shooter will indeed be bundled together and released on Wii next spring. A perfect excuse to pick up the Wii Zapper then, which will be in the shops bundled with Link's Crossbow Training before the year's out.

    Arcade and Time Attack modes will both be available, says Sega, along with single-player and co-operative antics. It'll be interesting to see if the earlier game is an Dreamcast port or straight from the arcade.

    Sega's also bringing its current arcade shooter Ghost Squad to Wii.

    "The House of the Dead franchise has been revamped for today's gamer looking for fast-paced shooting action on the Wii" commented Sega marketing man Gary Knight in the press release. "Utilising the new Wii Zapper, the player can get the renowned light gun experience in their own home."

    After a quiet few years it looks like we're finally in the middle of a lightgun revival.


    Screenshots here ...
    by Published on November 19th, 2007 18:29

    via Games Industry


    The latest videogame sales data released for Germany and Spain shows Call of Duty 4: Modern Warfare making a strong debut.

    In Germany, Activision's first-person shooter captured the top three spots, with the PC version at number one, followed by the Xbox 360 version and the PS3 version in at number three.

    Call of Duty 4: Modern Warfare was slightly less popular in Spain, but still managed to capture three of the top ten spots. The PS3 version debuted at number three, followed by the Xbox 360 version at number four and the PC version at number eight.

    THQ's WWE Smackdown! vs. RAW 2008 took three spots on the Spanish sales charts; Konami's Pro Evolution Soccer 2008 took the top spot (PS2 version) and the number six spot (PS3 version).

    The official console and PC software charts for the week ending November 11, courtesy of Media-Control GfK International, were as follows:

    Germany:
    1. Call of Duty 4: Modern Warfare (PC)
    2. Call of Duty 4: Modern Warfare (360)
    3. Call of Duty 4: Modern Warfare (PS3)
    4. Hellgate: London (PC)
    5. WWE Smackdown! vs. Raw 2008 (PS2)
    6. Fussball Manager 2008 (PC)
    7. Singstar: Apres Ski (PS2)
    8. Dr. Kawashima's Gehirn-Jogging (DS)
    9. The Legend of Zelda: Phantom Hourglass (DS)
    10. Singstar: Rock Ballads (PS2)

    Spain:
    1. Pro Evolution Soccer 2008 (PS2)
    2. WWE Smackdown! vs. RAW 2008 (PS2)
    3. Call of Duty 4: Modern Warfare (PS3)
    4. Call of Duty 4: Modern Warfare (360)
    5. Dragon Ball Z: Budokai Tenkaichi 3 (PS2)
    6. Pro Evolution Soccer 2008 (PS3)
    7. WWE Smackdown! vs. RAW 2008 (PS3)
    8. Call of Duty 4: Modern Warfare (PC)
    9. WWE Smackdown! vs. RAW 2008 (PSP)
    10. The Legend of Zelda: Phantom Hourglass (DS) ...
    by Published on November 19th, 2007 18:27

    via Games Industry


    Microsoft's Robbie Bach has dismissed Sony's PlayStation Network, saying he doesn't believe the console rival offers an online gaming service comparable to Xbox Live.

    The company is currently celebrating five years of Xbox Live, with over 8 million users signed up to the service.

    "It's fair to say that Xbox Live is clearly head and shoulders above anything anyone else has tried to do. We don't have competition," said Bach, speaking to the LA Times.

    "Sony has done some things online, but nothing that can be called a service. We have a big advantage and we're going to keep pressing that advantage," he added.

    As well as Arcade titles, demos and TV and movie downloads, Microsoft announced last week that it will begin offering original Xbox games via Live, including hit titles Halo, Fable and Crimson Skies.

    "We have a very strong, very powerful computer network that provides the backbone for our service," continued Bach.

    "Perhaps the most important thing we have is over 8 million passionate members who create and define what Xbox Live is. It's a tough thing to create, and we're going to continue to nurture it."
    ...
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